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  • wraggster

    by Published on November 19th, 2008 23:10

    News/release from phnord

    UPDATE: I just upgraded it and added a preset feature, and I'm officially labeling this the 3.0 release. The basic thing is that you can now set presets to directions / buttons and choose them by holding them down (similarly to Jam Sessions). I have created a documentation README.txt that's bundled in with the new release at my site.

    Hey everyone! I posted here a while ago with a little program I made called MIDI-Jammer. I used 0xtob's DSMidiWifi library to create an innovative touch-screen MIDI controller, with the goal of allowing non-musicians to easily create harmonically-functional music by drawing ideas - while allowing those with more of a musical background access to a fully functional MIDI controller.

    In my first release, it was solely a MIDI controller. I decided this weekend to implement the GBA Synth - so now there's a 5-voice Synth that outputs audio even if your not somewhere with a computer/wifi setup.

    The basic idea is similar to a Korg KAOSS pad - and I do have a setting in the program that is a straight-up KAOSS pad. Where my program differs is that instead of mapping two MIDI controllers to the X and Y axes, it allows you to map one of the axes to a scale if you so choose.

    There is a background gradient for reference, with a black-bar every octave and shadings for each scale-degree in between. You set the root with the D-Pad and the scale and channel with the A,B,X and Y buttons. The shoulder button acts as a sustain pedal, and the pressure-sensitivity of the screen controls the Velocity and Aftertouch data. Select toggles the various modes - you have Pitch Vertical w/ Panning Horizontal, Pitch Horizontal w/ Mod Wheel Vertical, or Two MIDI Controllers of your choosing on the two axes.

    Hitting Start will attempt to connect to whatever networks you have configured on your DS. If successful, the MIDI messages are sent over Wifi and any computer on the same network running 0xtob's DSMidiWifi will be able to receive them.

    Don't worry about memorizing all of this - the controls and status are all displayed on the top screen while the application runs.

    In any case, let me know what you think! You can grab the program from my site - http://www.andrewbuch.com/prog.php. I appreciate any and all feedback, and welcome e-mail at me(at)andrewbuch.com.

    -Andrew Buch-
    http://www.andrewbuch.com

    Download and Give Feedback Via Comments ...
    by Published on November 19th, 2008 23:02

    After its novel attempts to prevent illegal distribution of Final Fantasy Crystal Chronicles: Ring of Fates, Square Enix has packed numerous piracy checks into Chrono Trigger DS. Sadly (and predictably), hackers have already found a fix to the problem, if this huge thread on the GBAtemp forums is to be believed.

    When the ROM of Chrono Trigger was first dumped online earlier this week, naughty flashcart users discovered that it was impossible to progress past certain points in the title. Never-ending time travel (near the start of the game) and the inability to open the Cathedral doors after recruiting Frog were just two of the problems encountered by pirates.

    Typically, however, it has taken hackers mere hours to find a workaround for the copyright protection -- further evidence that developers and publishers, regardless of size, face an uphill battle against those who yarr.

    http://www.dsfanboy.com/2008/11/19/c...lready-beaten/ ...
    by Published on November 19th, 2008 22:59

    News/release from n00bey

    About the game
    Its a game based on the lightcycle sequence from the movie Tron.
    Players drive trough a 3D world, they make lines behind them. They have to avoid to drive into those lines~
    The last player alive wins
    So you could compare it with games like Snake / Nibbles etc~

    Howto
    Copy the DronS.nds onto your flashcard and , if you dont have Auto-DLDI , patch it with DLDI. [Should start even without DLDI, but saving will not be possible]
    All needed files will be created by the game itself [into a "DronS" folder, so dont worry about 100files in your root ]

    Features
    - High customizable (Show me any other homebrew you can set things like buttonmap)
    - Online play, you can join the Main-Server
    - A cam you can move however you like it
    - Up to 10Player
    - Rumble ( different effects for braking / Getting damage / Speeding up) , Rumble pak needed
    - For nearly every menu there is a help text accessable by pressing a shoulder button
    - Multilangual ! [ Still translators needed ]

    V1.4 - 17.11.08
    + Added mirror of the whole arena on the ground.
    + Mirroring got it's own menu
    + Added "Player left!" message
    + You can change the distance between you & the wall you have to be for speeding-up
    + Multi-Langual support, [Now I just need translations...]
    + Czech translation added [translated by Programix ]
    + Spanish translation added [translated by FraGMenT ]
    + German translation added [translated by n00bey ]
    * Now the car is loaded just out of one model and then rotated... (Last time there were a model for each way xD )
    * Color values are displayed in percent now
    * Changed the rumble a bit
    * Some small changes in the server here and there
    * Merged many if-clauses ... if(bla) if(lol) if(wtf) return true; -> if(bla&&lol&&wtf) return true;
    * Fixed the check for existance of configuration files...
    * Menu scrolls now, because the old menu over the whole screen died on longer entries
    * CPUs are now shown 2 in one row to save you from endless scrolling
    * Fixed the "Player joined" message, as it also told you that someone joined if he left
    * After Playing online you're getting back your configuration
    * In onlineplay youre now playing with YOUR color
    * Wohay, the game actualy is quite on its limit... I have to reduce maximal lines to 255 to prevent horrible laggs
    ~ Tanks to GuSec, Cas & everyone else who tested the server with me-
    - LAN Play removed because it is too much work to keep the online-server that small it can be run while playing
    - Player limit set to 10 [Performance reasons... It was just too much ]
    - Removed the keyboard code~ (Since its not used anymore)

    Download and Give Feedback Via Comments ...
    by Published on November 19th, 2008 22:55

    News/release from bigs

    REminiscence is a remake of the Flashback game engine. I did port it from http://cyxdown.free.fr/reminiscence/

    v0.83 08/11/19

    Added sound, but laa-aa-aag

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    by Published on November 19th, 2008 22:47

    Wplaat has updated the Bible Quiz for the Wii:

    BibleQuiz is an open-source quiz game. Test your knowlegde about the bible
    19/11/2008 version 0.4

    Added highscore screen
    Highscore is stored (in xml format) on the SD card
    Added credits screen
    Added help (minus button) screen
    Added 10 music tracks
    Use freetype library as font render engine for screen (sub) titles.
    Content update:
    - Added 170 english questions (8 topics)
    - Added 100 dutch questions (4 topics)
    - Added spanisch translation.

