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  • wraggster

    by Published on July 2nd, 2008 20:34

    Mediumguage has updated PSP Filer, a file manager for the PSP.

    Heres Whats New:

    2008/07/02
    version 5.2: MD5=5EB2E395AA8462079C6F1EB9098042D8

    filer:
    - added "GAME4XX" folder to re-order game icons. (added "GAMEnaa" folder : n=0-9, a=0-9/a-z/A-Z)
    picture viewer:
    - changed circle button's function to toggle "make a picture to fit screen width" and "to fit screen height".
    binary editor:
    - fixed a bug that a help screen was vanished when Filer finishes to read a large file.


    Download and leave feedback via comments ...
    by Published on July 2nd, 2008 20:29

    reizencroft has posted a new game release for the PSP, heres release details:



    Yay!! Finally, I was able to finish my first PSP homebrew game project. I introduce you, Tweexter. I really can can’t come up with a great name so i just combined twist and texter. Tweexter is very similar to Gamehouse’s Texttwist. You are given a set of 7 letters(on future release, it will be a combination of 6 and 7 letters) and you have to unscramble it to a more sensible word. To advance to the next round you need to solve the 7 letter word.

    I was really planning on porting Texttwist to PSP, retaining the graphics and sounds but I figured that i could get in a lot of trouble if I do so. So i restarted from scratch, producing the graphics, except for the background. Currently, there is no sound effects, but i’m planning to add sfx on the next releases.

    Included in the release is the source code. I am not a great programmer, so please don’t expect super fast and efficient algorithms. It was written in C++, but can be easily converted to C. I’m not an expert in C, so I just used this project as an opportunity to experience C++. The use of classes was a total mess and since i’m too lazy to rewrite it, I ended up sticking to it. To compile the source code, you’ll need a pspsdk, and a couple of it’s dependencies, namely, libpng and zlib.

    Download and Give Feedback Via Comments ...
    by Published on July 2nd, 2008 20:23

    News from Auraomega

    I've just had a fiddle with the main bulk of Project4's code to remove the offending line of code, the BSoD should no longer appear.

    I also took the liberty of spending a few minutes on patching 4.01M33 to allow you to use the newest custom firmware, and Project4.

    There is information in the download on the cause of the BSoD, if you are interested, and why p4ml.prx wasn't included in the original installation.

    There is no other bug fixes, this is purely a quick update to remove the 2 main issues, over the next few days I'll be active on the bug reports board compiling a list of errors to fix in the next update, after Sunday I'll be compiling a list of requested updates and starting work on any remaining issues.

    And here is the link to V1.6180 - 2, enjoy!

    -Aura

    Download and Give Feedback Via Comments ...
    by Published on July 2nd, 2008 20:18

    The latest issue of Jump reveals that Tales of the World: Radiant Mythology 2 will come to PSP with several new characters, including Yuri from Xbox 360’s Tales of Vesperia, the total characters is reported to be more than 50. A blurry image of the report also shows Arche Klein (Tales of Phantasia), Veigue Lungberg (Tales of Rebirth), Guy Cecil (Tales of the Abyss) and Cless Alvein (Tales of Phantasia). Can’t figure out what is the release date yet (the first game was announced in June and got released in December), we’ll have to wait for clearer image or next week’s Weekly Famitsu for more information.

    http://www.psphyper.com/psp/tales-of...-on-psp-again/ ...
    by Published on July 2nd, 2008 20:17

    Early last week, we were whisked to the aboveground lair that acts as LucasArts's San Francisco office and bombarded with enough information on Star Wars: The Force Unleashed to choke a tauntaun -- or at least enough info to make sure this week's Monday through Thursday plan of covering every version of the Force Unleashed went off without a hitch.

    Day One of this expansive coverage belongs to one of the few systems with a metachlorian count high enough to break the bonds of a home entertainment system and take gaming on the road -- the PSP.

    Now, no doubt, you've heard all about the console versions of the Force Unleashed and how they will make use of some crazy physics engine that allows you to crush walls and toss crap around. Although that level of destruction and manipulation isn't on the PSP, we can tell you that after lightsabering our way through the first two stages of the game, the handheld rendition of the Force Unleashed is far from any kind of Sith Slump. While bumming 'round the LucasArts office, we got to see every iteration of the Force Unleashed and can report that when you boot up your PSP, you're getting the same voiceovers and the same story of Darth Vader and his secret apprentice as the console versions.

