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  • wraggster

    by Published on May 31st, 2009 09:49



    DCEmu Member and Coder SimonKagstrom has today released a new version of UAE the Amiga Emulator for the Nintendo Wii, heres the release details:

    UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. It allows you to play Stunt car racer, Turrican, Midwinter and the other good old Amiga games on your Wii. The port uses SDL Wii.

    You can read about the current status on my blog. Interested developers should mail me at [email protected] and I'll give you commit access to the googlecode repository.

    Changelog
    Version 2
    Allow configuring most important options from the menu (Amiga models etc)
    Fix Nunchuk/Classic controller conflict
    Add virtual keyboard to set keyboard-to-controller-button bindings
    Store configuration when modified in the menu and allow uaerc.user to override the configuration
    Saving and restoring states now work
    Harddisk support is now built in, but works so-so (and has no menu support)
    Hundreds of small fixes here and there

    Download and Give Feedback Via Comments ...
    by Published on May 31st, 2009 09:42

    Tantric has released Visual Boy Advance GX 2.0.3 , GBA Emulator for Wii and Gamecube:

    Visual Boy Advance GX is a modified port of VBA-M.
    With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
    * Rotation sensors, Solar sensors, and Rumble support
    * Optional special Wii controls built-in for some games
    * SRAM and State saving
    * IPS/UPS/PPF patch support
    * Custom controller configurations
    * SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    * Compatiblity based on VBA-M r847
    * MEM2 ROM Storage for fast access
    * Auto frame skip for those core heavy games
    * Turbo speed, video zooming, widescreen, and unfiltered video options

    [2.0.3 - May 30, 2009]

    * Fixed SD/USB corruption bug
    * SMB works again
    * GUI bugs fixed, GUI behavioral improvements
    * GB Palette editing
    * More built-in palettes
    * Palettes now fade to white correctly instead of getting brighter
    * Can now turn off palette colorizing
    * Workaround for palette issue on Mega Man I GB - palette disabled
    * Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
    * Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now
    make calibration easy by locking the gyroscope.
    * Fixed issues with constant rumbling

    Download and Give Feedback Via Comments ...
    by Published on May 31st, 2009 09:42

    Tantric has released Visual Boy Advance GX 2.0.3 , GBA Emulator for Wii and Gamecube:

    Visual Boy Advance GX is a modified port of VBA-M.
    With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
    * Rotation sensors, Solar sensors, and Rumble support
    * Optional special Wii controls built-in for some games
    * SRAM and State saving
    * IPS/UPS/PPF patch support
    * Custom controller configurations
    * SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    * Compatiblity based on VBA-M r847
    * MEM2 ROM Storage for fast access
    * Auto frame skip for those core heavy games
    * Turbo speed, video zooming, widescreen, and unfiltered video options

    [2.0.3 - May 30, 2009]

    * Fixed SD/USB corruption bug
    * SMB works again
    * GUI bugs fixed, GUI behavioral improvements
    * GB Palette editing
    * More built-in palettes
    * Palettes now fade to white correctly instead of getting brighter
    * Can now turn off palette colorizing
    * Workaround for palette issue on Mega Man I GB - palette disabled
    * Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
    * Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now
    make calibration easy by locking the gyroscope.
    * Fixed issues with constant rumbling

    Download and Give Feedback Via Comments ...
    by Published on May 31st, 2009 09:38

    Tantric has released FCE Ultra GX 3.0.4, Nes Emulator for Wii and Gamecube:

    FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
    system for x86 (Windows/Linux) PC's. With it you can play NES games on your
    Wii/GameCube.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * iNES, FDS, VS, UNIF, and NSF ROM support
    * 1-4 Player Support
    * Zapper support
    * Auto Load/Save Game States and RAM
    * Custom controller configurations
    * SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
    * Custom controller configurations
    * 16:9 widescreen support
    * Original/filtered/unfiltered video modes
    * Turbo Mode - up to 2x the normal speed
    * Zoom option to zoom in/out
    * NES Compatibility Based on v0.98.12
    * Open Source!

    [3.0.4 - May 30, 2009]

    * Fixed SD/USB corruption bug
    * SMB works again
    * GUI bugs fixed, GUI behavioral improvements

    Download and Give Feedback Via Comments ...
    by Published on May 31st, 2009 09:38

    Tantric has released FCE Ultra GX 3.0.4, Nes Emulator for Wii and Gamecube:

    FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
    system for x86 (Windows/Linux) PC's. With it you can play NES games on your
    Wii/GameCube.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * iNES, FDS, VS, UNIF, and NSF ROM support
    * 1-4 Player Support
    * Zapper support
    * Auto Load/Save Game States and RAM
    * Custom controller configurations
    * SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
    * Custom controller configurations
    * 16:9 widescreen support
    * Original/filtered/unfiltered video modes
    * Turbo Mode - up to 2x the normal speed
    * Zoom option to zoom in/out
    * NES Compatibility Based on v0.98.12
    * Open Source!

    [3.0.4 - May 30, 2009]

    * Fixed SD/USB corruption bug
    * SMB works again
    * GUI bugs fixed, GUI behavioral improvements

    Download and Give Feedback Via Comments ...
    by Published on May 31st, 2009 09:36

    Tantric has released Snes9x GX 4.0.6, Snes Emulator for Wii and Gamecube:

    Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
    Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was
    originally ported by SoftDev for the GameCube, and has been worked on by
    various authors. Development has since moved to the Wii, and the project is
    currently being maintained by Tantric and michniewski.

