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  • wraggster

    by Published on November 12th, 2008 00:43

    Heres a video of the MyPSP Touchscreen in action, looking good

    ...
    by Published on November 12th, 2008 00:41

    I think an English version is coming in a month or two but here’s a brief guide for adhocParty (or Ad-Hoc Party) if you are having problems using the Japanese version, which was made available yesterday. I’m very poor with instructions but hope this helps.

    Also thanks to Sony for suddenly making my dozens of PSP games fun again


    What you need
    PS3 and PSP on their latest firmware
    PS3 is Wi-Fi ready (20Gb owners, sorry…)
    PS3 is connected to Internet via a cable (and not wireless)
    A Japanese PSN account
    Set-up
    Download the application from the Japanese PSN (5Mb)
    Install and launch it from the Game menu
    Click on “adhoc” (the third button), it will starts searching for a PSP
    Launch MHP 2ndG and enter the Online Guild Hall (or the ad-hoc lobby of other games that might support the feature)
    You should see your PSP system name on your PS3 screen very soon
    Exit “adhoc” (press X), click on “Start” (the first button) and you’ll see World A group of lobbies, use the L1/R1 to switch between different World and the Left analog stick to pick a lobby (red colored tabs for full and blue for empty)
    Enter a lobby with the Circle button, you can use the directional buttons to view the next lobby
    In the lobby, move your cursor to a room (a house icon) or player and click with the Circle button to view their details
    To enter a room, click on “Enter” (the second button on the pop-up), you should be able to see other players in the room and a few seconds later, they will be in the lobby of MHP 2ndG. You can wait until four players have joined the room or you can start a quest with the available players
    If you are having trouble finding a suitable rooms (most are not properly titled, exit by pressing the Triangle button and click on the last button), just create one by moving the cursor to yourself, there will be a pop-up with options to change your username or create a room. Make one and wait for others to join.
    Enjoy!

    http://www.psphyper.com/psp/adhocparty-a-simple-guide/ ...
    by Published on November 12th, 2008 00:41

    I think an English version is coming in a month or two but here’s a brief guide for adhocParty (or Ad-Hoc Party) if you are having problems using the Japanese version, which was made available yesterday. I’m very poor with instructions but hope this helps.

    Also thanks to Sony for suddenly making my dozens of PSP games fun again


    What you need
    PS3 and PSP on their latest firmware
    PS3 is Wi-Fi ready (20Gb owners, sorry…)
    PS3 is connected to Internet via a cable (and not wireless)
    A Japanese PSN account
    Set-up
    Download the application from the Japanese PSN (5Mb)
    Install and launch it from the Game menu
    Click on “adhoc” (the third button), it will starts searching for a PSP
    Launch MHP 2ndG and enter the Online Guild Hall (or the ad-hoc lobby of other games that might support the feature)
    You should see your PSP system name on your PS3 screen very soon
    Exit “adhoc” (press X), click on “Start” (the first button) and you’ll see World A group of lobbies, use the L1/R1 to switch between different World and the Left analog stick to pick a lobby (red colored tabs for full and blue for empty)
    Enter a lobby with the Circle button, you can use the directional buttons to view the next lobby
    In the lobby, move your cursor to a room (a house icon) or player and click with the Circle button to view their details
    To enter a room, click on “Enter” (the second button on the pop-up), you should be able to see other players in the room and a few seconds later, they will be in the lobby of MHP 2ndG. You can wait until four players have joined the room or you can start a quest with the available players
    If you are having trouble finding a suitable rooms (most are not properly titled, exit by pressing the Triangle button and click on the last button), just create one by moving the cursor to yourself, there will be a pop-up with options to change your username or create a room. Make one and wait for others to join.
    Enjoy!

    http://www.psphyper.com/psp/adhocparty-a-simple-guide/ ...
    by Published on November 12th, 2008 00:37

