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  • wraggster

    by Published on November 27th, 2008 19:25

    News via nintendomax

    Hotzenplotz presents Eject DVD.
    This application, dedicated to the lazy and not very energetic, can eject the disk drive DVD Wii without raising his popotin the sofa.


    Download and Give Feedback Via Comments ...
    by Published on November 27th, 2008 19:22

    News via nintendomax



    GCB us is the release of its first demo named Automatii.
    A first release in two versions, a Game Cube and a Wii.

    Download and Give Feedback Via Comments ...
    by Published on November 27th, 2008 19:22

    News via nintendomax



    GCB us is the release of its first demo named Automatii.
    A first release in two versions, a Game Cube and a Wii.

    Download and Give Feedback Via Comments ...
    by Published on November 27th, 2008 19:17

    Jeff has released a new version of his Rogue clone for the Nintendo DS, PSP and GBA, heres whats new:



    Two new exciting changes in this release. First we have a new spell: Animate Forest, for those who were wondering what the point of the Grow Forest spell was. Second we have the run mode which lets you auto-follow corridors, hopefully cutting your keystrokes substantially.


    Daemon now has the a in the summon daemon spell description. (FEG)
    If a daemon decides not to be summoned, an a is put in the daemon's name.
    PSP character dumps should now say PSP Version rather than Linux version. (Dave Hong)
    If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. For those keeping track, yes, this was caused by my naive attempts to make things *more* random. (Erik Spigel)
    If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side.
    New Run command, 'r' for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. (PBP)
    Vi keys now support the Ctrl modifier to turn them into safe walk (David Damerell, Cuboidz)
    New spell: Animate Forest (Adam Boyd)
    When level teleporting via Wishing, do not start on same square as a monster.
    Diminishing returns on piety gains when gods already like you.
    List of items in character dump should now match order of list in inventory. (Meddyan, Cuboidz)
    Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. (Eilu)
    Creatures that die underground should no longer have their corpse and items float to the surface. (Meddyan)
    Properly assign guilt to party responsibly for filling holes with boulders. (Meddyan)
    Properly credit kills for creatures that die from suffocation from a boulder you place. (Meddyan)
    The support programs now include cstring.h so should compile with the latest gcc. (Joe B)
    Fixed the #define guard in stdafx.h (Malte Helmert)

    Give Feedback Via Comments ...
    by Published on November 27th, 2008 19:17

    Jeff has released a new version of his Rogue clone for the Nintendo DS, PSP and GBA, heres whats new:



    Two new exciting changes in this release. First we have a new spell: Animate Forest, for those who were wondering what the point of the Grow Forest spell was. Second we have the run mode which lets you auto-follow corridors, hopefully cutting your keystrokes substantially.


    Daemon now has the a in the summon daemon spell description. (FEG)
    If a daemon decides not to be summoned, an a is put in the daemon's name.
    PSP character dumps should now say PSP Version rather than Linux version. (Dave Hong)
    If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. For those keeping track, yes, this was caused by my naive attempts to make things *more* random. (Erik Spigel)
    If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side.
    New Run command, 'r' for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. (PBP)
    Vi keys now support the Ctrl modifier to turn them into safe walk (David Damerell, Cuboidz)
    New spell: Animate Forest (Adam Boyd)
    When level teleporting via Wishing, do not start on same square as a monster.
    Diminishing returns on piety gains when gods already like you.
    List of items in character dump should now match order of list in inventory. (Meddyan, Cuboidz)
    Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. (Eilu)
    Creatures that die underground should no longer have their corpse and items float to the surface. (Meddyan)
    Properly assign guilt to party responsibly for filling holes with boulders. (Meddyan)
    Properly credit kills for creatures that die from suffocation from a boulder you place. (Meddyan)
    The support programs now include cstring.h so should compile with the latest gcc. (Joe B)
    Fixed the #define guard in stdafx.h (Malte Helmert)

    Give Feedback Via Comments ...
    by Published on November 27th, 2008 19:17

    Jeff has released a new version of his Rogue clone for the Nintendo DS, PSP and GBA, heres whats new:



    Two new exciting changes in this release. First we have a new spell: Animate Forest, for those who were wondering what the point of the Grow Forest spell was. Second we have the run mode which lets you auto-follow corridors, hopefully cutting your keystrokes substantially.


