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  • wraggster

    by Published on April 14th, 2009 00:53

    News/release from Ooblik

    This is a controller for XBMC. Written in C and not crappy LUA like the others.
    It includes the basic controls and the ability to send messages to the XBOX.

    This is an early version so it may be buggy.

    [email protected]

    Installation

    1. Extract "XBMC Controller" to your X:/PSP/GAME/ folder.

    2. Edit "config.txt". To match your XBOX IP Address and Webserver Port.

    EXAMPLE:
    xbox_ip = "xbox";
    xbox_port = 80;

    3. In XBMC make sure your webserver is enabled.

    Controls



    PSP XBOX

    L Trigger = L Trigger
    R Trigger = R Trigger

    UP = D-PAD UP
    DOWN = D-PAD DOWN
    LEFT = D-PAD LEFT
    RIGHT = D-PAD RIGHT

    TRIANGLE = Y
    CROSS = A
    CIRCLE = B
    SQUARE = X

    START = START
    SELECT = BACK
    To Go To The Menu Press L+R

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2009 00:49

    News/release from Light_AleX

    This is some little project that just makes life so much easier.

    For people who buy PSN games from many regions.

    This allows people who buy PSN games from many regions without being forced to activate and deactivate their PSPs again and again just to switch from one game to another.

    It can do the following:

    Backup your PSN license.
    Restore your PSN license.
    Delete the backup license on the memory stick.

    Licenses can only be used on ONE PSP so don't think this is a piracy helper.

    TESTED ON 5.00M33-6
    LEDA was not installed and no 1.50 kernel.

    Please read readme before installing and use at your own risk.

    Some more little functions may be added in the future.

    PSN Manager 0.1

    Enjoy.

    -Light_AleX

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2009 00:46

    News/release from art

    Hi Guys,
    Bitmap Hunter is a homebrew program for Sony PSP designed to hunt,
    and directly edit monochrome or 256 colour bitmaps within firmware files
    for electronic devices so they can be user customised.

    This one was inspired by HACKBMAP.EXE by Datrex, a DOS application
    used to hunt for bitmaps within Garmin Etrex GPS firmware files.

    eTrex fan&tuning page

    Hackbmp.exe did not have the functionality to edit images,
    so it was only good for finding bitmap offsets to be later edited with other tools.

    Screenshots provided show samples from Garmin GPSmap 60CSx GPS latest firmware.
    The 60CSx image is proof of concept, as there is no provision to edit the intro screen image of the GPSmap 60 series.

    I don't expect many (if any) of the PSP or GPS community to find a use for this, due to it's nature,
    and the requirement of both Homebrew capable PSP and Garmin GPS hardware.

    Greetings to Datrex, and the guys who customised the Garmin etrex for
    mountain biking:
    The etrex Mountain Biker
    I've upgraded to the 60CSX, and keen to be the first to customise it
    beyond the ways intended by the manufacturer!

    Cheers, Art.

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2009 00:41

    News/release from mr305

    The Original Concept, back in September 2008.


    Info:

    TweakDISPLAY brings to you 23 INCREDIBLE Real Time visual effects that in that work in both Homebrew and Retail Games as well as in the XMB for watching UMD's, pictures, videos.

    The newness that you'll discover in your device by using this, would be comparable to upgrading from Black & White TV to a modern digital HDTV.

    The main priority has been to create a very heavily optimized and tweaked product that would excite everyone. With performance being maxed out, most of the effects including Flipped XMB run at FULL 60 FPS and with memory footprint being virtually ZERO - you can't go wrong.


    With this release TweakDISPLAY has now reached 1.0.


    The Effects, in no particular order:


    - GRAYSCALE mode, World's first for the any Homebrewable Handheld device to date!

    - Contrast Boost (PSP 3000 Display Emulation)

    - Physical Display Flip Mode (Totally Flipped Display and Controls)

    - Brightness Boost

    - Color Filters

    - Stylish Music Visualizer

    - Color Filters, Negatives

    - Artistic modes for watching Videos.

    -- And a LOT MORE!!


