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  • wraggster

    by Published on March 26th, 2009 20:25

    When the PlayStation Network launched in 2006, many saw it as a sea of untapped potential, but Jon Webb from the SCEA Developer Support Group says Sony's made strides to correct that and that now it's up to developers to capitalize.

    Webb spoke today at GDC about the PSN's past, present, and future. While a lot of the discussion focused on the nuts and bolts of running the service for the 20 million registered users, Webb did talk about all the improvements the company added to the PSN last year. Sure, a lot of lip service was paid to Trophies and the in-game cross media bar, but Webb said there are a wealth of other options the late '08 upgrade added that developers didn't drop into their games because of time constraints; the PSN booster shot came about halfway through the year and that didn't bode well for adding functionality to the holiday releases.

    What beauts are hiding under the PS3's hood? Well, Webb says the PSN currently supports voting systems, integration of external media sources from the web (He mentioned pulling Twitter photos into a game.), location-specific information based on your IP, group functions such as clubs and club challenges, and in-game ads. Web also detailed the ability for drop "socially based commerce recommendations" into games so that if you and I were friends, you could buy things in Burnout Paradise, the game would tell me you just bought that product, and I could follow a link to pick up the goods as well.

    However, the biggest mention Webb made in terms of untapped potential is PSN sub-sign in. Granted, LittleBigPlanet already allows you to play a local multiplayer game using more than one PSN profile on the system, but Webb said that this functionally will soon be patched into "a couple of high profile titles." He wouldn't say which games, but he did say that the system will pull save data from both users' personal saves and that making this work falls on the game itself supporting it. Sadly, at this point in development, the sub-sign in doesn't allow the second player to earn Trophies while playing as the red-headed stepchild.

    With so much talk about the PSN making strides onto the PS3, PC, and PSP, I asked Webb if Trophies were any closer to coming to Sony's portable. His response wasn't super-inspiring. With so many of the older PSPs hacked and modded, he says that there's concern about what that would mean to the Trophy playing field. Webb said the PSP is a different iteration of the PSN because it's not always on like the PS3 so the team is working on expanding the experience, which may or may not include Trophies.

    "We're always looking at how we can bring more parity to the PlayStation Portable," Webb said. "

    When he was done with that Greg Miller gem, I threw the same question I throw at every Sony person I meet: what's up with avatars?

    "We're looking to expand avatar functionality," he said citing this year. "I don't have any details on that."

    Even when that update comes, don't look for PlayStation Eye support -- Webb said that using the camera opens up too many monitoring issues; odd, Xbox Live seems to handle it just fine.

    Sigh. One day I'll get rid of that lame sheep next to my PSN name. One day.

    http://uk.psp.ign.com/articles/966/966516p1.html ...
    by Published on March 26th, 2009 20:21

    SURGE, a cutting edge studio and publisher created by NAMCO BANDAI Games America Inc., announced today that they have released an Afro Samurai update for the Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION3 computer entertainment system. The update brings a set of features that will further enhance the gameplay experience:



    Camera settings can now be accessed through the Options menu

    Invert camera control option has been implemented

    Gameplay tuning – Improved Brother 6 boss fight

    Multiple bug issues have also been resolved


    Released on January 27, Afro Samurai is a merciless action adventure game that expertly brings together the creative best from the worlds of Hollywood and hip-hop music to deliver an unparalleled entertainment experience. Graphically innovative, Afro Samurai's dynamic cross-hatch visuals give the game a truly unique look and feel as Afro wages a brutal war against anyone standing in his way. Featuring an unrivalled combat system, players can dismember enemies with surgical precision using vigorous slices of the blade. Afro Samurai lets the player feel the swagger and swordsmanship of the ultimate hip-hop warrior.

    Afro Samurai is rated "M" for mature by the ESRB and carries a suggested MSRP of $59.99. For more information about the videogame, please visit: http://www.bloodisbeautiful.com. For more information about Afro Samurai, please visit www.afrosamurai.com. ...
    by Published on March 26th, 2009 20:20

    Last night, the world rejoiced when IGN showed the brand new Call of Duty: Modern Warfare 2 trailer and announced the release date of Nov. 10, 2009. However, details on the actual game were more than a bit scarce. Thankfully, IGN knows a number of top COD operatives (see: nerds), and they were happy to tear apart the video for the news behind the sonar-like trailer.

