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The incredibly bright, somewhat terrifying yellow Nintendo 3DS XL that Japan got last month is now heading to Europe, according to a Europe-specific Nintendo Direct press conference this afternoon (viaJoystiq). The Pikachu-themed 3DS doesn't have a solid release date just yet, but it's said to arrive at some point in 2012. A price also isn't included (though it costs ¥18,900/$238 in Japan), nor is it known if the device will be exclusive to one retailer -- in Japan, you can only buy a 3DS XL plastered with Pikachu's indifferent smirk from a Pokemon Center. Regardless, it's clearly super, super cute, and we'll have more definite information on it soon.
Does this mean it's coming to the US? Keep those poke-fingers crossed, trainers. http://www.engadget.com/2012/10/04/p...3ds-xl-europe/
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Samsung has provided investors guidance ahead of its full Q3 earnings report that's due before October 26th, and as has been the custom, the numbers are huge. It's expecting a fourth straight record quarter with overall operating profits of 8.1 trillion won ($7.28 billion), an amount that would more than doublelast year's results for the same period and up sharply from Q2s $5.86 billion, on sales of 52 trillion won ($46 billion). We'll have to wait for the full report to see numbers broken down by department, but it's safe to say that there's a lot of Galaxy S IIIs (it ticked past 20 million last month) adding up to reach that pinnacle. Reuters and Bloomberg have predictions from various analysts on how many handsets, RAM chips and flat-panel HDTVs were sold, but if its legal battle with Apple ends in the worst-case scenario, at least we figure Samsung will have enough left over to keep the lights on.
All signs point toward the impending general availability of Windows 8, what with the upcoming OS launch event, the Surface RT finally hitting the FCC, and Paul Allen letting the world knows what he thinks of it. In light of this, the Redmond company has announced a final update push to the built-in appsyou'll find in Windows 8. The Bing update will be first out the gate tomorrow -- it promises richer search results for local content -- with the rest rolling out through October 26th. Also of note is Music, which touts "expanded music services" as an update (Xbox Music, anyone?). If you're itching to know what built-in apps will be updated, you can get the full and extensive list after the break.
Sales of Galaxy S III smartphones have increased since the $1.05bn court case
Analytics firm Localytics has found that demand for Samsung's flagship phone is increasing despite the company losing a patent war against Apple and the release of the iPhone 5.
Localytics says it has seen a nine per cent average increase of new Galaxy S III devices since the first week of August, while the number of new Galaxy S IIIs increased by 16 per cent during the Apple patent trial verdict and 15 per cent during the week thatApple announced the iPhone 5.
It seems that, far from crushing Samsung's momentum, the high-profile lawsuit was good PR for the South Korean company and implanted a key thought into the public's mind: "If Apple think this device is similar and a threat, but it costs much less, why don't I buy that instead?"
That's the kind of consumer programming that money can't buy. Well… unless you have $1.05 billion.
