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  • wraggster

    by Published on June 11th, 2009 20:21

    Some great new for Linux fans on the Pandora:

    We've come a long way from where we started. Six months ago, neither viridior or I had any idea of what we were getting ourselves into. Nevertheless, we survived, and in the meantime we've created our first truly usable Gentoo release.

    If someone could boot it up and play with it and make sure the essentials work (emerge can build new packages, internet works, and so on) we'd be extremely grateful. We want someone to pick through it like the average Gentoo user might, so knowledge of Gentoo would be helpful. If Gentoo experience is lacking, that isn't a big deal. Simply trying to emerge (install) a package we haven't already installed or pre-built would be great!

    So, whoever wants to try it out can get a copy of the latest release here. Since the latest is 0.0.3, you probably just want to go straight to 0.0.3's page. Pandora testers will want to select the plain 0.0.3 "base" variant, while BeagleBoard users might want to use the "base-beagle" variant. Be sure to read the "Install a Pre-built Image" page for installation instructions.

    We're looking for feedback on your entire experience! Was the website easy to use? Where might we improve? How about the image itself? Are there any tweaks we should've included? Everything is still under heavy development, so it will be relatively easy to change things now rather than later.

    Here's a big thanks to the testers who use precious time out of their day to test our images! We really appreciate it!

    http://gentoo.openpandora.org/wiki/i...t_Images/0.0.3

    http://www.gp32x.com/board/index.php?showtopic=48236 ...
    by Published on June 11th, 2009 20:21

    Some great new for Linux fans on the Pandora:

    We've come a long way from where we started. Six months ago, neither viridior or I had any idea of what we were getting ourselves into. Nevertheless, we survived, and in the meantime we've created our first truly usable Gentoo release.

    If someone could boot it up and play with it and make sure the essentials work (emerge can build new packages, internet works, and so on) we'd be extremely grateful. We want someone to pick through it like the average Gentoo user might, so knowledge of Gentoo would be helpful. If Gentoo experience is lacking, that isn't a big deal. Simply trying to emerge (install) a package we haven't already installed or pre-built would be great!

    So, whoever wants to try it out can get a copy of the latest release here. Since the latest is 0.0.3, you probably just want to go straight to 0.0.3's page. Pandora testers will want to select the plain 0.0.3 "base" variant, while BeagleBoard users might want to use the "base-beagle" variant. Be sure to read the "Install a Pre-built Image" page for installation instructions.

    We're looking for feedback on your entire experience! Was the website easy to use? Where might we improve? How about the image itself? Are there any tweaks we should've included? Everything is still under heavy development, so it will be relatively easy to change things now rather than later.

    Here's a big thanks to the testers who use precious time out of their day to test our images! We really appreciate it!

    http://gentoo.openpandora.org/wiki/i...t_Images/0.0.3

    http://www.gp32x.com/board/index.php?showtopic=48236 ...
    by Published on June 11th, 2009 20:18

    Joyrider has released another port of a classic to the Dingoo A320, heres his release news:

    this is follow up to hexen, didn't need much work either just basicly the same as hexen. again a static compiled binary so should run on all root filesystems.

    you'll need the heretic.wad file which is not included !

    Download Here ...
    by Published on June 11th, 2009 20:15

    linus has updated Code Downloader to 1.3

    Native Wii Code Downloader. Downloads Wiird .txt files from the Wiird code database to the sd card and renames them to the name of the game they are used for. To use the cheats in game, txt codes/cheats files must be converted into .gct format by using Wiicm or CheatManager.

    Change Log
    Version 1.3: Changed url's to match updated wiird database

    Download and Give Feedback Via Comments ...
    by Published on June 11th, 2009 20:12

    O-Games, a new publisher of family, social and sports videogames and part of Oxygen Interactive Software Limited, announced today that CID The Dummy is coming to the Nintendo Wii system, PSP (PlayStation Portable) system, and PlayStation 2 computer entertainment system. Join CID in efforts to save the day, the world and even the girl in this year's most daring adventure.

    CID The Dummy is set in the future when the population of Earth is obsessed with safety and any product made or sold must pass a near-infinite list of safety tests. Enter the Crash Impact Dummies, who must test anything and everything from books to steamrollers for safety. Players take on the role of CID, a crash dummy bored with life, who is about to embark upon the mission of a lifetime!

