• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on January 24th, 2009 22:46

    News/release from sceners

    Requeriments: slim only, it uses extended slim memory.

    Instructions: copy to root and run an umd. The plugin will automatically log the umd driver read petitions in RAM. Whenever you want the log to end, press L+R in the game and the log will be written to ms0:/drivers.txt.

    Caution: if you log an umd or an iso in normal mode (with umd required), DO NOT USE slim cache.

    When comparing two drivers.txt, make sure you compare lines that are equal (except in time).

    Don't forget to disable the plugin when you have finished to use it, as it may break some homebrews.

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 22:42

    News/release from pspflashsystem

    Hi,

    I turn on the forum to publish the 6th version prxutility + + providing many new and participating in competitions pspgen.com

    Without further ado here is the CHANGELOG:


    Hide / Show line numbers | Hide code | Select All

    ********************** Of New prxutility + + version 6.0 (final version for the competition organized by PSPGEN.COM ):********** ************

    * Code reorganized and optimized

    * Compatibility with firmware 4.01 M33, 5.00 M33 and 5.02 GEN

    * Separation now prxutility + + prx into two:
    - One for xmb (VSH)
    - One for game

    * New in the Information menu (on the battery ...):
    - The menu has been slightly modified level available on the screen
    - The time remaining is shown otherwise façcon more understandable:
    now there are a remaining time in hours and minutes remaining that lets you know precisely the remaining
    - Add the date in the form day / month / year
    - Addition of hours in the form (s): minute (s): second (s)
    - You can now know the current thread running
    - Added display your PSP firmware
    - Added model Pommel
    - The menu information can now be fully translated (in English (file: trad.en this in the "language" of prxutility + +) or French (file: trad.fr this in the "language" of prxutility + +))

    * All keys prxutility + + are now customizable:
    go to the files in the "configuration" of prxutility + +:
    - Or prxutility [VSH]. Ini to change the keys used by prxutility + + in xmb
    - Or prxutility [game]. Ini to change the keys used by prxutility + + in game
    This allows the user greater ease of use in games, homebrews ...

    * Add a file explorer and folders that allows both games, homebrews in the xmb:
    - Consult both the memory stick, the flash0 the flash1 the Flash2 and Flash3 by simply pressing START
    - Delete files, folders (but if the files are present in a folder, it will not be deleted but will only files deleted).
    However, the suppression is possible only in the memory stick to "protect" users who are not accustomed to handling flash0 :/...
    - Launch of eboot, prx, iso and cso

    * Now when you access a menu of prxutility + + (but also for the file explorer) the keys xmb or homebrews, games are blocked to improve the comfort of navigation in the menu prxutility + +

    * Prxutility + + 6.0 also allows you to start the recovery in full sail it ETDE xmb like the custom firmwares GEN, however:
    - To save the change: just select exit recovery menu and then press the keys prxutility + + to leave the recovery.
    If you do not want to save the changes, simply press the keys prxutility + + to leave the recovery.
    In both cases, the PSP rebootera then.
    - The recovery can not be launched in full or homebrew games

    * Creating a history of access to the xmb and play, with homebrew:
    - Creation of a text file in the folder prxutility + + (named for lastaccessxmb.txt xmb access and access to lastaccessgame.txt in game)
    which included the date and time of last access
    - While also creating a history in the "historyaccessxmb" for VSH and historyaccessgame "game for having access to all xmb and game (with date and time of access each time) (these files are located in the prxutility file + +)
    - Possibility to erase the entire history (text + historical record) or the game xmb

    * Add in the Configuration menu to release or (re) block keys (the xmb, games ...) in access menus prxutility + + (except the file browser)

    * Adding a 3-second delay before you can view the menus (to prevent bugs in the start of the PSP)

    * Another important novelty of prxutility + + is the integration of a keyboard rather easy to use (by pressing L and R buttons by default, but modifiable see above).
    Abbreviation of certain information on the keyboard:
    - ENTER = before the text (to save a file or start the application whose path has been entered in the text box)
    - DEL = delete the last character of your sasi
    - Ms0: / = shortcut that enables direct "ms0: /" in the text box
    - SPACE space
    - TXT = toggles in the way of writing text (ie "Text Writer" see below)
    - APPL = toggles in launch mode of application (ie "Launch App" see below)
    - JUM = line
    - TYPE = switching between the mode of writing upper and lower case
    The keyboard can be two major tasks:
    - The first (entitled "Text Writer") allows you to write text directly from the xmb or in game, handy if you want to write a note to remember.
    To save what you wrote, simply select JUM (= line) and write directly on the new space without the path where you want to register: there is a keyboard in the "ms0: /" which lets you select when to view directly into the area before
    "ms0: /" which makes your life easier ^ ^. Example: You can enter as a way: "ms0: / blabla.txt. After entering the path: START press ENTER or select the keyboard to register
    - The second (entitled "Lauch App") lets you eboot, iso, cso prx and entering the road from the keyboard and pressing START or selecting ENTER

    In the "Text Writer", the number of lines written is displayed
    ...
    by Published on January 24th, 2009 22:28

    If hints on Japanese retailer websites are anything to go by, Taito and Square Enix are hard at work producing a sequel to last year's marvelous retro remake, Space Invaders Extreme.

