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  • wraggster

    by Published on December 28th, 2008 20:13

    Craigix has today posted an update for all those wondering about the status of the Pandora Project:

    Hello everyone, Craig here,

    Seems to be a little frustration that things are quiet and thus something must be going wrong somewhere.

    There isn't anything wrong, we are working onwards, it's just the time of year means we have to wait on companies reopening and most don't until after the new year.

    Alas we were unable to get the new FDM case made up in time (although the keypad did arrive in time after all!).

    Anyway we should have the new case just after the new year and we are going to do some CNC ones too (the Wiz cases are CNC, which is why they look nicer, it's just a lot more expensive).

    So together with the keypad we can assemble a Pandora with the new redesigned more round case, Michael may well post a complete unit using the older case before then just for fun.

    The LCDs and batteries are due to arrive in January (finally!) so things can move a bit faster now, assuming everything DOES arrive, I'm a little reluctant to believe companies estimations now as every time we promise a date we are let down and we end up looking bad.

    On the software side, as you know, it's going well, the OS is shaping up to be revolutionary for such a small device and it's getting a lot of attention from places outside this forum - we are enjoying reading your feedback on it.

    Another thing which has been on my mind, and which I've not seen asked anywhere during this project, is 'why has something like the Pandora not been made before with the same layout?' this is sort of to answer people who can't believe it's taken us so long and wonder why we can't just whack it all together and release it already, I mean it does look simple.

    But making something like this is far far more difficult than you might imagine and astonishingly expensive in some areas. When you open up a laptop or a mobile phone it looks so neat and easy in there, but consider it was probably dozens of people working for a couple of years to get to that result.

    The design and the whole process has proved to be so complex and difficult to fit in that little box and had we known back when we started this project just what would be involved we might have been a little more reserved - but it's done now and things will be all the better for it, I hope we have raised the bar - especially in the controls area, please try to be understanding to the team when it looks like we have taken a month to solve a simple issue. Trial and error can be a right - lengthy- pain in the arse sometimes.

    And on that note, the Nubs are due to arrive in January too - all 8000, I'm not even sure if I have previously mentioned that the first batch were faulty (no fault of ours, the PCB manufacturer drilled the holes incorrectly).

    Some of you will start to get emails for reordering via credit/debit card this/next month, as I've said previously we will probably do it slowly and carefully to avoid a rush and trouble like last time - I'd still like to encourage as many of you as possible to consider a bank transfer to help the project right now. I'll post about how well xoom and xe.com test transfers went.

    Urgh, bad memories... and I'm rambling on, but Pandora prevails.

    We will probably have a nice post in January about the first MP production boards and cases.

    -Craig

    PS would you believe me and DaveC started a little idea for a new console (possibly at the time a reboxed gp2x) which went on to become the Pandora project almost 3 years ago - 3 years! I'm putting a little video together showing the evolution of the project - just need that video/photo of the final unit first.

    OK OK, time for me to be quiet, thanks for the continuing support always, enjoy new year
    ...
    by Published on December 28th, 2008 20:13

    Craigix has today posted an update for all those wondering about the status of the Pandora Project:

    Hello everyone, Craig here,

    Seems to be a little frustration that things are quiet and thus something must be going wrong somewhere.

    There isn't anything wrong, we are working onwards, it's just the time of year means we have to wait on companies reopening and most don't until after the new year.

    Alas we were unable to get the new FDM case made up in time (although the keypad did arrive in time after all!).

    Anyway we should have the new case just after the new year and we are going to do some CNC ones too (the Wiz cases are CNC, which is why they look nicer, it's just a lot more expensive).

    So together with the keypad we can assemble a Pandora with the new redesigned more round case, Michael may well post a complete unit using the older case before then just for fun.

    The LCDs and batteries are due to arrive in January (finally!) so things can move a bit faster now, assuming everything DOES arrive, I'm a little reluctant to believe companies estimations now as every time we promise a date we are let down and we end up looking bad.

    On the software side, as you know, it's going well, the OS is shaping up to be revolutionary for such a small device and it's getting a lot of attention from places outside this forum - we are enjoying reading your feedback on it.

    Another thing which has been on my mind, and which I've not seen asked anywhere during this project, is 'why has something like the Pandora not been made before with the same layout?' this is sort of to answer people who can't believe it's taken us so long and wonder why we can't just whack it all together and release it already, I mean it does look simple.

    But making something like this is far far more difficult than you might imagine and astonishingly expensive in some areas. When you open up a laptop or a mobile phone it looks so neat and easy in there, but consider it was probably dozens of people working for a couple of years to get to that result.

