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  • wraggster

    by Published on November 23rd, 2008 22:31

    News via Nintendomax

    Frezzy has concocted a text editor synpathique and truly comprehensive for the Nintendo DS, "WordDS" available in German and English.

    v0.1 - First Release
    * Text editing:
    - Typeface (Arial, Times New Roman, Chinyen, Courier New, Flubber, Viner Hand ITC)
    - Fontsize (from 1 until 7)
    - Fontcolor (black, gray, orange, blue, red, pink, purple, green)
    - Text alignment (left, right, center, justify)
    - Way of writing (bold, italic, underlined, normal)
    - Attention! The text editing will not be visible on the Nintendo DS, only on the computer!
    * The keyboard contains the alphabet and all additional character
    * The maximum text size amounts 623 characters per document
    * The maximum filename length amounts 16 characters (without file extension)

    v0.2
    * Some bugfixes
    * 5 new typefaces (Calligraph421 BT, Digifit, Asimov, Candles, Gazzerelli, Fingerpop)
    * 216 are selectable fontcolor
    * Added 216 selectable pagecolor
    * Added a character counter
    * Added a word count
    - Attention! The word counter does not count the real number of words, it assumes that a word is averagely about 6 character long!

    known bugs:
    * The opening of files does not work yet
    * Editing of the text more shares does not work
    * The text size is too small

    things planned for version 0.3:
    * To enable the opening of files which are created by WordDS

    Download and Give Feedback Via Comments ...
    by Published on November 23rd, 2008 22:26

    News via devfr

    It is just a small update.
    His Lair is an adventure game text.
    http://cl_son_antre.dev-fr.org/

    Download and Give Feedback Via Comments ...
    by Published on November 23rd, 2008 22:12

    An interesting article from t3online:

    When game and software developers talk about ‘open source’ software, they generally cite widely-understood examples such as Mozilla’s superb Firefox internet browser or the Linux operating system. The Open Source movement’s philosophy is based on developing projects that are ‘self-organizing’, which generally means building stuff that is iteratively improved by a network of volunteer programmers. It is a ‘hive mind’ and decentralised way of developing software, as opposed to the bigger commercial developers’ more traditionally centralised and ‘top-down’ way of organising things. More simply put, it’s a DIY ‘punk’ ethic, almost in direct opposition to the ways of the megacorps such as Microsoft and Sony.

    So when T3 heard recently that there is not only one, but TWO new open source handheld gaming consoles – the nattily named Gamepark Wiz and the Pandora – heading our way early next year, we of course wanted to know more. What will we be able to do with these shiny new toys? Will we finally be able to make that game about the flying monkeys we dreamed up while tripping on mushrooms at Glastonbury in 1993? Or is this all going to be a bit ‘hobbyist’ for us?

    The first new handheld that caught our eye was Gamepark’s Wiz system, the successor to its (now-discontinued) GP2X, pictures of which first leaked into our eyes (via the internet) back in the summer. The Wiz rocks a 2.8inch OLED QVGA touchscreen at 320x240 pixels and a 533mhz CPU, which means it is technically faster than the PSP's 333mhz processor. On top of that, you get a built-in microphone, SD memory slot, 64MB RAM, 1GB of internal storage and an intriguing-sounding "3D Acceleration" listed by the manufacturer.

    Aside from its impressive spec-sheet, the Wiz’s USP is Gamepark’s promise of commercial game releases for the system. Which means that it could well appeal to a wider market than the usual homebrew crowd and the harder-than-hardcore fans of arcade and retro game emulators. Indeed, the boxed console comes with 12 built-in games, including a shooter called Myride and the rather awesomely entitled Snake on Dope.

    Talking about the open source gaming development scene, Canadian game designer (and creator of BattleJewels) Jeff Mitchell, told TechRadar recently that, “the scene in general is one of the best around; the public at large is smaller than with your mainstream devices and so attracts people who are more interested in the devices and are a little willing to tinker - like your aftermarket car folks would be.

    “The development scene itself has often been compared in spirit to the roaring days of the early 90s (Atari ST and Amiga and whatnot); suffice to say I think it's one of the best communities of homebrewers and retro-developers around.”
    For Mitchell, the key thing, in true open source style, is that “if you need some help there's a hand usually around to assist… people who are not only willing but dying to help out, to beta test, to help with artwork for your emulator front-end or whatever. The PSP scene, the DS scene and so on. They're lively as well, but larger and less pulled together.”

    The real question for more mainstream gamers is: “will the Wiz make any kind of dint on the commercial handheld gaming scene?” Might it even (*whisper it*) begin to compete with the mega-successful Nintendo DS and Sony’s sleekly powerful PSP?

