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  • wraggster

    by Published on August 27th, 2008 19:57

    Unauthorized hacking of the PSP has been a serious problem for Sony ever since enterprising hackers managed to run unsigned code on the PSP-1000 back in 2005. The ability to revert to an unprotected version of the firmware, and later the ability to install completely custom pirate firmware has enabled some owners to play pirated PSP games downloaded from the internet.

    By some accounts, developers like Ready at Dawn and Capcom have lost more than 50% of their prospective revenues to software piracy. One estimate has software producers losing more than $4 million per week to piracy. In June, SCEE President David Reeves stated that “There is a piracy problem on the PSP. We know about it, we know how it’s done. It sometimes fuels the growth of hardware sales, but on balance we are not happy about it.”

    Clearly, defeating piracy is one of the biggest concerns facing designers at Sony. It appears that the company may be planning to take some drastic steps to deter homebrew on the device with the release of the new PSP-3000 model, but like always, the company remains very secretive about its plans.

    The first clue that they have something up their sleeve is the fact that the company recently recalled the extended-life battery peripheral from stores, even though there were no signs that it was selling poorly. The reason for the cancellation is likely the fact that hackers had found a way to create a Pandora battery using an ordinary Sony battery like the one sold as an accessory. Pandora batteries allow hackers and pirates complete access to the PSP firmware, allowing them to override official protections against piracy.

    While the PSP-3000 is confirmed to make a small number of great changes to the overall design of the handheld, we suspect that some of the biggest changes will be taking place under the hood, to fight homebrew hackers. The device will probably come equipped with a new battery pack and reboot system that renders the previous “Pandora” attack obsolete. It will also likely contain hardware changes intended to further dissuade reverse-engineering of the console. We suspect that when the PSP-3000 rolls out in October, it will come equipped with a brand new firmware (version 5.0?) containing some aggressive anti-piracy measures.

    Will these changes be enough to permanently put a stop to piracy? Unfortunately, this is doubtful. Hackers have shown a great deal of enthusiasm for the device, using it to run gray-area code like emulators and chat clients, but also to pirate software. There is a vibrant and extremely skilled community of hackers poised to tear apart whatever hardware protections Sony decides to implement with the new device. It is almost certainly a matter of time until a hacker like Dark Alex manages to penetrate the secrets of the new PSP-3000. Also, since any new firmware must be backwards-compatible with the PSP Slim and even the PSP-1000, Sony designers are limited in the kinds of protection that they can implement, at least on the software side.

    http://www.pspworld.com/sony-psp/new...rew-009201.php ...
    by Published on August 27th, 2008 19:54

    scraft has released a new shell for the PSP and it looks like the Wii has played an influence:



    Download and Give Feedback Via Comments ...
    by Published on August 27th, 2008 19:43

    Aspyr has partnered with Nobilis Publishing to introduce the successful Nintendo DS titles Emma at the Farm and Emma in the Mountains to the United States. Bringing the French literary heroine to young girls in the US for the first time, the Emma games feature engaging and educational gameplay utilizing all of the interaction possible on DS. To guide Emma through her adventures, players must manipulate the stylus as well as the microphone to race, choose outfits, find items, call to other characters or blow debris out of the way. The stories of both games teach young girls to identify animals, discover plants and interact with and preserve nature. At the same time, players have fun racing toboggans, finding groundhogs and coordinating Emma's outfits.

    The Emma titles each contain a story mode and a mini-game mode where players can play through the activities individually. Mini-games include finding Emma's lost keys, cleaning up the trash in the forest, locating groundhogs in a maze, building a snowman and learning to cook with recipes. The well-rounded gameplay makes Emma a role model for young children as well as a virtual best friend inside Nintendo DS.

    In Emma at the Farm, Emma is tasked with helping her uncle Jules take care of the animals on his farm. Along the way, players must help Emma identify farm animals, learn about vegetables in the garden and become a better chef by discovering new recipes. All of the 18 mini-games in Emma at the Farm center around animals, nature, cooking and fashion.

    Emma grows concerned about the groundhogs in Emma in the Mountains because they haven't come out of hibernation yet. She sets out to investigate with Andy and her dog Pickles. Players help Emma solve the mystery of the missing groundhogs through talking to other characters and completing mini-game activities with them. Games and bonus modes are unlocked once completed so that players can compete for high scores with friends at any time. Completing every mini-game at the normal difficultly level also unlocks a more challenging 'expert' mode.

