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  • wraggster

    by Published on December 20th, 2008 20:01

    News/release from Copper

    Here is the first version of my emulator Space Invaders ...

    This is a version that supports Roma mame zip format directly ... I took my pan & scan version that adds a scrolling to have the original graphics in the area Game This version also adds the game with the stylus and a zoom of the area Thursday on the screen the top.

    Citation
    V1.0: 20/12/2008

    * First version that uses DLDI
    * Version 1.3.1 compiled with libnds using the lib for its maxmod
    * The file is unzipped rom automatically by the emulator
    * Ability to play pen
    * During the game, the secondary screen displays a "zoomed" game
    * Further information is displayed in the menu

    Download and Give Feedback Via Comments ...
    by Published on December 20th, 2008 19:27



    DKnute (news via aep) has released a new version of the Dreamcast Emulator For Windows, heres whats new:

    The idea was to have FPGA handle the ATA interface, including DMA burst transfers, while external MCU will run part of Makaron GD code and take care of all the high-level stuff. 2GB Secure Digital card will provide necessary GD data.
    I realized that EP2C20 can easily host both the interface and a soft-core NIOS II CPU with all the supporting logic for onboard memory chips. Now this is neat, I can actually run the NIOS faster than my ARM7 and it has more memory too (I mean, just the SDRAM is 8MB vs 64kB on-chip SRAM on ARM). The only problem is I don't have license for that IP core so the USB programming cable needs to be attached at all times, or the board will freeze eventually. Both ARM and Cyclone boards have SD slots so I can change my mind anytime

    Anyway, SPI<->SD communication works both on ARM and NIOS now (it's the same C code, save the low-level I/O stuff). Now I need to handle FAT. There is a free library for that but I want to write my own with a bit more buffering as an option. Since it's read-only it shouldn't be much of a problem, it's just that both target CPUs can only do aligned memory accesses and that needs to be worked around for the FAT structure parsing.

    VHDL code for ATA i/f is progressing, but slowly. I haven't done any of this before - I doubt programming GAL devices counts
    There is a new MKFro available for download. It's a GUI for Makaron T11/1 - both Dreamcast and NAOMI versions.
    MKFro requires NET Framework 2.0 or higher. Please direct any questions you might have to it's author slrhui.

    Download and Give Feedback Via Comments ...
    by Published on December 20th, 2008 19:16

    The Vice Team have released a new version of their emulator for GP2X and many other systems The current version emulates the C64, the C64DTV, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610), heres whats new:

    * Changes in VICE 2.1
    ======================

    ** General
    ----------

    - The VICEplus project has been joined with VICE. Thus, x64dtv is now
    part of VICE.

    - We can be contacted via IRC: #vice-dev on freenode

    - Added a more accurate ReSID engine using floating point math (ReSID-FP).

    - Added support for the USB HardSID.

    - PAL emulation has been rewritten and optimized.

    - Fixed the ACIA 6551 emulation. (x64/x128/xcbm2/xpet/xplus4)

    - Monitor commands help text is now translated too
    (in ports where translation is available at all)

    - Monitor IO command now displays IO area even if it is currently
    banked out.

    - GCR file handling (.G64) issues an error message if the .G64 does not
    have the expected outline. Before, VICE just silently ignored such
    files.

    - IRQ handling fix

    ** C64/C128 changes
    -------------------

    - Fixed the digimax sound generation.

    - Added the RR clockport disable functionality at $DF00.0. Allows
    to disable the RRnet.

    - Improved REU compatibility and timing.

    ** C64 changes
    --------------

    - Added isepic cartridge emulation.

    - Added Double Quick Brown Box cartridge emulation.

    ** VIC20 changes
    ----------------

    - Improved the sound emulation.

    - Fixed the lowest note bug.

    - Improved VIC emulation (exact in-line color/reverse mode changes).

    ** C64DTV changes
    -----------------

    - New emulator.

    ** Unix changes
    ---------------

    - XRandR fullscreen implemented

    - Command line option `-fullscreen' is supposed to do something
    useful.

