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  • wraggster

    Nim 

    by Published on April 28th, 2009 00:43

    News/release from indrora

    Howdy, y'all!

    I'm brand SPANKIN new to the developer side of the PSP homebew scene, so I thought I'd gen up a game I love for the PSP.

    Nim!

    Its a simple game. Try beating the cpu player

    Its written in LUA using PGE Lua.

    I've hosted it on my personal site:
    Nim for the PSP

    the game itself is addictive, and I'd appreciate feedback


    UPDATE!
    Found some bugs, did some tuning. Check the changelog for more information or just read on...

    Initial Release (0.01)
    - Its out there now! woohoo!
    Second Release (0.02)
    - Found a big crash where for whatever reason, there was a really nasty hang when trying to exit when at endgame or about screen. Offending code was a simple while(pge.controls.presse d() == false) do pge.controls.update() end loop, just added "and pge.running()" to check for running state.
    - Updated the graphics a tad. Now the main background is simpler and there's more information on the about(/help) screen.

    Download and Give Feedback Via Comments ...
    by Published on April 28th, 2009 00:31

    Publisher Mastiff let IGN in on the news that the Renegade Kid-developed DS first-person shooter, Moon, has seen a significant price reduction effectively immediately. The title, which earned praise for its cutting-edge 3D engine, tight controls and intriguing plot set to the backdrop of the moon, previously retailed for $29.99 and now sells for $19.99.

    We've done the math. That's $10 cheaper. The same $10 you spent on crack instead of Moon when it debuted and you promptly ignored it. Now's your chance to do something good for yourself -- kick the drug habit for good and intoxicate your soul with a balanced, fun first-person shooter tailor-made for Nintendo's handheld.

    "Moon for $30 was a deal. Moon for $20 is a steal. I know I'm going to buy another copy!" Renegade Kid director and owner Jools Watsham told us. You see that? He made the game and even he can't refuse the new price tag.

    Before you run screaming to your nearest games retailer, cash thrust forward in your hands, be sure to check out the official Moon website as a painful reminder of what you've been missing for the last several months. If you feel a little guilty or even downright ashamed of yourself, that's okay. You should.
    http://uk.ds.ign.com/articles/976/976973p1.html ...
    by Published on April 28th, 2009 00:28

    News via nintendomax

    jgc146 performs a version of its new puzzle game "Poppins" in which you have to burst the balloons of the color designated as soon as possible. On the menu, options and adjustable animation explosions.

    Quote:
    a few more things added.

    click-sound on / off
    -pop sound on / off
    difficulty-a better selection
    -and "the bursts"

    Download and Give Feedback Via Comments ...
    by Published on April 28th, 2009 00:26

    News via nintendomax

    Coda we propose a new homebrew "Duckslinger R49" simulating a keyboard on which you can play multiple octaves.

    Download and Give Feedback Via Comments ...
    by Published on April 28th, 2009 00:19

    Flarup has released Kidspaint 1.2

    Kidspaint is a painting program mainly for kids

    ChangeLog
    Version 1.2
    Added 'Full mode' with undo/redo functionality (this is the mode where new features most likely will be added)
    Some code cleanup

    Download and Give Feedback Via Comments ...
    by Published on April 28th, 2009 00:17

    Gecko OS 1.9 has been released;

    Gecko OS (formerly Gecko Region Free) by Nuke lets you load Wii games from other regions.

    Gecko OS/Gecko Region Free was created with the homebrew libogc library. No certs, TMD, Tik, keys or other Nintendo copyright material were used or attached in the file, making it a pure homebrew release. No Datel code was used either, so please don't call this a clone etc as this and Freeloader work in completely different ways.

    The decryption is done by the hardware, not in software and the correct IOS version of the game booting is selected and used. This is done by reading the information off the DVD using the low level read commands and then passed back to the starlet.

    My own apploader was written, and will completely ignore the update partition, no patching is done except a region flag which is required.

    This of course only works with Wii games.

    Changelog
    Gecko 1.9
    Added channel loading with hooks, channel menu supports same database.txt format as AnyTitle *Deleter MOD to replace the channel IDs with channel names (put database.txt at the root of the SD card)
    Ocarina works on channels
    ELF/DOL loading from geckoload now works
    Optionally the directory data/gecko can contain the codes folder, patch folder, gameconfig.txt, config.dat, and background.png instead of the root of the SD card
    GC memory cards are no longer detected as a USB Gecko
    Changed how exit works; if a loader other than the homebrew channel was used (or an old version of the HBC) it will return to the system menu
    Fixed a text overlapping bug that would happen if a disc error occurs and Ocarina is on

    Download and Give Feedback Via Comments ...
    by Published on April 27th, 2009 23:52

    A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

    Features
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    SRAM and State saving
    IPS/UPS/PPF patch support
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    Compatiblity based on VBA-M r847
    MEM2 ROM Storage for fast access
    Auto frame skip for those core heavy games
    Turbo speed, video zooming, widescreen, and unfiltered video options