    Changelog:


    Code:
    -> VshMenu Now works.
    -> NEW EFFECT: Added Flip Mode 30 Stable; No memory leaks, no crashes, No screen artifacts, however 30fps.
    (Note: Once you go over onto the experimental mode, the PSP is may crash at any time, so, going back to this effect wont help.)
    -> SPEED BOOST for "Brightness Boost" effect: +15-20fps. (Keys: TRIANGLE+SQUARE + Analog Up/Down)
    -> SPEED BOOST for "Contrast Boost" effect: +15-20fps
    -> Bug fix: In Flip Mode, When the effect was toggled to off, the keys werenot mapped back correctly; Fixed.
    -> Changed controls: LTRIGGER + RTRIGGER = Toggle current Effect.
    -> Changed controls: Now uses TRIANGLE + LTRIGGER/RTRIGGER to change effect; the controls are “invisible”, wont affect the what's happening on screen.
    -> Snappier responce when Brigtness is adjusted in brightness mode.
    -> Miscellaneous code cleanups. Controls:

    TRIANGLE+RTRIGGER/LTRIGGER - Change Effect
    LTRIGGER + RTRIGGER = Toggle Effect
    TRIANGLE + SQUARE + ANALOG UP/DOWN - Adjust Brightness (in Brightness Boost mode)

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2009 00:37

    News/release from alex e

    Tested on 5.00m33-4 on a psp phat

    This application removes and back-ups certain files in flash0. currently, it installs, unistall the location free

    player, the dic folder and unistalls the camera feature located in the xmb thus
    saving you approximatley 3mb so far.

    Installation

    copy Flash Spacer V2.5 to PSP/GAME

    this will work in any of the game folders and will now create and restore back-ups.
    this should also run the slim, but with any programs that access the flash beware.

    Controls:
    (x) - Back-Ups the location free player and them removes it.
    [R]- Restores the Loaction Free Player Back-Up.
    /\ - Backs-Up the dic folder and then removes it.
    [L] - Restores a backed up dic folder
    [] - removes the camera function, no back up is made
    [Start] - Exits
    known bugs:
    this will not back-up the camera_plugin. im working on a fix
    if a back-up is non-existant, Flash spacer will act if one is present and continue with commands. nothing

    will be flashed

    Further info:
    in future releases, you may end up with a semi-brick by flashing a corrupt file.
    if this happens, go to the recovery menu, retrieve the back-up from ms0:/PSP/GAME/Flash Spacer

    V2.5/Back-Up
    and restore it to its original location in the flash.

    Transferring back-ups from previos releases:
    if you have made backs-ups from previous flash spacers, you can transfer the back-ups.
    this is done by:
    1) making a Back-Up folder in the folder as the EBOOT.PBP
    2)inside the Back-Up folder make a further folder, depending on which you want to restore.
    if you want to restore the Location Free Player, make a folder called LFP and place the back-up FILES

    inside it.

    Restoring functions if back ups are lost.
    you will either have to dump a the fw you are running and restore them manually
    or you will have to up/down grade the fw.

    Changelog:
    further new sleek menu
    easy to follow selections
    improved code
    added a function to remove the dic folder.<---the dic folder is used for japenese games. if you try to play a

    game or use a function that requires these, the PSP will crash. if you want to play the game, restore the

    back-up.
    added a function to restore the dic folder.
    added a exit method via start.
    automatically makes back-up folders.
    now saves approx of 3mb

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2009 00:34

    News/release from corytheidiot1

    This project was formally named Lua Extraction GUI. I have changed it because I am going to include basic file management in the next releases. This will now be the official release thread for all future versions of this app.

    Changes:
    -Extract RAR Files(to local directory)
    -Delete Directory(one at a time)

    NOTE: This version is untested, but it should work because there aren't to many changes to the basics of the program. I don't have a USB cable at the moment so I can't test it, but I will have a cable tomorrow to test it.

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2009 00:29

    News/release from zeroXorXdieXskater

    Smash My PSP! is a game in which you can destroy your PSP main menu in many different ways.

