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  • wraggster

    by Published on May 11th, 2009 17:26

    There's enough booty for the whole family this week in the Nintendo Download, with handheld soccer, a Sega shooter, and a plundering party game up for grabs.

    Aksys releases another game in the adorable Family line for WiiWare this week with Family Pirate Party, a pirate -themed board game by Guilty Gear developer Arc System Works. An adorable pirate family wanders about three game boards, scoring gold and playing mini-games until the father gets angry at the daughter for exposing her midriff and grounds everyone. At least I'm hoping that's the daughter. It it's the mother then she is a horrible role model. Family Pirate Party is only 500 Wii points.

    The DSi gets its second 800 point DSiWare title in North America today, with the release of Real Soccer 2009 from Gameloft, which features 198 teams with real player names and the ability to create custom team flags and balls using the DSi camera. The game also boasts advanced artificial intelligence and "superior 3-D graphics", making it sound like the ultimate soccer experience on the DSi. Of course I could fit everything I know about soccer into one sentence alluding to my ignorance, so there you go.

    Finally we light up the Virtual Console with Galaxy Force II for the Sega Genesis (800 Wii points), a 3D behind-the-back perspective space shooter that pits the player against an alien armada hell bent on getting shot by the player's spaceship.

    Check out the official descriptions below for more info.

    Nintendo DSiWare

    Real Soccer 2009 (Gameloft, 1-4 players, Rated E for Everyone, 800 Nintendo DSi Points™): It's time to live the soccer season to the max with Real Soccer 2009 on Nintendo DSi™. It will offer you a never-before-seen soccer experience with revolutionary yet easily accessible touch-screen controls. Take a photo of anything with the Nintendo DSi Camera and turn the image into your own custom ball or team flag, or even make yourself into your favorite player. With 198 teams using real player names, realistic opponent behaviors thanks to advanced artificial intelligence, and superior 3-D graphics, you'll feel just like a professional soccer player. Go ahead, take your best shot!

    WiiWare

    Family Pirate Party (Aksys Games, 1-4 players, Rated E 10+ for Everyone 10 and Older – Mild Cartoon Violence and Suggestive Themes, 500 Wii Points™): Daddy, Mommy, Sarah and Billy make their return as pirates sailing the seas and skies. Roll the dice and sail through the islands to gather the treasures each island holds. The person with the most gold at the end wins. Family Pirate Party shines with its appealing cel-shaded graphics and endearing music. Challenge up to three other players (friends, the CPU or both) for some four-player board-game fun. Do you have it in you to defeat your opponents and become the king of Family Pirate Party!?

    Virtual Console

    Galaxy Force II (Sega Genesis, 1 player, Rated E for Everyone – Fantasy Violence, 800 Wii Points): Galaxy Force II is an arcade shooter with a 3-D view from behind your spaceship. Fly through five different planets, taking on enemies in environments that range from a peaceful garden to lands made of fire or ice. Navigate treacherous landscapes by flying low over the planet's surface and blowing up enemy robots, ships and turrets, then flying through a tunnel to destroy the alien stronghold on each planet. It is your duty as part of the Galaxy Force to defend against the alien invasion and maintain peace in the solar system.

    http://kotaku.com/5248835/the-ninten...stays-together ...
    by Published on May 11th, 2009 17:25

    Majesco proudly announces that the mini-game powered Cooking Mama series has sold more than 4 million units domestically. How else would a cooking franchise sell?

    Of course by domestically they mean in North America, with the company's number one franchise racking up more than four million sales between the five games in the series, which includes the recently released Gardening Mama. The company is also lowering the price for Cooking Mama World Kitchen for the Nintendo Wii to $29.99, which puts every game in the franchise under the $30 mark.


    "We are thrilled to reach this significant milestone. Majesco's #1 franchise continues to resonate with gamers of all ages and genders," said Jesse Sutton, Chief Executive Officer, Majesco. "We will continue to explore ways to expand the Mama brand with innovative and compelling products that offer new entertainment experiences."

    http://kotaku.com/5249025/cooking-ma...ondomestically ...
    by Published on May 11th, 2009 17:21

    Nintendo's Wii Fit tops the UK charts this week, even as sales remain flat for the popular self-help title, according to data from GfK Chart-Track.

    Sales were down seven per cent compared to last week, but the game still holds off Activision's X-Men Origins: Wolverine, despite an increase of sales for the movie tie-in of 16 per cent.

    Although released last week, DS title Rhythm Paradise breaks into the top ten with sales leaping a massive 125 per cent off the back of heavy TV promotions, while Disney's Hannah Montana: The Movie also climbs to number 18 with a sales boost of 154 per cent.