Nintendo's vice grip on Japan's hardware market is as strong as ever with 3DS dominating charts for another week. 3DS took the top two spots in the Japanese hardware charts for the week ending September 30, with the XL (aka 3DS LL) topping 55,000 and the regular model passing 24,000, according to Media Create figures.Their combined sales of over 80,000 units slaughtered the next nearest competitor, the PSP, which at 23,000 sales has once again outsold its 14,000-selling successor the Vita thanks to the release of software chart-topper SD Gundam G Generation Overworld. The Gundam-loving Japanese snapped up almost 210,000 copies of that title last week, forcing Dead or Alive 5 to settle for second with 66,000 sales. Full Japanese charts for the week ending September 30 below (courtesy of Gematsu). Software, All-formats: 1)[PSP] SD Gundam G Generation Overworld (Namco Bandai, 09/27/12) - 209,815 (New) 2)[PS3] Dead or Alive 5 (Tecmo Koei, 09/27/12) - 66,586 (New) 3)[3DS] Wagamama Fashion Girls Mode (Nintendo, 09/27/12) - 65,908 (New) 4)[PSV] Ys: Foliage Ocean in Celceta (Falcom, 09/27/12) - 42,146 (New) 5)[3DS] New Super Mario Bros. 2 (Nintendo, 07/28/12) - 36,607 (1,187,078) 6)[PS3] Sleeping Dogs (Square Enix, 09/27/12) - 17,580 (New) 7)[PSP] Love, Election, and Chocolate Portable (Kadokawa Games, 09/27/12) - 16,743 (New) 8)[PSP] Final Fantasy III (Square Enix, 09/20/12) - 16,702 (61,574) 9)[PSV] Earth Defense Force 2017 Portable Double Enlistment Pack (D3 Publisher, 07/27/12) - 14,827 (New) 10)[360] Dead or Alive 5 (Tecmo Koei, 09/27/12) - 14,811 (New) 11)[3DS] New Egokoro Classroom (Nintendo, 09/13/12) - 13,722 (68,392) 12)[NDS] Pokemon Black 2 / White 2 (Pokemon, 06/23/12) - 13,427 (2,777,159) 13)[PSV] Earth Defense Force 2017 Portable (D3 Publisher, 07/27/12) - 12,952 (New) 14)[3DS] Medabots 7 Kabuto Ver. / Kuwaga Ver. (Rocket Company, 09/13/12) - 9,352 (76,529) 15)[3DS] Run For Money: Flee from the Greatest Hunters in History! (Namco Bandai, 07/05/12) - 9,066 (160,527) 16)[PS3] Kingdoms of Amalur: Reckoning (Spike Chunsoft, 09/20/12) - 8,757 (29,452) 17)[PS3] Tekken Tag Tournament 2 (Namco Bandai, 09/13/12) - 7,468 (87,338) 18)[3DS] Taiko Drum Master: Chibi Dragon and the Mysterious Orb (Namco Bandai, 07/12/12) - 7,406 (222,374) 19)[Wii] Dragon Quest X: Rise of the Five Tribes Online (Square Enix, 08/02/12) - 6,655 (562,746) 20)[3DS] Demon Training (Nintendo, 07/28/12) - 6,487 (168,807) Hardware (last previous week in parenthesis) 1)3DS LL - 55,353 (35,206) 2)3DS - 24,822 (26,176) 3)PSP - 23,061 (14,921) 4)PlayStation Vita - 14,469 (9,295) 5)PlayStation 3 - 8,935 (11,440) 6)Wii - 5,421 (5,742) 7)PS2 - 1,103 (1,014) 8)Xbox 360 - 742 (748) 9)DSi LL - 429 (516) 10)DSi - 365 (504)
If you live in Japan and aren't already red-shelling on a Pokémon or risqué edition3DS XL, maybe one of these three new bundles will inspire you. For the minimalists: the Monster Hunter Tri G bundle complete with all-black 3DS XL (known as the LL in Japan), releasing November 1st for 21,800 yen (approximately $280). Following one week later (on the 8th) is the Animal Crossing: Jump Out bundle with white and pattern handheld, setting you back 22,800 yen (approximately $290). And, for the same price, the pièce de résistance of the trio -- a New Super Mario Bros. 2 bundle with black and embellished red XL, expected November 15th. If you're the importing type, or just want to see how good the Japanese got it, then check out the gallery below and pick your favorite.
Electronic Arts took a victory lap over FIFA 13 saleslast week, but now that the title's launched in Europe, the publisher is taking another. EA today said that FIFA 13 sold more than 4.5 million games across all platforms and regions in its first five days on sale. The publisher added that makes it the biggest game launch of 2012, and the biggest sports game release of all time.
The soccer sim got off to a quick start, selling a franchise-best 353,000 Xbox 360 and PlayStation 3 copies in North America on its first day. That would be added to by the game's United Kingdom debut, which saw 1.23 million copies of FIFA sold in its first 48 hours. EA is also crediting the game as having the highest daily online activity in company history, with as many as 800,000 simultaneous players.
The series has grown considerably in recent years. FIFA Soccer 10 was similarly hailed by EA as the biggest sports game launch of all time, but it posted a first-week total of just 1.7 million copies sold. Last year's game sold 3.2 million copies on consoles, with another 890,000 on iOS.
