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  • wraggster

    by Published on March 17th, 2009 19:17

    Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced that Gardening Mama for Nintendo DS will ship on March 31st. Developed by Cooking Mama Limited, the team that created the award-winning Cooking Mama franchise that has sold 3.7 million units domestically, Gardening Mama stars the iconic culinary cutie in the first ever gardening game. Gamers anxious to get growing can download a playable demo currently in approximately 10,000 Nintendo kiosks at major retailers nationwide.

    Gardening Mama transforms the stylus into a universal gardening tool that players will use to plant, nurture and harvest 37 different varieties of flowers, fruits and vegetables. Gamers can manage their garden through the seeding, blooming and maturation phases, and then produce items from the plants they've grown. A robust multiplayer mode lets up to four friends compete to grow the biggest harvest and Treasure Box mode lets players share items they've grown with online friends. In addition, players can change Mama's outfit to their liking while customizing the screen design to their preference.

    Gardening Mama will launch March 31st for a suggested retail price of $29.99. To watch the gameplay trailer and learn more, please visit the official site at www.gardeningmama.com. ...
    by Published on March 17th, 2009 18:50

    MetaFight has released Shiny Red Tank v0.1.1a

    Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.

    The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.

    So, in short, this project still has a long way to go.

    I hope you enjoy it!

    -- MetaFight

    Changelog
    17 March 2009, v0.1.1a

    Minor physics tweaks
    Implemented 2nd player.

    Download and Give Feedback Via Comments ...
    by Published on March 17th, 2009 18:48

    PinballWizard, WarpedFlash, and Arikado have released a demo of their upcoming library:



    The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications.

    Current Project Status
    Arikado is one linking error away from finishing the library's source code. Tantric is assisting Arikado with this error.

    Download
    Demonstration Application - Download

    The Main Features of the Library
    Allows the user to return to the loader or the system menu
    Allows the user to reset or shutdown his/her Wii
    Displays sprites for up to 4 connected wiimotes
    Displays which wiimotes are synced to the Wii
    Displays if the balance board is synced to the Wii
    Open Source
    Incorporating the library into your programs
    Arikado has made some changes and will rewrite this section upon the release of the library.

    Ports
    At them moment, The HOMEbrew Menu Standard Library is only compatible with programs that use libwiisprite. However, several ports are underway in order to widen compatibility. If you would like to do a port, it would be appreciated if you say so before you do the port, so that the authors (and users) know that the port is underway. Right now, the authors are not working on any ports as they are consumed with just pushing out the initial release for libwiisprite users.
    ...
    by Published on March 17th, 2009 18:33

    AgentQ has released a new version of the port of scummVm for the Nintendo DS, heres the release information:

    Please test this new beta version of ScummVM, and post your results here. If you try this out, please post how you got on here, whether it worked or not.

    When you post, try to include:
    * Your card reader
    * The game you were testing (including which language it runs in)

    If you see problems, please post the details of those too.

    Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com

    New features:
    - Access to the global ScummVM main menu. Hold select during the game to access it.


    Supported Games


    Build A:
    Manic Mansion
    Zak McKracken and the Alien Mindbenders
    Indiana Jones and the Last Crusade
    Loom
    Passport to Adventure
    The Secret of Monkey Island
    Monkey Island 2: LeChuck's Revenge
    Indiana Jones and the Fate of Atlantis
    Day of the Tentacle
    Sam & Max Hit the Road
    Bear Stormin' (DOS version only)
    Fatty Bear's Birthday Surprise (DOS version only)
    Fatty Bear's Fun Pack (DOS version only)
    Putt-Putt's Fun Pack (DOS version only)
    Putt-Putt Goes to the Moon (DOS version only)
    Putt-Putt Joins the Parade (DOS version only)

    Build B:
    Beneath a Steel Sky
    Flight of the Amazon Queen

    Build C:
    Simon the Sorcerer 1/2
    Elvira 1/2
    Waxworks (Amiga version only)

    Build D:
    Sierra AGI games
    Gobliiins 1 - 3
    Bargon Attack
    Ween: The Prophecy
    Future Wars
    Lost in Time

    Build E:
    Inherit the Earth (DOS Floppy version only)

    Build F:
    Kyrandia 1 - 3 (I'm not sure which ones will work, please test them!)