    Emma at the Farm and Emma in the Mountains will release later this fall on Nintendo DS. Each game has an SRP of $29.99 and is rated E for Everyone. ...
    by Published on August 27th, 2008 19:42

    XIDER Games is to release Ankh: Curse of the Scarab King on Nintendo DS. Following the success of the popular PC versions, this fun and colourful adventure will be available to play on DS in September 2008. Players will need to think outside the box and solve many puzzles in order to explore new areas in their quest to save the young adventurer, Assil, from the death curse put on him by an ancient Mummy.

    Mischievous Assil steals his father's key to get into the Scarab King's tomb. As he and his friends party away inside, their search for a bottle opener rudely awakens a Mummy. Unhappy at being disturbed from his peaceful slumber and unimpressed by the gang breaking seven of his precious urns, the Mummy casts a lethal curse upon Assil leaving him with just 24 hours to live. Shocked, Assil stumbles back home where he is greeted by his unhappy father, who grounds him for a week so he is unable to escape the house.

    The game begins in Assil's bedroom. Players must help him escape from captivity without crossing the path of his angry father. The stylus or the d-pad can be used to direct Assil around his environment, discovering clues to help solve puzzles and progress through the quest. The bottom left hand corner of the screen displays four hieroglyphic symbols that players can select to look, talk, pick up and use items.

    Players will need to examine every bit of their surroundings, as objects that look harmlessly decorative may play a key role in moving the quest forwards. For instance, by combining two items of clothing found lying around, a rope is produced sufficient for escaping his room through the window. Other objects stored in the inventory can be combined with each other to create new and inventive ways of solving puzzles. There is however an easy setting to guide players to the key objects so they can progress.

    Time is of the essence though, as Assil must find the Pharaoh, the only person who can save his life, before time is up! ...
    by Published on August 27th, 2008 19:37

    News/release from rck

    Well... My first PAlib project is what I came here for. A Pong for Nintendo DS, supporting the Taito Paddle Controller (but also the D-Pad and shoulder buttons, no worries).

    Version 0.1 is rather simple, has only one player support and an easy to beat CPU player.

    What makes PONG extreme special, is the vague idea of "Synesthasia". The game music changes according to your and to the CPUs game performance. Not really polished yet, but it's my first project anyway. I'm open for suggestions and will likely do a follow-up version.

    Download and Give Feedback Via Comments ...
    by Published on August 27th, 2008 19:25

    Daydream posted about a new version of the rather excellent Video Games Hero for the Nintendo DS, heres the info, rather than me explain



    VideoGamesHero’s primary game mode offer you 65 songs for your gaming pleasure.

    Installation Extract the archive so that the vgh folder is on the root of your flash cart. Inside this folder you should have a gfx and a d folder each with many files. Use the vghero.nds for slot 1 carts and vghero.sc.nds for slot 2 (rename to .gba if necessary). The .nds (or gba) files can be placed where ever you like. DLDI Patching is required.

    1.1 Difficulty Tour has 4 difficulty settings:
    Easy - which has notes on three tracks
    Medium - which has notes on four tracks
    Hard - which has notes on all five tracks
    Expert - which has even more notes than hard

    Those who are new to rhythm games, or have problems at higher difficulties, try “easy” or “medium”. Otherwise you may be comfortable jumping in on the “hard” setting.


    1.2 Choosing a Song
    You can navigate through the sets by taping on the < > icons with your stylus or using
    left & right on the dpad. If a set is locked, you won't be able to select any songs.

    When the song is available, you will see the name of the song along with your high-score
    and ranking. Ranking is tracked for each skill level (and game mode) but only your overall high-score for that song is kept. Tap on the song, or navigate to it using the
    D-Pad and tap again, or press A or Start to select it.

    1.3 Ready Menu You have a few options available to you on the Ready menu:

    Stage - There are 13 different stages (backgrounds) available in the game, but they
    are only available once they are unlocked. Choose stage 0 for a random selection.
    1 stage is available at the beginning and 3 can be unlocked in each difficulty. If you
    play at higher difficulties only, you will still unlock all the stages.
    Note: All 12 stages can be unlocked in “expert” mode if you haven't played easy/medium/hard.

    Calibrate - If you find the notes to be out of sync with the music, try adjusting the
    calibration.

    Normal/Flipped - use this to flip the note patterns. Normal has the colours lined up with Green, Red, Yellow, Blue, Orange from left to right, while Flipped has them in reversed order Orange, Blue, Yellow, Red, Green.




