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  • wraggster

    by Published on January 20th, 2009 23:30

    via IGN

    Sony's announced that it has released a new firmware update for the PSP – although it's a threadbare revision for the handheld.

    Details of what's on offer are scarce, beyond a statement on the PlayStation blog proffering that it enables improved software stability on certain features.

    For anyone keeping the score, it's version 5.03.

    This update kills off the gripshift exploit, so no homebrew for psp3000 users who install new firmware. ...
    by Published on January 20th, 2009 23:27

    News/release from ftpiano

    Finally, I got everything done...

    This is yet another Geometry Wars game duplication.

    Thanks to everyone here who had helped me out.
    And greetings to the guys who brought us the homebrew world on such a nice device: Good work! Let's keep moving.

    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2009 22:59

    Dark Alex is back with a new custom firmware for the PSP, heres the release details:

    Here, the quick fix.

    5.00 M33-6
    ----------

    This update is a try to fix memory stick low speed since 3.80.

    Instructions: Copy UPDATE folder /PSP/GAME/ and run.

    If you come from a version prior to 5.00 M33, put sony update as 500.PBP in same folder, or let the program download it for you using a wifi connection.

    Changes in 5.00 M33-5:

    - A setting has been added to recovery, that, when enabled it may increase memory stick reading speed. (only on the psp, not in the pc).
    By default it is disabled. If you installed 3.71 fatmsmod, do not use this setting, as its perfomance with 3.71 driver has not been tested.
    Instead, reinstall 5.00 m33-4 using dc8 and update to 5.00 m33-5

    Changes in 5.00 M33-6:

    - Fixed a bug that made unbootable psp without memory stick or with a bad one.

    The included file fat_comparison.html contains a comparison of perfomance between the 5.00 fat driver, the 3.71 one, and the 5.00 one with the speed up hack during the read of an iso.
    The test was done on the game Valkyrie Profile in cso format in march33 mode. Other games, modes and applications different than iso reading showed similar results.

    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2009 22:52

    Updated release by sypherce

    UPDATE: DS2Key 1.01 released! Binaries available here

    Changes:
    Version 1.01 (Revision 44) January 20, 2009

    Fixed bug with arrow keys sending numpad keys (2, 4, 6, 8).

    Fixed GH Pad repeat bug reported blahblahblaster from gbadev.org.

    Fixed CPU usage with server console versions.

    Fixed repeated sending of "/p?".

    Fixed a bug with the mouse cursor sending negative values, causing wrapping in the linux version.


    Recently cualquiercosa327 contacted me with an interest in adding adapters, such as the Guitar Hero Grip, to my DS2Key application. I spoke to him saying I had lost all the server source code, which would make it impossible without recoding everything again to add these features. Long story short with some help from cualquiercosa327 I have almost completed the server and client working with all old features of DS2Key, and I've added the Guitar Hero Grip feature. I'm not going to release binaries until I feel that it is polished enough for the normal user. Although I am asking if you are able to compile it from the SVN to please give input on what features you would like to see. If anyone would like to help with this project simply get the source from the SVN and either post your changes or send them to me directly. Any help including bug reports would be greatly appreciated.

    Current Status
    The server (PC side) is either a GUI or console window (only console in Linux for now). It runs off of configuration files it generates when it first needs to use them. You are able to edit them by hand if you're using the console version. At this point it's undocumented, but it shouldn't be too hard to figure out the codes if you're able to compile it, just read through the source code a bit.

    The client (DS side) has a simple GUI at this point. tapping the top left where you see a badly drawn rotating gear you can edit the settings, which are also saved. To edit the settings just tap "[Edit]" next to the setting and it'll bring up a keyboard, pressing enter when you're done editing will take you back. You'll have to change the IP for sure the first time, the default is 0.0.0.0 which is invalid for everyone. Then press "[Done]" to go back to using DS2Key. at the bottom right corner is a cursor image, tapping that will lock the screen back lights on, and you'll be able to use the mouse or mouse buttons, tapping it again will deactivate this mode.

    Complete:


    Action Buttons (Normal button input, a, b, left, right, etc)

    Exact Mouse movement (Touching the middle of the touch screen sets the cursor on the middle of the PC screen, etc)

    Mouse Touch Screen buttons (The screen is divided into having 12 buttons working similar to the normal buttons)

    (New)Guitar Hero Grip buttons (All four buttons act the same as the normal buttons, but have their own settings)

    (New)Mouse Clicks (Left, right, and middle buttons)

    (New)Linux Support (All functions work as they do in Windows now)

    (New)Windows GUI Support (Very friendly GUI :3 )


    Planned:


    Relative Mouse movement (Similar to a laptop's mouse pad)

    Profile Toggle Function (Press or hold a key to switch to another profile)


    Known Bugs:


    (Squashed)Mouse input doesn't cover entire screen -- deadzone borders need to be made for the touch screen.

    (Squashed)GUI log is disabled -- log caused lags, disabling command logs should fix this

    (Squashed)Setting mouse button clicks in the GUI doesn't work -- mouse clicks actually work, just setting them up in the GUI doesn't

    (Squashed)After changing the IP on the DS, the server ends up sending /p? repeatedly -- restarting the DS makes everything work fine

    (Squashed)Arrow key settings actually send numpad arrow keys, or numbers, depending on numlocks status

    Setting GUI log to "All Messages" causes lag. This log mode is mostly for testing your connection, just switch the setting to something else and it will run lag free

    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2009 22:47

    News via nintendomax



    Drink just present his homebrew "Brix DS", defying the laws of physics you must remove all the gray bricks without exploding dynamites in 33 levels.

