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  • wraggster

    by Published on November 21st, 2008 00:12

    New from Isaac356

    Wii Signer is a simple PC Utility that lets you fakesign a Wii ticket. Currently, only tickets are supported, no tmd's and no other files.

    Download and Give Feedback Via Comments ...
    by Published on November 21st, 2008 00:04

    News/release from CyBeRCeD

    On this day of strike, I have the opportunity to polish my new project. I returned after nearly two years of missing and abandoning my BabyfootDS.
    Since I began studying computer science and I recount reprogram well on DS.

    My new project is Geodis.
    this homebrew is actually an application to increase awareness of the department of France.

    Of course, later there will be a kind of test where we must guess the name of the department displayed.

    In the meantime, I will let you test and I await your impressions and ideas.

    Download and Give Feedback Via Comments ...
    by Published on November 20th, 2008 23:59

    Square Enix has reacted to the rampant piracy of Chrono Trigger DS by declaring itself to be "vigorously against" the illegal distribution of games, and warning that it expects a sharp drop in Chrono Trigger sales as a result. As we reported yesterday, the eagerly anticipated RPG shipped with a whole series of piracy checks, only for hackers to break those within hours of the game being dumped online for download. It's difficult not to feel sorry for Square Enix, and equally hard to see practical solutions.

    In slightly happier news (well, for the fans, anyway), the (Japan-based) Chrono Trigger fan club is giving away copies of the game's soundtrack (as seen above) to 3,000 customers who actually buy the game -- two of which will be autographed by composer Yasunori Mitsuda. See: it pays not to yarr.

    http://www.dsfanboy.com/2008/11/20/s...rigger-piracy/ ...
    by Published on November 20th, 2008 23:59

    News from Nintendomax

    1) Scrolling

    Scrolling with, I had to manually create the characters leaf small squares method "old school", and noted the coordinates of all vertices. I also made a routine that calculates all the normal averaged for the Light (ie more than normal in a table).
    At the beginning it should be a scrolling, but it has become over time an auditor modeling characters. That is why it is a "rotation character", "transparency"
    and "display vectors" that shows the normal.
    You can also manipulate the camera you see that light is before the character and act from behind it. There are 2 version, a GC and a PC has the following buttons or keys to use:
    (PC attention to the numeric keypad to figures)

    PC version ------------------------ ---- |---- GC
    CHARACTER SELECTION: --- 4 ----------- B
    NO LIGHT / OFF: 9 ----------- ----------- R
    ROTATION character --- 6 / 8 -------- X / Y
    TRANS MODE / OPAQUE: ----------- ----- 7 L
    ROTATION CAMERA: ----- --- Analog Arrows
    DISPLAY VECTORS: A ----------- ----- 2

    2) DEMOTEV

    With DEMOTEV, I wanted to associate light and texture, because in fact I knew the light by using vertex and display textures, but I could not combine the two. This is where the VTE: The VTE can combine ( "mix") color information or not with a texture and / or combine texture with a texture (multitexturing).
    It also plays well with the color and alpha of a textured surface with color and alpha of a colored surface. Background: alpha is the degree of transparency or opacity of a color.
    It can make 16 combinations (Stage) but only a multitexturing 8 textures. But it is enough.
    In short, using operators, parameters, type of matrix, sources texture coordinates we do what we want the texture. As with Open GL.
    This demo is not multitextures and want a reason to use this possibility.
    I had already made a demo showing a cube with different textures simultaneously, but it was not multitextures as I had announced. I was wrong.
    This demo does Shows a cube with a few comments on a star whose "color of the stars change. There are 2 versions:

    a GC,

    - Have the file DEMOTEV.gcm.
    - Press the button to change the texture of the cube.

    and a PC,

    - Must be created under the root C: (where another hard disk) a "DEMOTEV" and put DEMOTEV.exe and DEMO.tpl, and then start DEMOTEV.exe.
    - Press the 2 key on the numeric keypad to change the texture of the cube.

    NOTES: GC versions of the 2 demos have a RESET button START.