    1.4 Tour gameplay Strike the right color as it's note passes over the hit box near the bottom of the top screen.

    D-Pad / Buttons
    You strike a note by using the d-pad/buttons as indicated on the bottom screen.

    Stylus
    You can also tap the appropriate color on the screen with your stylus.

    Guitar Grip
    If you have a Guitar Grip, you can use it but note that the colors on the grip are disregarded. From left to right, use D-Pad Left, Blue, Yellow, Red, Green. Choose "Flipped" on the ready menu to line up the colors if you like.
    If you forgot to insert the grip when you started the game, just pause the game (by
    pressing start) and pop it in - it will be automatically detected.

    Scoring
    Each note you hit is worth a set number of points depending on the difficulty setting.

    Easy - 30 points,
    Medium - 40 points,
    Hard & Expert = 50 points.

    Streaks
    When you hit all the notes in the correct sequence, you will see coins turning white on the
    bottom of the top screen. Once they have all turned white, your multiplier will be
    increased to a maximum of 5x.

    Streak Bonus
    Once you have hit 25 notes in a row you will be awarded 1000 points and a streak bonus
    icon will be shown on the screen. When it is visible, use the L and/or R shoulder
    buttons to gain even more points.
    When you see sparks fly from the Streak Bonus, you've earned an additional 50 points.

    You can earn hundreds of points with a single streak bonus in this way - but be careful - if you miss a note, the streak bonus is gone and so is your multiplier.

    Motion Support
    Instead of using the L/R buttons for streak bonus, you can use your motion compatible
    card and tilt your ds left and right to earn streak bonus points. If you forgot to insert your motion card, just pause the game (press start) and insert it. It will be automatically detected.

    Pause/Quit
    Press start to pause the game and press start again to resume, or press Select to quit.




    1.5 Results Screen After your game you will be presented with your score and your rating.
    Rating < 25 = 3 thumbs down (Fail)
    Rating < 50 = 2 thumbs down (Fail)
    Rating < 70 = 1 thumb down (Fail)
    Rating < 85 = 1 star (Success)
    Rating < 95 = 2 stars (Success)
    Rating >=95 = 3 stars (Success)

    Leaderboard
    You can submit your score to the online leaderboard to compete with the rest of the
    world. On submission you will be presented with the top 5 scores and your overall
    ranking. Vist www.videogameshero.com to see all the scores.

    Now you can choose to replay, continue (back to the song menu) or quit (back to the
    main menu)

    2. Bonus Modes
    There are 4 bonus modes available.

    2.1 Red Vs Blue - challenge your friend or just compete against yourself!
    In addition
    ...
    by Published on August 27th, 2008 19:16

    News via nintendomax

    copete carrying out a new version of its futuristic Pong "KomoPong DS v0.95, learn 2 new levels.

    Changelog:

    -- Improved menu of options, which is now able to adjust the volume
    -- Added two new levels with different challenges
    -- Adding credits at the end of the demo
    -- More than music for each level
    -- System pause, press start (although it has no utility)

    Download and Give Feedback Via Comments ...
    by Published on August 27th, 2008 18:17

    "Adobe® Photoshop.com Mobile is the easiest way to upload, view, and share your photos online from your phone. All you need is a supported Windows Mobile phone and your Photoshop.com account ID. Photoshop.com Mobile beta will be available as a free download in September."

    Adobe claims that Photoshop.com Mobile will only support the MOTO Q, Blackjack, and Treo 700/750 series, although we're willing to bet most other Windows Mobile devices will handle it just fine as long as Flash is installed. At any rate, we'll let you know the moment it's available.

    http://www.pocketpcthoughts.com/news...september.html ...
    by Published on August 27th, 2008 18:05

    "Apple has come under scrutiny on its iPhone 3G for false advertising, and now the Advertising Standards Authority, a UK ad group, has come forth to declare a specific television ad for the touch-based smartphone to be misleading to consumers."



