• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on February 28th, 2009 19:39

    Nintendo today posted the latest Nintendo DSi themed volume of Iwata Asks. In last week's chat, the company president Satoru Iwata talked with members of the hardware team. In today's edition, Satoru Iwata throws questions towards the software team: Tomoaki Kuroume, Yoshihiro Matsushima, and Masahiro Imaizumi of the Software Development and Design department, as well as Shigeru Miyamoto and Yusuke Akifusa were on-hand to talk all about the features of the Nintendo DSi system.

    Kuroume's task was to bring new elements to the Nintendo DSi system. Both he and Matsushima worked on the Wii console and took their experiences to produce a friendly menu system for DSi. Matsushima felt that it was important that users understand the new items right away, so many of the features had to represent the camera, the SD card slot, and internal memory right away and make them easy to understand to the users.

    One of the first ideas to get the axe was the ability to make video calls between DSi systems using the cameras, a concept that was weeded out to ensure that the system would make its original release date.

    Imaizumi stepped up to the plate as the director of the Nintendo DSi camera applications and came up the concept of a digital camera you could play with. There are a total of 11 different ways to play with the camera, including the distortion lens, where you can bend subjects out of shape, and the graffiti lens where you can write and stamp on the images. Since there were a lot of women on his team, they came up with a lot of stamps, frames and other frills that would be considered "cute."

    Miyamoto wasn't deeply involved in the development of Nintendo DSi, but he did insist that art tools and a graphic editor should be included. He figured that it would be good if there are enough elements to fiddle around with. For a time he believed that cell phone texting was beating out videogaming as a time killer, so he wants everyone to walk around with a DSi and use it to kill time on the train by editing pictures and sending them to friends.

    Miyamoto also suggested that music playback should be a feature that's in right from the start and not added in after launch. Developers of the system were running low on time, but Iwata agreed with Miyamoto after the producer suggested features such as manipulating the pitch and playback speed using the stylus. The sound tools were added at the tail end of the DSi development, but the reason why it's so full featured is that staff from all over the company lent a hand to put in all the features.

    Matsushima also offered up one tidbit of information: PictoChat is now in color on the Nintendo DSi, and the messages will retain the color on the Nintendo DS and DS Lite systems.

    http://uk.ds.ign.com/articles/957/957990p1.html ...
    by Published on February 28th, 2009 19:37

    Aksys Games, a publisher of interactive entertainment software, is pleased to announce Jake Hunter Detective Story: Memories of the Past on Nintendo DS! Developed by WorkJam, the creators of Theresia and the Jake Hunter series, players will return to the city of Aspicio to unravel the many mysteries that stand in the way of Jake Hunter! Will you be able to solve the memories of the past or will it consume you?

    Jake Hunter Detective Story: Memories of the Past features three brand new stories, one made exclusively for Nintendo DS. Jake Hunter Detective Story: Memories of the Past also includes a brand new mode, Jake Hunter Unleashed, which incorporates brand new art direction and six mind-boggling comedic stories. As an added bonus, Jake Hunter Detective Story: Memories of the Past includes the first three stories found in Jake's original adventure, all re-localized with creative imagination and flare.

    "Like a Phoenix, Jake Hunter has been reborn as a game infused with personality and a brand new localization that will keep you coming back for seconds," says Frank deWindt II, Project Lead, Aksys Games. "We hope this new Jake Hunter will appeal to new and old fans alike."

    Key Features:



    Jake Hunter REMIXED!
    We listened to the feedback from all the fans, so enjoy a brand new localization that will entertain and keep you hooked!

    More Mysteries to Solve!
    Play through all five episodes, plus an all new original episode made specifically for Jake Hunter on the Nintendo DS!

    Unleash The Jake In You!
    Get ready for some hilarious and suspicious misadventures in five "Jake Hunter Unleashed!" comic episodes! Also included is an original comic episode added for this Nintendo DS iteration of Jake Hunter!

    A Plethora Of Unlockables!
    Uncover more passwords than before and unlock short stories, interviews with the developers, and much, much more!