    --//What are the controls?\\--
    --Use the D-Pad or analog stick to control your weapon
    --Press X to use your weapon
    --Press start to change your weapons
    --Press L and R triggers to take a screenshot
    --To reset the background go to weapons, then reset
    --Press select to change the background
    --To add your own custom background
    -Switch one of the "custom" pictures in the backgrounds
    -folder with one of your own
    -there are 2 different "custom" pictures
    -custom.jpg and custom.png
    -switch them so the extension matches up.
    --press left or right in weapons to scroll by 5 instead of 1

    --//Misc.\\--
    Using Luaplayer .20
    Coded in LuaDevKit

    --//Credits\\--
    me, zeroXorXdieXskater - coding, some images
    google/me/Desktop Destroyer - sprites
    n00bionaire - posting my game on qj

    --//Bugs\\--


    --//Changelog\\--
    v3.21
    -fixed paintcan colors
    -rerouted screeshot to ms0:/Picture/screenshot.png

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2009 00:16

    Nick Swardh has released a new version of his Video Encoder for the PSP, heres whats new:

    I guess you didn't see this one coming! Muaa ha ha haa! PSPVC v3.70

    Added options to select where in the video the Logo/Watermark should be displayed
    Added Fade In/Out options to the Logo/Watermark feature
    Added options to select default languages for Audio and Subtitles
    Added option to cancel the shutdown-timer if needed
    Increased the Audio Delay range from 10 to 20 seconds
    Fixed a fade image in/out bug not showing while previewing video
    Fixed another fade in/out bug not showing when trimming the video
    Fixed an "AUTO" audio-sync bug

    Download here --> http://pspvc.nswardh.com/ ...
    by Published on April 14th, 2009 00:08

    News/release from pedroduarte0

    For the many of you who have an Amiga gaming past, you may remember a classic named Cannon Fodder and, of course, its intro tune.

    JammerPS2 is an example for the cosMix sound engine I cooked, and it works like a sound sample trigger, using the Dualshock controller buttons to fire up sounds.

    I decided to pack it with samples from the Cannon Fodder intro song for you to have something ready to play with, but you can supply your own samples, as long they are mono or stereo WAV files rated at 48000Hz (you may use any other sample rate, like the more usual 44100Hz but the sounds pitch will be higher than normal).

    Keep in mind the PS2 is not a computer with virtual memory (only if running linux), so the total space taken by the samples must be at most 32MB (a little less than this actually).

    As feedback, I really would like to know from your creations. If you made any sound packs for JammerPS2, let me know and drop some links for downloading your packs.

    Get the binaries here (source archive is included), unpack to a USB pen and run with uLaunchELF:
    http://code.google.com/p/cosmix/downloads/list

    The source repository for cosMix and JammerPS2 is located at GoogleCode (I began to drop Assembla service, at last):
    http://code.google.com/p/cosmix/

    Download Here and Give Feedback Via Comments ...
    by Published on April 14th, 2009 00:05

    News/release from Gemesis

    Ok, so I couldn't finish Battle of the Worlds with palib due to a sprite problem, so I started to learn libnds. I began to code a simple pong game, and it looks pretty good (other then the graphics). Here is what it includes:

    -Small amounts of Physics
    -Multiplayer (via one DS)
    -A.I. (Really good A.I.)
    -Simple, yet advanced controls (for pong at least)

    Here are the controls:

    Single player:

    -Left and Right - Move
    -L - Speed up
    -Start - Pause

    First one to ten points wins

    Multiplayer:

    Player 1:
    -Left and Right - Move
    -L - Speed up
    -Up and Down - Speed up ball (must press exactly when you hit the ball)

    Player 2:
    -Y and A - Move
    -R - Speed up
    -X and B - Speed up ball (must press exactly when you hit the ball)

    -Start - Pause


    While paused, press L, R, and Start to go back to the menu. Every time a new game starts or someone scores, press Start to start the game.

    If you are moving while you hit the ball, the ball will go in that direction.

    I am going to add some more stuff, so it will be Super!!

    Download and Give Feedback Via Comments ...
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