    News/release from Rex_VF5

    OK boys and girls (if any here). As my first project on PSP and an attempt to do some C/C++ coding I decided non-the-less to do UPNP client (I aim for PS3 look-and-feel - i.e. integrated into XMB creating a virtual drive holding all the UPnP servers & available media). The base for this is to be provided by Portable SDK for UPnP Devices (libupnp 1.6.6) With a pthread PSP port it only took few hours to replace some stuff not available on PSP (more time was spent to learn about setting up toolchain, configure scripts, etc). I added conditional compilation everywhere so it should be possible to build for other platforms from the modified sources (haven't tested it though). Here's what to do:

    0) Get pthread-emb, cd platform/psp; make; sudo make install Do not forget to copy pthread.h and sched.h to your `psp-config --psp-prefix`/include directory
    1) Apply the provided diff to the libupnp-1.6.6 source
    2) ./configure.psp.sh --disable-samples --enable-debug
    3) sudo make install
    4) cd upnp/test; make


    The last step should produce runnable test_init stuff.prx, EBOOT.PBP and PARAM.SFO which should start and stop basic stuff and show some info about it like this:
    Code:

    UPNP_VERSION_STRING = "1.6.6"
    UPNP_VERSION_MAJOR = 1
    UPNP_VERSION_MINOR = 6
    UPNP_VERSION_PATCH = 6
    UPNP_VERSION = 10606

    UPNP_HAVE_DEBUG = yes
    UPNP_HAVE_CLIENT = yes
    UPNP_HAVE_DEVICE = yes
    UPNP_HAVE_WEBSERVER = yes
    UPNP_HAVE_TOOLS = yes

    Initializing UPnP ...
    UPnP Initialized OK ip=192.168.1.3, port=49152


    I included a netdialog sample into it to connect to AP at the beginning. However it crashes in pthread-emb in thread creation in harmless(?) assignment of result to a variable - see my post in pthread-emb thread Also I found later that pthread-psp-test hangs on Semaphore test #4 (maybe unrelated to the this thing).

    Any help getting this up and running is warmly welcomed. I am really stuck. There is high probability I screwed up something as I am new to PSP development and haven't coded in C/C++ in years (I do Java). I believe many could benefit from having this library working...

    libupnp-1.6.6.PSP.diff.zip
    ...
    by Published on November 12th, 2008 00:28

    News/release from haffax

    Hello,

    I am currently writing a small puzzle game using palib. It is not done yet, but already playable, so that you can get an idea about what it will be like.
    There will be stones falling down and you have to eliminate them by selecting three that form a set according to the Set! card game rules.
    If you don't know Set! yet, here is a quick interactive tutorial: http://www.setgame.com/images/tutori...h_tutorial.htm

    The game is very rough still, more a prototype to check whether the basic idea works. (it does!)

    Find the nds rom here: http://code.google.com/p/setris/downloads/list
    And the source code here: http://code.google.com/p/setris/source/checkout

    Known issues:
    The column for new stones is completely random, which is annoying. (The devil always sh**s on the biggest heap)
    The difficulty increase with the levels is too weak.
    No Arcade feeling yet.
    No sound effects.

    Each of these issues will be addressed in future versions.

    If there are other complains: your feedback is welcome.

    Thanks.
    ...
    by Published on November 12th, 2008 00:27

    News from cas2008

    Clirc is a irc app for the ds that can connect to 3 servers at once made by clusterrr
    and download files and etc other cool features
    Download .04b at his site http://clusterrr.com or try get the beta.
    Now the important part If you ds cannot connect to clirc but can connect to irc using another app like dsorganize please irc.rizon.net #clirc and ask to join the beta.
    ^there the main people but any clirc user can ask to join the beta.

    If you didn't get that it was is short terms join #clirc on rizon to join beta.

