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  • wraggster

    by Published on November 18th, 2008 20:53

    News via Nintendomax

    Hermes updates its application Wii.

    Wiireader has several functions:

    JPEG viewer: supports only the images file format. Jpg.

    Music Player: MP3/Ogg are the file formats supported by the application.

    Txt Reader: readings in compressed format. Zip supported. Playing exclusively in UTF-8.


    No changelog for this new version.

    Download and Give Feedback Via Comments ...
    by Published on November 18th, 2008 20:47

    CraigIx posted this:


    Hello everyone,

    Sorry I've not been as active on the forums as usual in the last week - it's been a lot of real world things and I'm actually sleeping normal hours these days so I can't hang out here for a few hours at night at the moment (I'm sure that will change back to normal soon though!).

    Essentially as you know there is a lot going on, we had to change banks when our old one just decided they didn't want us any more, we took too much money too fast and in the 'current climate' they didn't want this kind of account. Yes it is as bizarre as it sounds.

    We are having to deal with it - it's not a good idea to try to fight a bank.

    At the same time production had to be organised, more software development, the case moulds, sourcing parts.

    As you also know the LCD supplier let us down by not delivering the full amount at once but they are coming.

    These are the frustrating parts of setting up production of a new system. But as we have always said we won't cut corners to bring this to you faster at a lower quality, let me give you an example:

    We can get those LCDs from another supplier but they throw in 'used' or 'second grade' LCDs - we won't deal with them, we will only get them from the best source even if we have to wait a little longer.

    We think this will make you overall happy in the long term along with the extra RAM and NAND.

    So please try to stay relaxed we have devoted the last 2 years to this project so we want to make sure it is as good as possible.

    Chip is going to take over more of the day to day forum Q&A to give us more time on the project.

    That's it for now, hope to have some tasty photos of the Pandora with its controls in soon.

    -Craig
    ...
    by Published on November 18th, 2008 20:47

    CraigIx posted this:


    Hello everyone,

    Sorry I've not been as active on the forums as usual in the last week - it's been a lot of real world things and I'm actually sleeping normal hours these days so I can't hang out here for a few hours at night at the moment (I'm sure that will change back to normal soon though!).

    Essentially as you know there is a lot going on, we had to change banks when our old one just decided they didn't want us any more, we took too much money too fast and in the 'current climate' they didn't want this kind of account. Yes it is as bizarre as it sounds.

    We are having to deal with it - it's not a good idea to try to fight a bank.

    At the same time production had to be organised, more software development, the case moulds, sourcing parts.

    As you also know the LCD supplier let us down by not delivering the full amount at once but they are coming.

    These are the frustrating parts of setting up production of a new system. But as we have always said we won't cut corners to bring this to you faster at a lower quality, let me give you an example:

    We can get those LCDs from another supplier but they throw in 'used' or 'second grade' LCDs - we won't deal with them, we will only get them from the best source even if we have to wait a little longer.

    We think this will make you overall happy in the long term along with the extra RAM and NAND.

    So please try to stay relaxed we have devoted the last 2 years to this project so we want to make sure it is as good as possible.

    Chip is going to take over more of the day to day forum Q&A to give us more time on the project.

    That's it for now, hope to have some tasty photos of the Pandora with its controls in soon.

    -Craig
    ...
    by Published on November 18th, 2008 20:43

    News/release from M-HT:

    Hi,

    I finished a new version of Albion for the GP2X.

    List of changes:
    * bug fixes, bug fixes and more bug fixes
    * minor optimizations
    * internal changes

    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,20,2404 ...
    by Published on November 18th, 2008 20:38

    Im a tad late with this but Steve Corey has released a new version of Doom for the Nintendo Wii:



    WiiDoom 0.4 is out! Please spread the word. NOTE: This currently only works via the Twilight Hack. It does NOT yet work via Homebrew Channel.

    Download Doom Shareware

    Version 0.4 --
    [NEW] Added WAD loader
    [FIXED] Finale cast can now be advanced through
    [FIXED] Config file saving/loading works
    [CHANGE] Classis stairbuilding enabled by default
    [NEW] Added IR crosshair option in general settings menu
    [CHANGE] Disabled IR crosshair by default
    [FIXED] Fixed vertical resolution to fit on the screen better
    [FIXED] Fixed Twilight Hack Input bug
    [CHANGE] Moved messages output location to original spot
    [FIXED] "Reset to defaults" now works

    Download and Give Feedback Via Comments ...
    by Published on November 18th, 2008 20:31

    Using the Wiimote to plant a street sign into your enemy's head in Mad World doesn't lead to real world violence, a new study has found.

    People with more fear in their heads than brains have often wondered whether or not the Wii motion controls that debuted in 2006 have led to an increase in video game-related violence. A new study out this week, hopefully, dispels these lingering misconceptions about video games for the last time.

    The study was the work of Villanova's Dr. Patrick Markey. It examined 118 participants' "psychoticism" levels, which translates roughly into how hostile or aggressive they became while playing Manhunt 2 and the notoriously violent murder sim Tiger Woods PGA Tour 2008* (*sarcasm).