    “The Wiz will be enormously popular for emulation and homebrew fans,” says Mitchell, “and I expect people will buy a title or two of commercial-ware if it is priced well, and is priced to the quality…the trick is finding the balance.”

    But in Mitchell’s mind, comparing the Wiz with the DS and the PSP is kind of missing the point, “just like SanDisk selling mp3 players doesn't dent the iPod market - but it keeps SanDisk going.”

    Let’s not forget that hobbyist developers sometimes hit paydirt, though. “This is how Quake mod teams suddenly end up being game developers themselves,” says Mitchell. “Ten years of bottom feeding and finally getting their break.”

    The other new open source handheld due to make some noise in 2009 is the ARM Cortex A80-powered Pandora, developed by an off-shoot team of the guys and girls behind Gamepark’s GP2X. The photos T3 has seen on the OpenPandora.org website are of a device which looks like a mash-up of DS-style clamshell design with (home console style) dual analogue controllers and a full QWERTY keyboard.

    You want specs? They got specs. The ARM Cortex A80 processor runs at an impressive 600mhz. To put this in some kind of context, this is almost double the PSP's 333mhz. The graphics are powered by PowerVR SGX OpenGL 2.0 hardware presented in all their glory on the Pandora’s 800x480 4.3in 16.7 million colour LCD touch-screen.

    And if you want to hook up to the internet or to your PC or Mac, then the in-built 802.11b/g Wi-Fi, Bluetooth and High Speed USB 2.0, dual SDHC card slots and
    ...
    by Published on November 23rd, 2008 22:12

    An interesting article from t3online:

    When game and software developers talk about ‘open source’ software, they generally cite widely-understood examples such as Mozilla’s superb Firefox internet browser or the Linux operating system. The Open Source movement’s philosophy is based on developing projects that are ‘self-organizing’, which generally means building stuff that is iteratively improved by a network of volunteer programmers. It is a ‘hive mind’ and decentralised way of developing software, as opposed to the bigger commercial developers’ more traditionally centralised and ‘top-down’ way of organising things. More simply put, it’s a DIY ‘punk’ ethic, almost in direct opposition to the ways of the megacorps such as Microsoft and Sony.

    So when T3 heard recently that there is not only one, but TWO new open source handheld gaming consoles – the nattily named Gamepark Wiz and the Pandora – heading our way early next year, we of course wanted to know more. What will we be able to do with these shiny new toys? Will we finally be able to make that game about the flying monkeys we dreamed up while tripping on mushrooms at Glastonbury in 1993? Or is this all going to be a bit ‘hobbyist’ for us?

    The first new handheld that caught our eye was Gamepark’s Wiz system, the successor to its (now-discontinued) GP2X, pictures of which first leaked into our eyes (via the internet) back in the summer. The Wiz rocks a 2.8inch OLED QVGA touchscreen at 320x240 pixels and a 533mhz CPU, which means it is technically faster than the PSP's 333mhz processor. On top of that, you get a built-in microphone, SD memory slot, 64MB RAM, 1GB of internal storage and an intriguing-sounding "3D Acceleration" listed by the manufacturer.

    Aside from its impressive spec-sheet, the Wiz’s USP is Gamepark’s promise of commercial game releases for the system. Which means that it could well appeal to a wider market than the usual homebrew crowd and the harder-than-hardcore fans of arcade and retro game emulators. Indeed, the boxed console comes with 12 built-in games, including a shooter called Myride and the rather awesomely entitled Snake on Dope.

    Talking about the open source gaming development scene, Canadian game designer (and creator of BattleJewels) Jeff Mitchell, told TechRadar recently that, “the scene in general is one of the best around; the public at large is smaller than with your mainstream devices and so attracts people who are more interested in the devices and are a little willing to tinker - like your aftermarket car folks would be.

    “The development scene itself has often been compared in spirit to the roaring days of the early 90s (Atari ST and Amiga and whatnot); suffice to say I think it's one of the best communities of homebrewers and retro-developers around.”
    For Mitchell, the key thing, in true open source style, is that “if you need some help there's a hand usually around to assist… people who are not only willing but dying to help out, to beta test, to help with artwork for your emulator front-end or whatever. The PSP scene, the DS scene and so on. They're lively as well, but larger and less pulled together.”

    The real question for more mainstream gamers is: “will the Wiz make any kind of dint on the commercial handheld gaming scene?” Might it even (*whisper it*) begin to compete with the mega-successful Nintendo DS and Sony’s sleekly powerful PSP?

    “The Wiz will be enormously popular for emulation and homebrew fans,” says Mitchell, “and I expect people will buy a title or two of commercial-ware if it is priced well, and is priced to the quality…the trick is finding the balance.”

    But in Mitchell’s mind, comparing the Wiz with the DS and the PSP is kind of missing the point, “just like SanDisk selling mp3 players doesn't dent the iPod market - but it keeps SanDisk going.”