    [2.0.0 - April 27, 2009]
    * New GX-based menu, with a completely redesigned layout. Has Wiimote IR
    support, sounds, graphics, animation effects, and more
    * Thanks to the3seashells for designing some top-notch artwork, to
    Peter de Man for composing the music, and a special thanks to shagkur for
    fixing libogc bugs that would have otherwise prevented the release
    * Onscreen keyboard for changing save/load folders and network settings
    * Menu configuration options (configurable exit button, wiimote orientation,
    volumes)
    * New save manager, allowing multiple saves and save browsing. Shows
    screenshots for Snapshot saves, and save dates/times
    * Added video shifting option
    * Added video mode selection (recommended to leave on Automatic)
    * USB Mouse support (buttons only)
    * Keyboard shift key bug fixed
    * Built-in 14 colour palettes for some monochrome gameboy games (Magnetic
    Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat,
    Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
    * Rumble works in GBC games designed for rumble cartridges but shipped
    without rumble cartridges, such as Disney's Tarzan for GBC
    * Improved Mortal Kombat Wii Controls
    * Mortal Kombat games now have many extra characters to choose
    * Wii Controls for more Teenage Mutant Ninja Turtles games
    * Improved Lego Star Wars controls
    * Boktai menu now tells you when there can't be sun because it is night
    * Other minor bug fixes

    Download and Give Feedback Via Comments ...
    by Published on April 27th, 2009 23:52

    A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

    Features
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    SRAM and State saving
    IPS/UPS/PPF patch support
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    Compatiblity based on VBA-M r847
    MEM2 ROM Storage for fast access
    Auto frame skip for those core heavy games
    Turbo speed, video zooming, widescreen, and unfiltered video options

    [2.0.0 - April 27, 2009]
    * New GX-based menu, with a completely redesigned layout. Has Wiimote IR
    support, sounds, graphics, animation effects, and more
    * Thanks to the3seashells for designing some top-notch artwork, to
    Peter de Man for composing the music, and a special thanks to shagkur for
    fixing libogc bugs that would have otherwise prevented the release
    * Onscreen keyboard for changing save/load folders and network settings
    * Menu configuration options (configurable exit button, wiimote orientation,
    volumes)
    * New save manager, allowing multiple saves and save browsing. Shows
    screenshots for Snapshot saves, and save dates/times
    * Added video shifting option
    * Added video mode selection (recommended to leave on Automatic)
    * USB Mouse support (buttons only)
    * Keyboard shift key bug fixed
    * Built-in 14 colour palettes for some monochrome gameboy games (Magnetic
    Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat,
    Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
    * Rumble works in GBC games designed for rumble cartridges but shipped
    without rumble cartridges, such as Disney's Tarzan for GBC
    * Improved Mortal Kombat Wii Controls
    * Mortal Kombat games now have many extra characters to choose
    * Wii Controls for more Teenage Mutant Ninja Turtles games
    * Improved Lego Star Wars controls
    * Boktai menu now tells you when there can't be sun because it is night
    * Other minor bug fixes

    Download and Give Feedback Via Comments ...
    by Published on April 27th, 2009 23:41

    Harmonix and MTV Games announced today a monster lineup of 20 new tracks coming this week to the Rock Band Music Store catalogue of downloadable content for Wii home videogame console from Nintendo, including hit songs from American metal outfit Megadeth, British alternative group Oasis and one of the most popular pop rock bands of all time, The Police.

    As previously announced, Wii Rock Band 2 owners will also gain access this week to the Nothing's Shocking album from Jane's Addiction.

    The content update to the Wii Rock Band Music Store features eight tracks from Megadeth, one of the highest-selling thrash metal bands of all time with over 20 million albums sold worldwide. The lineup includes "Wake Up Dead," "The Conjuring," "Devil's Island," "Good Mourning/Black Friday," "Bad Omen," "I Ain't Superstitious" and "My Last Words" – all from Megadeth's classic second album, Peace Sells…But Who's Buying? (1986). Additionally, Megadeth adds "Sleepwalker" from its latest album, United Abominations (2007) to the Wii Rock Band Music Store.

    Rounding out this week's additions are "Truth Hits Everybody" from The Police's 1978 debut album, Outlandoes d'Amour and "Don't Look Back in Anger" from English rock band Oasis' second album (What's the Story) Morning Glory? (1995).

    The tracks from Jane's Addiction will be released simultaneously with the weekly content update for other consoles. The remainder of the tracks comes from the back catalogue of Rock Band music already released to owners of Xbox 360 and PlayStation 3 system. Wii fans can expect a rollout of previously released downloadable Rock Band content until the entire back catalogue of more than 650 songs is available. ...
    by Published on April 27th, 2009 23:35

    The Gamecube and Wii Emulator has been updated, heres whats new:

    Notable changes since the last bi-weekly build:
    Tons of progress on the DSP LLE front
    Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
    Fix a bug which could keep memcards from being created
    Fix controls in Sonic Adventure DX
    Fix using XFB in single core mode
    Fix OSX build
    Begin fixing bounding boxes, paper mario and such show benifits from this
    Fix existenze demo! (I love this thing, haha)
    GUI usability fixes

    New features:
    Info Window added for easy system statistics viewing.
    Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu.../detail?r=3005 for details)
    Experimental Wii USB keyboard support
    Wii SD Card support (see forum thread)

    ...And of course, a host of other bugfixes and smaller changes.

    Download and Give Feedback Via Comments ...
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