    The top 20 titles in the UK follow:

    01 Wii Fit
    02 X-Men Origins: Wolverine
    03 FIFA 09
    04 Wii Play
    05 Mario Kart Wii
    06 Resident Evil 5
    07 Call of Duty: World at War
    08 Professor Layton and the Curious Village
    09 Mario & Sonic at the Olympic Games
    10 Rhythm Paradise
    11 Street Fighter IV
    12 The Godfather II
    13 Carnival: Funfair Games
    14 Sonic Unleashed
    15 Killzone 2
    16 Dr Kawashima's Brain Training
    17 Call of Duty 4: Modern Warfare
    18 Hanna Montana: The Movie
    19 My Fitness Coach
    20 Halo Wars

    http://www.gamesindustry.biz/article...umber-one-spot ...
    by Published on May 11th, 2009 17:20

    Activision's Call of Duty: World at War has spent half a year in the UK's top ten best-selling games chart.

    The game was released on November 14 in the UK, and went on to take the number one spot in the charts and stay there for five consecutive weeks, narrowly missing out on the Christmas number one to EA's FIFA 09.

    Downloads of the games DLC content – Map Pack 1 – have topped two million over PSN and Xbox Live, with a new set of DLC due next month.

    http://www.gamesindustry.biz/article...r-in-uk-top-10 ...
    by Published on May 11th, 2009 17:20

    Activision's Call of Duty: World at War has spent half a year in the UK's top ten best-selling games chart.

    The game was released on November 14 in the UK, and went on to take the number one spot in the charts and stay there for five consecutive weeks, narrowly missing out on the Christmas number one to EA's FIFA 09.

    Downloads of the games DLC content – Map Pack 1 – have topped two million over PSN and Xbox Live, with a new set of DLC due next month.

    http://www.gamesindustry.biz/article...r-in-uk-top-10 ...
    by Published on May 11th, 2009 17:19

    Sales of handheld consoles are far outpacing home machines in Japan, with over 106,000 DSi, DS and PSP units sold in the past week.

    According to the latest data from Media Create, Nintendo's DS series sold 56,673 unit for the week ended May 3, while Sony's PSP shifted a further 49,557 units.

    Combined sales of four home consoles only reached just under 58,000 units, with the PlayStation 3 leading sales at 23,588 units sold, compared to 21,546 Wii's and 7313 Xbox 360's in the region. The PlayStation 2 sold 5479 units.

    PSP - 49,557
    DSi - 49,133
    PS3 - 23,588
    Wii - 21,546
    DS Lite - 7540
    Xbox 360 - 7313
    PS2 - 5479

    http://www.gamesindustry.biz/article...ehind-in-japan ...
    by Published on May 11th, 2009 17:19

    Sony CEO and chairman, Sir Howard Stringer, has revealed company plans to expand the reach of the PlayStation Network to other devices - although he stopped short of specifying exactly what those devices would be.

    In an interview with Nikkei Electronics Asia he discussed the conflict between open source and proprietary technologies, referencing mistakes made by the company in the past with respect to music file formats - mistakes which he believes the company has now learned from.

    "Customers today want to be able to freely access content via the Internet, information technology," he said. "This requirement represents a threat to our content business, and to existing frameworks for rights management. I don't see that we have any choice, though. We have to create a sanctuary which provides customers an environment for their enjoyment."

    "That is how we can change a threat to the content business into an opportunity. A lot of people thought Sony's content download service was doomed, but it's in a pretty good place right now in the form of the PlayStation Network, available to PS3 users for network gaming, video, etc. The DRM is based on Marlin, an open scheme developed by consumer electronics companies and other companies.

    "What does all this mean? Very simply, it means that Sony has begun the transition from a closed system to an open one. I wish the Japanese media would recognise how important this is. I also put a lot of effort into making sure that many people understand the value of what Sony is trying to do here.

    "Next we will be expanding the PlayStation Network to hardware other than the PS3, because the number of PS3 units sold puts a limit on the scale of the network possible. Sony has a vertical structure for each product line, an organisational structure that resists change, so it will take time to achieve this network growth. However, a large number of employees share my opinion on this," he added.

    http://www.gamesindustry.biz/article...-psn-expansion ...
    by Published on May 11th, 2009 17:17

    GamesIndustry.biz has received further information on Sony’s Pub Fund program for indie game developers, including confirmation of a budget cap and a clarification on its approval process.

    During March’s Game Developers Conference, Sony development relations manager Chris Eden announced the Pub Fund, a program that sees Sony matching the development budget and guaranteeing royalties for a self-published games in exchange for PlayStation Network exclusivity.

    "It's all very well for us as platform holders to say 'put all your money into PlayStation Network, it's a fantastic idea', but are we prepared to put or money where our mouth is? The answer is yes," Eden said at the time.

    "We're looking for a number of great games, and in return for exclusivity we'll match your development budget with guaranteed royalties."

