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  • wraggster

    by Published on January 28th, 2009 20:47

    Updated release from AntonioND

    Hello!

    This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS

    Characteristics:
    -Loader of models and textures from FAT.
    -Dual 3D, as easy as normal 3D.
    -Can load BMPs of 8, 16, and 24 bits and convert them into textures.
    -Hardware-accelerated effects like fog and toon shading.
    -You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
    -Animated model support.
    -2D over 3D system.
    -Very basic physics engine.
    -API functions.
    -2D text in 3D mode, any character size allowed.
    -More things...

    TODO:
    -Improve physics engine.
    -You can ask me for the things you would like to see.

    Download NitroEngine --> http://www.mediafire.com/?zkgjx5keygj ...
    by Published on January 28th, 2009 20:43

    Updated release from Bob Fossil

    Mankind's oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it's up to you to stop them. They have one weakness - they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.

    New version (0.05) here:

    Whats new
    -------------

    - Tiles can be moved / dropped into empty spaces.
    - Added animation and sound effect when you make ten or activate a power up.
    - Added warning sound effect when the numbers are on the top most line.
    - Tiles were still being drawn as highlighted if you moved the stylus off them.
    - Score line was being erased if a tile dropped down from the top most line.

    Refer to the read me file in the .zip for more details.

    Download and Give Feedback Via Comments
    ...
    by Published on January 28th, 2009 20:29

    Mrmodchips have today annouced that they have the Edge DS Flashcart in their store. ( you need to be logged in to see Flashcart)



    EDGE is a multi functional media adapter for NDS. It accepts MicroSD and MicroSDHC cards. EDGE allows use of Homebrew DS applications, multimedia (via Moonshell) and commercial NDS applications via the SD interface. EDGE is easy to use, just load the EDGE OS (download from support section) onto the MicroSD together with your favourite applications, plug into EDGE then insert the EDGE cartridge into the DS and you're ready to go!

    EDGE Features:
    Supports MicroSDHC cards up to 32GB
    Touch to execute OS system
    Works with Moonshell for multimedia playback such as movies and MP3's
    Frequently updated OS for best compatibility
    Action Replay compatible cheat system
    Brightness adjustment for NDSL
    In game reset
    Full download play support
    Supports slot 2 expansions
    Multi language user interface
    Save game saves directly to Micro SD
    Automatic save game type detection
    Supports clean ROMs
    Robust non-spring loaded Micro SD slot
    Micro SDHC card reader included ...

    W4Pro 

    by Published on January 28th, 2009 20:27

    Mrmodchips have today annouced that they have the W4Pro Wii Modchip in their store. ( you need to be logged in to see modchip)



    W4PRO is the current top-of- the-line in D2C/D2C2/D2E Wii modchips. It is just an amazing piece of hardware that combines all the best features of other D2C/D2C2/D2E chips into one single product, with the benefit of being supported by a highly experienced team of engineers.
    W4PRO is very easy to install with only 9 wires to solder. It is compatible with various clips so it's possible to install it without soldering to the drive, and it's fully DVD upgradable.

    Features:
    Fully DVD upgradable
    Compatible with both D2C and D2C2 chipsets
    Ultra stable oscillator for perfect stability
    Chipset auto-detection
    Compatible with all regions, USA, JAP, PAL (Europe and Australia) and Korea
    Region override for Wii and Gamecube games
    Direct Boot of Wii and Gamecube original, import games
    Direct boot of homebrew in GC mode and Wii mode (on compatible IOS versions)
    Supports multi-disc games, Dual-Layer, DVD-R, +R, +RW (no bitsetting required)
    Supports factory made 'silvers', even with incorrect header data
    Supports, SMG, SSBB, Mario Kart and other 'problem' titles
    Streaming audio-fix for Gamecube games
    Very big (1024Kbit) onboard flash for storing data and applications
    Rock solid performance with 1.5V FPGA core and high quality components
    Power-on self-test (P.O.S.T.) with onboard status LED ...
    by Published on January 28th, 2009 20:22

    Mrmodchips have today annouced that they have the WiiKey 2 Wii Modchip in their store. ( you need to be logged in to see modchip)



    NEW WIIKEY2 6 WIRES ONLY!! DMS, D2C, D2C2, D2E - DVD UPDATABLE HOT PRODUCT WII

    NEW VERSION READY FOR "WII WITH GLUE"! ONLY 6 WIRES FOR ALL WII CONSOLES!

