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  • wraggster

    by Published on September 19th, 2008 15:50

    New from Divineo China



    TopGun Blaze Stand is a pair of ultra bright LED stands specially designed to support huge screen of 60 inch or above. The workable range of TopGun Blaze Stand is 7m while that of the original LED stand is 5m. For screens of size 60 inch or above, the performance of TopGun Blaze is better. However, for screens smaller then 60 inch, the performance of the original stand is better. ...
    by Published on September 19th, 2008 15:48

    New from Divineo China



    With a removable hook, this protective case designed for Nintendo DS Lite will let you play your console while inside the airfoam pocket! It can also be carried on your belt with a velcro scratch.
    Additional storage inside the bag allows you to carry game cards and other small
    accessories. ...
    by Published on September 18th, 2008 21:59

    Microsoft's Phil Spencer has told GamesIndustry.biz that Rare is a studio central to the vision and future of the Xbox 360 business.

    The executive's statement comes in response to former Xbox boss Peter Moore's comments to The Guardian where he said the studio's skillsets "were from a different time and a different place and were not applicable in today's market."

    "Rare is a great studio that continuously delivers high-quality, award-winning titles for the Xbox platform and will continue to do so in the future," stated the newly appointed head of Microsoft Game Studios.
    "Rare plays a strategic role in delivering games and platform experiences that will help the Xbox achieve our long-term strategy of expanding the customer base to a mainstream audience."

    http://www.gamesindustry.biz/article...-xbox-business ...
    by Published on September 18th, 2008 21:58

    It looks like next week could be a busy time for 360 fans, with an industry insider claiming that Microsoft is due to make several announcements next week.

    On Monday, a well place industry source informed us that Microsoft is planning to hold an event here in Europe next week, where - among other things - it was expected to announce a 360 price cut for Europe and new titles from Bungie and Rare.

    Following yesterday's price cut announcement and denials from Microsoft that it's planning to hold an event at all, we checked with our source again to see what's what, with interesting results.

    Our source assured us that despite the price cut announcement yesterday, the event is definitely due to go ahead next week, and that Microsoft will make lots of announcements.

    http://www.gamer.tm/news.php?id=3010 ...
    by Published on September 18th, 2008 21:57

    Microsoft's Xbox 360 outsold Nintendo's Wii and Sony's PS3 in Japan during the week ended September 14, Famitsu reports.

    According to an MCV translation of the report, weekly Xbox 360 sales hit 28,681 units, a massive jump on the 843 units shifted a week earlier (Media Create data pegged prior week 360 sales at 1044). In comparison, Nintendo moved 27,057 Wii units and Sony sold just 8,050 PS3s.

    A number of reasons were cited for the hike in Xbox 360 sales, including a recent price cut to the entire range of 360 models, the launch of a 60GB unit, and renewed stock following widespread shortages.
    The release of Square Enix's Infinite Undiscovery, which reportedly sold 86,708 copies in its debut week, also contributed to the system's weekly hardware victory.

    http://www.edge-online.com/news/japan-360-topples-wii ...
    by Published on September 18th, 2008 21:55

    That's right! You can download it now! We'll be asking your help to put this baby through her paces as we lead up to the official release later this year. It is your input that makes us stronger, faster and better.

    Download XNA Game Studio 3.0 Beta at Launch Center

    If you do find any bugs or just have a suggestion on ways we can make XNA Game Studio 3.0 more awesome head over to Microsoft Connect to submit them to us.

    Xbox 360 Changes:
    * Xbox 360 project templates (You will not be able to develop on the Xbox 360 until our final release. We felt this was important to include so that you could get projects converted over and look at the system, even if you are not able to run the games, yet).
    * Support for the Big Button Pad.

    http://blogs.msdn.com/xna/archive/20...eta-is-go.aspx ...
    by Published on September 18th, 2008 21:53

    Speaking to GamesIndustry.biz on the eve of the price cuts, GAME, HMV, Woolworths and independent stores have all agreed that the system now appeals to a much wider range of consumers.

    "The timing is excellent, and we'll work closely with Microsoft to give customers all the product and advice they need in the run up to Christmas," offered Tricia Brennan, MD of Game UK.
    "This is great news for our customers. With these new price points and the wide variety of mass market and core games in the pipeline, the 360 is appealing to a wider range of customers than ever before."

