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  • wraggster

    by Published on September 21st, 2008 18:40

    Hm found this over at pspgen but the official site has no mention of a new version although checking the sourceforge page i found it, PSPKVM is a Java Games emulator for the PSP, meaning most of those mobile phone games should work well on the PSP.

    Heres the translated whats new/news:

    PSPKVM is a Java interpreter. It lets you launch applications in Java 2.0 (format. Jar).

    More simply, it lets you run games or utilities provided to mobile phone if they are programmed in JAVA (ie for the vast majority)

    What's new?

    Font support freetype2
    Bug fixes
    Added missing keyboard Chinese
    Optimization of alpha blending of drawRGB () with instructions VFPU

    Download and Give Feedback Via Comments ...
    by Published on September 21st, 2008 18:40

    Hm found this over at pspgen but the official site has no mention of a new version although checking the sourceforge page i found it, PSPKVM is a Java Games emulator for the PSP, meaning most of those mobile phone games should work well on the PSP.

    Heres the translated whats new/news:

    PSPKVM is a Java interpreter. It lets you launch applications in Java 2.0 (format. Jar).

    More simply, it lets you run games or utilities provided to mobile phone if they are programmed in JAVA (ie for the vast majority)

    What's new?

    Font support freetype2
    Bug fixes
    Added missing keyboard Chinese
    Optimization of alpha blending of drawRGB () with instructions VFPU

    Download and Give Feedback Via Comments ...
    by Published on September 21st, 2008 18:28

    Hi all i was sent this release for the PSP with a date of 14th september 2008 so its new to me, infact on all the sites i check (thats a ruddy lot) ive not seen this release, sadly theres no description of whats new either, but there are diff files included so whoever it is knows what they are doing, ive been informed it does work ok so really its time to get testing and let us know.

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    by Published on September 21st, 2008 18:16

    News/release from Torch:

    This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.

    I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).

    It does the following when the Hold switch is enabled:
    * Switches off the LCD backlight.
    * Switches off the actual LCD screen.
    (This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
    * Underclocks the CPU to 61MHz
    (Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
    * The original screen brightness and clock speed are restored when the Hold switch is released.
    * Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
    * Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
    * Turns off LEDs in Hold mode. LEDs are flashed once in 30 seconds so that the PSP is not mistaken to be powered off.

    Usage:
    Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.

    If you push the ANALOG UP button when turning on the hold switch, it will only lock the keypad like normal Hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.

    If you push the ANALOG UP button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, push the power switch to the suspend position, or just press the Screen button.

    Installation:
    You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.

    Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.

    Advanced:
    If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v2.7 are
    0x4D4, 0x4D8 - CPU,GPU (Both should be same)
    0x4E0 - Bus (Should be half the CPU speed or less)

    The values should be entered in hexadecimal. The default value for CPU/GPU is 3C (60 MHz in decimal) and the default value for bus is 1E (30 MHz in decimal).

    Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU/GPU and Bus speed work.

    Changelog v2.71
    ----------------------------------
    Fixed a bug where after the first time you resume from suspend the Analog Up + Hold Switch Off would not work.

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    by Published on September 21st, 2008 18:07

    Okachobi has ported Paradroid to the Nintendo Wii, heres the release details:

    Description
    A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL'ed source code from SDL Paradroid and uses the same data files. The source will be released in accordance with its original GPL license as soon as I get to a stable version. I had considered abandoning the project because of the virtual console version, but then realized its not available in the U.S., and noticed that there are at least 2 PC remakes of Paradroid and several for mobile platforms. So if you like Paradroid and live where it is available, support the virtual console by purchasing it. Otherwise, wait a little while and give this port a try.

    This version is in no way derived from the version available on the Wii Virtual Console in Europe. All code and graphics are from the freely-available SDL Paradroid released in 2002 under the GPL license. It has simply been patched in various ways to be compatible with the Wii Homebrew SDL library.