    Download and Give Feedback Via Comments ...
    by Published on November 20th, 2008 23:49

    Itching for some Wiz News then check out this new video:

    ...
    by Published on November 20th, 2008 23:44



    Why? NOBODY KNOWS. Maybe he desperately misses the days of blowing in slots. Whatever reasons he had, this is now up on eBay, with bidding starting at $49.99. The auction notes that the mod is "100% working!" (uh ... good?) and that the Wii's blue lights still illuminate when it's switched on, which we have to admit is kind of neat. Also, the seller calls it a "Wii64." Hmm.

    http://www.nintendowiifanboy.com/200...64-in-his-wii/ ...
    by Published on November 20th, 2008 23:41

    News from Marcan:

    Nintendo released a recent update that once again tries to secure some existing bugs on the console, breaks some things, deletes others. This time they’ve also gone around and modified the TOS. As usual, mass panic ensues.

    The people who are panicking can be divided roughly into two groups (non exclusive):

    The pirates
    The clueless
    This should go without saying, but we don’t want to have anything to do with the former group. Nintendo is obviously going to fight piracy (and that’s going to hurt homebrew). We’ll have to deal with the homebrew part, but don’t expect that to help piracy in any way. It may, or it may not. And if it doesn’t, pirates will have to deal with fighting nintendo themselves. The usual messages about WADs, “backups”, and all that crap are going straight to /dev/null, and we’re seeing quite a few bans due to piracy on #wiidev recently. Don’t ask us about it, don’t talk to us about it.

    The clueless are panicking because, well, that’s the thing to do (OMG, new update! What will we do!). Read the Wiibrew page about the update. To clarify some things: the Twilight Hack is gone and probably won’t be coming back. There are other game exploits on the table (which haven’t been announced yet). Given the ability to run PPC code, we can install stuff and exploit IOS, as the HBC beta9 installer already shows. In short, homebrew isn’t going to go away. We can “do anything” right now. But we do need to figure out what to do.

    All we’re concerned with is the ability to run homebrew (from-scratch programs), not necessarily modify the existing system. This means that we’re not necessarily concerned with getting things like menuloader and DVDX working again. Menuloader involves hacking the system menu - which is pointless if it can be replaced. DVDX enables DVD use - which is pointless if there are other ways or you use an entirely new IOS. We’re also not big fans about installable stuff - the utopian homebrew ecosystem would be contained entirely on removable storage and involve zero changes to NAND (implausible, but hey). Either way, the ultimate goal is to have homebrew that is able to use the Wii’s features, period. How that is accomplished is irrelevant, so old methods of doing things aren’t necessarily going to work in the future, nor do we care about it (we’ll find alternatives if necessary).

    You may be wondering what it is that we’re doing anyway. Basically, we’re looking at the current situation, moving on with existing projects, and trying to figure out what the best course for the future will be. Quickly releasing hacks as soon as they’re available might not be such a good idea for the future - it’s best if we think it through a bit. We’ve also got tons of stuff to do. Prognosis is good, and hacks will come out eventually, but you’ll have to wait it out. And you shouldn’t expect anything in particular. Remember, it’s about the end result (homebrew), not about how we get there. Also, don’t take some ideas that we’ve thrown out there previously as definitive - we’re rethinking things right now.

    In short, calm the hell down and just wait. Don’t update if you don’t feel like “change” - you’ve got that option so far. And if you’ve updated, my suggestion is that you wait. Avoid hacky workarounds - they can be worse than the problems they purport to fix.

    http://hackmii.com/2008/11/34-and-recent-updates/ ...
    by Published on November 20th, 2008 21:57

    New from SuccessHK



    This High Speed F1000 HDTV HDMI Cable is made by Nitrogen(N2) Gas-Injected Dielectric and single large size OCC,has 24K gold contract.Adopt ultra high-density quad-layer shielding.The double layer of aluminized Mylar foil and dense copper braiding provide ultimate rejection of RF and EM interference.It use flat design,flexible for easy routing and installation.Resistant to temperature extremes. ...
    by Published on November 20th, 2008 21:57