    Build G:
    Lure of the Temptress

    Build H:
    Nippon Safes

    Download and Give Feedback Via Comments ...
    by Published on March 17th, 2009 18:15

    In a guest lecture at Macquarie University on Monday night (AEST), Distinguished Professor Anderson, Director of Centre of the Study of Violence at Iowa State University spoke of the risks of violent videogames, presenting a series of findings that would surprise even the most seasoned gamers.

    "Research was clear by 1975 that media violence caused aggressive behaviour," Prof. Anderson said.

    "We know that short term exposure to violent media can lead to aggressive behaviour and aggressive thinking within five minutes of watching a violent film or playing a violent game, while long term exposure can lead to aggression into early adulthood."

    To highlight this connection, Prof. Anderson examined the likelihood of violent videogames leading to aggressive behaviour by drawing on well-known examples of cause and effect. Such examples included the chances of regular consumption of aspirin leading to heart attacks, the chances of asbestos causing cancer, and the chances of condom use reducing the risk of contracting HIV. In all these examples, violent videogames proved to be a higher risk factor, going as far as being approximately three times more likely to happen than asbestos exposure leading to cancer.

    On the scale of youth violence risk factors, violent videogames were more likely to increase aggression than substance abuse, poverty, and anti-social peers.

    Anderson was careful to point out that this did not necessarily mean that everyone who played violent videogames would begin committing violent acts. Rather, violent games made players more prepared to think aggressive thoughts.

    He cited another study where college students were asked to play a pro-social, neutral, and violent game, after which each was tested to see how willing they were to help their peers solve puzzles. The study showed that those who played non-violent, pro-social games were more inclined to be helpful by choosing easier puzzles for their peers to complete, whereas those who had just played violent games chose difficult puzzles to impede on their peers' ability to complete the challenge.

    While Anderson believes that this increase in aggressive behaviour is a cause for concern, he doesn't think that violent games are solely to be blamed for anti-social behaviour.

    "Extreme acts of violence always require multiple risk factors being present. You just don't ever have a school shooter, for example, who only has one risk factor. It just doesn't happen. There's usually four, five, six, seven risk factors, sometimes more. Media violence is one of those risk factors." he said.

    "Does that mean playing violent videogames is going to create a school shooter? No, not if there aren't any other risk factors. But in kids who have a lot of other risk factors, can it contribute to the likelihood of some sort of extreme violent behaviour occurring? Probably, it can. More so than other risk factors? We don't know. There's no data on it."

    Despite these findings, Anderson believes that games can be great teaching tools and, in many cases, can lead to positive behavioural changes. Titles such as Chibi Robot, Mario Sunshine, and Food Force were some examples of games he mentioned that lead to pro-social behaviour in children, encouraging them to be more helpful.

    "There are some games out there that teach kids how to manage diabetes, ADHD and asthma, and kids who engage in those kinds of pro-social games experienced fewer health consequences," he said.

    Anderson's lecture ended with what seemed to be the obvious: ways of reducing the impacts of aggression caused by violent games.

    "We have empirical evidence that shows that adult involvement reduces the harmful impact of violent media," he said.

    "We have data on that from several studies now. It's not conclusive, but it does suggest adult involvement is very important."

    So it seems like it's not all doom and gloom. We can have our cake and eat it too. Sort of.

    http://uk.wii.ign.com/articles/963/963251p1.html ...
    by Published on March 17th, 2009 18:13

    Codemii have released a new version of the Homebrew Browser:

    17 March 2009 (v0.2.5c)

    Fixed issue with utilities section that was causing it to be empty
    Fixed zip progress issue
    This update is just a quick fix for the issue that’s occurred when adding a new application to the utilities list. Also while I was at it I believe the zip progress issue has been fixed too.