    Jake Hunter Detective Story: Memories of the Past has not been rated by the ESRB. For more information about Aksys Games and Jake Hunter Detective Story: Memories of the Past can be found at www.aksysgames.com. ...
    by Published on February 28th, 2009 19:37

    Aksys Games, a leading publisher of interactive entertainment software, is pleased to announce Rockin' Pretty, a music simulation game, exclusively for Nintendo DS! Developed by Arc System Works, creators of Princess On Ice, players will once again test their music-rhythm prowess to the beats of hard rock! Will you be able to rock on and take our lovely girls to fame?

    Rockin' Pretty showcases four hard rocking instruments (guitar, bass, keyboard, and drums) for the player to master. Using the stylus, tap or strum the screen according to the beats to gain applauses and stardom. Use the stars collected in each level to unlock new outfits, hairstyles, and instruments.

    "Girls of all ages with a love of music won't be able to resist the excitement and fun of being a rock star..." says Frank deWindt II, Project Lead, Aksys Games. "Fans of Princess On Ice and rhythm games alike, will definitely not be disappointed!"

    Key Features:



    A Tale of Music and Love....
    A great family story of teenage proportions, will our beloved girls pick love, or their love for music?!

    To Trade Or Not To Trade...
    Using Nintendo DS wireless connectivity, players will be able to trade items, outfits, and instruments they unlock with friends and family!

    Fame Is All You Need!
    Earn your audience's love and watch your girl's appearance change!

    On The Road To Stardom!
    Perform your heart out at eight tour events, ranging from basic open-mic nights to stardom arena venues!


    Rockin' Pretty has not been rated by the ESRB. More information about Aksys Games and Rockin' Pretty can be found at www.aksysgames.com. ...
    by Published on February 28th, 2009 19:35

    News/release from Izhido

    Well, like they say, a geek is not a true geek until he/she attempts to do a port of Doom or Quake to his/her favorite gaming platform. With that in mind, and remembering too the Hidden Rule of every software developer (software must have the most cryptic & complex names one can think of), I present to you:

    Q1DS

    A port of the original Quake engine to the Nintendo DS.

    http://dsotaku.drunkencoders.com/Q1DS/Q1DS.php

    And, yes, there are not enough ports of Quake to the DS in this world.

    Apologies for the simple, uninformative web page... I promise I'll make something up more decent in the following days.

    Important points:

    - Read the readme. It's good for us all!
    - Copy Q1DS.nds to your media card, copy /ID1/ to the *root* of the card, voila!
    - This thing is playable... if you can stomach playing a 10FPS engine (*my* limitation, not the original one) at effective 2-5 FPSes.
    - You might need to preconfigure your keys in order to play the game to your liking. But feel free to use your own config.cfg files the way you want them.
    - At least once, try to play the game with the default settings. You will find e1m1 (the very first play level, after the Introduction) a little more... um... "colored" than you remember it from the original game.

    And, please, remember: this is just a prototype. It could use LOTS and LOTS of improvements; I expect to work on it on a regular basis (after DualBASIC, of course... and after my own job, of course )

    In the meantime, please try it, suffer with it, get mighty-angry with it (and me), then send your kind, nice comments to [email protected]. k?

    - Izhido

    Download and Give Feedback Via Comments ...
    by Published on February 28th, 2009 19:27

    The adventurous life of Theseus has taken him to Crete. But our hero didn't think about King Minos, who has captured him to be the star of Greece's biggest show: the Minos Labyrinth.

    Theseus is lost in an endless maze, where the Minotaur is king and lord. His mission is to flee, but... why not pick up the treasures of the previous victims while he's at it?


    GAME

    This is an endless game. The goal is to flee, find lost treasures and collect the diamonds that appear in the bonus stages. These stages appear every five labyrinths. To escape from each labyrinth you need a key. When you're near, you'll hear how Theseus' heart rate accelerates.

    The rating takes in consideration first the number of treasures (the more treasures, the highest the record), and second, the number of diamonds (at same number of treasures, the more diamonds the better), and third, the number of mazes (at same number of treasures and diamonds, the more mazes will be higher in the classification).