    Woolworths - the retail group that was controversially linked with leaked news of price cuts before Microsoft made any official announcement - summed up the latest offer: "Lower prices are good news for our customers and good news for sales. The new Xbox 360 price points will generate a huge amount of interest in the console and its software."

    HMV Games' commercial manager Jonathan Hayes hopes the system will be able to repeat the sales success of last year, when the console flew off shelves with the release of Halo 3.
    "Naturally, we expect the drop in price to create further demand for the product and to drive sales," he said. "Having offered such a great deal with Halo 3 last year, part of Microsoft's thinking this year must be to see how they can create another compelling offer in the run up to Christmas."

    http://www.gamesindustry.biz/article...wing-price-cut ...
    by Published on September 18th, 2008 21:45

    gr8npwrfl has posted some exceedingly interesting news:

    Well here is the proof of concept you have been waiting for

    This is the prototype USB Host to serial interface



    This is a AT90USB1287 chip from Atmel. IT has not only a
    standard USB device interface but it has the USB Host
    interface.

    This is their prototype board that sells for $34.00 and
    is ready to run as it comes from Digikey, Mouser, or
    Arrow.

    I placed it in a box to make it easier to handle as the
    entire proto board is only 3 inches by 1 inch.

    The two connectors on the front of the board allow me to
    plug in cables. One to the PSP and another to a RS232
    converter so I can send data to the PC.

    I currently have completed the USB mouse driver and a
    USB Keyboard driver. I am currently debugging the gamepad
    drivers for the XBOX 360 wireless gamepad, the PS2/PS3
    wireless gamepad, and the Logitech Wingman wireless gamepad.

    All of the interfaces require the installation of Pikey
    onto your PSP.

    THERE ARE NO HARDWARE MODS TO THE PSP AT ALL!

    IT works on both the Phat and the Slim

    Here is a picture of the cables that I have made up to
    work with the PSP Phat.



    Again there are no hardware mods to anything. The keyboard,
    mouse, joysticks are stock USB devices. That means when you are
    not using them with your PSP you can use them other places.

    I am working on the Pikey software to make the key mapping work
    with my system. The external keyboard or gamepads will be able
    to map to ANY PSP internal button or joystick. You will be able
    to have multiple mapping files, one for each game of your choice
    and map the buttons/sticks any way you want.

    Enough talk, here is a video showing the system in action. The
    final design will not have a battery, I am putting together a
    2.5/1.8 volt to 5 volt converter so everything is powered from
    the PSP.



    Now that you have seen it, I will also say that yes I have tested
    a USB hard drive on this interface and can we say Sloooooooooooow.

    It was never intended to do hard drives through the serial port
    anyway, but I did it to say yes it can be done. Besides I had the
    driver code for a mass storage device.

    The interface for an internal versions the one square chip in
    the middle of the board and a crystal. Small enough to put inside
    the PSP WITHOUT taking out your UMD drive.

    Also the device comes with a boot loader that allows the chip
    to be flash programmed from your PC without a jtag device.
    How is that for cool !!!

    You can embed the chip in your PSP and then plug in a cable that
    will connect to the PC and program the memory in it. So as we
    come up with more drivers and software all I will have to do
    is the same we do for a PSP, post the files and program your
    device.

    By the way, this chip also has 38 more unsused pins on it.
    Any of the pins can be programed to do other functions like
    control LEDs or other things inside the PSP and then could
    be controlled by the keyboard, mouse, or gamepad. Some of the
    extra inputs are A/D converters and I was thinking since we
    are already plugged into the headphone/serial plug, it might
    be nice to do an amp in the external box with a computer
    controlled sub woofer .......

    All of the code for this and further devices built on it will
    be open source. It is all written in commented "C" code so you
    can modify it to your hearts desire. The Atmel development
    system is FREE and includes the "C" compiler. It is a integrated
    development system with a simulator so you can build your code,
    simulate it to debug and then plug in the AT90USB1287 chip
    and program it.

    If you want a real leg up with working with the AT90USB familly processors then you need to go to MyUSB. It gives you a fully functional USB host stack for these processors.

    All my code is built on these as a base. There are fully functional demos of several HID devices as well as mass storage devices. They also have a software development board to help you with developing your own USB applications.

    Between this board and the standard documentation on USB device drivers you can start writing your own drivers for USB devices.

    Another hint, if you want to write a device driver for something there is not a driver for then check out to see if there is a driver for it in the linux community. You can use it as a template to develop your own driver around and make your life much simpler.

