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  • wraggster

    by Published on June 5th, 2009 20:11

    Ever dream of controlling a billboard with your phone? Us neither. Nevertheless, it is coming thanks to an unholy partnership between CBS Outdoor and Clusta. Using WiFi or 3G, iPhone owners (and others, apparently) can pinch, swipe, and poke at the objects on digital posters to make them zoom, spin, and change color. The idea here is simple: captive consumers buy more stuff. Perhaps, but without video or a detailed explanation describing how easy/hard it is to connect, well, we've already lost interest.

    http://www.engadget.com/2009/06/05/i...gital-signage/ ...
    by Published on June 5th, 2009 20:09

    It doesn't come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii's incredible appeal with the average consumer -- due primarily to the accessibility and charm of its Wiimote motion controls -- has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more "mature" experiences. There's been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii -- the inclusion of an accelerometer in Sony's Sixaxis controller has had little impact on gameplay, and Sony's EyeToy 2 has had even less impact on the average gamer.

    Of course, that's all about to change next year, with the emergence of the Microsoft's Project Natal and Sony's PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii's capabilities at serving the hardcore gamer -- some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let's weigh our options...

    http://www.engadget.com/2009/06/05/m...catch-up-with/ ...
    by Published on June 5th, 2009 20:09

    It doesn't come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii's incredible appeal with the average consumer -- due primarily to the accessibility and charm of its Wiimote motion controls -- has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more "mature" experiences. There's been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii -- the inclusion of an accelerometer in Sony's Sixaxis controller has had little impact on gameplay, and Sony's EyeToy 2 has had even less impact on the average gamer.

    Of course, that's all about to change next year, with the emergence of the Microsoft's Project Natal and Sony's PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii's capabilities at serving the hardcore gamer -- some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let's weigh our options...

    http://www.engadget.com/2009/06/05/m...catch-up-with/ ...
    by Published on June 5th, 2009 20:09

    It doesn't come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii's incredible appeal with the average consumer -- due primarily to the accessibility and charm of its Wiimote motion controls -- has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more "mature" experiences. There's been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii -- the inclusion of an accelerometer in Sony's Sixaxis controller has had little impact on gameplay, and Sony's EyeToy 2 has had even less impact on the average gamer.

    Of course, that's all about to change next year, with the emergence of the Microsoft's Project Natal and Sony's PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii's capabilities at serving the hardcore gamer -- some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let's weigh our options...

    http://www.engadget.com/2009/06/05/m...catch-up-with/ ...
    by Published on June 5th, 2009 20:08



    We've seen our share of PSP mods in the past -- it sure seems like everyone has an opinion on how to improve the thing. Acidmods.com member Folklord36's innovation has been to place the device in a clamshell scrounged from a Joytech Visor. But the pièce de résistance? The working keyboard, which once belonged to an Xbox 360 Chatpad. This is a hack in progress, so we can expect to see this guy become even more refined in the near future. That said, there's been lots of work done here: speakers moved, LEDs installed in speaker holes and triggers, and of course the case itself. Kudos, our man. Kudos.

    http://www.engadget.com/2009/06/05/p...very-small-la/ ...
    by Published on June 5th, 2009 20:07



    Voice control accessories for the iPod aren't an entirely new invention, but they've often been more expensive than the iPods themselves. While it's still far from a bargain, this new $85 AITALK adapter for the iPod nano on display at Computex does seem to be one of the more affordable to date, and seemingly just as full-featured as the rest of the options out there. That includes the ability to speak artist and song names in addition to the usual player controls, and support for multiple languages (although it's not clear exactly which ones). Unfortunately, there's no word on a release 'round here just yet, but you can get a closer look at the device courtesy of our pals at Engadget Chinese by hitting up the read link below.

    http://www.engadget.com/2009/06/05/a...our-ipod-nano/ ...
    by Published on June 5th, 2009 20:06



