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  • wraggster

    by Published on June 23rd, 2008 23:12

    Newly released:



    features
    Cinematic single-player experience: A deep campaign loaded with attitude follows a wayward band of ordinary soldiers who risk it all on a quest for personal gain.
    War, your way: Battlefield: Bad Company environments are nearly 100 percent destructible, meaning that any structure can be demolished down to its foundation
    New vehicles, weapons, and toys: Whether on land, air, or sea, there are dozens of new tools waiting for your explosive experimentation
    Genre-defining multiplayer: Support is provided for 24 players online in an all new game mode, Gold Rush, designed to take full advantage of the game's massively destructible environments.

    description
    Set in the near future, the Battlefield: Bad Company single-player campaign drops gamers into a dramatic Eurasian conflict. As part of a squad of four soldiers, players risk it all to go AWOL on a personal quest, fighting their own war within the war. Featuring a dramatic storyline flavored with attitude, Battlefield: Bad Company leads gamers far from the traditional frontlines on a wild ride with a group of renegade soldiers who decide that sometimes the gratitude of a nation just isn’t enough.

    The Battlefield: Bad Company cinematic single-player experience captures the freedom and intensity of the franchise’s legendary multiplayer sandbox gameplay in a dynamic world where nearly everything is destructible. Gamers have total freedom to be daring and innovative, adapting to and tackling challenges in unexpected “Battlefield-style” ways. Create sniping positions by blowing out a piece of a wall or drive your tank straight through a small house. The ever-changing battlefield forces players, their teammates and enemies to react accordingly.

    The game also features a full suite of the franchise’s trademark multiplayer gameplay, supporting 24 players online.

    Battlefield: Bad Company is the first game built from the ground up for next-generation consoles using DICE’s bleeding-edge Frostbite™ game engine, delivering unrivaled graphics, effects and gameplay.

    http://www.play-asia.com/SOap-23-83-...j-70-2obd.html ...
    by Published on June 23rd, 2008 22:59



    As you may recall, Mickey DeLorenzo rose to some degree of internet stardom a little over a year ago by dropping a whopping nine pounds using Wii Sports as his sole exercise routine and, after packing on a few pounds, he decided to give it another go using Nintendo's latest weight-shedding wonder: Wii Fit. Unlike a certain other would-be success story, DeLorenzo actually managed to complete his experiment, and the results are fairly impressive. After 45 days, he managed to shed a full 15 pounds, or about 2.56 pounds a week, and he dropped his body fat % from 20.8% to 18.4%. Of course, DeLorenzo admits that doing anything involving movment an extra 60 minutes a day will result in some weight loss, but he seems pretty sold on the benefits of Wii Fit, saying that it made it "especially easy" to work the training into his daily life.

    http://www.engadget.com/2008/06/23/m...5-pounds-shed/ ...
    by Published on June 23rd, 2008 22:56



    So you're hankering for a little Halo on the go but you're not willing to put your skills to the test and build an Xbox 360 laptop yourself? Never fear -- we've got just the sketchy web store for you. For just $550, a one-man shop in Kansas called Portable Gaming Solutions promises to convert your 360 into a suitcase-sized 15-inch laptop complete with keyboard and speakers. The web site has quite a few pictures and videos of the mod in action, but we're definitely a little wary of sending our 360 off into the wild blue yonder -- although even Ben Heck had to get started somehow. Anyone daring enough to take the plunge?

    http://www.engadget.com/2008/06/23/p...to-the-daring/ ...
    by Published on June 23rd, 2008 18:33

    Auraomega has finally released a new version of his shell for the PSP, heres his release news:

    Due to Brickage Concerns We strongly advise against using it

    Here it is, finally, the "full" release of Project4, its almost killed me (or my testers have almost killed me) getting it released, but its done - finally!

    It now sports a few minor application extras, such as a calendar, calculator, stopwatch, all of which are still pretty basic and no doubt buggy - these I plan on updating properly in the future, for now they are there simply as a base to work upon later.

    The major updates for this version come in usability, and user friendliness. The first update is a new easier to read configuration file, which now supports comments and more options, this gives an easier and more varied look for Project4, by simply changing icon placement or colours, and theres no more in depth thinking as to which part you are editing, the information is all there in the file.
    The next thing is shortcut buttons, a file located in flash1:/P4/ can be used to link programs to buttons (and I may hazard a guess to say files too, but I've not tested), meaning if you want to have something like iRShell on there for loading the web browser or whatever, you can simply press the key combo and its launched.
    The main update though, the one thats driven me over the barrier of insanity and back into sanity in a full circle... plugin support of files. This expands Project4's usage far beyond its original capabilities, simply editing the shortcut file in flash1:/P4/ will allow a program to load a file thus supporting any file that can be used by another application, its still not working how I wanted it working, because some files will not be opened by the application, I am currently looking into possible ways to fix it.

    Theres also some nice graphic changes, namely in EBOOT loading, in old versions you just got the "Request" menu screen, in this version it will strip out the background image and icon image of the application, and blit it to the screen giving you a far better sense of what it is you're loading. This has caused some minor problems with loading odd files, in some cases it causes the system to crash (I'm not sure if this is just my PSP or others as well, had no reports and a lot gets corrupted on my card whilst testing), if this is the case loading the file while pressing the left shoulder button will bypass this.