    Status (in detail)
    9/20 - Packaged preview distribution - try at your own risk
    Download available for testing purposes
    Extract zip to your apps/ directory on sdcard for Homebrew Channel launching
    beware- it logs to the SDCARD under the /apps/Paradroid/Data directory/*.log - this file can grow large in time
    Still no sound - and little memory available to load sound
    Modified original to support some surfaces as 8bpp to save memory
    planning to use late-loading of surfaces based on need to reduce overall usage
    Temporarily eliminated screen-flash during disruptor fire to save memory
    Converted some graphics to 8bpp to use less surface memory
    Freed splash screen after use
    Re-enabled 32bpp main surfaces now that some memory is available
    Top-down map view doesn't work from computer consoles due to memory constraints
    Key mapping won't work - don't bother trying it- just use wii-mote turned sideways
    D-PAD moves droid, 2 fires, 1 toggles console, holding 2 while moving initiates transfer mode, home button exits
    Explosion graphics don't seem to be working quite right
    Droids get stuck a lot (not sure if this was an issue in original SDL Paradroid)
    There appear to be bugs related to the damage processing
    'Dead' levels (cleared levels) don't appear to switch to the darkened tileset
    May still crash due to lack of memory and possible leaks
    display code needs rewritten so as not to allocate a 4 meg offscreen map...
    looking for help in trimming memory usage, email me if anyone is interested in assisting
    thinking about getting a USB Gecko thingy to do some real debugging.
    Elevator side view fixed (byte order issue while reading data file)

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    by Published on September 21st, 2008 17:52

    News/release from AntonioND:

    Hello!

    This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS

    Characteristics:
    -Loader of models and textures from FAT.
    -Dual 3D, as easy as normal 3D.
    -Can load BMPs of 8, 16, and 24 bits and convert them into textures.
    -Hardware-accelerated effects like fog and toon shading.
    -You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
    -Animated model support.
    -2D over 3D system (very simple, I'll improve it).
    -Very basic physics engine.

    TODO:
    -md2 loader.
    -API functions.
    -Png loader?
    -Improve physics engine.
    -A better text system.
    -You can ask me for the things you would like to see.

    1-Copy NitroEngine folder to devkitPro folder (if not using the installer).
    2-Compile it. Nitro Engine should be ready.
    3-Compile one example to check everything's OK.
    4-If you are planning to use it with PAlib you will have to change a bit the makefile (add -lNE to LIBS and $(DEVKITPRO)/NitroEngine to LIBDIRS).

    Regards,

    Antonio.

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    by Published on September 21st, 2008 17:38

    Spixshadow has released a new version of Latinus DS, heres the release info:

    Hello,

    I say ... great weekend!

    Yes, this Saturday, I found the time to redo a version of Latinus DS, after losing all my data (all the courses that I had prepared and all) I come to you just delivered a new version to revive this project to learn Latin!
    I took the "model" for my other project "educational" VocabularioDS, Do not pay attention to my Spanish flag on the menu lesson (there are too bô) ...

    20/09/08 Version 0.2:

    _ Version "relaunch" LatinusDS after my loss of all my data
    _ Just Lesson 1 and 2
    _ Browsing the stylus

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    by Published on September 21st, 2008 17:33

    roxfox64 has released and updated a new Lua coded Paint app that trys to bring MS Paint to the PSP, more details can be be found in the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=154731 ...
    by Published on September 21st, 2008 17:26

    News via Nintendomax:

    Wii homebrew Quiz is a form of play which allows you to play quizzes. Several modes quiz will be offered (others will be added as and when) you should select the one you want, and let's go! You will achieve the objective of the selected mode. Here is a list of modes:

    Race to the million
    In this mode, you must obtain the sum of one million dollars by answering several questions will be posed. You are not allowed to make mistakes. This mode, which looks like "Who Wants to Be a Millionaire?" is a little harder, because it contains no joker. The difficulty increases with each issue. Be bold and insightful!

    If you encounter an issue that goes beyond the scope of the issue, which is malformed, a spelling error please let me know.


    Projets___________________________________________ ____

    - Add other quizzes
    - Addition of sound:



    Adding music

    Adding various small sounds

    Adding a voiceover


    - Adding a backup system on the SD Card
    - Adding a menu of options that will use the backup system
    - Adding a menu of high scores that will use the backup system
    - Light neon DVD player for Wii at a good answer
    - Add the possibility of having 4 pointers up on the screen
    - Fixed bug flicker of the screen when displaying "Correct" or "Wrong"

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    by Published on September 21st, 2008 17:18

    Here's the reason I ask: Last December when I switched to AT&T, I was told that the coverage in my area is considered "good." Even on their website coverage map it's considered "good." I would say that 90% of the time I cannot place a call from my home. I often see "No Service" on my device. Luckily I have a land line (which I wouldn't have if I had better coverage) and I also have WiFi so I can access my email, wirelessly sync my PIM stuff, and surf the web. But it's still frustrating that the reps and the maps show coverage that I'm just not getting. Other devices with either T-Mobile or AT&T are the same here. My wife's phone with Verizon does fine. I find my coverage is spotty. So I ask you, how's the coverage in your area? Are you happy with the over all coverage when you go places? Can you still get coverage in department stores?

    http://www.pocketpcthoughts.com/news...-coverage.html ...
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