    Let’s not forget that hobbyist developers sometimes hit paydirt, though. “This is how Quake mod teams suddenly end up being game developers themselves,” says Mitchell. “Ten years of bottom feeding and finally getting their break.”

    The other new open source handheld due to make some noise in 2009 is the ARM Cortex A80-powered Pandora, developed by an off-shoot team of the guys and girls behind Gamepark’s GP2X. The photos T3 has seen on the OpenPandora.org website are of a device which looks like a mash-up of DS-style clamshell design with (home console style) dual analogue controllers and a full QWERTY keyboard.

    You want specs? They got specs. The ARM Cortex A80 processor runs at an impressive 600mhz. To put this in some kind of context, this is almost double the PSP's 333mhz. The graphics are powered by PowerVR SGX OpenGL 2.0 hardware presented in all their glory on the Pandora’s 800x480 4.3in 16.7 million colour LCD touch-screen.

    And if you want to hook up to the internet or to your PC or Mac, then the in-built 802.11b/g Wi-Fi, Bluetooth and High Speed USB 2.0, dual SDHC card slots and
    ...
    by Published on November 23rd, 2008 22:12

    An interesting article from t3online:

    When game and software developers talk about ‘open source’ software, they generally cite widely-understood examples such as Mozilla’s superb Firefox internet browser or the Linux operating system. The Open Source movement’s philosophy is based on developing projects that are ‘self-organizing’, which generally means building stuff that is iteratively improved by a network of volunteer programmers. It is a ‘hive mind’ and decentralised way of developing software, as opposed to the bigger commercial developers’ more traditionally centralised and ‘top-down’ way of organising things. More simply put, it’s a DIY ‘punk’ ethic, almost in direct opposition to the ways of the megacorps such as Microsoft and Sony.

    So when T3 heard recently that there is not only one, but TWO new open source handheld gaming consoles – the nattily named Gamepark Wiz and the Pandora – heading our way early next year, we of course wanted to know more. What will we be able to do with these shiny new toys? Will we finally be able to make that game about the flying monkeys we dreamed up while tripping on mushrooms at Glastonbury in 1993? Or is this all going to be a bit ‘hobbyist’ for us?

    The first new handheld that caught our eye was Gamepark’s Wiz system, the successor to its (now-discontinued) GP2X, pictures of which first leaked into our eyes (via the internet) back in the summer. The Wiz rocks a 2.8inch OLED QVGA touchscreen at 320x240 pixels and a 533mhz CPU, which means it is technically faster than the PSP's 333mhz processor. On top of that, you get a built-in microphone, SD memory slot, 64MB RAM, 1GB of internal storage and an intriguing-sounding "3D Acceleration" listed by the manufacturer.

    Aside from its impressive spec-sheet, the Wiz’s USP is Gamepark’s promise of commercial game releases for the system. Which means that it could well appeal to a wider market than the usual homebrew crowd and the harder-than-hardcore fans of arcade and retro game emulators. Indeed, the boxed console comes with 12 built-in games, including a shooter called Myride and the rather awesomely entitled Snake on Dope.

    Talking about the open source gaming development scene, Canadian game designer (and creator of BattleJewels) Jeff Mitchell, told TechRadar recently that, “the scene in general is one of the best around; the public at large is smaller than with your mainstream devices and so attracts people who are more interested in the devices and are a little willing to tinker - like your aftermarket car folks would be.

    “The development scene itself has often been compared in spirit to the roaring days of the early 90s (Atari ST and Amiga and whatnot); suffice to say I think it's one of the best communities of homebrewers and retro-developers around.”
    For Mitchell, the key thing, in true open source style, is that “if you need some help there's a hand usually around to assist… people who are not only willing but dying to help out, to beta test, to help with artwork for your emulator front-end or whatever. The PSP scene, the DS scene and so on. They're lively as well, but larger and less pulled together.”

    The real question for more mainstream gamers is: “will the Wiz make any kind of dint on the commercial handheld gaming scene?” Might it even (*whisper it*) begin to compete with the mega-successful Nintendo DS and Sony’s sleekly powerful PSP?

    “The Wiz will be enormously popular for emulation and homebrew fans,” says Mitchell, “and I expect people will buy a title or two of commercial-ware if it is priced well, and is priced to the quality…the trick is finding the balance.”

    But in Mitchell’s mind, comparing the Wiz with the DS and the PSP is kind of missing the point, “just like SanDisk selling mp3 players doesn't dent the iPod market - but it keeps SanDisk going.”

    Let’s not forget that hobbyist developers sometimes hit paydirt, though. “This is how Quake mod teams suddenly end up being game developers themselves,” says Mitchell. “Ten years of bottom feeding and finally getting their break.”

