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  • wraggster

    by Published on October 1st, 2008 20:28

    Digia have today announced the immediate shipping of @Web, their Webkit based UIQ 3 browser. This application, which has been in fairly open beta testing for the last few months, brings full S60, iPhone & Google Android style browsing to the UIQ 3 platform.


    @Web is designed to run on touchscreen UIQ 3 phones, so does not support the Motorola Z8 or Z10 handsets (which is a pity), but it's a great advance over the built-in Opera based browser included in most UIQ 3 phones and will work for those of you with Sony Ericsson P, M, or W series phones. @Web uses an intuitive, almost gesture based interface, which in some ways resembles what Apple have done on the iPhone's version of Sefari.

    @Web features include:

    Browser UI features



    Full finger touch UI
    Page control with finger
    Accelerated panning
    Automatic full screen browsing via auto-hiding Address bar and Navigation bar
    Page rotation for portrait and landscape browsing
    Four zoom levels
    Intelligent Bookmark functionality (auto-sorting)
    Bookmark folders
    Bookmark favicons
    URL auto-complete (from history)
    URL auto-complete (from history)
    "Page loading in progress" indicator
    Browser Engine features



    HTML 4.01
    True web page rendering
    JavaScript(tm) 1.5
    HTTP 1.1 with support to secure and non-secure browsing
    HTTP cache
    HTTP cookies
    AJAX support
    Embedded audio (wav, mp3 and midi)
    Netscape compatible Plug-in interface
    External launch API
    @Web engine is based on the open-source S60 webkit engine version 3.1 ported to UIQ platform by Digia. Other users of the webkit browser engine include Apple Safari browser, iPhone, Google Android and Nokia S60 browser. Digia will contribute source code modifications of the webkit engine to open-source.

    http://www.allaboutsymbian.com/news/...IQ_3_touch.php ...
    by Published on October 1st, 2008 20:27

    Mail for Exchange, Nokia's Microsoft Exchange client for S60 powered Nokia phones, has been upgraded to version 2.7. Updates include support for Exchange Server 2007 Autodiscover (enter your email address and server settings are automatically provisioned), updated mapping of data fields in Contacts and a number of bug fixes. As was recently announced the new version can also now be installed on any Nokia S60 3rd Edition phone.


    The Exchange Server 2007 Autodiscover functionality must be enabled and configured by your system administrator. If you are upgrading from an earlier version of Mail for Exchange you will need to perform a full resync in order to take advantage of the new Contact field mapping (middle name, car phone, department, spouse and anniversary).

    We're still waiting for full folder support in Nokia's Mail for Exchange. The application is in continual development so there's a good chance we'll see improved functionality in future versions. However if folder support is a feature your require you may wish to look at DataViz's RoadSync.

    http://www.allaboutsymbian.com/news/..._now_avail.php ...
    by Published on October 1st, 2008 20:25

    New release from Farter:

    GeeXboX is a media player software. It can play videos, play music (with visualization) and display photo slideshows.

    Major new features: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of the new features are fully or partially tested, some are not, yet.

    20081001: 0.1alpha3. Bugfix release.

    Implementation of optional 'vsync' to improve screen tearing in certain cases
    Support for on-the-fly aspect ratio change
    Fixed DVD-VIDEO aspect ratio error when switching between menu and movie
    Disabling libass to fix lagging and freezing caused by text subtitles
    Disabling colored spu to fix DVD-VIDEO/vobsub subtitile display
    Support for vobsub subtitles in rar archive format
    Support for optionally lowering subtitles into blackbars
    Fixed subtitle charset conversion
    Update to MPlayer r27630

    Download Here or Here and Give feedback Via Comments ...
    by Published on October 1st, 2008 20:19

    Media Molecule co-founder Mark Healy has outlined his vision for a handheld LittleBigPlanet, revealing how gamers could create content on the move to add later into the PlayStation 3 version.

    "There's definitely scope for a PSP version," Healy told Eurogamer TV, in an exclusive interview to be broadcast next week. "We've had discussions and talks, [but] nothing concrete at the moment."

    He went on to describe how he saw the innovative title transferring onto Sony's handheld. "It'd be great to make - for the people who are really into the Create side - some kind of companion products that allow you to create things while you're on the train," he said. "One thing that I'd love to add is the ability to create you're own music, for example, that you can import into the game. That seems like an obvious one to do and it'd be quite easy really."

    Healy also hinted that any spin-off products in the franchise could be handled externally, "because we're very keen to keep this very tight core of people."

    "If we need to expand for extra content, for whatever reason, maybe we'd be more likely to outsource it."

    Further evidence of a PSP version of LittleBigPlanet emerged this week with the discovery of a job ad for a "PSP Game Engine Lead", seeking "a senior level programmer to work on the development of exciting new LittleBigPlanet projects".

    The Guildford-based developer's debut title releases on PlayStation 3 on 24th October.

    http://www.eurogamer.net/article.php?article_id=249280 ...
    by Published on October 1st, 2008 20:16

    As the world patiently waits for any news on Crystal Bearers, Square Enix has gone about announcing yet another game in the Final Fantasy Crystal Chronicles series. The latest issue of Jump Magazine is home to first details on Final Fantasy Crystal Chronicles Echoes of Time.

    Described as a sequel to DS's Rings of Fate, Echoes of Time promises multi-player play with up to four players selecting from four different character classes.