    New from SuccessHK



    This High Speed F1000 HDTV HDMI Cable is made by Nitrogen(N2) Gas-Injected Dielectric and single large size OCC,has 24K gold contract.Adopt ultra high-density quad-layer shielding.The double layer of aluminized Mylar foil and dense copper braiding provide ultimate rejection of RF and EM interference.It use flat design,flexible for easy routing and installation.Resistant to temperature extremes. ...
    by Published on November 20th, 2008 21:53

    Castlevania: Order of Ecclesia is in several instances thematically tied to the NES title Castlevania II: Simon’s Curse Quest, though the connections are oblique enough to lend the Nintendo DS title its own novel quality. In Japanese, the two games carry the subtitles of “The Accursed Seal” and “The Stolen Seal,” referring in both cases to the means by which to temporarily banish Dracula. What perhaps most closely links the two titles is the emphasis on action happening outside the castle, exploring the Transylvanian countryside and encountering its morally dubious country folk.

    Castlevania II: Simon’s Quest departed from its predecessor by including role-playing game elements such as collecting clues from townspeople and purchasing items from merchants. The developers lent an element of the series’ darkness to these familiar conventions by making all of the townspeople deliberate liars, misleading Simon in his quest to lift his curse. Castlevania: Order of Ecclesia features townspeople who, while not outright liars, are somewhat questionable, from the smarmy merchant to the complacent apothecary. While genial on the surface, the Wygol villagers you rescue during the course of vanquishing evil from the land seem ever so slightly tainted by the sinister atmosphere of their surroundings.

    Both the activity of rescuing the abducted villagers and the flawed character of the Wygolians themselves produce interesting consequences for a Castlevania with a female protagonist. Koji Igarashi mentioned back at E3 that the main character’s sadness, a consequence of being robbed of her memory early in the story, is a central thematic element. In saving so many lives and restoring the domestic scene of Wygol, Shanoa can be seen as something of a nurturer, specifically in contrast to the inhuman aloofness of Alucard in Symphony of the Night. However, both her mental ailment and the unsympathetic portrayal of those she saves works against this characterization.

    In terms of the story itself, Order of Ecclesia begins on the periphery of the familiar family drama that links many of the stories in the series. Rather than centering on sons of Simon or Dracula, the Belmont clan has lost favor in its eternal struggles against the Count. This is somewhere in the 19th century, when institutions begin arising for the purpose of replacing the vampire killing bloodline. The only order to produce results in this mission is Ecclesia. Led by Barlowe, research into glyphs proves the only effective measure outside the Belmont family’s magical whips in battling demons.

    However, choosing Shanoa as the recipient of the order’s glyphs causes a split in the factions of Ecclesia. Resentful, head-clutching Albus—a peer of the female protagonist—believes himself worthy of the position of the bearer of Dominus, the force determined to vanquish Dracula. He interrupts the initiation ritual during which Shanoa internalizes the power of the glyphs, thereby undermining her potential as a vampire killer and traumatizing her memory. She proceeds through the game knowing that she must defeat Albus only because she has been instructed by Barlowe. Her direct experience of the violence he has caused her is obscured by the act itself.

    Shanoa employs the training she received at Ecclesia whenever she encounters one of the glyphs found within the various stages of the game. Holding the up button, Shanoa pulls her hair back, revealing the markings on her shoulders and back, which absorb the power of the glyph. Rapier, lance and crossbow glyphs can be equipped to the X and Y buttons, allowing the player to alternate between these attacks. After completing the Minera prison stage, you are also given the option of alternating quickly between three sets of glyphs by pressing A and hitting the shoulder buttons. Upgrading weapons along the way lends an array of strategic depth to the title on the order of an RPG—a direction for the series that dates back not only to Symphony of the Night, but as far back as Simon’s Quest.

    http://www.siliconera.com/2008/11/19...r-of-ecclesia/ ...
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