    Long story short, the study concluded motion controls had no effect on people's hostility or aggression levels. Whether a person was mashing a button or using a swiping motion to mash someone's head made no difference whatsoever.

    However, as many people already suspect is the case, those people who had high levels of psychoticism (predisposed to violence, in other words), "were much more affected by violent video games than other participants," the study said.

    For many that's a given, but for those late the game players, this could serve as yet another bookend to the video game violence issue.

    http://www.gamepro.com/article/news/...d-to-violence/ ...
    by Published on November 18th, 2008 20:30

    Everyone's got their favourite console, and usually that choice goes arm-in-arm with the games they grew up with.

    Some machines were better than others, but what's really important is what gave rise to today's enormous gaming landscape.

    Raise a glass, then, to 10 landmark home gaming machines. Some were smash hits, others were dismal failures - but they've all earned a proud place in history.

    1. Sinclair ZX Spectrum 48K

    A singularly British machine (it was Sir Clive Sinclair's finest hour), its graphical and sound limitations made it, on paper, more a computer than a gaming platform. Everyone still bangs on about copying its cassette-based games and the horrible loading noises, but that's doing its great legacy a huge disservice.

    It clocked up well over 10,000 games during its long history - it was the first home to the likes of Manic Miner, Dizzy and Rebelstar, and received ports of most of the major arcade titles at the time. Never mind that its keyboard felt like zombie skin - the thing was relatively easy to program for, and as such was something of a training ground for many of today's big developers and unrepentant geeks. Hell, people are still making games for it even today.

    2. Mattel Intellivision

    In 1980, the Atari 2600 reigned supreme - which inevitably inspired a slew of other technology companies to seek a piece of home videogaming pie.

    Perhaps the most successful was Mattel's 'intelligent television', with its infamously hyperbolic ("the closest thing to the real thing") ad campaign that shouted about its technical superiority over the incumbent Atari machine.

    The Intellivision sold an impressive 3 million units, despite a games library of just 125, before becoming one of the major casualties of the 1983 videogame crash.

    While the history books give it less space than its major rival, it's notable as being the first 16-bit home games machine, the first with 16-way directional controller, the first with real-time voices (so long as you had the Intellivoice add-on) and the first with downloadable games - which vanished when you turned the thing off, as it lacked writeable storage.

    3. Sega Dreamcast

    The turn of the 21st century does, of course, belong to the PlayStation 2, but Sega's final console was the first of that sixth-generation of home gaming systems, and to this day inspires unbelievable loyalty amongst its fanbase.

    Hardware shortages, mediocre marketing, the lack of EA's otherwise omnipresent sports games and Sega's bad rep off the back of the preceding Saturn and 32X consoles meant it couldn't compete with the PS2's eventual blitzkrieg.

    It was a pioneer of online gaming, however - the shining light of the modem age. Its MMO Phantasy Star Universe still runs to this day. It even had a web browser and supported keyboards (the latter was also memorably employed in bonkers spelling-shooter The Typing of the Dead).

    The Dreamcast might be long off the shelves, but its scene continues to thrive - which is at least partly due to the crazy ease of running pirated and homebrew games on it.

    4. Nintendo Gameboy Advance

    The heyday of pre-3D home gaming in your hand. While Nintendo's portable consoles' huge success tends to rely on the kiddie market, the third-gen Gameboy really hit all the right beats for nostalgics and the hardcore.

    Gorgeous remakes of classic Marios and Zeldas made it seem like the NES/SNES golden years never ended, while new sequels to beloved series kept 2D gaming very much alive in an age obsessed with 3D. The GBA still lives to this day, its design simplicity and lack of gimmickry lending it an appeal its follow-up, the DS, never quite managed.

    5. Atari 2600

    The flagship of the first big home console boom, the Atari 2600 popularised the idea of games appearing on swappable cartridges (the more costly forerunner to today's CDs and DVDs) rather than being built-in to the hardware. In 1977, home gaming was Pong, Pong and more Pong: the Atari (as it was simply known to most) changed all that, reinvigorating the market with ports of arcade darlings such as Space Invaders.

    The Atari was everywhere in the early 80s, and it spawned a raft of competitors - including Nintendo's first console, the NES/Famicom. The 2600 both partly caused and was primary victim of the 1983 videogaming crash, but you could still buy one new as late as 1992.

    6. 386/486 IBM compatible

    PCs had been around for years, but it was the early 90s 386 and 486 processors that really defined the system as the thinking man's gaming platform.

    This was the age of Doom, of Monkey Island, of Sim City, of Civilization... PC gaming never looked back, and the level of invention and intelligence birthed in those crucial years still continues in today's thriving indie and mod scene.

    7. Nintendo Entertainment System

    The Phoenix from the ashes of the 1983 crash that almost killed home gaming. The NES (or Famicom, as it was known in its home Japan) was held aloft by a fantastic port of the arcade smash Donkey Kong, but it was the likes of Super Mario Bros and lightgun classic Duck Hunt that booted ...
    by Published on November 18th, 2008 20:30

    Everyone's got their favourite console, and usually that choice goes arm-in-arm with the games they grew up with.