    "The purpose of the Pub Fund is to fund publishing rather than development," clarified Rob Dyer, senior VP of publisher relations for Sony, speaking exclusively to GamesIndustry.biz. "Its purpose is to stimulate self-publishing among those who can’t or don’t have access to disc-based publishing, which enables them to be more successful."

    Though he would not disclose an exact figure, Dyer confirmed that the Pub Fund does have a fixed budget cap, as well as an approval process. Additionally, Dyer revealed that games may be approved for the Pub Fund at the initial proposal and idea stage, without the developer necessarily having to submit playable code.

    "The developer will need to submit a request form that details their idea for the game, which is then vetted and reviewed by an internal SCEA board," explained Dyer. "If the SCEA board decides to move forward with a developer request, they then contact the developer to discuss in more detail and identify next steps."

    Last year, Sony's David Reeves said that publisher exclusivity was "a thing of the past," and that working directly with developers was a more effective way of obtaining exclusive third-party titles.

    When asked if the Pub Fund was an extension of this rationale, and a way to bypass third-party exclusivity, Dyer said only that "SCEA has solid relationships with the publisher community and recognises that publishers are vital to the viability of the PS3 platform. While exclusive titles aren’t as prevalent today as in previous generations, exclusive content is still important and relevant for consumers."

    While Burn Zombie Burn is the only announced title taking advantage of the Pub Fund, Dyer confirmed that other Pub Fund titles are currently in development.

    http://www.gamesindustry.biz/article...proval-process ...
    by Published on May 11th, 2009 17:17

    GamesIndustry.biz has received further information on Sony’s Pub Fund program for indie game developers, including confirmation of a budget cap and a clarification on its approval process.

    During March’s Game Developers Conference, Sony development relations manager Chris Eden announced the Pub Fund, a program that sees Sony matching the development budget and guaranteeing royalties for a self-published games in exchange for PlayStation Network exclusivity.

    "It's all very well for us as platform holders to say 'put all your money into PlayStation Network, it's a fantastic idea', but are we prepared to put or money where our mouth is? The answer is yes," Eden said at the time.

    "We're looking for a number of great games, and in return for exclusivity we'll match your development budget with guaranteed royalties."

    "The purpose of the Pub Fund is to fund publishing rather than development," clarified Rob Dyer, senior VP of publisher relations for Sony, speaking exclusively to GamesIndustry.biz. "Its purpose is to stimulate self-publishing among those who can’t or don’t have access to disc-based publishing, which enables them to be more successful."

    Though he would not disclose an exact figure, Dyer confirmed that the Pub Fund does have a fixed budget cap, as well as an approval process. Additionally, Dyer revealed that games may be approved for the Pub Fund at the initial proposal and idea stage, without the developer necessarily having to submit playable code.

    "The developer will need to submit a request form that details their idea for the game, which is then vetted and reviewed by an internal SCEA board," explained Dyer. "If the SCEA board decides to move forward with a developer request, they then contact the developer to discuss in more detail and identify next steps."

    Last year, Sony's David Reeves said that publisher exclusivity was "a thing of the past," and that working directly with developers was a more effective way of obtaining exclusive third-party titles.

    When asked if the Pub Fund was an extension of this rationale, and a way to bypass third-party exclusivity, Dyer said only that "SCEA has solid relationships with the publisher community and recognises that publishers are vital to the viability of the PS3 platform. While exclusive titles aren’t as prevalent today as in previous generations, exclusive content is still important and relevant for consumers."

    While Burn Zombie Burn is the only announced title taking advantage of the Pub Fund, Dyer confirmed that other Pub Fund titles are currently in development.

    http://www.gamesindustry.biz/article...proval-process ...
    by Published on May 11th, 2009 17:16

    Since Spectral Force Genesis was announced for Europe, a North American release seemed probable, if not inevitable. Thanks to an ESRB leak we know Ignition picked up the DS strategy game.

    Spectral Force Genesis has players control an army, but unlike other strategy RPGs you command your troops by drawing paths on the touch screen. It’s sort of like a football playbook with… elves. One thing up in the air is the localization. Will Ignition will polish the European localization or are we’re going to get the same game? Either way the ESRB gives us some sample sentences from the North American release.

    Character dialogue includes some suggestive references (e.g., “Let me see how different you taste from the harem girls,” “Physical love is not the only form of love,” and “Murimachi samurai exiled for adultery”). Some expletives (”bastard,” “damn,” and “hell”) and references to alcohol (e.g., “Famously drank an entire keg” and “His drunken fists don’t allow anyone to follow him.”) appear in the dialogue as well.

    Because of obscure games like this and Docomodake DS Ignition is definitely a publisher we’re going to watch.

    http://www.siliconera.com/2009/05/11...north-america/ ...
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