    Download and Give Feedback Via Comments ...
    by Published on March 17th, 2009 18:08

    News via Aep

    A new version of the input plugin for PS2 emulators LilyPad has been released.

    http://forums.ngemu.com/ps2-plugin-q...lame-name.html ...
    by Published on March 16th, 2009 22:41

    morukutsu has posted an entry into the Neoflash Coding Contest:



    Hi
    I submit my third NDS Project.

    Nickname: Morukutsu
    Project name : Natura No Story
    From: France
    Division : NDS GAME
    Original submission : YES
    Support for Motion Card : NO
    In last NEO Compo this project have won in the top 10 : NO

    Download :
    - For Slot-1 Linkers : http://morukutsuland.free.fr/data/nn...ory_Slot-1.rar & http://www.gigaup.fr/?g=Q9NMLSBMKX

    - For Slot-2 Linkers : http://morukutsuland.free.fr/data/nn...ory_Slot-2.rar

    - Emulator Version with unlocked levels : http://morukutsuland.free.fr/data/nn...y_Emulator.rar


    Note : If you can't go to the second level on slot-2 linkers, use the emulator version instead.

    Installation: Select the right version corresponding to your hardware then copy it on your linker.

    Description: Natura No Story is a platform game with original graphics and a dynamic gameplay.
    In this demo, you can play the first 8 levels of the game.
    I hope you'll like it

    Controls : A to attack and B to jump. Press A many times to do a combo. You can run and attack or jump and attack. To do a special attack, press Up + A then release the buttons.

    Credits :
    Code & GFX : Morukutsu
    Musics : Archilolo, Zoglu, Skinnix and Me
    Specials Thanks : #dev-fr, Blash, Mony, Smealum, Box2D and the others !

    Download Above and Give Feedback Via Comments ...
    by Published on March 16th, 2009 22:26

    After working on Chibi Robo and Captain Rainbow, Skip focused their efforts on Nintendo’s Art Style series. Three Art Style games have been released on WiiWare domestically: Orbient, Cubello, Rotohex. Strangely none of them have been released in Japan. Skip’s home country got their first taste of Art Style from the DSiWare store.

    Decode, a puzzle game where you arrange groups of numbers so their sum is ten, was one of the first Art Style games for the Nintendo DSi. Looks like it’s going to be one of the first Art Style DSiWare games to come overseas too. The OFLC rated D-Code with Skip as the designer and Nintendo as the publisher. Sounds an awful like the “Decode” game currently on Japan’s DSiWare store and unless the two companies are working on a strikingly similar sounding project we’re going to see Decode released internationally as D-code.

    http://www.siliconera.com/2009/03/16...ional-release/ ...
    by Published on March 16th, 2009 22:25

    A US registered patent filed by Sony Computer Entertainment clues us in to a video game controller sitting somewhere in Sony’s R&D labs. The unnamed input device has a LED on the front and an external power supply. Emitted light is captured by an inexpensive camera and translated into user input data. Sony’s interface program is unique since the device produces one or more colors of light which allows greater flexibility for differently lit rooms.

    Since this information was revealed in a patent we don’t know how Sony plans on using said device, if it ever surfaces. However, multiple patent diagrams showcase the PlayStation 2 which already has a cheap EyeToy camera readily available. You might be thinking Wii Remote knock off, but Sony’s controller may not be a wand.

    Another diagram shows a different device using the same variable color LED emitting technology. This hypothetical controller is designed to fit on a finger, radiates light from multiple LEDs, and has buttons on the side. Ring controllers… the future of video games?

    What do you think about Sony’s light input device interfacing program? Could it keep the PS2 going strong past 2010? Should Sony port it to the PlayStation 3? Or scrap the idea all together?

    http://www.siliconera.com/2009/03/16...d-for-the-ps2/ ...
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