    Some machines were better than others, but what's really important is what gave rise to today's enormous gaming landscape.

    Raise a glass, then, to 10 landmark home gaming machines. Some were smash hits, others were dismal failures - but they've all earned a proud place in history.

    1. Sinclair ZX Spectrum 48K

    A singularly British machine (it was Sir Clive Sinclair's finest hour), its graphical and sound limitations made it, on paper, more a computer than a gaming platform. Everyone still bangs on about copying its cassette-based games and the horrible loading noises, but that's doing its great legacy a huge disservice.

    It clocked up well over 10,000 games during its long history - it was the first home to the likes of Manic Miner, Dizzy and Rebelstar, and received ports of most of the major arcade titles at the time. Never mind that its keyboard felt like zombie skin - the thing was relatively easy to program for, and as such was something of a training ground for many of today's big developers and unrepentant geeks. Hell, people are still making games for it even today.

    2. Mattel Intellivision

    In 1980, the Atari 2600 reigned supreme - which inevitably inspired a slew of other technology companies to seek a piece of home videogaming pie.

    Perhaps the most successful was Mattel's 'intelligent television', with its infamously hyperbolic ("the closest thing to the real thing") ad campaign that shouted about its technical superiority over the incumbent Atari machine.

    The Intellivision sold an impressive 3 million units, despite a games library of just 125, before becoming one of the major casualties of the 1983 videogame crash.

    While the history books give it less space than its major rival, it's notable as being the first 16-bit home games machine, the first with 16-way directional controller, the first with real-time voices (so long as you had the Intellivoice add-on) and the first with downloadable games - which vanished when you turned the thing off, as it lacked writeable storage.

    3. Sega Dreamcast

    The turn of the 21st century does, of course, belong to the PlayStation 2, but Sega's final console was the first of that sixth-generation of home gaming systems, and to this day inspires unbelievable loyalty amongst its fanbase.

    Hardware shortages, mediocre marketing, the lack of EA's otherwise omnipresent sports games and Sega's bad rep off the back of the preceding Saturn and 32X consoles meant it couldn't compete with the PS2's eventual blitzkrieg.

    It was a pioneer of online gaming, however - the shining light of the modem age. Its MMO Phantasy Star Universe still runs to this day. It even had a web browser and supported keyboards (the latter was also memorably employed in bonkers spelling-shooter The Typing of the Dead).

    The Dreamcast might be long off the shelves, but its scene continues to thrive - which is at least partly due to the crazy ease of running pirated and homebrew games on it.

    4. Nintendo Gameboy Advance

    The heyday of pre-3D home gaming in your hand. While Nintendo's portable consoles' huge success tends to rely on the kiddie market, the third-gen Gameboy really hit all the right beats for nostalgics and the hardcore.

    Gorgeous remakes of classic Marios and Zeldas made it seem like the NES/SNES golden years never ended, while new sequels to beloved series kept 2D gaming very much alive in an age obsessed with 3D. The GBA still lives to this day, its design simplicity and lack of gimmickry lending it an appeal its follow-up, the DS, never quite managed.

    5. Atari 2600

    The flagship of the first big home console boom, the Atari 2600 popularised the idea of games appearing on swappable cartridges (the more costly forerunner to today's CDs and DVDs) rather than being built-in to the hardware. In 1977, home gaming was Pong, Pong and more Pong: the Atari (as it was simply known to most) changed all that, reinvigorating the market with ports of arcade darlings such as Space Invaders.

    The Atari was everywhere in the early 80s, and it spawned a raft of competitors - including Nintendo's first console, the NES/Famicom. The 2600 both partly caused and was primary victim of the 1983 videogaming crash, but you could still buy one new as late as 1992.

    6. 386/486 IBM compatible

    PCs had been around for years, but it was the early 90s 386 and 486 processors that really defined the system as the thinking man's gaming platform.

    This was the age of Doom, of Monkey Island, of Sim City, of Civilization... PC gaming never looked back, and the level of invention and intelligence birthed in those crucial years still continues in today's thriving indie and mod scene.

    7. Nintendo Entertainment System

    The Phoenix from the ashes of the 1983 crash that almost killed home gaming. The NES (or Famicom, as it was known in its home Japan) was held aloft by a fantastic port of the arcade smash Donkey Kong, but it was the likes of Super Mario Bros and lightgun classic Duck Hunt that booted ...
    by Published on November 18th, 2008 20:21

    A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.





    Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).

    Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.

    Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.

    Download Here and Leave Feedback and Compatability reports Via Comments ...
    by Published on November 18th, 2008 20:21

    A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.





    Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet).

    Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases.

    Wii compatibility is very low. Some games show their intro movies, that's it. There is preliminary Wiimote emulation but it does not work yet.

    Download Here and Leave Feedback and Compatability reports Via Comments ...
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