    - Vsync code imported from win32 (based on openGL extension).
    see also doc/openGLsync-howto.txt.

    - Vidmode (fullscreen support) is broken and therefore marked as
    deprecated. It will be removed in the next release if no-one takes
    responsibility to fix the broken code and is willing to maintain the
    code.

    - PAL Emulation (new implementation, improved speed) should be usable
    again (it was broken on certain display depths).

    - Log messages are always english.

    - Only x11 keymaps will be installed when doing a 'make install'.

    - MIDI cartridge emulation for x128, x64 and xvic.

    ** MS-Windows changes
    ---------------------

    - Watcom generated executables are more optimized.

    - MIDI cartridge emulation for x128, x64 and xvic.

    - When specifying the target for the RS232 communication
    (Menu Settings/RS232 Settings), the target can be specified by
    name now. Before, you had to use the IP address.

    - Fixed some minor errors with the RS232 communication via TCP
    connections.

    - RS232 can use real devices now, too.
    To use this feature, you have to specify the COM port used in
    Settings/RS232 Settings like:
    \\.\com1: baud=57600 parity=N data=8 stop=1

    The characters after the colon can be used to specify additional
    settings for the COM port. The string must have the same form as the
    mode command's command-line arguments:
    [baud=b][parity=p][data=d][stop=s][to={on|off}][xon={on|off}]
    [odsr={on|off}][octs={on|off}][dtr={on|off|hs}][rts={on|off|hs|tg}]
    [idsr={on|off}]

    The above example specifies COM1 with a baud rate of 57600, no parity,
    8 data bits and 1 stop bit.

    Note that the leading \\.\ is used to distinguish between TCP/IP
    targets and real devices, thus, you have to use it.

    (Sorry, no fancy UI yet.)

    - vsid GUI reworked:
    * infoline appears only by pressing "I"
    * raises process priority. Otherwise, when in background,
    looses cpu power and music is not played at correct speed
    * drag&drop support; window also gets focus back on drop
    * correct display of emulated sid model (when using -keepenv)
    * changed colors

    - fixed copy function from the VICE monitor window.

    ** AmigaOS changes
    ------------------

    ** OS/2 changes
    ---------------

    - Fixed 24/32bit display depth problem.

    ** GP2X changes
    ---------------

    - Fixed black screen problem.

    - Pause emulation while the menu is open.

    - Added experimental support for USB keyboard and joystick.

    - Removed vsid.

    ** Mac OS X changes
    -------------------

    - x64a.app and x64dtv.app (Cocoa) are now feature complete
    * added flip lists
    * added netplay dialog
    * added ROM resources
    * added video settings dialog
    * added record snapshot dialog

    - Introduced new control window that replaces old peripherals drawer
    * with tape control buttons
    * attach/eject buttons for each drive
    * drag & drop of disk/tape images

    - Introduced Cocoa compile for Mac OS X 10.5 and greater with more features
    (see extended Resource Inspector)

    - Completely rewritten joystick driver that supports user-definable buttons
    for fire and all directions.

    - Copy & Paste support for emulator and monitor/log window

    - Added x2, x3,
    ...
    by Published on December 20th, 2008 18:45

    An admin over in Europe's Official PlayStation Community says Sony will in fact patch a bothersome trophy-related bug that, in worst-case scenarios, borks certain games completely until one does a console backup-restore.

    There was some concern that the bug would never be patched, because complaints first surfaced about it back in October and were never answered or fixed, even after the 2.53 firmware released. But Community Team Leader MusterBuster declared last week: " A fix is on the way, but I don't have an ETA yet."

    http://kotaku.com/5114862/ps3-trophy...ill-be-patched ...
    by Published on December 20th, 2008 18:45

    Researchers at two different institutions in the UK have identified an injury, and an increase in its incidence, associated with playing the Wii.