    CID The Dummy combines action packed fighting with adventure platforming across 20 levels rife with boss fights, new weapons to discover and a number of special action moves to help CID save the day!

    CID The Dummy Game Features:
    *Let Professor B.M. Werken show you how to utilize CID's tricks, skills and weapons in preparation for your mission
    *Learn how to fight, beat your opponents or use steal mode to sneak past the Guards and Zombies!
    *Sprint and burst through walls and break down barriers
    *Use the catapult to launch yourself and go even faster
    *Aim your bazooka at targets and blast the enemy!
    *When all else fails, CID jumps into PANIC mode to maximize his adrenaline and show what he is really capable of!

    CID The Dummy is rated "E10+" for Everyone by the ESRB. CID The Dummy is a family friendly videogame that will bring action and adventure into every home. For more information about O-Games and CID The Dummy please visit: CID The Dummy. ...
    by Published on June 11th, 2009 20:11

    Today SouthPeak Games released new details on levels in Roogoo Twisted Towers.

    Environment 4: Islands
    After players trudge their way out of the world of Ice, they will soon find themselves trapped in the mysterious and alluring region of Roo known as the Islands. Keep a lookout because those pesky butterflies have returned to do whatever it takes to keep players from completing their tasks!

    The Islands are filled with plenty of opportunities for players to show those nasty Meemoos that they won't back down from a challenge that easily. Meteors will be falling faster than ever as they come rushing down towards the Islands in groups of one, three, or even ten blocks. The challenges won't stop there – Meemoos will be traveling by hot air balloons, skydiving by the dozens while tossing bombs, and blocking those magical meteors' paths in an attempt to stop Roogoo from achieving his goal.

    Players will also find themselves with a new meteor shape, the pink heart, for several of the regions. The heart can also be found in the aerial lightning arena, where Meemoos have taken control of several fighter jets and are ruthlessly dropping missiles in an attempt to take Roogoo down once and for all.

    Bonus tip! For the people who have their Nintendo DS, they will be able to conquer the meteors in a lightning-fast round of falling meteors.

    Environment 5: Underwater
    After escaping the allure of the mysterious Islands, players will come across a new, exciting adventure – conquering the vastly undiscovered Underwater environment.

    Although players will have successfully fended off those troublesome butterflies, a new creature, the stingray, will come out to hassle players. Players will have to keep a firm watch on their treasure chests and blocks to guide them around the stingrays and away from nasty Meemoo pirates, all while keeping their eyes glued on those tricky platforms! Several of the platforms that players will encounter throughout the sea will be rotating at a lightning fast rate, knocking treasure chests and blocks into the deepest part of the sea. Players will also need to be prepared to get their hands dirty as they'll find themselves drilling through platforms to get their blocks to their ultimate destination.

    At the end of the level, players will have to face off with a kraken, the brutal, notorious master of the sea. Defeating the kraken won't be easy as players will quickly discover. Quick maneuvering past the kraken's flailing tentacles is needed to avoid the blocks being flung into the bottomless blue abyss. Once players have steered their blocks to the bottom platform, they'll then need to skillfully smack the kraken them.

    Environment 6: Whale
    Players go on an emotional roller coaster ride ranging from euphoric delight (discovering that they've broken away from the dangers of the perilous sea with all their limbs intact) to a sad realization that they have, instead, been swallowed by an enormous Whale.

    Players soon learn that the inside of the Whale has been littered with everything it's consumed including an overwhelming amount of obese fish and evil Meemoos. Those wretched fish and Meemoos will find ways to clutter your screen, hassle your blocks, and obstruct your view.

    The Whale's appetite, seemingly insatiable, has also managed to swallow a large fleet of Meemoo ships, leaving players to battle, maneuver, and destroy villainous Meemoos. Accelerated platforms will bring players an additional challenge, but nothing the skilled player won't be able to handle.

    Briefly escaping The Whale to find some fresh air, a giant blimp must be taken down but millions of missiles and Meemoos will do everything they can to keep players from succeeding. ...
    by Published on June 11th, 2009 20:09

    Thats right, Retromags adds yet another "#1" to our collection. We proudly acquired the very first issue of Game Informer from 1991 yesterday. Its asking price was $99, but through careful negotiations we got it for $65.50.

    To date Retromags has scanned or acquired these #1 issues....