    The other new open source handheld due to make some noise in 2009 is the ARM Cortex A80-powered Pandora, developed by an off-shoot team of the guys and girls behind Gamepark’s GP2X. The photos T3 has seen on the OpenPandora.org website are of a device which looks like a mash-up of DS-style clamshell design with (home console style) dual analogue controllers and a full QWERTY keyboard.

    You want specs? They got specs. The ARM Cortex A80 processor runs at an impressive 600mhz. To put this in some kind of context, this is almost double the PSP's 333mhz. The graphics are powered by PowerVR SGX OpenGL 2.0 hardware presented in all their glory on the Pandora’s 800x480 4.3in 16.7 million colour LCD touch-screen.

    And if you want to hook up to the internet or to your PC or Mac, then the in-built 802.11b/g Wi-Fi, Bluetooth and High Speed USB 2.0, dual SDHC card slots and
    ...
    by Published on November 23rd, 2008 22:06

    News/release from HeadoverHeels

    New version of the snes emulator PocketSnes. Changes of this version:
    Fixed: background graphics bugs in Dragon Ball Z Super Butoden 2
    Fixed: bad sound in Actraiser.
    Fixed: error loading default rom directory.
    Fixed: bug in compressed savestate loading.
    Fixed: Sound issues in firmwares < 4.0.
    Optimizations in c4 emulation code.
    Changes by headoverheels[list]

    You can download it from http://www.megaupload.com/es/?d=B9EQ651I

    Download and Give Feedback Via Comments ...
    by Published on November 23rd, 2008 22:03

    News/release from Bigs

    REminiscence is a remake of the Flashback game engine. I did port it from http://cyxdown.free.fr/reminiscence/. I will setup a page there http://wii.bigs.fr soon.

    You need to own an original version of Flashback to play. You will need the original files, here is the required list :

    FB_TXT.FNT GLOBAL.ICN GLOBAL.FIB GLOBAL.SPC *.OFF *.SPR *.MAP *.PAL *.ANI *.CT *.MBK *.OBJ *.PGE *.RP *.TBN *.CMD *.POL *CINE.*

    Put all of them in "DATA" directory.

    If you have a version distributed by SSI, you'll have to rename some files :

    logosssi.cmd -> logos.cmd logosssi.pol -> logos.pol menu1ssi.map -> menu1.map menu1ssi.pal -> menu1.pal

    In order to hear music, you'll need the original music files (.mod) of the amiga version. Copy them to the DATA directory and rename them like this :

    mod.flashback-ascenseur mod.flashback-ceinturea mod.flashback-chute mod.flashback-desintegr mod.flashback-donneobjt mod.flashback-fin mod.flashback-fin2 mod.flashback-game_over mod.flashback-holocube mod.flashback-introb mod.flashback-jungle mod.flashback-logo mod.flashback-memoire mod.flashback-missionca mod.flashback-options1 mod.flashback-options2 mod.flashback-reunion mod.flashback-taxi mod.flashback-teleport2 mod.flashback-teleporta mod.flashback-voyage


    Feel free to repport bugs to bigs at zapoi dot fr

    v0.90 08/11/23
    Sound is much better, ...not perfect yet...

    Download and Give Feedback Via Comments ...
    by Published on November 23rd, 2008 21:59

    News/release from Bigs

    raw is a re-implementation of the engine used in the game Another World. This game, released under the name Out Of This World in non-European countries, was written by Eric Chahi at the beginning of the '90s. More information can be found here : http://www.mobygames.com/game/sheet/p,2/gameId,564/

    Download and Give Feedback Via Comments ...
    by Published on November 23rd, 2008 21:25

    Dknute has posted a new version of the Dreamcast Emulator For Windows:

    This time the package includes NAOMI emulator as well. And I've modified the code a bit, let's hope this will make the Data Execution Prevention exception go away.
    Both executables can now reside in the same directory, but because of that there are some minor changes:
    * Dreamcast BIOS/FLASH filenames must now start with Dreamcast_ prefix.
    * NAOMI BIOS filenames must start with NAOMI_ prefix.
    * The main configuration file for NAOMI emulator is now called NAOMI.ini

    And yes, you still need to extract and decrypt any NAOMI games you wish to run from the GDI image. It's also possible to extract them from CHD files.

    Remember to install the runtime libraries for MSVC 2008 SP1 if you get those silly "not installed correctly" errors.

    Also, if you add "aniso = 0" to the Settings section it should disable anisotropic filtering. Not really tested.

    Download and Give Feedback Via Comments ...
    by Published on November 23rd, 2008 21:17

    news via aep

    A new beta of the great Sega Saturn emulator SSF was released!

    Download and Give Feedback Via Comments ...
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