FIFA 13 is now available on the Xbox 360, PlayStation 3, iOS, PlayStation Vita, 3DS, Wii, PC, PlayStation 2, and PSP. A Wii U version has been confirmed to launch alongside that system's November 18 debut.
Digital Foundry on major tech advances this generation, and how it will transition into the next
The story of each and every console generation is one of evolution - increasingly more complex, visually exciting games coming to market year-on-year. The benefit of fixed hardware architecture is that game-makers get to know the machines they are working with and are able to squeeze out more performance with each successive project. The current seventh generation of consoles has been longer than most - and the technological advances we've seen over the last seven years have been truly remarkable. "From a tech perspective at least, it's hard to find any actual 'bad games' in AAA development at this time - an endorsement of quality standards in the industry and proof that the current generation is now mature."
A quick tour of the major titles on site at the Eurogamer Expo last week was testament to this: in terms of the technological nuts and bolts at least, it was virtually impossible to find any kind of "bad game" on the show floor whatsoever.
Flashback to late 2004/2005 and the twilight of the PS2/Xbox heyday and there was never the kind of consistency in technical excellence as that seen in today's AAA market. Of course, the games, the budgets - and the industry itself - are bigger than they were back then, and equally of note is the increased importance of events such as GDC and SIGGRAPH, where we see developers sharing technologies, workflows and philosophies.
But it's interesting to see the emergence of a number of technologies, initially defined by the limitations of the current-gen machines, that will continue to evolve as we move into the era of the next Xbox and PlayStation 4.
One of the most impactful changes we see in the wave of current and upcoming games is the shift to what's referred to as deferred rendering. The actual technology isn't actually that new - a vintage 2001 Xbox 1 Shrek game from a North American division of DICE is thought to be the first console title to implement it and variations in the technique were seen in Xbox 360 launch title Perfect Dark Zero along with a more impressive roll-out for the tech in GTA 4 before it really hit its stride in Guerrilla Games' Killzone 2. However, the technology is becoming increasingly more popular for the way in which a vast range of light sources can be added to any given scene, without anything like the performance penalty associated with traditional "forward" rendering - where light sources are calculated in turn with rendering load increasing accordingly, rather than considered as a whole.
The obvious need for new games made Vita’s near total absence from Sony’s E3 conference all the more galling. The company was quick to respond to the tide of negative feeling with an assurance that Vita was most definitely present, with 25 playable games on the show floor. But it wasn’t until August’s Gamescom that we saw clear signs that Sony recognises Vita is in severe danger of being stuck with the same ‘no games’ label that PS3 took so long to shake off.
The MD of Eurogamer has stated that booth babes will be banned from future Eurogamer Expo events.
The issue was thrust into the spotlight over the weekend when concerns were raised over the presence of Virgin Gaming booth babes at last week’s well received Eurogamer Expo. Each had a QR code printed on one of their buttocks.
“For future shows we will be issuing formal guidelines – booth babes are not OK,” Rupert Loman wrote on the Eurogamer forums, going on to explain how the were allowed entry into this year’s event.
“We’ve always had an informal guideline regarding booth babes: we don’t think they are right for the Expo. When we talk to publishers and exhibitors, we discourage them from bringing booth babes – and encourage them to bring developers.
“Of course, exhibitors need to bring staff to the show, but they should be interesting, cool and exciting and knowledgeable (developers and publisher staff) rather than pretty girls in revealing outfits just for the sake of it. We want the show to be friendly, and all 50,000 attendees to feel comfortable.
“At this year’s show three companies showed up with booth babes. Two in particular we thought were dressed inappropriately. As a short-term measure we told them to move into the 18+ zone, and we asked some of them to put on leggings as well.
“Although it was only a small number of booth babes, our regret is that we didn’t go further on the first day and just say ‘this isn’t right’ and ask them to change their clothes – or not attend. Instead, with the huge pressures of putting on such a large show and everything that comes with it, we let it go. And that’s what has prompted this debate – and we’re sorry it happened.”
Catherine: Full Body’s English translation for the Vita