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  • wraggster

    by Published on August 19th, 2008 16:50

    Heres a curious announcement of a soon to be released Homebrew app at the Neoflash Contest, basically use your DS as a pedometer:

    Hello all....

    I'm going to submit a pedometer for the DS called sDepS. It will be of no use without an accelerometer. I'll link to the app here before deadline, but it's not quite ready yet.

    The website is here: http://sDepS.wordpress.com

    sDepS is a pedometer keeping track of your level of activity. Steps are registered as walking or running, and the total time spent on each type of activity is shown as well as the Steps Per Minute.

    If you have one of the R6 products, please get in touch with me if you could test compatability.

    Good luck to you all
    ...
    by Published on August 19th, 2008 16:48

    Cid2Mizard has posted an entry into the Neoflash Coding Contest:


    PAINT BLACK DS is an application for create drawings (only black an white), you draw with 26 SHAPES classified in the order of 26 letters of the alphabet.
    Once your drawings created and stored in the menu EDITOR, you can enjoy the re-draw following the letters sorresponding to SHAPES, in the menu PLAY.

    FEATURES :
    - 100 Slots for save your drawings.
    - 100 drawings Bonus for PLAY.
    - Zoom, Grid, Gum, Reset.
    - Load and Save on DLDI.
    - You can use D-Pad or vertical/Horizontal sliders.
    - GALLERY on slideshow with 5 speed.


    CONTROLS :
    D-Pad : Moves the grid/Zoom selection.
    START : Stop/Play/Skip Music.
    Stylus : Choose and Put your Shape, selection by icon.

    Download and Give Feedback Via Comments ...
    by Published on August 19th, 2008 16:45

    MK2K has posted an entry into the Neoflash Coding Contest;



    X-pired is an action packed puzzle game where your goal is to reach the exit square on each of the 42 levels. Use exploding barrels, wooden crates and many other movable and unmovable objects as well as metal, icey, flammable and teleporting grounds to reach your goal. Of course avoid being killed ;-)

    Download and Give Feedback Via Comments ...
    by Published on August 19th, 2008 16:39

    Slasher has posted an entry into the Neoflash Coding Contest;

    Blob Volleyball is a heavily physics-based volleyball copycat using the incredible JelloPhysics library in which you must fling the ball over to the opponents side of the net. For every successful point against the opponent, you gain 50 points; and for every score your opponent gets, you lose 50 points. You must not allow your score to go below 0, or else it is game over for you. Each opponent requires 5 successful serves against them in order to move on to the next opponent. This game features a loopable song which can be placed in the ms0:/MUSIC/ folder, and this game can also play your favourite mp3s located in the ms0:/MUSIC/ folder as well.

    The controls are as follows:

    Left -> Move your blob to the left
    Right -> Move your blob to the right
    Up -> Jump your blob
    Circle -> Drop ball for your serve
    Right Trigger -> "Bulge" your blob to fling the ball
    SQUARE + (Left Trigger or Right Trigger) -> Switch between the currently playing mp3s
    Select -> Pause the game

    If you have the motion kit plugged in, the only thing supported so far is tilting left/right to move your blob. You may also fling the psp upwards to jump your blob.


    This game also provides a multiplayer mode that requires 2 people to play on one psp. The controls are as follows for multiplayer games:

    Left -> Move player1 blob to the left
    Right -> Move player1 blob to the right
    Up -> Jump player1 blob
    Down -> Drop ball for player1 serve
    Left Trigger -> "Bulge" player1 blob to fling the ball

    Square -> Move player2 blob to the left
    Circle -> Move player2 blob to the right
    Triangle -> Jump player2 blob
    Cross -> Drop ball for player2 serve
    Right Trigger -> "Bulge" player2 blob to fling the ball
    Select -> Pause the game

    You can view a video of the game here.
    (I will also provide a screenshot in a bit)

    This game should be compatible in both the 1.50 and 3.xx/4.xx kernel.

    Alot of the inspiration came from a game called slime volleyball which is readily available on the internet, so I would like to give a nice big shout out to that game.
    I would also like to formally thank
    - Thanks caliarbor for MP3 ME Player & sakya for LightMP3
    - Thanks Raphael for motion kit driver & support
    - Thanks Drakon for both porting the JelloPhysics library and for all of the help you provided to me, I couldn't have done it without you!

    Download and Give Feedback Via Comments ...
    by Published on August 19th, 2008 16:35

    Slicer4ever has posted an entry into the Neoflash Coding Contest;

    QuickVire is a simple app, which allows viewing of images, whilst listening to some music

    Features
    -Image Shuffling
    -Music Shuffling
    -Viewing of images
    -Listening to music
    -4xx compatible

    Controls:
    press start to access the menu
    L+R = change image
    L+R+/\ = change music

    their are no screen shots unfortuantly

    enjoy

    Download and Give Feedback Via Comments ...
    by Published on August 19th, 2008 16:32

    Halfbyte posted an update to his project for the DS:

    First of all, yesterday I managed to get touch sensitivity working (thanks cheesethulhu, you'll end up in "teh credits screen"), plus there's now a rudimenatary way of configuring the network parameters. That's enough for me to qualify for the first binary release. You can find only the .nds at

    http://theqtisch.com/oscpad.nds.zip

    (The Source, of course is still available at GitHub)

    To configure the network, create a file at /oscpad/config.txt on your flashcard containing only one line consisting of hostname/IP and the port number, such as:

    -----------------------8<-------------------------
    foo.bar:7777
    -----------------------8<-------------------------

    If the host name is resolvable (Not exactly automatic on the NDS as you all will know), the app will send OSC packets to the host and port specified.