    Although you'll play the majority of the game as the apprentice -- name withheld to protect the evil -- the initial outing in the game's story mode casts you as Mr. Padmé himself, Darth Vader. At its most basic level, the Force Unleashed will be all about this dynamic Dark Side duo running around the galaxy and waxing any and all Jedi holdouts. This opening level is no different as Vader lands on Kashyyyk to terminate a former colleague.

    As its title would indicate, this game is all about giving you the Force and letting you run wild with it. As soon as Vader stepped off his ship and powered up his lightsaber, that sentiment became clear to us. Sure, the typical stuff such as the Force push (tap Triangle) and bouncing laser blasts back at bad guys with a lightsaber (hold Square) are there, but the Force Unleashed ups the ante. Your HUD is basically two meters. Red is your typical health front (it's refilled by finding red packs thoughout the levels), while Blue is a regenerating Force bar. Aside from the aforementioned moves, this blue goodness will also allow Vader to pick people up and choke them -- which starts with your foe gurgling and ends with an extremely satisfying neck snap -- lift people into the air before pushing them into other bad guys or off an edge, as well as picking people up and impaling them with his lightsaber.

    We took full advantage of snapping every furry neck that got in our way on the Wookiee-infested planet. Some of the furballs came at us brandishing a sword in each hand, while others let their blasters do the talking, but Vader's mastery of the choke and his ability to pick up the random, loose crates and use them as weapons made short work of the rebels. Better yet, when we eliminated a Wookiee running an outpost turret, Vader was able to Force grab the gun and have it float alongside him as an automatic killing machine. As we ran from tree base to tree base and over wooden suspension bridges, Lord Vader would occasionally get surrounded by enemies and we'd hold the left shoulder button and tap Triangle to unleash a devastating Force shockwave.

    Now, before we were ushered past troves and troves of LEGO Indiana Jones schwag, LucasArts made us promise not to spoil any of this game's story elements, so please excuse us for being a bit vague in the coming paragraphs and such. Anyway, the Kashyyyk levels ends with Vader coming upon his Jedi prey, crushing the HQ the guy was chilling in with the Force, and entering a massive lightsaber duel. We were tapping Square to swing our 'saber, but every now and again, the two fighters would get locked up and try to push their blades into each other's face. This set off a quick action event where we needed to tap buttons repeatedly to win the tug of war. When the Jedi was on his back, we needed to pull off another series of button combos to finish him off and get to the end cutscene … where the real story began to unfold.

    Feel the Force!After Vader's chapter is in the books, it's time for the secret apprentice to take center stage. If you've been reading our coverage of the Force Unleashed, you probably know what to expect from the Vader/apprentice relationship. The young one kneels a lot, calls Vader "master," and the Sith Lord orders the little guy around. The second level opens with a cutscene detailing the apprentice's next mission, which is to head to a ship and take out another Jedi straggler (Order 66 my ass!). Before heading off to battle, we meet PROXY -- the apprentice's right-hand droid who apparently will brief us on each mission we're about to head out on -- and Juno Eclipse, the smoking hot female pilot just hired to ferry the apprentice around on the Rouge Shadow spy ship.

    Seems Vader killed the last ...
    by Published on July 2nd, 2008 20:16

    News/release from pspflashsystem

    Hi everybody,

    I have just finished the new version (version 1.0) of my app called CoranPSPDownloader
    This application allows you to download all sourathes of the Koran of two sheikh (sheikh alafasy and sheikh al-ghamidi) for the time being...
    Now in this version, you can know the percentage of downloading, the size of downloading and the speed of downloading...
    I would to thanks my mother and my father, sheikh alafasy and sheikh al-ghamidi, the creators of the sdk and the creators of the sdl

    Here's the video of this app:

    PS: Video quality is poor...

    http://www.dailymotion.com/video/x5z...der_videogames

    And here's the link to download this app of course ^^ :
    http://www.zshare.net/download/1458519614a096b4/
    ...
    by Published on July 2nd, 2008 20:14

    News/release from Daniel Chan

    Hi,

    This is Daniel Chan, developer of the recently-released cWatch program, here to announce another little program I made in Lua. This is a very, very simple program aimed at helping out PSP Developer's who have trouble with constantly having to guess the correct x- and y- coordiantes to align their homebrew properly. With this simple program you can pinpoint a location on the screen and get the coordinates for that position to within 5 pixels. This should greatly reduce some time for those of you that are new to developing and just everyone developer in general because even if you know a pretty good estimate of where each part of the screen is you still need to constantly fine-tune your coordinates several times to get it right. The program also features the ability to activate the PSP's USB mode (it does not turn off when the program closes but only when LuaPlayer itself closes allowing you to switch back-and-forth between your program and pinpoint.Tool without switching off the USB mode) which speeds up development.