    Quote:
    The goal of the game is very simple: remove all the bricks gray level without breaking down the individual (s) dynamite (s) to the ground. You meet different types of bricks throughout the levels (I leave you surprised to discover no spoil Wink). To the worse, there is no way to remove the gray bricks to the chain: a reload should be made between two deletions. The difficulty is of course crescendo. You will pass the first level in a wink '? It, but it will not be the case for the last! Good luck to overcome the 33 levels that make up this first version of Brix DS

    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2009 22:40

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: mntorankusu
    Description:
    This is a game about a stick-man, who, like most other stick-people, likes to run from the start of levels to the end of levels.

    But, in a daring twist, some weird, mostly-harmless creatures have stolen the christmas music! It's actually only one christmas song, because I ran out of time. But still. Get the music back from them!
    Controls:
    On the sideways Wiimote, press 2 to jump, hold 1 to run. Press 1 while walking to do a rolling dash attack. Hold down to duck, press left or right while ducking to crawl. Crawling and Rolling both allow you through small gaps. Press Plus+Minus at any time to exit. This game is also compatible with a Gamecube controller. 2=A, 1=B, Plus=Start, Minus=Z.

    Special Instructions:
    Jump on enemies or roll into them to kill them. Press up while standing near a Gift Box (this is picky about where you stand, don't stand right on top of it) to open it, and regain 1 bar of health.

    Collect all 11 music notes in a level to earn a Golden Note badge for completion. Also, hear a nice tune if you collect them all!

    If you have a widescreen TV, open savedata.elg in notepad (or anything) and change "widescreen='0'" to "widescreen='1'" There may be more graphical glitches when running in widescreen mode, but you should have an easier time playing as there's a larger view field.

    Download Here and Give Feedback Via Comments ...
    by Published on January 20th, 2009 22:35

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: mntorankusu
    Description:
    This is a game about a stick-man, who, like most other stick-people, likes to run from the start of levels to the end of levels.

    But, in a daring twist, some weird, mostly-harmless creatures have stolen the christmas music! It's actually only one christmas song, because I ran out of time. But still. Get the music back from them!
    Controls:
    On the sideways Wiimote, press 2 to jump, hold 1 to run. Press 1 while walking to do a rolling dash attack. Hold down to duck, press left or right while ducking to crawl. Crawling and Rolling both allow you through small gaps. Press Plus+Minus at any time to exit. This game is also compatible with a Gamecube controller. 2=A, 1=B, Plus=Start, Minus=Z.

    Special Instructions:
    Jump on enemies or roll into them to kill them. Press up while standing near a Gift Box (this is picky about where you stand, don't stand right on top of it) to open it, and regain 1 bar of health.

    Collect all 11 music notes in a level to earn a Golden Note badge for completion. Also, hear a nice tune if you collect them all!

    If you have a widescreen TV, open savedata.elg in notepad (or anything) and change "widescreen='0'" to "widescreen='1'" There may be more graphical glitches when running in widescreen mode, but you should have an easier time playing as there's a larger view field.

    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2009 22:31

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: Headless_dog
    Description:
    Bomberman, with a wintery touch and special features.

    Controls:
    Can be played with wiimotes, nunchuks or Gamecube-controllers. Supports up to 8 players.
    Wiimote: digipad to move, 2 to drop bombs.
    Nunchuk: Analog to move, Z to drop bombs.
    Gamecube-controller: Digital pad to move, A to drop bombs.


    Special Instructions:
    Press +, - and 1 simultaneously to access map editor.

    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2009 22:26

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: suppmPeda
    Description:
    You won a wellness holiday is the ice caves of the alps. Sounds great? It was, until the evil snowman zombies took over the whole resort (after all, the glacier is their realm, so why not?).
    You were captured in your ice-suite after having a shower, but fortunately they let you have your turbo hair-dryer (as useful for snowmen as a flamethrower for humen). This is your only chance! Use your hair dryer as a weapon and try to overcome the guards and security measures of the snowmen to fight your way out of the ice-labyrinth.
    Controls:
    Movement: Arrow keys
    Strafing: Shoulder keys
    Shooting (hair drying): A
    Pause: Start
    Toggle Automap: Select

    Special Instructions:
    Your turbo hair-dryer is so hot it can melt a lot of things...


    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2009 22:26

    Heres an entry in the Winter 2008 Drunken Coders Coding Comp



    Submitted by: suppmPeda
    Description:
    You won a wellness holiday is the ice caves of the alps. Sounds great? It was, until the evil snowman zombies took over the whole resort (after all, the glacier is their realm, so why not?).
    You were captured in your ice-suite after having a shower, but fortunately they let you have your turbo hair-dryer (as useful for snowmen as a flamethrower for humen). This is your only chance! Use your hair dryer as a weapon and try to overcome the guards and security measures of the snowmen to fight your way out of the ice-labyrinth.
    Controls:
    Movement: Arrow keys
    Strafing: Shoulder keys
    Shooting (hair drying): A
    Pause: Start
    Toggle Automap: Select

    Special Instructions:
    Your turbo hair-dryer is so hot it can melt a lot of things...


    Download and Give Feedback Via Comments ...
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