    Ahoy!
    Atari Age
    Atari User (UK)
    Blip
    Computer Fun
    Computer Gamer
    EGM2
    Electronic Fun with Computers and Games
    Electronic Games (original)
    Electronic Gaming Monthly
    Game Informer
    Game Player's Sega Genesis Strategy Guide
    Gamefan
    Gamepro
    Gamepro Swatpro
    Maximum (UK)
    Mean Machines (UK)
    Mega (UK)
    Mega Play
    Nintendo Fun Club
    Nintendo Magazine System (UK)
    Nintendo Power
    Official Dreamcast Magazine
    Official Sega Saturn Magazine (UK)
    Official US Playstation Magazine
    Pocket Games
    PSM
    Sega Visions
    Super NES Buyer's Guide
    Super Power
    Total GameBoy Color (UK)
    Turbo Force
    Turbo Play
    Videogaming Illustrated

    Not available for release yet:

    Gamer's Republic
    NGamer (December 1999/January 2000)
    Official Xbox Magazine (past 1999)
    Official XBox Monthly
    (38 #1's total)

    http://www.retromags.com/forums/-t4168.html ...
    by Published on June 11th, 2009 20:08

    News via pdroms

    PXDrum Drum Machine is simple sample-based drum sequencer, which can be used for composing drum tracks, playing drum backing track for learing/training, or as a drum-machine emulator.

    Changes:

    - Updated disco and reggae examples.
    - Grid cursor mouse and arrow movement now locked together.
    - Made UI more customisable (textures.bmp now holds gui colours).
    - Icons for PSP XMB.
    - Fix to timing/sync (BPM is now far more accurate).
    - Added "Record to WAV" function.
    - Added simple "VU meter" (in place of Pitch bar).
    - Increased song sequence length to 100 patterns.
    - Add "Jump to" option in sequence menu.
    - Increased number of patterns to 50.
    - Pattern list now "follows" current pattern (like sequence list follows
    current song position).
    - Implemented minor "joystick mouse" acceleration.
    - Implemented control using PSP headphone remote (PSP only).
    - Shuffle value and VolRand value now displayed in "Info Panel".
    - Added BIG_ENDIAN file i/o for PS3 version.

    http://pdroms.de/phpbb/viewtopic.php?f=6&t=4255

    Download and Give Feedback Via Comments ...
    by Published on June 11th, 2009 20:05

    News via pdroms

    PXDrum Drum Machine is simple sample-based drum sequencer, which can be used for composing drum tracks, playing drum backing track for learing/training, or as a drum-machine emulator.

    Changes:

    - Updated disco and reggae examples.
    - Grid cursor mouse and arrow movement now locked together.
    - Made UI more customisable (textures.bmp now holds gui colours).
    - Icons for PSP XMB.
    - Fix to timing/sync (BPM is now far more accurate).
    - Added "Record to WAV" function.
    - Added simple "VU meter" (in place of Pitch bar).
    - Increased song sequence length to 100 patterns.
    - Add "Jump to" option in sequence menu.
    - Increased number of patterns to 50.
    - Pattern list now "follows" current pattern (like sequence list follows
    current song position).
    - Implemented minor "joystick mouse" acceleration.
    - Implemented control using PSP headphone remote (PSP only).
    - Shuffle value and VolRand value now displayed in "Info Panel".
    - Added BIG_ENDIAN file i/o for PS3 version.


    Thanks to Jum for the news via webboard ( http://pdroms.de/phpbb/viewtopic.php?f=6&t=4255 ) and email! ...
    by Published on June 11th, 2009 19:57

    On June 10th, 7 days before the release of the highly anticipated OS 3.0, Apple released the second push notification test app. This time it is the AOL's AIM Developer Preview app. Developers received the following email:


    Quote:
    Help Test the Apple Push Notification Service

    Dear Developer,
    As a developer actively working with iPhone OS, we would like your help in a private test of the Apple Push Notification service. For this test, we have selected AOL's AIM Developer Preview for iPhone OS 3.0 to create a high-volume test environment for our servers.
    To participate, we ask that you follow these steps:
    1.
    Download AIM Developer Preview for iPhone OS 3.0 from the iTunes Store via your desktop by entering this unique redemption code in the 'Redeem' section of iTunes, found under the 'Quick Links' section:
    **********
    Note: the functionality of the application will expire in seven days.
    2.
    Install the application on a development device running

    http://www.modmyi.com/forums/iphone-...-test-app.html ...
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