    Please tell me how useful this is for you, if at all. If you have any suggestions or if you find any bugs/problems then please reply to this thread or shoot me an email(in the README) and I'll see what I can do. This is very possibly going to be the only release for pinpoint.Tool as I am trying to keep development of more complicated projects going but I do have some ideas for pinpoint.Tool that I might possible add in a feature releas so that is why I am taking suggestions.

    Also, if you are one of the people that downloaded cWatch v.100 I would like to say thank you and for everyone that is interested the new version is going to be out soon after I release the game I am working on currently so just hold on to your seats. It will feature some fixes as well as new features mentioned in the previous release as well as some other as-of-yet unnanounced features.

    Download and Give Feedback Via Comments ...
    by Published on July 2nd, 2008 20:12

    News/release from slicer4ever



    ok, so this is my first attempt at ad-hoc, and i thought what better than to create a small game?!, anywho so this is two player snake clone, it's also like tron, basically eat the food to get longer, and try and get your buddy to run into you to win....pretty simple

    anyways need to point out a couple of things:

    1. an ungodly special mention to InsertWittyName, would not be possible wat-so-ever without him
    2. must start server first, else the client well never find the server(hopefully i can remidy this, however if u do accidentally start the client first, give it an couple minutes to have a pop up message, simple hit /\ and quit)
    3. can only be ran on 3.xx kernel
    4. umm...no single player, can only play 2 player

    alright so here you go, check the readme for anything else

    i know their are bugs(glitchy around and random loses/wins, i'll try and remidy this in the future)

    anyways plan for a couple more releases of this than an update to pixel with adhoc, before i implement it into pspbillards, anywho enjoy:

    Download and Give Feedback Via Comments ...
    by Published on July 2nd, 2008 19:53

    Electronic Arts Inc. today revealed it has created platform specific experiences for its best-selling* FIFA Soccer 09 franchise from EA SPORTS. FIFA Soccer 09 has been designed and customized to deliver a unique gameplay experience that takes advantage of the hardware specifications of each available platform— the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system, Wii home video game system, PC, PlayStation 2 computer entertainment system, Nintendo DS, PSP system and mobile—when it is released worldwide this autumn.

    "We have listened and responded to gamers and soccer fans around the world by building customized gameplay experiences for FIFA Soccer 09 on each platform," said Andrew Wilson, Vice President & Executive Producer for the franchise. "Everyone wants to play a soccer game that is customized to their system and delivers a unique and enjoyable experience. We understand that and have innovated features, created new modes and designed controls that are tailored to each specific platform."

    With over 250 additions and enhancements to core gameplay, FIFA Soccer 09 on the PLAYSTATION 3 system and Xbox 360 deliver an authentic soccer simulation that enables you to customize the game to suit your style and ability. New animation technology creates more responsive first-time shooting and passing, faster and more controlled dribbling, and improved trapping. New player momentum physics, which exploits the power of these platform engines, delivers realistic player collisions, authentic jostling for the ball, and more variation in tackling.

    "We listened to our consumers to make the changes that they wanted," said David Rutter, Producer of FIFA Soccer 09 on the PLAYSTATION 3 system and Xbox 360. "No other game has over 250 feature changes and additions focused on improving core gameplay. We have an absolutely authentic recreation of the real sport through attention to detail."

    For the first time, go inside the game engine to customize the strategy and positioning of your teammates to decide exactly how your team will play in any situation. With new Custom Team Tactics you have all the tools to become a first-team coach. Adjust and customize tactical settings so CPU players and your team perform just like the real-world team plays and make strategic decisions to exploit your opponent's weaknesses, all on-the-fly. The popular feature innovation Be A Pro has expanded to a career mode called Be A Pro: Seasons where you can choose or create a professional player and then develop his skills at a single outfield position over four years with the ultimate goal of becoming a national legend. The matchday experience is now true-to-life with a referee and linesmen on the pitch. Plus, crowds, stadium atmosphere and commentary have all been regionalized in exact detail.