    The design and the whole process has proved to be so complex and difficult to fit in that little box and had we known back when we started this project just what would be involved we might have been a little more reserved - but it's done now and things will be all the better for it, I hope we have raised the bar - especially in the controls area, please try to be understanding to the team when it looks like we have taken a month to solve a simple issue. Trial and error can be a right - lengthy- pain in the arse sometimes.

    And on that note, the Nubs are due to arrive in January too - all 8000, I'm not even sure if I have previously mentioned that the first batch were faulty (no fault of ours, the PCB manufacturer drilled the holes incorrectly).

    Some of you will start to get emails for reordering via credit/debit card this/next month, as I've said previously we will probably do it slowly and carefully to avoid a rush and trouble like last time - I'd still like to encourage as many of you as possible to consider a bank transfer to help the project right now. I'll post about how well xoom and xe.com test transfers went.

    Urgh, bad memories... and I'm rambling on, but Pandora prevails.

    We will probably have a nice post in January about the first MP production boards and cases.

    -Craig

    PS would you believe me and DaveC started a little idea for a new console (possibly at the time a reboxed gp2x) which went on to become the Pandora project almost 3 years ago - 3 years! I'm putting a little video together showing the evolution of the project - just need that video/photo of the final unit first.

    OK OK, time for me to be quiet, thanks for the continuing support always, enjoy new year
    ...
    by Published on December 28th, 2008 20:06

    News via gbadev and release by AikenToAki



    I've "officially" finished AGBMidi 1.0a.
    AGBMidi is a MIDI player targeted at the GBA.
    32 channels, 128 volume setting, 4 song players.
    Check the "readme" file for more information.

    Download and Give Feedback Via Comments ...
    by Published on December 28th, 2008 20:06

    News via gbadev and release by AikenToAki



    I've "officially" finished AGBMidi 1.0a.
    AGBMidi is a MIDI player targeted at the GBA.
    32 channels, 128 volume setting, 4 song players.
    Check the "readme" file for more information.

    Download and Give Feedback Via Comments ...
    by Published on December 28th, 2008 20:03

    News via gbadev and release by Gener Gabasa



    Here is my GBA port of MIA's original Nintendo DS masterpiece, the Negative Space!

    Download and Give Feedback Via Comments ...
    by Published on December 28th, 2008 20:03

    News via gbadev and release by Gener Gabasa



    Here is my GBA port of MIA's original Nintendo DS masterpiece, the Negative Space!

    Download and Give Feedback Via Comments ...
    by Published on December 28th, 2008 19:59

    Noobey has updated his tron like game for the DS, heres whats new:

    Changelog:
    Lucnam pointed out some mistakes in French translation , thanks~

    Nothing more this time. After the next DSBash release I will continue to add new things in DronS

    Planed features:

    First of all there will be a score-ladder & statistics, playing without keeping track of won matches, killed enemies etc. isn’t that much fun ^_^ .

    Also: Now that the graphical touch of the game fits into what I imagined when starting this project, I want to focus on new game modes, because the Deathmatch becomes boring realy fast.

    First I want to add a Snake-like-mode: The players will have a set line-leingth. But by collecting items, which will spawn random in the arena, the line increases / decreases. By ‘killing’ other players and collecting items you will get points, when dying some points will be taken. So, the round doesnt end when all players died, instead it will end after a set time or when a set point-limit is reached by someone.

    But it will take some time to organize the code, so I can add a new mode without starting to have an awefull unorganized code…

    Download and Give Feedback Via Comments ...
    by Published on December 28th, 2008 19:53

    Copper has updated his emulator for the Nintendo DS that supports Arcade/MAME Games, heres the full list of games supported (games have to be in zip format):

    This release adds support for 8 more games with the addition of the pengu driver supported



