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  • wraggster

    by Published on October 8th, 2008 16:27

    SuccessHK have today restocked the US Version of Wii Fit, anyone with a US Version who doesnt live in the US might find this very interesting, after all these months i still cant get a hold of the US Wiifit, maybe this time ill succeed :P



    The active-play phenomenon started by Wii Sports now spreads to your whole body thanks to a pressure-sensitive Wii balance board, which comes packed with Wii Fit. The board is used for an extensive array of fun and dynamic activities, including aerobics, yoga, muscle stretches and games. Many of these activities focus towards providing a "core" workout, a popular exercise method that emphasizes slower, controlled motions. Family members will have fun staying active and talking about and comparing their results and progress on a new channel on the Wii Menu. ...
    by Published on October 7th, 2008 21:13

    News from pspgen

    Sokoban, or more precisely 'q΃ O Japanese, means a warehouse guard. The concept is simple in principle but some levels are extremely complex to solve. Should it come to put the boxes on the location indicated by simply pushing them. It is indeed impossible for our character to draw cash. and this is the difficulty of this game

    Download and Give Feedback Via Comments ...
    by Published on October 7th, 2008 21:10

    News via pspgen

    Voila, I just finished my first homebrew named Ball
    The game is in Lua ...
    The goal is to move with a guy and get to the ball.
    There is time, after that time, you lost (^ ^ logic).
    There are 3 different difficulties.

    We must move with the Directional buttons.

    Hi all, voila I have to move in this game and voila there again:


    A red outline around the perso
    A bonus level at the end of each difficulty
    White blocks (moving and you and thank you to lose J3r3mie and ac-portugal)
    Black blocks that do you stop
    You can now move with the analog joystick
    The image file rules has been redone

    Download and Give Feedback Via Comments ...
    by Published on October 7th, 2008 21:03

    The first time David Reeves got up on stage and took a new PSP out of his pocket, it was easy to see why he looked so pleased with himself. The PSP-2000 - or Slim & Lite to you and me and the shops - was considerably smaller and lighter, and upon further investigation was clearly a big step forward, introducing USB charging, external video output, and more onboard memory to improve load times.

    When he did it again in August 2008 though, we all wondered if he'd brought the wrong one. The PSP-3000 - another unofficial name - looked identical to the Slim & Lite, and Reeves' declaration that the screen was much better and that it now had a microphone built in didn't exactly cradle our nethers the way a built-in hard drive or Keeley Hawes might have done. In fact, we wondered what Sony was thinking.

    The clue, we realised about ten seconds later, was in the name change - or rather the absence of one. "PSP-3000" may be the working title, but when it hits the shelves it will still be called the PSP Slim & Lite, because it's not a sequel to the PSP-2000 - it's a hardware revision that also happens to allow Sony to maintain the existing price point, and generate renewed buzz for the platform. Still, we'd never fall for that.

    So, we've been playing with the PSP-3000 since it turned up on Saturday morning, and apart from a red bar mentioning the "enhanced screen and built-in microphone" and a discreet "PSP-3003 PB" designation in the bottom-right corner, the box doesn't make much of a song and dance about its brand new occupant.

    Nor, initially, does the unit itself. The old "Home" button has been replaced with a brand-unifying PS-logo button, and the tiny microphone hole is located between the volume controls and the PSP logo itself on the front of the unit at the bottom. The promised curvier edges are so similar that we honestly forgot about them until most of this feature was written and we noticed some shadow gradient on a photograph, and went back and checked.

    The main superficial changes are the microphone, the PS button and the slightly curvier edges. Can you find them all?
    Switching on, the experience is much the same too, with the traditional set-up procedure - picking out a nickname and setting the date - before being plonked on the XMB and left to explore. There's something different about the screen though. In Sony's rather cold words, the colour range has been increased, the contrast ratio is five times that of the old model, the pixel response time has been halved to reduce ghosting, and it should be much easier to play outdoors thanks to anti-reflective gubbins. The "Color space" option on the system menu of the new 4.20 firmware installed on our retail unit is more poetic: "If you set to [Wide], the system's display will appear more vivid."

    And it does. The usual four brightness settings are here (three when using the battery, and a fourth super-brightness level when you're plugged into the mains), but the colours at any level are much richer, warmer and deeper than the PSP-2000. As a result, the new PSP's battery-powered third brightness level outshines the mains-powered fourth on its predecessor. If you flick the "Color space" option back to Normal, meanwhile, the colouring reverts to something closer to, though still brighter than, the PSP-2000.

    The difference in visual quality between games running on the PSP-2000 and PSP-3000 isn't as dramatic as the difference between games on the original DS and the DS Lite - the last time we found ourselves considering something of this nature, and a good frame of reference - but it's very noticeable when you return to a PSP-2000 running the same game. Lumines II and God of War: Chains of Olympus on the old hardware look pale and sickly after five minutes playing on the updated hardware.

    http://www.eurogamer.net/article.php?article_id=253828 ...
    by Published on October 7th, 2008 21:01

    Xart has updated his game that did have DRM on it on the first release, now he has took it off and released a new version, heres the details:

    Lonpos v1.0 now for downloading at www.xart.co.uk/downloads (Now DRM free.)

    Lonpos (alternately Lon-pos or LONPOS) is a logic puzzle game in which the player must fit a fixed number of beaded game pieces of various shapes, called pentominoes, to fill a set area such as a rectangle or pyramid. Lonpos was named after its creator.
    ...
    by Published on October 7th, 2008 20:56

    PSP system owners will no longer need a UMD to play WTF: work time fun, a crazy collection of fun and addictive mini-games, as it is now available for download via the PlayStation Store for $9.99.