    Quote
    Features of .05 at the moment:
    Keyboard is faster now.
    Nick autocomplete on "tab".
    Scrolling acceleration (hold up or down).
    Special mode for left handed people.
    Distance from keyboard to /me /join /nick /msg buttons increased.
    Input history (press X+Up and X+Down to browse history).
    New default settings.
    Many bugfixes.
    ...
    by Published on November 12th, 2008 00:07

    News via Nintendomax:

    A new beta version of WiiLinux has just been released.
    This version has a graphical interface, supports the wiimote (to replace the mouse) also provides a virtual keyboard (for those without USB keyboard) and some applications.

    Installation:
    1) Partition your SD card like this: http://www.gc-linux.org
    2) Install the "kernel whiite" as stated here: http://www.gc-linux.org
    3) Install "miight filesystem" as here: http://www.gc-linux.org but using this filesytem this: http://hbcapps.com/miight-full_beta1.tar.gz.
    4) Remove all connections and other USB storage devices, they can be reconnected once the boot made.
    5) Start the Wii and select White. Once the GUI requesting your login, expect the automatic (auto). The X shape is good ..
    6) Use a USB keyboard and mouse or the Wiimote (press A to synchronize).
    7) Do right click (or B for the wiimote) to open the list of applications available.
    Select an application and it rolls baby!
    9) If you do not have a USB keyboard, run xvkbd from the menu. Beware the virtual keyboard takes half of the screen.

    Update:
    I'm sorry, but I did not mean for this to be released. Trust me, it will be released soon, but there is still a lot of polish I haven't applied. I don't care who leaked it, I'll just take it off my server since it does not appear to have been uploaded elsewhere. However, if someone else uploads it, consider this project CANCELLED to the public. In this case, the full version will not be released, and only given to people I trust. I'm sorry it had to come to this, I didn't make it clear enough in the IRC channel that it was supposed to be a private beta. Sorry for any embarassment this may have caused, and I sincerly hope I do not have to cancel this, as I have had fun.
    This post has been edited by Muzer: Yesterday, 08:45 PM
    by Muzer
    ...
    by Published on November 12th, 2008 00:05

    News via Nintendomax:

    Hermes presents its latest application for Wii.

    Wiireader has several functions:

    JPEG viewer: supports only the images file format. Jpg.

    Music Player: MP3/Ogg are the file formats supported by the application.

    Txt Reader: readings in compressed format. Zip supported. Playing exclusively in UTF-8.


    More details in the readme contained in the archive download link below.

    Download and Give Feedback Via Comments ...
    by Published on November 12th, 2008 00:02

    The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:

    Thanks to Bill Blake there is a PS3 Linux port of POWDER! His announcement can be found here.

    Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I'm afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.


    The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
    Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
    Vacuum correctly spelled in death message. (David Damerell)
    "Click on your self to search" rather than Clicking. (Narius Varigor)
    Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo)
    Loading a save game worshiping ><0|V| will likewise report the whim.
    Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo)
    New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai)
    Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell)
    Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen)
    Earth hammers have an encyclopedia entry. (David Damerell)
    When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm)
    There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm)
    The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton)
    Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton)
    We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm)
    A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert)
    You now gain piety for the barbarian and necro dress codes. (Malte Helmert)
    You can no longer move diagonally if both orthogonal directions are blocked by walls.
    Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc)

    Download and Give Feedback Via Comments ...
    by Published on November 12th, 2008 00:02

    The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:

    Thanks to Bill Blake there is a PS3 Linux port of POWDER! His announcement can be found here.

    Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I'm afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.


    The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
    Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
    Vacuum correctly spelled in death message. (David Damerell)
    "Click on your self to search" rather than Clicking. (Narius Varigor)
    Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo)
    Loading a save game worshiping ><0|V| will likewise report the whim.
    Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo)
    New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai)
    Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell)
    Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen)
    Earth hammers have an encyclopedia entry. (David Damerell)
    When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm)
    There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm)
    The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton)
    Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton)
    We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm)
    A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert)
    You now gain piety for the barbarian and necro dress codes. (Malte Helmert)
    You can no longer move diagonally if both orthogonal directions are blocked by walls.
    Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc)

    Download and Give Feedback Via Comments ...
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