    With these resources, even if you have never written a device driver you are well on your way.

    MyUSB support list:

    http://groups.google.com/group/myusb-support-list

    AT90USB developers forum:

    http://www.avrfreaks.net/

    There are two approaches to using an external processor through the serial port.

    1. Interface to the USB device and send the raw data in the serial port
    and interface to the data on the PSP side.

    2. Interface to the USB device, process and configure the data and send
    only the results
    ...
    by Published on September 18th, 2008 21:45

    gr8npwrfl has posted some exceedingly interesting news:

    Well here is the proof of concept you have been waiting for

    This is the prototype USB Host to serial interface



    This is a AT90USB1287 chip from Atmel. IT has not only a
    standard USB device interface but it has the USB Host
    interface.

    This is their prototype board that sells for $34.00 and
    is ready to run as it comes from Digikey, Mouser, or
    Arrow.

    I placed it in a box to make it easier to handle as the
    entire proto board is only 3 inches by 1 inch.

    The two connectors on the front of the board allow me to
    plug in cables. One to the PSP and another to a RS232
    converter so I can send data to the PC.

    I currently have completed the USB mouse driver and a
    USB Keyboard driver. I am currently debugging the gamepad
    drivers for the XBOX 360 wireless gamepad, the PS2/PS3
    wireless gamepad, and the Logitech Wingman wireless gamepad.

    All of the interfaces require the installation of Pikey
    onto your PSP.

    THERE ARE NO HARDWARE MODS TO THE PSP AT ALL!

    IT works on both the Phat and the Slim

    Here is a picture of the cables that I have made up to
    work with the PSP Phat.



    Again there are no hardware mods to anything. The keyboard,
    mouse, joysticks are stock USB devices. That means when you are
    not using them with your PSP you can use them other places.

    I am working on the Pikey software to make the key mapping work
    with my system. The external keyboard or gamepads will be able
    to map to ANY PSP internal button or joystick. You will be able
    to have multiple mapping files, one for each game of your choice
    and map the buttons/sticks any way you want.

    Enough talk, here is a video showing the system in action. The
    final design will not have a battery, I am putting together a
    2.5/1.8 volt to 5 volt converter so everything is powered from
    the PSP.



    Now that you have seen it, I will also say that yes I have tested
    a USB hard drive on this interface and can we say Sloooooooooooow.

    It was never intended to do hard drives through the serial port
    anyway, but I did it to say yes it can be done. Besides I had the
    driver code for a mass storage device.

    The interface for an internal versions the one square chip in
    the middle of the board and a crystal. Small enough to put inside
    the PSP WITHOUT taking out your UMD drive.

    Also the device comes with a boot loader that allows the chip
    to be flash programmed from your PC without a jtag device.
    How is that for cool !!!

    You can embed the chip in your PSP and then plug in a cable that
    will connect to the PC and program the memory in it. So as we
    come up with more drivers and software all I will have to do
    is the same we do for a PSP, post the files and program your
    device.

    By the way, this chip also has 38 more unsused pins on it.
    Any of the pins can be programed to do other functions like
    control LEDs or other things inside the PSP and then could
    be controlled by the keyboard, mouse, or gamepad. Some of the
    extra inputs are A/D converters and I was thinking since we
    are already plugged into the headphone/serial plug, it might
    be nice to do an amp in the external box with a computer
    controlled sub woofer .......

    All of the code for this and further devices built on it will
    be open source. It is all written in commented "C" code so you
    can modify it to your hearts desire. The Atmel development
    system is FREE and includes the "C" compiler. It is a integrated
    development system with a simulator so you can build your code,
    simulate it to debug and then plug in the AT90USB1287 chip
    and program it.

    If you want a real leg up with working with the AT90USB familly processors then you need to go to MyUSB. It gives you a fully functional USB host stack for these processors.

    All my code is built on these as a base. There are fully functional demos of several HID devices as well as mass storage devices. They also have a software development board to help you with developing your own USB applications.

    Between this board and the standard documentation on USB device drivers you can start writing your own drivers for USB devices.

    Another hint, if you want to write a device driver for something there is not a driver for then check out to see if there is a driver for it in the linux community. You can use it as a template to develop your own driver around and make your life much simpler.

    With these resources, even if you have never written a device driver you are well on your way.

    MyUSB support list:

    http://groups.google.com/group/myusb-support-list

    AT90USB developers forum:

    http://www.avrfreaks.net/

    There are two approaches to using an external processor through the serial port.