    The WiiKey is your universal Solution!
    The incredible, fantastic, Wiikey modchip for the Nintendo Wii has arrived! This is one of the easiest modchips to install on any system. A quick solder pattern on the PCB board removes the need for wires. All you need to do us solder onto the designated parts and you're finished!!! This awesome chip also boasts upgradeability via Disc or DVD! An optional off feature and LED is included to let you know when your Wiikey is on or off

    Features :
    Compatible with DMS, D2A, D2B, D2C, D2C-2 and D2E chipsets
    Compatible with all regions, USA, JAP, PAL and KOREA
    Compatible with D2B "cut pin" drives (does not require the cut pins to be connected)
    Fully configurable and updatable via DVD
    Advanced automatic region detection with fallback (works even if a drive is changed to a different region Wii)
    Region override for Wii and Gamecube games
    Direct Boot of Wii original, import games
    Direct Boot of Gamecube original, import games
    Direct boot of homebrew in GC mode
    Supports multi-disc games, DVD-R, +R, +RW (no bit setting required)
    Supports Dual Layer
    Supports factory made 'silvers', even with incorrect header data
    Supports, SMG, SSBB, Mario Kart and other 'problem' titles
    Streaming audio-fix for Gamecube games
    Disk speed configurable via DVD, with separate settings for different media types
    Recovery mode makes it impossible to brick the chip with a bad flash
    8Mbit onboard flash for storing data and applications
    Rock solid performance with 3.3V FPGA core and high quality components
    Multifrequency Ring piece Oscillators (MRO) for optimum performance, even with problem drives
    Onboard status LEDs ...
    by Published on January 28th, 2009 20:20

    Mrmodchips have today annouced that they have the ARGON2 FW1.7 Wii Modchip in their store. ( you need to be logged in to see modchip)



    ARGON2 is the 4th Generation WII chip.
    The differences between the other rival chips are as follows:

    1- Mounted without soldering requirements – Original WII CLIP onboard.
    2- Receiving via ARGONCHANNEL “exclusive” applications developed by the ARGON2 team for his customer.
    3- The chip itself is updated through the web, as well as a DVD and JTAG
    4- Supports all the WII consoles on the market.

    Please read out the manual on the official website for better understanding.

    What's In The Box:
    1 pc ARGON2 with the WII CLIP
    1 pc FLAT32 standard
    1 pc LONG FLAT32 per wire installation
    1 pc JTAG flat
    1 pc Activation Code ARGONCHANNEL (See User Manual)

    Specifications:
    - INTERNET UPDATABLE BY ARGONCHANNEL.COM and DVD UPDATABLE
    - ARGONCHANNEL WITH FREE APPLICATIONS INCLUDED
    - On board the ORIGINAL WII CLIP socket
    - FLAT CABLE to full access on WII DATABUSS (new cool features coming)
    - Update Blocker feature. Available in the DVD UPGRADER. This feature will block harmful other-region updates.
    - Compatible with DMS, D2A, D2B, D2C, D2C-2 and D2E chipsets
    - Compatible with all regions, USA, JAP, PAL and KOREA
    - Compatible with D2B "cut pin" drives (does not require the cut pins to be connected)
    - Fully configurable and updatable via DVD & Internet
    - Micro-switches to configure the regional setting
    - Region override for WII and GameCube games
    - Direct Boot of WII original, import games
    - Direct Boot of GameCube original, import games
    - Direct boot of homebrew in GC mode
    - Supports multi-disc games, DVD-R, +R, +RW (no bit setting required)
    - Supports Dual Layer
    - Supports factory made 'silvers', even with incorrect header data
    - Supports, SMG, SSBB, Mario Kart and other 'problem' titles
    - Streaming audio-fix for GameCube games
    - Disk speed configurable via DVD, with separate settings for different media types
    - Recovery mode makes it impossible to brick the chip with a bad flash

    Moreover the chip is sold including the original WII CLIP onboard for a very fast wireless mounting ...
    by Published on January 28th, 2009 20:16

    Mrmodchips have today annouced that they have the Flatmii Wii Modchip in their store. ( you need to be logged in to see modchip)



    FLATMII introduces a new concept in the Wii video console use . Tired of DRE's ? Chipset
    compatibilities with any drivemod , EPOXY'd or latest unmoddeable D3 drives? Scratched discs? Broken wii
    dvd disc drives? And long and noisy disc loadings ?

    Share any wii supported format from your PC using Highspeed 2.0 USB protocol . Play,
    and emulate any of your stored Wii/Gamecube image discs . Soldering installation, clip or any
    software modification is not required for FLATMII.

    You can even use your Wii without a Wii DVD drive or if the drive is faulty because it's not required
    for the FLATMII use. Install FLATMII in only 5 minutes with a few "Plug and Play" steps.