    "Wii knee" is the latest brand-name computer-entertainment associated injury, joining "Atari thumb" and "Redtube wrist." (Wait, was that my out-loud voice?) Researchers at Leeds Teaching Hospital identified and named the injury; The British Society for Surgery of the Hand also notes "an increase in the number of injuries caused by excessive use of Wii." What's more, they expect to see even more cases of it during/after the holidays.

    http://kotaku.com/5114928/wii-injury...e-for-holidays ...
    by Published on December 20th, 2008 18:43

    We've found a lot of holiday-related reasons to get nostalgic over the past few days, but a recent announcement from PlayStation.Blog provided us with our latest excuse to sprint down memory lane. We imagine it will do the same for you as well -- didn't everyone spend a summer at their grandmother's retirement home, playing intense, high-stakes rounds of Mahjong, wagering tubes of Fixodent and coupons for Ponderosa? No? Just us?

    You'll be able to recreate the experience this January when Majong Tales: Ancient Wisdom hits the PSN, available for any discerning tile-matcher with $9.99 to spare. The subtitular "Ancient Wisdom" will be delivered in the form of five Chinese morality tales, each of which broken into ten cutscenes which are shown between rounds of Mahjong. We acquired our own "Ancient Wisdom" during that steamy summer at the Quivering Oaks Retirement Community -- octogenarians won't think twice about cheating when free denture paste is on the line.

    http://www.joystiq.com/2008/12/20/ma...sn-in-january/ ...
    by Published on December 20th, 2008 18:41



    [erdbeerfetischist] sent us an update on his arcade controller for the Xbox 360 (translated). While this isn’t an amazing feat, the original was in a pizza box. We thought you would all be happy to know that he built a hard enclosure for it. We dig the transparent top too.

    http://hackaday.com/2008/12/20/xbox-...roller-update/ ...
    by Published on December 20th, 2008 18:39

    It's an annual tradition, don't you know? Winter rolls around, the fires get going, the cocoa gets to cookin', and we get to thinking that the Zune and Xbox 360 just have to have some tighter integration in the not-too-distant future. This go 'round, we've got a suspicious job posting over at Microsoft that's stirring up a little speculation, and for good reason. In fact, the listing -- which seeks a particular User Experience Designer -- specifically mentions that the perfect candidate will be comfortable working closely with "creative directors to propose innovative designs and content solutions for the Zune Device UI, Zune Xbox and Zune PC Application." In case that wasn't definitive enough for you, it also mentions "embracing and extending" the Zune brand. Oh, and on another note, are any of you applying? Sounds like a pretty sweet gig.

    http://www.engadget.com/2008/12/20/m...x-integration/ ...
    by Published on December 20th, 2008 18:39

    It's an annual tradition, don't you know? Winter rolls around, the fires get going, the cocoa gets to cookin', and we get to thinking that the Zune and Xbox 360 just have to have some tighter integration in the not-too-distant future. This go 'round, we've got a suspicious job posting over at Microsoft that's stirring up a little speculation, and for good reason. In fact, the listing -- which seeks a particular User Experience Designer -- specifically mentions that the perfect candidate will be comfortable working closely with "creative directors to propose innovative designs and content solutions for the Zune Device UI, Zune Xbox and Zune PC Application." In case that wasn't definitive enough for you, it also mentions "embracing and extending" the Zune brand. Oh, and on another note, are any of you applying? Sounds like a pretty sweet gig.

    http://www.engadget.com/2008/12/20/m...x-integration/ ...
    by Published on December 20th, 2008 18:38

    We suspect the whole "iPhone-friendly" bit is more marketing hoopla than anything else, as Kenwood's I-K50 head unit definitely lacks a straight-up dock connector, but that doesn't mean it won't play nice with Apple's latest handset. Boasting a USB port right on the front, the single-DIN deck gets down with iPods, iPhones and practically any DAP or PMP with a USB connector. Of course, it also supports those antiquated discs we Earthlings call "CDs," and the front-mounted auxiliary input makes it really easy to connect any source with a headphone output. It's set to drop in around a month in Japan for ¥23,100 ($259).

    http://www.engadget.com/2008/12/20/k...k50-head-unit/ ...
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