    Here's the big catch though. Echoes of Time is coming out on simultaneously on both the Wii and DS, and the game will be cross-platform playable. DS players use the stylus for control, with Wii players using the Wiimote.

    Jump reports that Echoes of Time makes use of a new cross platform system called the "Pollux Engine." Wii and DS players connect to one-another via Wi-Fi. In addition to chat features, the cross-platform play allows DS players to import their Miis over from the Wii.

    The Jump article also mentions that the game can be played with friends throughout the world over Wi-Fi.

    Outside of this, specifics are a bit scarce. The game's storyline centers on a main character who's approaching her 16th birthday. At the outset of the game, she ventures out of the village for the first time and encounters a massive tower.

    This unexpected entry in the Crystal Chronicles franchise will hit the Wii and DS in Japan on January 29. Both versions will be priced at 4,800 yen, which is normal pricing for a DS title but about 1,000 yen less than most Wii games.

    http://uk.wii.ign.com/articles/915/915165p1.html ...
    by Published on October 1st, 2008 20:16

    As the world patiently waits for any news on Crystal Bearers, Square Enix has gone about announcing yet another game in the Final Fantasy Crystal Chronicles series. The latest issue of Jump Magazine is home to first details on Final Fantasy Crystal Chronicles Echoes of Time.

    Described as a sequel to DS's Rings of Fate, Echoes of Time promises multi-player play with up to four players selecting from four different character classes.

    Here's the big catch though. Echoes of Time is coming out on simultaneously on both the Wii and DS, and the game will be cross-platform playable. DS players use the stylus for control, with Wii players using the Wiimote.

    Jump reports that Echoes of Time makes use of a new cross platform system called the "Pollux Engine." Wii and DS players connect to one-another via Wi-Fi. In addition to chat features, the cross-platform play allows DS players to import their Miis over from the Wii.

    The Jump article also mentions that the game can be played with friends throughout the world over Wi-Fi.

    Outside of this, specifics are a bit scarce. The game's storyline centers on a main character who's approaching her 16th birthday. At the outset of the game, she ventures out of the village for the first time and encounters a massive tower.

    This unexpected entry in the Crystal Chronicles franchise will hit the Wii and DS in Japan on January 29. Both versions will be priced at 4,800 yen, which is normal pricing for a DS title but about 1,000 yen less than most Wii games.

    http://uk.wii.ign.com/articles/915/915165p1.html ...
    by Published on October 1st, 2008 20:15

    Today Game Developer magazine announced Nintendo has been selected as the top videogame publisher for the second year in a row. The top 20 list is determined by a survey of over 300 game industry professionals and takes into account factors like revenue, average review scores, and number of releases. Electronic Arts (EA) long held the number one spot until Nintendo unseated the company last year, although EA is still at number 2.

    "Nintendo's second chart-topping appearance in a row underscores the extraordinary popularity of the firm's first-party Wii and DS franchises – we congratulate them on their achievement," said Simon Carless, director, Game Developer Research.

    Rounding out the top 5 are Activision in the third spot for the third year running, Ubisoft holding onto fourth, and Sony Computer Entertainment in fifth. Sony was able to leap into the top 5 by releasing more games, bettering its review scores, and preserving positive relationships with those surveyed.

    Codemasters (Grid, Overlord) reappeared on the list at number 18 after a two-year leave, bumping last year's new addition, Atlus, off entirely.

    http://uk.wii.ign.com/articles/915/915164p1.html ...
    by Published on October 1st, 2008 20:13

    The next iteration of the Wii will bring HD visuals, as well as improved storage capacity and will see the light of day in 2011, according to recent speculative reports.

    A report on What They Play, authored by ex-1UP staffer John Davison and picked up by Edge Online, cites multiple sources detailing the Wii's successor. It's expected to retain the Wii name that having been initially mocked is now a byword for the expanded market the console has carved out. The new console will also address key issues with the current Wii, namely the lack of true HD visuals and the lack of storage space, and will mark a generational leap similar to that of from the original Game Boy to the Game Boy Advance.

    Nintendo's R & D budget has reportedly tripled since the launch of the Wii in 2006, providing compelling evidence that a new console is in an advanced stage of pre-production. Don't expect any announcement soon, however – with the Wii still enjoying phenomenal success, it would be unlikely that Nintendo would want to spoil the party any time soon.

    http://uk.wii.ign.com/articles/915/915106p1.html ...
    by Published on October 1st, 2008 20:09

    Flubba has released a new version of his NeoGeo Pocket Colour Emulator for GBA (DS via the GBA Slot)

    Heres whats new:

    A couple of fixes for NGPAdvance, some more games should be playable.

    *Fixed copy protection in "Metal Slug 2" (SNK logo in VRAM).
    *Fixed control problem in "Rockman Battle & Fighters" (MIRR opcode).
    *Fixed background glitch in "Memories of Pure" (HCount register).
    *Fixed problems with DMA probably affecting many games.

    Download and Give feedback Via Comments ...
    by Published on October 1st, 2008 20:09

    Flubba has released a new version of his NeoGeo Pocket Colour Emulator for GBA (DS via the GBA Slot)

    Heres whats new:

    A couple of fixes for NGPAdvance, some more games should be playable.

    *Fixed copy protection in "Metal Slug 2" (SNK logo in VRAM).
    *Fixed control problem in "Rockman Battle & Fighters" (MIRR opcode).
    *Fixed background glitch in "Memories of Pure" (HCount register).
    *Fixed problems with DMA probably affecting many games.

    Download and Give feedback Via Comments ...
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