    On the Wii, enjoy FIFA Soccer 09 All-Play one of two ways—a Wii-specific take on the authentic '11 vs. 11' simulation or over-the-top '8 vs. 8' arcade action within a stylized environment with Mii versions of your favorite superstars, like Ronaldinho and Wayne Rooney. Refined motion and point-and-play controls make playing FIFA Soccer 09 All-Play even more intuitive and perfectly balanced for gamers of any ability to enjoy fun, soccer action. Choose to play the style that best suits your skills from advanced controls for experienced players to new EA SPORTS All-Play controls that enables novice players to focus on fun using simplified controls with AI assistance.

    "You've never played soccer like this before," said Kaz Makita, Producer of FIFA Soccer 09 All-Play. "Our new '8 vs. 8' Footii Match enables you to play an exaggerated style of soccer where the personality of your Mii comes to life. You can play with your Mii characters against or alongside some of the biggest stars in a truly unique soccer experience tailored specifically for the Wii version of FIFA Soccer 09."

    FIFA Soccer 09 on PC now features leading-edge visuals that deliver graphics that exploit the power of hi-spec gaming PCs, as requested by PC gamers. Star players are featured in photorealistic quality with remodeled likenesses for ultra-realistic gameplay. FIFA Soccer 09 on PC also features customizable mouse gameplay controls that deliver deeper, more intuitive command over your squad. Plus, customizable widgets are now integrated into the menu system to connect you to the FIFA community and real-world soccer so you stay connected while playing FIFA Soccer 09.

    "We are committed to investing and innovating to create a PC specific experience," said Producer Paul Hossack. "Gamers want a gameplay experience exclusively for PC and FIFA Soccer 09 on PC delivers this."

    With 500 new animation sequences and all-new collision and shielding systems—representing the biggest innovations to the multiplatform EA SPORTS soccer engine in four years— FIFA Soccer 09 delivers more responsive, intelligent and realistic physical action on the PlayStation 2 system. The new collision detection ...
    by Published on July 2nd, 2008 19:52

    Mastiff, a San Francisco based developer and publisher of videogames, announced today that Nihon Falcom's action-RPG, Gurumin: A Monstrous Adventure has become the first third-party PSP (PlayStation Portable) system title available for online purchase and download to the PSP system through the PLAYSTATION Store and is available now.

    Upon its release last year, Gurumin immediately won over the hearts of countless reviewers.

    Gamespy, for example, said "Gurumin: A Monstrous Adventure delivers the classic Japanese RPG experience and is simultaneously adorable and hilarious. If you're only planning to get a single RPG for your PSP this year, this could well be the one to play."

    The Associated Press said"Gurumin" is filled with a uniquely Japanese sense of whimsy that translates well into English, and it's one of the nicest surprises of the year so far." Review site Deeko said "Gurumin is one of those rare games that should be in every PSP owners collection." Console Gameworld, echoed the sentiment, writing "Gurumin is definitely one of those titles you have to pick up, period."

    "Charming, full of personality, and with a gentle sense of humor, Gurumin is a bright and catchy portable game," said Heather Campbell of Play magazine. And Geoff Haynes of leading gaming website IGN.com, called Gurumin "...an excellent title that should appeal to action fans." Gurumin's strong reviews earned it a place in the top 50 of almost 1100 PSP titles ranked on IGN.com.

    About Gurumin: A Monstrous Adventure:
    Gurumin: A Monstrous Adventure stars a strong-willed girl named Parin, who is sent to live with her grandfather in a small mining town while her parents are off excavating an ancient ruin. With no other children living in this town, Parin is surprised one day to encounter a young girl being tormented by a stray dog. After Parin drives off the mongrel, she is shocked to discover the young girl is actually a monster, and like all monsters, invisible to adults. Parin is soon invited to the mysterious Monster Village, which happens to be hidden right behind her town. Parin has just started making monster friends when evil spirits, known as Phantoms, invade the village and monsternap most of the inhabitants. Parin soon learns of the Legendary Drill, a weapon hidden underneath the village that is powerful enough to destroy the Phantoms. Thus begins Parin's quest to reclaim the Legendary Drill and set the world right.

    Gurumin features Include:
    Non-linear game play in over 30 stages set in a variety of environments.
    23 non-player characters, 48 unique enemies, and more than 90 items to collect.
    18+ costumes to unlock, and 15 equip-able headgear to level up.
    Destroy everything in your path with your legendary drill: almost all objects in a stage can be destroyed, and many hide money and valuable items.
    Challenging boss battles, puzzles and traps.
    Mini-games galore!
    Hidden characters, modes and other secrets.

    For more information on Gurumin: A Monstrous Adventure please visit www.gurumin.us. ...
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