    PuckMan (Japan set 1, Probably Bootleg)
    PuckMan (Japan set 1 with speedup hack)
    PuckMan (Japan set 3)
    PuckMan (Japan set 2)
    Pac-Man (Midway)
    Pac-Man (Midway, with speedup hack)
    Pac-Man (Midway, harder)
    Hangly-Man (set 1)
    Hangly-Man (set 2)
    Hangly-Man (set 3)
    Puckman (Falcom?)
    New Puck-X
    Pac-Man (Hearts)
    Joyman
    Piranha
    Piranha (older)
    Piranha (hack)
    Abscam
    Caterpillar Pacman Hack
    Pac-Man Plus
    Ms. Pac-Man
    Ms. Pac-Man (with speedup hack)
    Ms. Pac-Man (bootleg)
    Ms. Pac-Man (bootleg, (encrypted))
    Ms. Pac Attack
    Ms. Pac-Man Plus
    Pac-Gal
    Super Zola Pac Gal
    Ms. Pacman Champion Edition
    Crush Roller (Kural Esco - bootleg?)
    Eyes (Techstar)
    Paint Roller
    Mr. TNT
    Gorkans
    Eggor
    Lizard Wizard
    The Glob (Pac-Man hardware)
    Super Glob (Pac-Man hardware)
    Super Glob (Pac-Man hardware) German
    Beastie Feastie
    Van-Van Car
    Van-Van Car (Karateco)
    Van-Van Car (set 3)
    Dream Shopper // Son non émulé
    Ali Baba and 40 Thieves
    Newpuc2 (set 1)
    Newpuc2 (set 2)
    Naughty Mouse (set 1)
    Naughty Mouse (set 2)
    Woodpecker (set 1)
    Cannon Ball (Pacman Hardware)
    Jr. Pac-Man

    New games supported:

    Pengo (set 1 rev c)
    Pengo (set 2)
    Pengo (set 2 not encrypted)
    Pengo (set 3 not encrypted)
    Pengo (set 4)
    Pengo (bootleg)
    Penta
    Jr. Pac-Man (Pengo hardware)

    Download and Give Feedback Via Comments ...
    by Published on December 28th, 2008 19:41

    Playing as super buffed up hunky dudes can make men insecure, according to a Kansas State study. But read on, if these stories are correct, this piece of scholarship has some serious problems.

    The study's investigators themselves say other factors may contribute to one's perception of body-image. But, after watching groups of men and women play video game characters with "extreme" male and female body types, respectively. In as little as 15 minutes, both genders showed negative body-image behavior.

    Two things: 1) It doesn't take 15 minutes of a video game to make a dude conscious of his spare tire. Any reasonably attractive woman strolling into the room produces a response called "gut-suck-in-itis," which is believed to be vestigial mating behavior from our days as savage eohippus-slayers and monolith-touchers.

    Secondly, I did some searching around, and an AP story vows up and down the male study's game was — record scratching sound — "WWF Wrestlemania 2000." That's right, a ****ing Nintendo 64 game. And if that is enough to give a guy a complex, then our self-esteem is far, far more brittle than that of any girl gamer facing down the jiggly queens of Soulcalibur.

    Oh, the AP story said the womenfolk played a volleyball game. Please, please, please let it be Dead or Alive Xtreme Beach Volleyball.

    Anyway, I am not a psychologist or a scientist of any kind of training, but as presently described, these findings aren't worth much. Sure, I don't make a super-realistic avatar when given the opportunity, but I'm not sent into depression just because I don't look like Kratos. Come to think of it, it would be depressing if I looked like the Roid Dealer to the Gods.

    http://kotaku.com/5119122/study-vide...age-issues-too ...
    by Published on December 28th, 2008 19:41

    Playing as super buffed up hunky dudes can make men insecure, according to a Kansas State study. But read on, if these stories are correct, this piece of scholarship has some serious problems.

    The study's investigators themselves say other factors may contribute to one's perception of body-image. But, after watching groups of men and women play video game characters with "extreme" male and female body types, respectively. In as little as 15 minutes, both genders showed negative body-image behavior.

    Two things: 1) It doesn't take 15 minutes of a video game to make a dude conscious of his spare tire. Any reasonably attractive woman strolling into the room produces a response called "gut-suck-in-itis," which is believed to be vestigial mating behavior from our days as savage eohippus-slayers and monolith-touchers.

    Secondly, I did some searching around, and an AP story vows up and down the male study's game was — record scratching sound — "WWF Wrestlemania 2000." That's right, a ****ing Nintendo 64 game. And if that is enough to give a guy a complex, then our self-esteem is far, far more brittle than that of any girl gamer facing down the jiggly queens of Soulcalibur.

    Oh, the AP story said the womenfolk played a volleyball game. Please, please, please let it be Dead or Alive Xtreme Beach Volleyball.

    Anyway, I am not a psychologist or a scientist of any kind of training, but as presently described, these findings aren't worth much. Sure, I don't make a super-realistic avatar when given the opportunity, but I'm not sent into depression just because I don't look like Kratos. Come to think of it, it would be depressing if I looked like the Roid Dealer to the Gods.

    http://kotaku.com/5119122/study-vide...age-issues-too ...
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