    I've added a new version format, theres some minor significance behind the numbers chosen and maybe the keen eyed and nerdy type will see what it is

    Finally, I hate to have to do it again, but recently my computer died a painful death of an overdose of BSoD'ing, and even my Linux partition isn't doing so well, meaning theres a hardware issue, and my laptop is not having much better luck either, its taking multiple times to boot it and a lot of the hardware is failing, I've been looking into getting a new computer but after spending all my cash and donations on my holiday to Scotland (all packed and ready to go). So I'm asking again for donations this time towards a new competent computer, I had hoped mine would last until I got a job, unfortunatly I doubt this will be the case... A recap of rewards from donations:
    £0.01+ - A personal e-mail (no automatted crap)
    £1.50+ - A mention in the next readme
    £2.50+ - A mention in Project4's about page
    £5.00+ - Access to Project4's pre-release board where "beta" builds of the actual release get uploaded giving you the ability to get Project4 updates before official release and help towards testing.
    ...
    by Published on June 23rd, 2008 18:09

    thanks to the fadil team for this news:

    Miriam from PSPGen has released RS PSAR Dumper v 3.4

    Change Log:
    * Additions two decryption keys in the pspdecrypt for FW 4.00
    * Support FW 4.00 was added to the main program.
    * The buffers have been adjusted to support the decoding of 4.00

    Download and Give feedback Via Comments ...
    by Published on June 23rd, 2008 17:37

    via pspsource

    This is my first homebrew, which is also equal to the graphics look. The game principle is very simple: It is about falling __ V with a catch. As mentioned above, the picture is not exactly exhilarating, because I do not know how to use graphics or sound. (Could someone perhaps write a TUT?) Also flashes the menu and the game a bit. The game is completely in German.

    Download and Give Feedback Via Comments ...
    by Published on June 23rd, 2008 17:35

    via pdroms

    This application allows you to read large Text (.txt,.text), Palm Doc (.pdb), Mobipocket (.pdb,.prc,.mobi), Plucker (.pdb), HTML (.htm,.html), and FB2 files quickly and efficiently on the iPhone. This application lacks many of the advanced features of ruBooks or Books.app, but it can quickly load and display large text files that currently cause Books.app or other UI Text View/Web View based apps problems.
    http://code.google.com/p/iphonetextreader/ ...
    by Published on June 23rd, 2008 17:29

    News from zodttd:

    Hi everyone, ZodTTD here. Time to talk about the latest and greatest media player for the Apple iPhone and iPod Touch.

    As the developer of this port of the VLC media player to the iPhone, I have received a lot of misinformation and a few questions along the way. Here is where I will try to clear things up.


    What is vlc4iphone? vlc4iphone is a port of VLC, a media player made by the team over at VideoLAN, to the Apple iPhone and iPod Touch. VLC, and therefor vlc4iphone as well, includes many features. The biggest features include Internet Radio, Video On Demand (VoD) streaming, many popular media formats supported that are not available by default iPhone and iPod Touch installation, and no syncing is needed. You can drag and drop your media via SCP, a tool such as iPhoneBrowser, or even download via Safari and browse to the files with vlc4iphone!
    What ISN'T vlc4iphone? vlc4iphone can not access the hardware decoder of the supported Apple hardware. While I will be talking about this more in the future, it's worth bringing up now. This is because all decoding of media must be done in software, with no hardware acceleration. Even with hardware acceleration, there is an imposed limit on the size of the synced video of which is just one format. Since vlc4iphone supports formats such as XviD, MP4, MOV, 3GP, FLV, and more all without re-encoding the file to a smaller resolution, it allows for a no hassle/wait playback. The downside of not re-encoding the video are some videos are in very high resolutions such as Hi-Def H264 movies. Since the current iPhone and iPod Touch's will only ever display at max 480 * 320 pixels, there is a chance that vlc4iphone may re-encode to 480x320 in the future when requested. This will allow for faster future playback on H264, XviD, and other intensive media formats. Until then, vlc4iphone is not meant for high resolution videos. The higher the resolution, the slower the playback.
    Will vlc4iphone continue to improve? You bet! I am currently working on fixing a few remaining bugs, adding the mentioned re-encoding option, adding a portrait <--> landscape option, and cleaning up the interface.
    What formats seem to play the best? For audio, you can play anything you throw at it! For video small resolution video formats such as the web friendly FLV (Flash Video) and camera 3GP work very well. So many video formats are supported, but it will depend on how it was encoded and to what resolution and bitrate.
    You mentioned Internet Radio?! Yes! Shoutcast works. MMS protocol works. RTSP works. And a great feature is streaming media over HTTP. It all works!
    Will performance continue to improve? Of course, as will the quality of code. When options such as re-encoding videos via the iPhone and iPod Touch are implemented, you will be less dependant on performance tweaks for Hi-Def videos as well.
    Remember that this is still a beta. But it's progressing fast! The feature list grows with each release. I hope you find this application useful. I myself love the Shoutcast feature! I add a Shoutcast radio station and play it through my speaker docking station.

    http://www.zodttd.com/forums/showthread.php?t=2283 ...
    by Published on June 23rd, 2008 01:06

    via pspgen

    Madlax, member forums DevsGen, has put online a demo of his homebrew which is a port gaming PC.

    You may know the Savior on Thursday Scramble Power Computer? Madlax has been working for over a month on a draft port of this game on the PSP. This is a small video game PC for those who do not connaitraîent:

    The construction and graphics of this demo version are truly sublime and deserve a look!
    Note: One character is playable in the demo version and only one map is available, but the quality forgive the lack of content

    Download and Give Feedback Via Comments ...
    by Published on June 23rd, 2008 01:00

    News/release from Torch

    This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.

    I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).

    It does the following when the Hold switch is enabled:
    * Switches off the LCD backlight.
    * Switches off the actual LCD screen.
    (This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
    * Underclocks the CPU to 61MHz
    (Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
    * The original screen brightness and clock speed are restored when the Hold switch is released.

    Installation:
    You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.

    Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files.

    Download and give feedback via comments

    via torch ...
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