    NO solder required
    NO drivemod required
    NO clip required
    NO software modification required
    Plug and Play
    ALL chipsets compatible including EPOXY & D3 drives
    100% Compatible with drivemods
    STANDALONE mode (No wii dvd drive/media needed)
    COMBO drive/flatmii mode
    High-speed USB 2.0 fast loadings
    Region free
    Full Compatible with Geckos,Mplayer,Emulators & Homebrew
    Updates blocker ...
    by Published on January 28th, 2009 20:07

    Pea posted this on his site:

    The Wiz arrived yesterday - very exciting. Felt like Christmas all over again! Nothing was officially boxed, but came wrapped in loads of bubble wrap in a compact box.

    The box contained:

    Wiz (with seperate A/B/X/Y buttons)
    Breakout board
    USB power cable to breakout board
    EXT Connector cable from Wiz to board
    Serial cable from board to PC
    First impressions of the Wiz

    Nice and compact. Screen smaller than anticipated - I knew the screen size (2.8″), but compared to the device itself it looks small because it doesn’t take up much of the face (especially compared to my iphone!). Build quality is very tight. Buttons are very springy and respond with hardly a push. Smudges very easily, especially the sceen.

    Impressions of the Wiz running

    Boot time is impressive. I had heard a figure of 36 seconds, but it is more like 16 or 17. After flicking the switch, shutdown is 2-3 seconds. The menu behaves pretty badly, sometimes crashing when making a menu selection, and sometimes not responding to clicks (even though the sound plays). The ‘close’ button doesn’t respond to touches (X button only). The file browser also hung when trying to browse the SD card. The screen is very bright with high contrast and pretty much unlimited viewing angle with no colour shifting.

    First impressions of the Flash Player

    Since I have no applications yet (I’ll be trawling the ‘beta testing’ board shortly to grab some!) I could only test Flash. I chucked a couple of our Flash Lite games (Rune Mage, Old Skool and Magic Beans) on the SD card and cranked them up.

    Remember that this is the old Flash Player (Flash 7) and GPH is working on a new one which supports Flash 8 and will hopefully perform a little better.

    The games booted and ran fine (I was surprised they did so out-of-the-box). Our Flash Lite 2.0 version of Rune Mage crashed while building the first level, but the Flash Lite 1.1 version was fine. Performance is around that of our higher-end Nokia mobile phones.

    An annoying quirk of this Flash Player is that it doesn’t buffer button presses consistantly. For example, if the player is running a little slow, and you tap ‘Left, Left, Left’, the game would usually catch up and move left three times after a second or so. On the Wiz, this didn’t seem to happen all the time (only intermittently).

    I will be following this up with more posts shortly, including video of the Flash Player running, and some proper benchmarks comparing the flash player with other devices!

    http://www.pea.co.nz/?p=29 ...
    by Published on January 28th, 2009 20:01

    Evildragon has posted a video and 2 pics of the pandora in its near finished state and boy does it look bloody good.

    Heres the Video:



    and the pics:





    Heres some additional info:

    I've got two more sneak preview renderings (in HiRes!). Still not finished (real life work is still a lot at the moment), however, looking better each day.
    "What's not finished in this render?" you may ask. Well, the keyboard layout is not yet the finished one, we're working on it and it will be included as soon as we're finished with it. The same goes for the printings on the case (SD 1, SD 2, etc. We might use icons for the functions).
    Apart from that, it should look very close to the finished model.

    also this:

    While mentioning the finished model: As I told you yesterday, Michael got the FDM case and put together a first test unit. Everything fits! He didn't have much time so he taped the case and didn't put a working board inside, however, that will follow soon. Then we can actually show pictures of a working board inside that FDM case! Time to go for a real CNC case!
    ...
    by Published on January 28th, 2009 20:01

    Evildragon has posted a video and 2 pics of the pandora in its near finished state and boy does it look bloody good.

    Heres the Video:



    and the pics:





    Heres some additional info:

    I've got two more sneak preview renderings (in HiRes!). Still not finished (real life work is still a lot at the moment), however, looking better each day.
    "What's not finished in this render?" you may ask. Well, the keyboard layout is not yet the finished one, we're working on it and it will be included as soon as we're finished with it. The same goes for the printings on the case (SD 1, SD 2, etc. We might use icons for the functions).
    Apart from that, it should look very close to the finished model.

    also this:

    While mentioning the finished model: As I told you yesterday, Michael got the FDM case and put together a first test unit. Everything fits! He didn't have much time so he taped the case and didn't put a working board inside, however, that will follow soon. Then we can actually show pictures of a working board inside that FDM case! Time to go for a real CNC case!
    ...
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