    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,26,2738 ...
    by Published on February 28th, 2009 19:26

    Seems like some folks could use some help getting the J2ME games installed and a startup file written. I whipped up this script to make it easier. Use Termula2X or a console to install a new game.

    Added horizontal/vertical control options.

    02/27/09 fixed unset reverse syntax

    Quick start:

    - copy script to phoneme dir
    - copy jar file to phoneme dir
    - use terminal cli (i.e. termula2x)
    - cd /dir/where/phoneme_is
    - execute ./cli_install_game.gpe nameofjar y
    - do not put .jar extension
    - answer (h)orizontal or (v)ertical
    - answer midlet # (after getting list, 0 only writes start file)
    - execute nameofjar.gpe to run
    - if keys don't match defaults, have to tweak

    http://archive.gp2x.de/cgi-bin/cfile...0,0,0,0,8,2637 ...
    by Published on February 28th, 2009 19:25

    This is a port of C-Dogs SDL (see http://lumaki.com/code/cdogs/) which in turn is a port of the DOS game C-Dogs.

    The player character is an elite soldier, taking on mission after mission
    to defeat evil in any form. That is, you kill it or blow it up.

    Version 0.4 - Extra missions added. Thanks to Tommytheboy

    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,30,1470 ...
    by Published on February 28th, 2009 19:24

    News/release from Hooka

    Hello everybody,
    I threw up a new release of freesci and it''s modified source to the archive today. It should be updated fairly soon. Only real fix is the stuttery audio, it''s now 44100 stereo and I didn''t notice any skip at all

    release:

    CODE
    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,20,2690

    source:

    CODE
    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,46,2737 ...
    by Published on February 28th, 2009 19:23

    News/release from ledow

    Ledow has released version 1.1 of STPPC2x!

    The latest version of my efforts to port Simon Tatham''s Portable Puzzle Collection to the GP2X. This is a set of 31 addictive logic and puzzle games. Some are old favourites (like sudoku, sliding puzzles and minesweeper) and others you may not have seen before.



    You can download STPPC2x immediately from the main website or from the GP2X archive. The music pack is unchanged and can be downloaded from the main website too.

    So, what''s new?

    Collection:

    Display - Show whether a game supports numeric input, a solver, etc. on the main menu, removed a couple of incorrect screen updates that could make the menu flicker, game preview images now centre properly (e.g. Maze3D''s).

    Gameplay - All games now have cursor-mode control, status-bar messages now "time out" rather than linger forever.

    Input - Digit input for large games that need characters rather than just numbers.

    Memory - Can now take advantage of the upper 32Mb of RAM should we ever run out of memory on the GP2X.

    Screenshots - Now disabled by default, enable and press Stick-Click to use them.

    Size - The size of the executable has been reduced by a number of means: removal of unused code, better final compression, shortening of static buffers, etc. Also, the images have been compressed more using pngcrush. This should save up to 500Kb on the GP2X.

    Games

    Cube - Massive memory usage (spotted by me) now fixed (by Simon Tatham).
    Dominosa - More presets.
    Guess - Fixed potential crash.
    Loopy - improve generation of "Great-Hexagonal" games, quicker solvers.
    Map - "Show immutable regions" option now removed - you can just press Y and the regions that can''t be changed highlight in red.
    Mosco - Fix completion bug, add end-of-game flash, clicking on the edge tiles highlights squares that could "point" to them, non-square grids and new presets.
    Solo - Show intermediate lines properly, enable 4x4 etc. presets, add "Killer" Sudoku mode.

    Feedback is appreciated and full source code is available from:

    http://www.ledow.org.uk/gp2x/
    ...
    by Published on February 28th, 2009 19:20

    Updated release from Scip, Rodries,



    Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.

    Changelog
    v0.3
    Fixed code to play videos with incompatible size; we now support many video formats and unorthodox resolutions
    Fixed keepalive issue in samba (thanks to Ludovic Orban)
    New loop.avi and widescreen version (thanks to Blue_K)

    Download Here and Give Feedback Via Comments ...
  • Search DCEmu

  • Advert 3