    During the short video, images briefly flash in green against the dark background. It might just look like sounds being recorded, but it seems like Infinity Ward put a whole lot more into it. Over on the official COD: Modern Warfare 2 site, you can go through the trailer second by second, zoom in, and see some hazy images lost in the green muck.

    Nothing's official, but some of the things we've seen sure look like Rio de Janeiro's Christ the Redeemer and a Brazilian favela. Don't believe us? Go ahead and click on those links, or scope these images.

    http://uk.ps3.ign.com/articles/966/966592p1.html ...
    by Published on March 26th, 2009 20:16

    During Game Developers Conference, Rich Amtower, Localization Manager/Producer at Nintendo of America confirmed to us the games that will be available on Day One when the Nintendo DSi launches on April 5th.

    First is the Opera Browser, a free download that's an upgraded version of the internet browser already available for the Nintendo DS.

    WarioWare Snapped! will also be available, a fun series of mini-games that are fully controlled by the internal camera of the Nintendo DSi. Players use body motion to solve simple, rapid-fire designs that offer a fun visual surprise at the end of the session.

    Art Style: Aquia is a creative "match three" puzzler where players swap blocks off a three-tile-thick stack and try to match up the same colors to make them disappear.

    Bird and Beans takes the two Pyoro games from past WarioWare games and combines them into a single downloadable file. These games are simple arcade games that challenge players to get Pyoro to eat beans as they fall from the sky.

    No prices were revealed for any of the games, but in Japan Wario Ware Snapped and Art Style: Aquario are available for 500 Nintendo Points (5 US dollars), and Bird and Beans can be had for 200 Nintendo Points (2 US dollars).

    Nintendo of America also confirmed that every DSi system that's purchased and that goes online by October 5th, 2009 will get 1000 Nintendo Points for free. In theory, players will be able to snag three of the four launch titles on Day One for no cost at all.

    http://uk.ds.ign.com/articles/966/966448p1.html ...
    by Published on March 26th, 2009 20:03



    Warcraft - statically recompiled executable for GP2X

    Original Warcraft version 1.21 required

    Read the included file "readme-GP2X.txt" for instructions

    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,20,2746

    I must get an f200 console ...
    by Published on March 26th, 2009 19:56

    Clint Hocking has a solution for a particularly vexing problem. The Ubisoft Creative Director says game review scores have been artificially inflated over the years, thanks in large part to the use of the 100-point scoring system. The fix? All game critics should switch to a five-star system instead.

    According to Hocking, who has developed games like Splinter Cell and Far Cry 2, 35 of the 100 current top-rated games (as tracked by an aggregate site) were released after 2001. That presents a skewed view of the industry's history and points toward a recent inflation of sorts in game reviews, Hocking argues. During a panel at the Game Developers Conference, Hocking compared the situation to that of the wine industry, where the 100-point rating system has created the so-called "cult of 90-plus."

    After wine critic Robert M. Parker introduced the 100-point rating system to the wine industry, wines soon began to be divided into two distinct categories: those that received scores of 90 or higher and those that did not. Hocking read a quote from another noted wine critic who distinctly divided wines along those lines, even claiming there was an important and mysterious difference between a wine that received a score of, say, 89 percent and a wine that was blessed with a score of 90.

    "I like a glass of wine as much as the next guy, especially if it has gin in it," Hocking archly noted. But he called that 89/90 distinction ridiculous, and warned that the sentiment is already creeping into the world of gaming.

    His solution is to move to a five-star system that would theoretically remove the point-by-point score inflation he believes is happening in game criticism. Hocking's theory is that game critics are under pressure to keep up with improvements in the game industry by gradually tacking percentage points -- or fractions of points, or pluses and minuses, etc. -- to review scores over time, causing score inflation. Hocking compared this to grade inflation that affects high schools and universities.