    Now all I can hope for is some user feedback to hear what works for you and what not. I am especially interested in feedback from someone with a Slot1 ndsmotion, as I only have a slot 2 device.

    In the next step I'll try do demo some of the stuff in video form, especially how to use the OSC data in PureData.

    Next steps for the Application will be some kind of visual feedback, a little eye candy and, then, later, receiving OSC data for visual effects.

    As for your remarks, 0xtob, I'll have to think a little about DSMI integration, as I see no obvious way to integrate the chaotic and free nature of the OSC protocol into the completely clear and obvious MIDI structure, but let's keep in touch on that.

    Extracting the OSC stuff as a library is not only a good idea but also very much planned, especially since I am doing a bit groundbreaking work here (at least I think so) as there's not much OSC code available which scales down to these kind of machines. (There's µOSC, but that's not OpenSource)

    Watch this space

    http://forum.gbadev.org/viewtopic.php?t=15932 ...
    by Published on August 19th, 2008 16:30

    News/release from nyarla

    Hi.. here's my first attempt at DS homebrew.. a minigame type thing.... MAGNETIC SHAVING DERBY!

    I made it for a little coding compo where you had to use a random game name generator to come up with a name, and then make it into a game.

    It's not coded well. I'm a noob, learning C++ as I go. Most of my coding experience is with BlitzMax, though I did mess around with Turbo Pascal and C years ago. Having stacks of fun making stuff for the DS! This is the first game I've come anywhere close to finishing :O

    http://nyarla.gazaxian.com/msd3.jpg

    enjoy...or something :P


    PS.. Scoring works something like this: You get points for each hair you cut. You lose points the more time it takes. you also lose points for cutting yourself. You lose more points if you're too slow and your beard starts growing again. Popping The Pimple results in temporary reverse polarity, during which you get double the points for each hair cut. If you manage to not get cut at all, you get bonus points....and if you also win before regrowth starts, you get even more bonus points.

    Download and Give Feedback Via Comments ...
    by Published on August 19th, 2008 16:27

    news via wiinewz

    Link has released a handy tool for converting PPC assembly code to the format used by the USB Gecko for cheat codes.


    Quote:
    Well, I decided to write a little helper tool for people who like doing Assembler related codes. As many of you know the WiiRd code system allows you to write assembler code you can add into your game in real-time (C2/D2 codes - or in the code type document: CT6 --> CST1 ).

    And well, it was kinda hard to do these kinda codes in my eyes.. writing assembly code.. save as text file.. runnning commands like (turns in.txt in out.bin):

    powerpc-gekko-as.exe -mregnames -o source.o in.txt
    powerpc-gekko-ld.exe -Ttext 0x80000000 -o source2.o source.o
    powerpc-gekko-objcopy.exe -O binary source2.o out.bin

    And then.. copy the contents of out.bin from a hex editor in a code, then count the lines, set the address and maybe it works.

    So I decided to work on that..

    http://wiird.l0nk.org/asmwiird.zip (253 KB)...

    More information can be found at the USB Gecko Forum
    ...
    by Published on August 19th, 2008 16:24

    News/release from AcADIeN :

    WiiShip is a BattleShips clone for the Wii! Features high res graphics (well sort of!) and 3D surround sounds (maybe). Hours of fun to be had!

    You can play against the computer or multiplayer (multiplayer is coming soon).

    What is battleship?
    The game Battleship is a guessing game played by two people. Although popularized in the United States as a commercial board game, first published in 1931 by the Starex Novelty Company of New York under the name of "Salvo", it is known throughout the world as a pencil and paper game and predates World War I in this form. It was published by Milton Bradley Company in 1943 as the pad-and-pencil game "Broadsides, the Game of Naval Strategy".[1]

    Players place their "fleet" of 5 ships on their "ocean", hidden from the opponent's view. Taking turns, players call out their "shots" attempting to get "hits" on the opponent's ships in order to sink them. Strategy and some luck must be combined to be the first to locate and sink all 5 opponent's ships to win the game.

    Usage
    Load using any method. The download includes an icon and XML file for the HBC.

    Download and Give Feedback Via Comments ...
    by Published on August 19th, 2008 16:09

    Newly released today:



    Fenshui is a way to control elements. It is said that the person who has power over these elements can takeover the world. In most cases, the veins containing these elements are in a dormant state, but for some reason, the veins in Tokyo are starting to flow and this phenomenon catches the attention of several parties.

    To protect Tokyo as well as their school, the students from Magami high joined forces to prevent the veins from falling into the wrong hands.

    The classic SLG is revived on Nintendo's newest portable system, with the whole game ordered into twenty four episodes, both new players and old time gamers have no trouble immersing themselves into the storyline.

    Building a relationship with the characters is very important because their emotional fluctuations affect the storyline and their battle power. Get to know your team mates and stimulate them for optimal performances.

    http://www.play-asia.com/SOap-23-83-...j-70-2r19.html ...
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