    Aiptek isn't dishing out a ton of details on these just yet, but the company has two fairly interesting pico projectors on display at CES, including the flask-like, USB-powered T20 model (pictured above), and the T30 (after the break), which is apparently intended for use with iPods and iPhones. About all that's known about the first of those is that it can display VGA images at sizes up to 42-inches, while the T30 can pump out a slightly larger 50-inch image, and boasts some AV-in recording capabilities -- and, presumably, some internal storage, much like the company's earlier V10 model. Incidentally, that model has also now been upgraded to the V10 Plus (which adds 4GB of memory and H.264 decoding), and Aiptek has also rolled out its new DDV-JF1 pico projector / camera, although that appears to be identical to DigiLife's model, right down to the model number.

    http://www.engadget.com/2009/06/05/a...odel-for-ipod/ ...
    by Published on June 5th, 2009 02:08

    News/release from thecraziness

    Heres just a fun little game I coded in C/C+ a while back while I was bored. Its nothing extravagant but its kinda fun and people keep telling me I should release it. Well here it is for all of you to enjoy. Bush Shooter 2008!

    Download and Give Feedback Via Comments ...
    by Published on June 5th, 2009 01:02

    News/release from return0000

    Android version 1.0
    it is a shell, for who did not know a shell to it is xmb an alternative with more functions.it is written in LUA for PSP with graphic similar to the operating system of google for mobile phones.I have constructed, return0000 using all my experience in field after nearly un' year by now of experimentation and search from BETA 1 they have been brought many modifications, changes above all in technical field, as an example in the loadings, and the weight of the package the new features are: - System of modernization, is possible to unload modernizations for android directly from psp - Notes, where it is possible to write small notes, type numbers of I telephone, addresses etc… - Calendar (not still available), is possible to fix appointments, events etc… - Calculator, is possible to execute simple operations, for the time being only (multiplication, division, addition, removal) - Internet, Internet section applications - possibility to approach the browser - windows live messenger - facebook mobile - weather - medium share (not available), where it is possible to share multimedium - Wikipedia - Apps zones (not available), where it will be possible to unload additional applications for Android on purpose - update, in order to dawn android - section music, formats: mp3 - section photo, formats: png, jpg, bmp (bug), GIF (bug) - iso hb, formed: pbp, iso, cso, psx - usb: ms, flash0, flash1, flash2, flash3, umd - formulations, where it is possible to settare graphical and system language - dumper, possibility to execute backup of, rescues, flash0, flash1, umd - contacts, possibility to add contacts, and information on persons - kai world (not available), possibility to execute tornei - prompt (not available), possibility to execute commandos all the lacking bug or applications will come inserted or added through update via android l' clock by now has become the hated bug more from all, but I will make it seriously this time, I will engage myself to make it: asd: Credits: rinnegatamante deddino_94

    Download and Give Feedback Via Comments ...
    by Published on June 5th, 2009 00:56

    Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced today that the grisly survival teen horror title Obscure: The Aftermath is coming to the PSP go Portable Game System and will be available for download when the system launches this fall.

    "We are thrilled that this critically acclaimed title will be available for the PSPgo when the system makes it debut," said Rogier Smit, Executive Vice President of Playlogic. "Our talented team has crafted the game to fit the unique co-op capabilities and controls of the PSPgo while also maintaining the exciting gameplay and stunning graphics featured in the original console versions."

    Obscure: The Aftermath, the sequel to 2005's acclaimed survival horror game Obscure, picks up two years after the terrible events at Leafmore High, following the few teens who survived being trapped inside their school, hunted by monsters and their maniac headmaster. Hoping to put the past behind them, the kids start college at Fallcreek University , but soon discover all is not well as strange black flowers appear all over campus. While experimenting with these flowers, a dangerous substance is discovered that induces hauntingly vivid dreams. Soon the survivors find themselves fighting for their lives—and their sanity—as their nightmares become a horrible reality.

    Game features include: Six individually developed characters, all with their own unique skills; Unique co-op mode; second player can join in or drop out at any time; Highly detailed and rich 3D environment; Huge variety of weapons and horrifying monsters; Stunning soundtrack performed by the Boston String Quartet and the Paris Opera's Children's choir; User accessible playlist of the musical tracks and FMV cutscenes; Stunning storyboard, artwork and concept art galleries.

    Obscure: The Aftermath is rated "M" for mature by the ESRB. For more information about the game or Playlogic, please visit www.playlogicgames.com. ...
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