    Daemon now has the a in the summon daemon spell description. (FEG)
    If a daemon decides not to be summoned, an a is put in the daemon's name.
    PSP character dumps should now say PSP Version rather than Linux version. (Dave Hong)
    If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. For those keeping track, yes, this was caused by my naive attempts to make things *more* random. (Erik Spigel)
    If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side.
    New Run command, 'r' for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. (PBP)
    Vi keys now support the Ctrl modifier to turn them into safe walk (David Damerell, Cuboidz)
    New spell: Animate Forest (Adam Boyd)
    When level teleporting via Wishing, do not start on same square as a monster.
    Diminishing returns on piety gains when gods already like you.
    List of items in character dump should now match order of list in inventory. (Meddyan, Cuboidz)
    Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. (Eilu)
    Creatures that die underground should no longer have their corpse and items float to the surface. (Meddyan)
    Properly assign guilt to party responsibly for filling holes with boulders. (Meddyan)
    Properly credit kills for creatures that die from suffocation from a boulder you place. (Meddyan)
    The support programs now include cstring.h so should compile with the latest gcc. (Joe B)
    Fixed the #define guard in stdafx.h (Malte Helmert)

    Give Feedback Via Comments ...
    by Published on November 27th, 2008 19:17

    Jeff has released a new version of his Rogue clone for the Nintendo DS, PSP and GBA, heres whats new:



    Two new exciting changes in this release. First we have a new spell: Animate Forest, for those who were wondering what the point of the Grow Forest spell was. Second we have the run mode which lets you auto-follow corridors, hopefully cutting your keystrokes substantially.


    Daemon now has the a in the summon daemon spell description. (FEG)
    If a daemon decides not to be summoned, an a is put in the daemon's name.
    PSP character dumps should now say PSP Version rather than Linux version. (Dave Hong)
    If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. For those keeping track, yes, this was caused by my naive attempts to make things *more* random. (Erik Spigel)
    If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side.
    New Run command, 'r' for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. (PBP)
    Vi keys now support the Ctrl modifier to turn them into safe walk (David Damerell, Cuboidz)
    New spell: Animate Forest (Adam Boyd)
    When level teleporting via Wishing, do not start on same square as a monster.
    Diminishing returns on piety gains when gods already like you.
    List of items in character dump should now match order of list in inventory. (Meddyan, Cuboidz)
    Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. (Eilu)
    Creatures that die underground should no longer have their corpse and items float to the surface. (Meddyan)
    Properly assign guilt to party responsibly for filling holes with boulders. (Meddyan)
    Properly credit kills for creatures that die from suffocation from a boulder you place. (Meddyan)
    The support programs now include cstring.h so should compile with the latest gcc. (Joe B)
    Fixed the #define guard in stdafx.h (Malte Helmert)

    Give Feedback Via Comments ...
    by Published on November 27th, 2008 19:10

    New from Mr Modchips



    Using this DVD cover with an Xbox 360 crystal case, you can see through the DVD rom and actually what the game discs, how does it spin, loading etc.

    Compatible with all Samsung DVD drives for Xbox 360.

    It was designed with 2 parts: A metal part and a plastic part. The plastic cover protects the lens from dust. ...
    by Published on November 27th, 2008 19:09

    New from Mr Modchips



    The Rapid Fire Gear - Lite consists of a full Xbox 360 wireless controller shell with an added rapid fire (turbo fire) function, with a simple push of a button. Now you'll be able to dominate your competition using a standard wireless controller!

    Specifications :
    - Ability to program ANY button for rapid fire (turbo).
    - Includes new D-Pad button - Allows the D-Pad to scroll more smoothly
    - Built in LED lights to light up your controller!
    - Utilizing a special process the surface of the controller is extra smooth to the touch.
    - Compatible with Wireless Xbox 360 Controllers. ...
    by Published on November 27th, 2008 19:07

    New from Mr Modchips

    [/IMG]

    The Orby Y cable elegantly provides convenient access to 5V power within your 360 in order to kick starts some serious customization opportunities. In a true plug and play format, the Orby Y (via 5V) will aid you in powering LED's, cathode lights, EL products or even temperature displays in order to truly make your 360 look breathtaking.

    The Orby Y sports custom black connectors and is pre-sleeved with high quality PET sleeve. When you install your new case window, you certainly won't be hiding these stylish wires. What's more is that you will be able to regularly update your visual masterpiece without hassle due to the plug and play nature of the Orby Y.

    The gateway to shockingly great Xbox 360 customization! ...
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