    Leaks on websites such as Amazon's Japanese component are listing Space Invaders Extreme 2 for a March 2009 release. Included game descriptions that reveal new modes and boss battles indicate these retailer listings are legitimate and not just guesses.

    The original Space Invaders Extreme, released in late 2008, won IGN awards for Best Nintendo DS and Best PlayStation Portable Shooting Games, as well as Best Artistic Design and Best Original Score on the Nintendo handheld.

    http://uk.ds.ign.com/articles/947/947892p1.html ...
    by Published on January 24th, 2009 22:27

    via pdroms

    up rough ( http://www.uprough.net/117-hively-player-advance ) just released "Hively Player Advance" for Gameboy Advance.

    There can't be enough musicdisks for consoles or handhelds, so it's always a pleasure to see a new one, even for systems with a nowadays low release rate.

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 22:27

    via pdroms

    up rough ( http://www.uprough.net/117-hively-player-advance ) just released "Hively Player Advance" for Gameboy Advance.

    There can't be enough musicdisks for consoles or handhelds, so it's always a pleasure to see a new one, even for systems with a nowadays low release rate.

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 22:21

    News/release from Snatcher

    Seaquest DS Version v 0.8
    =========================
    This is a remake of the atari 2600 seaquest that I used to learn the Lua language.

    Controls
    ========
    Use the directional control and A to shot

    How to play
    ==============
    1- you will need a DS that can run homebrew games
    2- You wiil need the micro lua for DS http://www.microlua.risike.com/
    3- After micro lua installed put the "seaquest.lua" and seaquest directory in the SD Card "\lua\scripts"
    4- run "luads.nds" and select the "seaquest.lua" to execute wait some seconds to load the game
    5- play ...

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 22:15

    News via Nintendomax



    iainprice continuously enhance its 3D FPS "Renegade" which is based on the game Halo.

    Quote:
    Newer version available for you to look at, remember it is still very much work in progress. Comments welcome. Next tasks are grenades causing damage and perhaps some explosion animations.
    Still problems with height map .....
    Sound looping not great either ......
    Will look at better graphics and character animation engine when completed .....

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 22:08

    Like several DS games before it, “Grand Theft Auto: Chinatown Wars” will have Wi-Fi support. Rockstar Games isn’t ready to detail that support yet. Company representatives at a hands-on demo I was provided this week aren’t saying, for example, how the game’s multiplayer modes will work and whether they involve short-range wireless play or over-the-Internet play or what.
    But what Rockstar reps did make clear is that ‘GTA: Chinatown Wars” is designed to be a game worth trading Nintendo Friend Codes for, maybe for competing against each other, maybe for swapping scores in the games’ gold-silver-bronze-ranked missions… something.
    Amidst all of that, the Rockstar folks did tell me about one tantalizing feature that I’ve since decided more games would benefit from: the ability to send gamers mapped waypoints over Wi-Fi. The implications are grand and could revolutionize the way gamers seek and get help for games they’re stuck in.
    Here’s how the feature might work: the lower DS screen in “Chinatown Wars” displays a mini-map. Tapping on it causes the entire lower screen to render a draggable, zooomed-in road map of the game’s Liberty City. Tapping on any location on that map wil mark a waypoint. On the map, the game will draw the shortest legal path to that destination. That’s as much as I saw. What I didn’t see is how this feature would be brought online, though it was explained to me: simply, a gamer can connect with a friend over Wi-Fi and then send that waypoint data to a friend’s DS.
    Imagine being stuck in any game and not knowing where to go next or not knowing where some great hidden item is. Typically, your options to extricate yourself from the jam would involve: logging onto GameFAQs, stumbling through an IM conversation with a friend to figure out what you missed, or having another friend take the controller in her hands and get you to the spot herself.
    “Chinatown Wars” allows for something different. Forget all those other ways of getting help. If you don’t know where to go in the game and we’re DS friends, it seems that I’ll be able to mark a waypoint in my copy of the game and zap it to your copy of the game. What better help could I possibly provide?
    Imagine, readers, if you could do that for me, sending map markers into my copies of my games. You could put a mark on my “Fallout 3” map to tell me where I need to go to get some cool new item. You could send me a marker for a spot in “Burnout” where you think I can make a good stunt run.
    If Rockstar does deliver this feature as they described it to me, then what they’re providing may radically change the way we help each other play games. They’ll be improving gaming lives everywhere.
    “Grand Theft Auto: Chinatown Wars” ships for the Nintendo DS on March 17.

    http://multiplayerblog.mtv.com/2009/...eature-so-far/ ...
    by Published on January 24th, 2009 22:07

    News via nintendomax

    c_boy offers us a new version of his remake of the famous game Apple] [ "Lode Runner". Explore this new release of "Lode Runner Origin" which contains 150 tables of origin.



    Quote:
    V1.2 version of 23/01/2009
    The 150-tables promised
    -Reduction of aggressive enemies in some tables
    Generator debut
    Menu-Option for adjusting sound volume
    and activation of L and R buttons to change table

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 21:57

    News via nintendomax



    I started a homebrew on Wii, "WiiWestBang" which is the PC game "WestBang" which itself is the remake of the game Amstrad CPC Westbank. I am actively working on it to give you a playable version soon and you'll find a small video of the intro of the game.
    ...
  • Search DCEmu

  • Advert 3