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  • wraggster

    by Published on July 13th, 2008 23:04

    News from Neoflash:

    NEO Summer coding contest 2008 for NDS(GBA) and PSP first announcement
    *** close time: Aug.20th 2008 ***

    more info: http://www.neoflash.com/forum/index....ic,5206.0.html

    * NDS(GBA) and PSP Game division
    There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.

    * NDS(GBA) and PSP APP division
    There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.

    In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.


    The rules of NEO Spring coding contest 2008:

    [1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.

    [2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html

    We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.

    [3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.

    [4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.

    [5] You must put the splash screen of "NEO Summer coding contest 2008" to your production.

    [6] If your production have enter other contest before, you can enter this NEO contest still.

    [7] If your project can support NEO Motion function, then you will get +5 "Motion Score".

    [8] You don't need public your source code, but if you can PM to us for refer will be welcome.


    The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:

    The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.

    The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.

    The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.

    The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.

    The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.

    Total winners : 47


    NEO Summer Coding contest 2008 close time : Aug.20th 2008
    Winner prize send out time : Sep.20th 2008

    Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.

    Good Luck to all PSP, GBA and Nintendo DS Coders ...
    by Published on July 13th, 2008 23:04

    News from Neoflash:

    NEO Summer coding contest 2008 for NDS(GBA) and PSP first announcement
    *** close time: Aug.20th 2008 ***

    more info: http://www.neoflash.com/forum/index....ic,5206.0.html

    * NDS(GBA) and PSP Game division
    There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.

    * NDS(GBA) and PSP APP division
    There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.

    In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.


    The rules of NEO Spring coding contest 2008:

    [1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.

    [2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html

    We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.

    [3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.

    [4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.

    [5] You must put the splash screen of "NEO Summer coding contest 2008" to your production.

    [6] If your production have enter other contest before, you can enter this NEO contest still.

    [7] If your project can support NEO Motion function, then you will get +5 "Motion Score".

    [8] You don't need public your source code, but if you can PM to us for refer will be welcome.


    The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:

    The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.

    The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.

    The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.

    The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.

    The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.

    Total winners : 47


    NEO Summer Coding contest 2008 close time : Aug.20th 2008
    Winner prize send out time : Sep.20th 2008

    Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.

    Good Luck to all PSP, GBA and Nintendo DS Coders ...
    by Published on July 13th, 2008 22:51

    Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:

    Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.

    DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct place in order to function. For the changelog, please look inside either the source or the binary zip file.

    Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting more formats such as aac/m4a integrated, and I am interested in supporting as many strange formats as possible such as spc, sid, nsf, etc, so look forward to more support.

    flac
    it
    mod
    mp1
    mp2/mpa
    mp3
    ogg
    s3m
    wav
    xm

    Supported File Sources
    Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.

    Front SD

    Download and Give Feedback Via Comments ...
    by Published on July 13th, 2008 22:45

    Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info

    i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.

    Snes9x r55 Beta
    With Snes9x, I've fixed the Device/Slot mixups (A changing the wrong line, or a MemCard in the WiiSD slot). Most of the other changes have been on behind-the-scenes things.

    Finally, I made some (potential) fixes for PAL RGB folks. Try the *_pal60 versions contained inside.

    Download and Give Feedback Via Comments ...
    by Published on July 13th, 2008 22:45

    Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info

    i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.

    Snes9x r55 Beta
    With Snes9x, I've fixed the Device/Slot mixups (A changing the wrong line, or a MemCard in the WiiSD slot). Most of the other changes have been on behind-the-scenes things.

    Finally, I made some (potential) fixes for PAL RGB folks. Try the *_pal60 versions contained inside.

    Download and Give Feedback Via Comments ...
    by Published on July 13th, 2008 22:41

    Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info

    i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.

    FCEU r14 Beta
    First, in FCEU, I fix the ROM loading problem of nothing actually being loaded. In Gamecube mode, you can use raw ROMs, Zips, and 7z archives on DVDs. I think it can also pick through a 7z containing multiple roms. The SD Gecko is able to load either raw ROMs or single-file Zips in either Wii or GC mode. Finally, the WiiSD can read raw ROMs, no zips, 7zips, or directories (for now, I'm sleepy). On the bright side, it can save game states to the WiiSD. Also, I've improved the memory card mounting routine.

    Download and Give Feedback Via Comments ...
    by Published on July 13th, 2008 22:41

    Whilst searching tehskeen and then double checking DCEmu i came across 2 releases by DSBomb that i and other sites have missed, they are infact over 2months old but as i said not posted, heres the release info

    i have a couple betas of these emulators ready for testing if anyone's interested. No, I know you're all gonna ask it, there is no Wiimote support in them. These are made to fix various bugs and to get things working properly.

    FCEU r14 Beta
    First, in FCEU, I fix the ROM loading problem of nothing actually being loaded. In Gamecube mode, you can use raw ROMs, Zips, and 7z archives on DVDs. I think it can also pick through a 7z containing multiple roms. The SD Gecko is able to load either raw ROMs or single-file Zips in either Wii or GC mode. Finally, the WiiSD can read raw ROMs, no zips, 7zips, or directories (for now, I'm sleepy). On the bright side, it can save game states to the WiiSD. Also, I've improved the memory card mounting routine.

    Download and Give Feedback Via Comments ...
    by Published on July 13th, 2008 22:34

    michniewski has released a new version of the Snes emulator for the Wii:

    Hello,

    I've decided to update the snes9xGXv2 port of snes9x 1.5 to bring it up to where other emulators are at now. The porting was originally done by softdev, then crunchy2, but both have since stopped work on it. Thanks to the original coders, as well as coders of other emulators, a lot of this is taken from there. Right now, this only works on the wii, but I'm planning to make it work on GC soon

    Also, on all the roms I tested (including yoshis island, which is usually a toughie), it runs fullspeed!

    PLEASE TEST!


    Code:
    ------------------ Changes: --------------------

    Here are the changes
    - compiles with latest devkitppc (r15)
    - now uses libfat (can use front sd slot on wii)
    - updated menu items a bit
    - wiimote support
    - fixed: autoload sram/freeze
    - fixed: rom plays immediately after loading

    --------------- Wiimote Mapping: ----------------

    Wiimote SNES
    ---------------------
    1 Y
    2 B
    A A
    B X
    - SELECT
    + START
    HOME Emulator menu
    LT
    RT

    This configuration allows you to play with the wiimote held sideways.

    NOTE: snes Left Trigger and Right Trigger are not mapped.
    You can change the mapping in ngc/snes9xGX.cpp (search 'wmpadmap') and recompile.

    Download and Give Feedback Via Comments ...
    by Published on July 13th, 2008 22:25

    News from Peter M

    Oh boy.

    Unfortunately I can’t say why it’s cancelled, but really - it’s good news.

    I think this will be the last port I bother with, as after having several platforms get pulled out from under me I’m not terribly motivated to do it again. Time to work on my own stuff again I think.



    Just after I have a quick cry.

    http://aaiiee.wordpress.com/2008/07/...-is-cancelled/ ...
    by Published on July 13th, 2008 22:21

    Updated release from mindcry

    I started to port SDL to the Wii only to see that the guys at devkitpro already had a partially working GC version. I just played around with it here and there. Sound playback is now working!
    I also got SDL_Image and SDL_Mixer to work.

    I just used the latest version found in the repository at www.devkitpro.org.


    Download and Give Feedback Via Comments ...
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