    So what do you think? Is the 100-point (or decimal based 1-10 scale) creating an inflationary environment for videogame review scores? Or are those slivers of distinction an important tool for gaming consumers to use when comparing titles? And would moving the industry toward a five-star system solve the problem, or would aggregate sites simply convert that data into the equivalent of a 100-point scale, thus re-creating the problem? Let us know your thoughts in the comments section below.

    http://uk.wii.ign.com/articles/966/966697p1.html ...
    by Published on March 26th, 2009 19:52

    SamuraiX has released a new version of Openbor for the PSP/GP2x and Windows, heres whats new and info for those who dont know what Openbor is:

    OpenBOR
    ----------------------
    OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
    folks over at http://www.senileteam.com


    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!


    Development
    ----------------------
    Beats of Rage was created by Senile Team. However, the character sprites and
    some parts of the backgrounds are taken from 'the King of Fighters' games by
    SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
    unknowingly helped in creating this game.

    *** Update by SX @ 3-26-09 Build 2191 ***

    Features:

    PSP Release. (Menu @ 95% Complete more to be done)
    GP2X Release. (Compiles but since I don't own one I have no clue what issues are)

    Fixes:

    Select Player Screen is now referenced once again by loading order.


    All Old Save files prior to 3.0 are no longer compatible with this PSP/GP2X release. Using them will cause instability and unexpected results.

    Everyone must use all new files included with this release since menus have been redesigned. Especially PSP Version

    Dreamcast and XBOX are to follow once I have completed them. No time-line at the moment but I am working on Dreamcast at the moment.

    Download and Give Feedback Via Comments ...
    by Published on March 26th, 2009 19:52

    SamuraiX has released a new version of Openbor for the PSP/GP2x and Windows, heres whats new and info for those who dont know what Openbor is:

    OpenBOR
    ----------------------
    OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
    folks over at http://www.senileteam.com


    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!


    Development
    ----------------------
    Beats of Rage was created by Senile Team. However, the character sprites and
    some parts of the backgrounds are taken from 'the King of Fighters' games by
    SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
    unknowingly helped in creating this game.

    *** Update by SX @ 3-26-09 Build 2191 ***

    Features:

    PSP Release. (Menu @ 95% Complete more to be done)
    GP2X Release. (Compiles but since I don't own one I have no clue what issues are)

    Fixes:

    Select Player Screen is now referenced once again by loading order.


    All Old Save files prior to 3.0 are no longer compatible with this PSP/GP2X release. Using them will cause instability and unexpected results.

    Everyone must use all new files included with this release since menus have been redesigned. Especially PSP Version

    Dreamcast and XBOX are to follow once I have completed them. No time-line at the moment but I am working on Dreamcast at the moment.

    Download and Give Feedback Via Comments ...
    by Published on March 26th, 2009 18:45

    Arikado has updated Wii Shooting Gallery to 1.9

    Wii Shooting Gallery is a compilation of target shooting games

    Wii Shooting Gallery is a compilation of eight (8) shooting games. It is most fun when played with the Wii Zapper.

    Still Targets
    Horizontal Moving Targets
    Vertical Moving Targets
    Crazy Targets
    Crisscross Targets
    Teleporting Targets
    Hogans New Alley
    Wii Shoot In Space

    Download and Give Feedback Via Comments ...
    by Published on March 26th, 2009 18:39

    Kid Icarus may be floating in limbo, but Over the Top Games is busy crafting a WiiWare title that might sate our appetites for winged heroes in ancient Greece. Icarian: Kindred Spirits is a 2D side-scrolling platformer where players control a girl named Nyx who has the ability to fly. Mythical beasts like harpies and hydras stand in the way of our heroine and her missing friend: Icarus. Zeus and the gods of Olympus will lend Nyx their power so she can change the environment or manipulate the wind.

    Over the Top says the game is controlled with pointing and wrist movements. Two players will be able to participate cooperatively.
    Icarian is the first effort from Over the Top Games, which is based in Madrid, Spain. A release date has not been announced but IGN hopes to have more info to share soon.

    http://uk.wii.ign.com/articles/966/966663p1.html ...
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