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    by Published on November 19th, 2008 22:24

    WiiBuilder 1.0 formerly known as GRRLIB Converter is a Windows software to use for Wii homebrew development.

    Usage
    The File tab is use to:

    Convert Portable Network Graphics (.png) to C array in header file (.h), works with GRRLIB 3.0 and libwiisprite
    Convert Images (.gif, .bmp, .jpeg or .jpg) to header file (.h), works with GRRLIB 2.0 or less
    Convert XML (.xml) to C array in header file (.h)
    Convert GRRLIB 2.0 (or less) screenshot (.grr) to Portable Network Graphics (.png)
    Load Wii executables files (.dol) from a computer to a Wii with the Homebrew Channel, IP address must be entered in the Settings
    Compile Makefile to (.dol and .elf), you must have "make" available in your path

    You just need to drop a file in the list box. If drag-and-drop is not working (Wine), you could simply right click on the list box to bring the popup menu. From the menu, select Add a File to the List..., in the Open dialog box you could select multiple files. If you don't want to open the software, just drag-and-drop files on the program icon. This is because the software accepts command line, just type WiiBuilder myfile.png. When the files are generated, they overwrite existing ones.

    The Font Generator tab is use to generate a image (PNG or Bitmap) from a specific font on your system. PNG files will have the GRRLIB 3.0 format and Bitmap files will only work with GRRLIB 2.0 or less. Just select the font, size and style you need and click on the Generate Image button to open the Save As dialog box. The antialiasing option only works when you are saving a PNG file.

    The Color Converter is a tool convert color from one format to another. It could be used to convert colors from 24-bit truecolor to 16-bit highcolor code. Result could be shown in Hex or Dec.

    Finally, the Settings tab is use to save your configurations in the registry. If you want to delete the software it's best to click on the Clean Registry button to delete all registry entry.

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    by Published on November 19th, 2008 22:14

    DCelso & Qualith have released a new unnoficial version of the Media Player for Wii:

    This new release includes support to DVD by tipolosko, SDHC, sequential and random play. icon:

    Download and Give Feedback Via Comments ...
    by Published on November 19th, 2008 22:04

    Steve Corey has released a new version of Doom for the Nintendo Wii, heres whats new:

    Thanks to everyone who responded to my request for testers. We've verified that this new package works great with the Homebrew Channel, so I've updated the zip file and put it out on the Google Code site

    Download Doom Shareware

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    by Published on November 19th, 2008 21:55

    Visual Boy Advance GX is a modified port of VBA-M.
    With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SRAM and State saving
    * IPS/UPS/PPF patch support
    * Custom controller configurations
    * SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    * Compatiblity based on VBA-M r778
    * MEM2 ROM Storage for fast access
    * Auto frame skip for those core heavy games
    * Turbo speed, video zooming, widescreen, and unfiltered video options

    ×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—⠀“*—–*—–*— *—–*|0O×øo· UPDATE HISTORY ·oø×O0|
    `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨

    [What's New 1.0.5 - November 18, 2008]
    * SDHC works now
    * Frameskipping tweaks
    * Fixed snapshot loading issue
    * Full widescreen support
    * Changed scaling
    * Zooming fixed (thanks eke-eke!)
    * PAL timing changes - EURGB60 mode forced
    * Wii - Added console/remote power button support
    * Wii - Added reset button support (resets game)
    * Wii - Settings file is now named settings.xml and is stored in the same
    folder as the DOL (eg: apps/vbagx/settings.xml)
    * GameCube - Added DVD motor off option
    * GameCube - Fixed GBA loading issue

    Download and Give Feedback Via Comments ...
    by Published on November 19th, 2008 21:55

    Visual Boy Advance GX is a modified port of VBA-M.
    With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SRAM and State saving
    * IPS/UPS/PPF patch support
    * Custom controller configurations
    * SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    * Compatiblity based on VBA-M r778
    * MEM2 ROM Storage for fast access
    * Auto frame skip for those core heavy games
    * Turbo speed, video zooming, widescreen, and unfiltered video options

    ×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—⠀“*—–*—–*— *—–*|0O×øo· UPDATE HISTORY ·oø×O0|
    `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨

    [What's New 1.0.5 - November 18, 2008]
    * SDHC works now
    * Frameskipping tweaks
    * Fixed snapshot loading issue
    * Full widescreen support
    * Changed scaling
    * Zooming fixed (thanks eke-eke!)
    * PAL timing changes - EURGB60 mode forced
    * Wii - Added console/remote power button support
    * Wii - Added reset button support (resets game)
    * Wii - Settings file is now named settings.xml and is stored in the same
    folder as the DOL (eg: apps/vbagx/settings.xml)
    * GameCube - Added DVD motor off option
    * GameCube - Fixed GBA loading issue

    Download and Give Feedback Via Comments ...
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