    1. Interface to the USB device and send the raw data in the serial port
    and interface to the data on the PSP side.

    2. Interface to the USB device, process and configure the data and send
    only the results
    ...
    by Published on September 18th, 2008 21:45

    gr8npwrfl has posted some exceedingly interesting news:

    Well here is the proof of concept you have been waiting for

    This is the prototype USB Host to serial interface



    This is a AT90USB1287 chip from Atmel. IT has not only a
    standard USB device interface but it has the USB Host
    interface.

    This is their prototype board that sells for $34.00 and
    is ready to run as it comes from Digikey, Mouser, or
    Arrow.

    I placed it in a box to make it easier to handle as the
    entire proto board is only 3 inches by 1 inch.

    The two connectors on the front of the board allow me to
    plug in cables. One to the PSP and another to a RS232
    converter so I can send data to the PC.

    I currently have completed the USB mouse driver and a
    USB Keyboard driver. I am currently debugging the gamepad
    drivers for the XBOX 360 wireless gamepad, the PS2/PS3
    wireless gamepad, and the Logitech Wingman wireless gamepad.

    All of the interfaces require the installation of Pikey
    onto your PSP.

    THERE ARE NO HARDWARE MODS TO THE PSP AT ALL!

    IT works on both the Phat and the Slim

    Here is a picture of the cables that I have made up to
    work with the PSP Phat.



    Again there are no hardware mods to anything. The keyboard,
    mouse, joysticks are stock USB devices. That means when you are
    not using them with your PSP you can use them other places.

    I am working on the Pikey software to make the key mapping work
    with my system. The external keyboard or gamepads will be able
    to map to ANY PSP internal button or joystick. You will be able
    to have multiple mapping files, one for each game of your choice
    and map the buttons/sticks any way you want.

    Enough talk, here is a video showing the system in action. The
    final design will not have a battery, I am putting together a
    2.5/1.8 volt to 5 volt converter so everything is powered from
    the PSP.



    Now that you have seen it, I will also say that yes I have tested
    a USB hard drive on this interface and can we say Sloooooooooooow.

    It was never intended to do hard drives through the serial port
    anyway, but I did it to say yes it can be done. Besides I had the
    driver code for a mass storage device.

    The interface for an internal versions the one square chip in
    the middle of the board and a crystal. Small enough to put inside
    the PSP WITHOUT taking out your UMD drive.

    Also the device comes with a boot loader that allows the chip
    to be flash programmed from your PC without a jtag device.
    How is that for cool !!!

    You can embed the chip in your PSP and then plug in a cable that
    will connect to the PC and program the memory in it. So as we
    come up with more drivers and software all I will have to do
    is the same we do for a PSP, post the files and program your
    device.

    By the way, this chip also has 38 more unsused pins on it.
    Any of the pins can be programed to do other functions like
    control LEDs or other things inside the PSP and then could
    be controlled by the keyboard, mouse, or gamepad. Some of the
    extra inputs are A/D converters and I was thinking since we
    are already plugged into the headphone/serial plug, it might
    be nice to do an amp in the external box with a computer
    controlled sub woofer .......

    All of the code for this and further devices built on it will
    be open source. It is all written in commented "C" code so you
    can modify it to your hearts desire. The Atmel development
    system is FREE and includes the "C" compiler. It is a integrated
    development system with a simulator so you can build your code,
    simulate it to debug and then plug in the AT90USB1287 chip
    and program it.

    If you want a real leg up with working with the AT90USB familly processors then you need to go to MyUSB. It gives you a fully functional USB host stack for these processors.

    All my code is built on these as a base. There are fully functional demos of several HID devices as well as mass storage devices. They also have a software development board to help you with developing your own USB applications.

    Between this board and the standard documentation on USB device drivers you can start writing your own drivers for USB devices.

    Another hint, if you want to write a device driver for something there is not a driver for then check out to see if there is a driver for it in the linux community. You can use it as a template to develop your own driver around and make your life much simpler.

    With these resources, even if you have never written a device driver you are well on your way.

    MyUSB support list:

    http://groups.google.com/group/myusb-support-list

    AT90USB developers forum:

    http://www.avrfreaks.net/

    There are two approaches to using an external processor through the serial port.

    1. Interface to the USB device and send the raw data in the serial port
    and interface to the data on the PSP side.

    2. Interface to the USB device, process and configure the data and send
    only the results
    ...
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