    About WTF: work time fun:


    Mini-Games Galore! - Players will test their skills and earn cash with 40 whacked-out mini-games.

    Spend Money on Games and Prizes - Players will use the money they earn to unlock more games and collect hundreds of unique prizes.

    Unlock Useful "Real World" Items - Unlock useful "real world" tools for your PSP system like the Restaurant Bill Splitter, World Clock, Ramen Timer, Flashlight, Eye Spy and more.

    Intuitive Gameplay - Simple and intuitive gameplay make it easy for anyone to pick-up and play.

    Arcade-Style Action - Quick, twitch, arcade style action offers gamers a satisfying gameplay experience in 10 minutes or less.

    Single Player or Multiplayer Gameplay Modes - Play through the game solo, or with your friends in 5 multiplayer mini-games using wireless ad hoc mode.

    Earn More Money By Out Sourcing "Jobs" to Friends - Utilize only one copy of WTF to share games with friends through the wireless ad hoc mode and enjoy the fruits of their labor by receiving all the money they earn!

    WTF: work time fun was developed by SCEI (Sony Computer Entertainment Japan) and is rated "T" ("Teen" -- blood and gore, crude humor, mild language, suggestive themes, use of alcohol, and violence) by the ESRB.

    http://uk.psp.ign.com/articles/916/916938p1.html ...
    by Published on October 7th, 2008 20:50

    Uberjack one of the PSP Scenes most vocal coders posted this article at his site:

    You’ve probably heard about this elsewhere already, but Dark_AleX has recently posted information on why the newer PSP models (later-model Slim, and likely Brite) cannot currently be hacked.

    The upshot of the story is that 32 bytes of data that were previously unused space used for padding, are now actually used for storing two cryptographic hashes. The hashes are assumed to be (and in all likelihood are) based on the decrypted copy of the encrypted information, and are used to authenticate the validity of the encrypted data. If a computed hash doesn’t match the supplied hash, the CPU will refuse to run the firmware.

    The new implementation is not very different from the implementation of the SSL/TLS protocol, as well as many other common encryption protocols — in fact, it’s rather strange (though perhaps fortuitous for us) that it wasn’t implemented until now. It does, however, significantly complicate the initial bootstrapping process (if only in terms of cryptography), which simply required valid decrypted data (according to the same article, original encryption was destroyed by employing a timing attack).

    If there is a silver lining here, it’s in the potential weakness of the human element. For those of you who recall, Pandora came about when a Sony repairman left specially-formatted memory stick in a repaired PSP sent back to a customer. Let’s hope that some lucky soul somewhere finds a bunch of unencrypted boot IPL’s in his/her memory stick (and that he/she knows who to send them to).

    http://0xff.akop.org/2008/10/06/why-...tly-be-hacked/ ...
    by Published on October 7th, 2008 20:33

    Just got this email from Extreme Mods:

    In celebration of the economy being so bad these days (sarcasm), we are having a sale. From now until the 15th of October you will get 10% off your order if you use the promo code screwed when checking out on www.Extreme-Mods.com. There is no minimum, just place an order and use the fore mentioned promo code and you will receive the discount. Tell all your friends and family!!

    if you dont know extreme mods heres the site info:

    We are your friendly one-stop-shop for all video game console personalization & modification hardware and accessories. We stock a full selection of Xbox 360, Playstation 3, Nintendo Wii, Sony PSP, Nintendo DS case mods, repair parts and gaming accessories. We offer ultra quick delivery to your door, and extra friendly customer service you can count on. Feel free to drop us a line if you have questions regarding any of our products or services. You can put your faith in us to deliver your products quickly and in perfect condition. We take pride in our ultra high level of customer satisfaction, and you will to. So what are you waiting for? REAL Gamers NEED Extreme-Mods!
    ...
    by Published on October 7th, 2008 20:28

    Spinal posted this today:

    Just thought I'd let you guys (who haven't been in chat) know I'm still working on DSision.
    Although I did have to start coding from scratch, DSision is much better for it, currently it
    is roughly back to the above mentioned progress, with a couple of improvements.



    http://forum.palib.info/index.php?PH...&topic=4840.15 ...
    by Published on October 7th, 2008 20:26

    Hillbilly has released some info of his Iphone for DS Project:

    This project is not dead!!! I am working really hard, and if anyone reads my blog, then you'd know that I am planning really hard to make a public release by the 31 of this month. Thus, I am really busy and never have too much time to post here, let alone on palib.

    Updates :
    Map viewer is working! (Yay!** ) Also, I may have to set the map viewer's image width and height to a constrained proportion.. I don't know...
    Music Player - able to browse and select files but ASlib for some reason can't decode .Mp3 files right so the files that you pick, can't be played unless they are formatted for DS specifications.
    File Browser - Added touch support. (going to add a nice BG soon too.)
    Text Editor - Probably not going to have a "draw a letter here to put it into the text" option anymore due to the fact that I'm using 16c BG's now.
    Calendar - working but still ironing out a few bugs from putting in 16c BG's instead of the 8bit one I had.
    Phone - Have yet to hear from the makers of SvSIP or understand that pjplib that SvSIP uses to work.
    Settings - Not working... (Yet)
    General : New Theme : "DPhone : Flare", Load icons from FAT, load icon positions from "iconXY.ini", Icons can be set as 64x64, 32x32, 16x16, and 8x8 pixels, New mode upon startup : "Unlock" (has customizeable BG's in case you want to put a picture of yourself or something), a customizeable toolbar (that actually shows what is running), and also the main screen show's the battery's status, and that's about it.

    There, you wanted news, and now you got it. Happy?

    http://forum.palib.info/index.php?PH...topic=5445.405 ...
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