    Snes9x GX is a "homebrew application" which means you will need a way to run
    unsigned code on your Nintendo Wii.

    * Based on Snes9x 1.51 - superior ROM compatibility
    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SNES Superscope, Mouse, Justifier support
    * Cheat support
    * Auto Load/Save Game Snapshots and SRAM
    * Custom controller configurations
    * SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
    * Autodetect PAL/NTSC, 16:9 widescreen support
    * Original/filtered/unfiltered video modes
    * Turbo Mode - up to 2x the normal speed
    * Zoom option to zoom in/out
    * Open Source!

    [4.0.6 - May 30, 2009]

    * Fixed SD/USB corruption bug
    * SMB works again
    * GUI bugs fixed, GUI behavioral improvements

    Download and Give Feedback Via Comments ...
    by Published on May 31st, 2009 09:36

    Tantric has released Snes9x GX 4.0.6, Snes Emulator for Wii and Gamecube:

    Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
    Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was
    originally ported by SoftDev for the GameCube, and has been worked on by
    various authors. Development has since moved to the Wii, and the project is
    currently being maintained by Tantric and michniewski.

    Snes9x GX is a "homebrew application" which means you will need a way to run
    unsigned code on your Nintendo Wii.

    * Based on Snes9x 1.51 - superior ROM compatibility
    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SNES Superscope, Mouse, Justifier support
    * Cheat support
    * Auto Load/Save Game Snapshots and SRAM
    * Custom controller configurations
    * SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
    * Autodetect PAL/NTSC, 16:9 widescreen support
    * Original/filtered/unfiltered video modes
    * Turbo Mode - up to 2x the normal speed
    * Zoom option to zoom in/out
    * Open Source!

    [4.0.6 - May 30, 2009]

    * Fixed SD/USB corruption bug
    * SMB works again
    * GUI bugs fixed, GUI behavioral improvements

    Download and Give Feedback Via Comments ...
    by Published on May 31st, 2009 09:33

    beril has released Helium Boy 0.91 :



    Helium Boy Wii is a port of an old game I made a few years ago. It's a simple 3d platform game inspired by the Nintendo classic Balloon Fight. You fly using helium balloons and collect stars while watching out for birds and flying ninjas, and try to reach the end of the level.

    The Game uses Wiimote+Nunchuck and is only compatible with front SD slot. Extract the files into apps\ in the root of the SD card and launch from the Homebrew Channel.

    Update
    Released version 0.91 that works in the latest version of Homebrew Channel. I haven't tested it on the old version, so v0.9 is still available on http://www.beril.se/wii --Beril 07:54, 31 May 2009 (UTC)

    Todo
    Add music playback.
    Fix weird instant death bug.
    Fix culling bug.

    Download and Give Feedback Via Comments ...
    by Published on May 31st, 2009 09:30

    beril has released projectGMC 0.11.



    Project GMC is a straight forward 2.D platformer where you jump and shoot and battle evil robots. The development isn't really very far along yet, but I don't have any time too work on it right now so I though I might as well upload what I have.

    It uses the same engine as Helium Boy, but there has been many improvements and new features, such as: real time shadows, optimized skinning, new particle effect system, depth blur, environment mapping and a bunch of other render effects.

    The game uses the Wiimote sideways and is only compatible with front SD slot. Extract the files into apps\ in the root of the SD card and launch from the Homebrew Channel.

    Update
    Released version 0.11 that works in the latest version of Homebrew Channel. I haven't tested it on the old version, so v0.1 is still available on http://www.beril.se/wii --Beril 07:53, 31 May 2009 (UTC)

    Download and Give Feedback Via Comments ...
    by Published on May 31st, 2009 09:27

    JigPu has released LightsOut 1.01 :

    LightsOut is a version of the classic light-extinguishing puzzle Lights Out. The goal is, as hinted by the name, to turn off all lights on the game board. Pressing a light causes it and its four neighbors to toggle on and off. Lights that were off will turn on, and lights that were on turn off. Despite the simple rules and goal, games take most players several minutes to complete.

    Gameplay
    Each game begins with lights randomly off or on. To make a move, move the on-screen cursor to the group of lights you wish to change. When you press a light, it and its four neighbors will toggle from off to on, and vice-versa. Lights that are on are a bright green, while those that are off are gray. Play continues until you have caused all the lights on the board to be turned off. Once you've won a game, a new one will be automatically started. You can exit at any time durring a game.

    Good moves are usually not obvious to players, but there is an option for those who become frustrated... Cheating! Cheating causes the computer to make a move which will get you closer to completing the game. Cheating several times in a row will spoil most of the solution, but can be useful if you find yourself stuck.

    As your skill improves, LightsOut offers several ways to challenge yourself. Move counters, game timers, and additional difficulty levels all let you hone your skill. Increasing the difficulty causes lights to take on additional colors, with the sequence each light goes through displayed at the bottom right in the "color map". A maximum difficulty of 7 is available, which should be sufficient for even the most skilled of players.

    Changelog
    Future Plans
    Background music
    Wiimote pointer support
    Classic controller support
    Levels & level editor
    Version 1.01 (2009-04-30)
    Fix documentation ...
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