    Above is the ad in question, and while I'm not normally a fan of the Eurocratic system of slapping fines on every company they can find, it's pretty easy to see their point here: Apple makes some very bold claims about having the best browsing experience on a mobile device, but that browsing experience comes to a screeching halt as soon as you hit any Web site that uses Flash - and many of them do. These commercials fail to mention that. They also fail to highlight that nothing happens that quickly on a 3G network, but that might be splitting hairs. Java is also mentioned, but I can count the number of times I see the Sun JVM fire up on my PC on one hand - and it's almost always when I'm uploading photos on Smugmug. Is Java on a phone really needed for Web browsing? I don't think it is.

    http://www.pocketpcthoughts.com/news...isleading.html ...
    by Published on August 27th, 2008 18:00

    It has been a month since the iPhone 3G hit stores worldwide to an eagerly awaiting crowd. It was the second coming of the Jesus-Phone and this one was going to be the phone we deserved the first time round. New Firmware, GPS, the App Store and of course the 3G support all built into a more curvaceous body.

    Things didn’t get off to a perfect start on launch day with O2s systems going down in the UK and Apple having problems with iTunes activation and the freshly launched Mobile Me. But despite these issues Apple still managed to sell over a million iPhone 3Gs in its first weekend of release.

    So how does the Jesus-Phone 2.0 shape up?

    The Hardware

    The original iPhone was extremely well built with a metal back-plate and a solid glass front and the iPhone 3G maintains that pedigree. The metal back-plate has been replaced by a more curvy plastic one but the device still feels reassuringly heavy, solid and is more pocketable.

    Sadly that is where the praise ends because the iPhone 3G has to have some of the worst Hardware I’ve ever used in a high-end phone. It fails at even the most basic tasks and a lot of the features didn’t seem to work at all.

    Let me start with the most basic of features: Making voice calls. The iPhone 3G (I shall refer to it as the iFail for the remainder of this post) would regularly refuse to initiate a phone call sometimes requiring me to try 7-8 times before it decided it would let me call someone. That is something I’ve never experienced even in the early days when I had my first mobile phone.

    Of course I would only be able to try and make that call if I was actually lucky enough to be in an area where I could pick up reception. The iFail seems to maintain an average reception level of 2 bars and will also drop service all together at random intervals. 3G reception is just as dodgy.

    And before you even mention O2, I always carry 2 phones with me, both on the O2 network. Whenever I’ve had these problems on the iFail the other phone (usually a Nokia) has worked perfectly and has maintained full reception in most cases. Can’t blame O2 at all, it’s all down to the iFail hardware.

    And reception isn’t the only hardware issue, GPS is just as problematic. The first iFail I used flat-out refused to connect to GPS at all even when out in the open on a perfect clear day. The device even failed to give me a rough location based on Cell-ID or WiFi hotspots, something that the built in Skyhook software should be able to do. The second iFail proved to be a bit better and would actually lock onto a GPS location, however it seemed to have a mind of its own and would only connect when it felt like it. Admittedly when GPS worked it was great but it’s lack of reliability meant that I couldn’t trust that it would work when I needed it to.

    However both these problems are trumped by the iFails worst feature: Battery Life. The iFail has the worst battery life of any device I’ve ever used, including the first-generation N95. Sure it will last all day if you turn 3G and WiFi off and don’t check your email too often but I’m a person who actually uses his phone.

    Let me try and put this into perspective: After 2.5 hours of using the iFail as I would any other phone I had 20% battery left from a full charge. What was I doing? Checking email, taking pictures and uploading them to Moblog, making a phone call or two and using the browser to check and update Twitter. I wasn’t even listening to music while doing all that. So even if the iFail had no faults and had the most compelling features in the mobile world, I wouldn’t be able to use them as I’d run out of charge before my day had even begun.

    Software

    When it came to Software I wasn’t expecting any problems. Apples UI is fantastic and intuitive and had just been updated. Unfortunately the new updates seem to have slowed down the UI and OS. Applications (both native and installed) freeze when being opened, Safari stutters when you scroll round a page and I’ve experienced my first crashes on an iPhone. In a word, it’s Buggy.

    More annoying than these minor speed issues are the limitations the device has when compared to other phones on the market. We all know that the iPhone can’t send MMS and can’t record video, which is a bad start. There really is no excuse for these basic features to be missing and I’d assume these would be more important to the average user than GPS or even HSDPA.

    However power-users who are used to having smartphones will notice more limitations like the absence of an option to copy/paste text and, crucially, the inability to run non-native apps in the background. Before you start shouting, yes I get that most users wouldn’t miss either of those features but in my opinion it’s features like this that are crucial to making a phone a truly multi-purpose device.

    The lack of background apps is particularly annoying, something I’ve become used to after years of S60 (and even WinMo) use. The last.fm application is useless to me as I can’t play the music in the background while ...
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