• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on June 21st, 2008 20:56

    News/release from Cortes48:

    My first homebrew wii.Un little rudimentair but catchy.

    History:

    08/06/08

    Launch of version 0.1a, which presents the concept seulemnt

    How to use:

    Chario the Controller to the aid of PAD gamecube order to avoid the bullets.


    Other information:

    For the moment the games works only with the pad gamecube with arrows.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 20:48

    News/release from pho:



    So far only a demo, but I will try to make a kind of library, to add the keyboard to any app = 3
    Missing for implementing the shift, numbers, nature. esp., a cursor most beautiful xD ...

    Salu2 = 3

    Bugs:
    The key Bckspace clears two characters

    Download and give feedback via comments ...
    by Published on June 21st, 2008 20:42

    News/release from BG

    Use two Wiimotes and an infrared pointer to make an interactive whiteboard. This is a port of Johnny Chung Lee's Low-Cost Multi-point Interactive Whiteboards Using the Wiimote to the Nintendo Wii.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 20:38

    News/release from Scognito:

    Scogger for Wii is a porting I made of the “famous” Nintendo DS and PSP game Scogger I wrote a months ago.

    The game is almost identical to the original, with same levels (10 random out of 100 avaiable, so each new game you get different levels!), except here you cannot use the stylus for obvious reasons, but it can take advantage of the wiimote!

    Download & Installing
    Download the package from here, and unpack it. There are 2 versions: gamecube and wii.

    The Wii version is ready for use with the homebrew channel. Just put the scoggerwii-0.2 (you can rename it) directory in the apps directory of your SD card, otherwise boot it with the Twilight Hack or other boot methods.
    The Gamecube dol can be booted it using SDLoad or other boot methods.
    How to Play
    The goal of the game is to make the frog jump over all the tree trunks.

    You can use the Gamecube pad, the Wiimote, or the Wiimote d-pad.

    The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!

    Remember that the frog cannot jump backward, and pressing B on the Wiimote (or A in the Gamecube pad) to restart the level!

    Clean the stage to go to the next level (they are 10) or press (+) or START to go to the next one.

    This trick is only avaiable if you make the so called “konami trick” (you know what is that, don’t you?) at the titlescreen, (with the exception “B” and “A” button are mapped to (-) and (+) on the Wiimote).

    Download and give feedback via comments ...
    by Published on June 21st, 2008 20:38

    News/release from Scognito:

    Scogger for Wii is a porting I made of the “famous” Nintendo DS and PSP game Scogger I wrote a months ago.

    The game is almost identical to the original, with same levels (10 random out of 100 avaiable, so each new game you get different levels!), except here you cannot use the stylus for obvious reasons, but it can take advantage of the wiimote!

    Download & Installing
    Download the package from here, and unpack it. There are 2 versions: gamecube and wii.

    The Wii version is ready for use with the homebrew channel. Just put the scoggerwii-0.2 (you can rename it) directory in the apps directory of your SD card, otherwise boot it with the Twilight Hack or other boot methods.
    The Gamecube dol can be booted it using SDLoad or other boot methods.
    How to Play
    The goal of the game is to make the frog jump over all the tree trunks.

    You can use the Gamecube pad, the Wiimote, or the Wiimote d-pad.

    The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!

    Remember that the frog cannot jump backward, and pressing B on the Wiimote (or A in the Gamecube pad) to restart the level!

    Clean the stage to go to the next level (they are 10) or press (+) or START to go to the next one.

    This trick is only avaiable if you make the so called “konami trick” (you know what is that, don’t you?) at the titlescreen, (with the exception “B” and “A” button are mapped to (-) and (+) on the Wiimote).

    Download and give feedback via comments ...
    by Published on June 21st, 2008 20:32

    Feesh has released Lua for the Nintendo Wii:

    Lua is a small and powerful scripting language that is perfect for use in projects that require changes in logic without the hassle of recompiling the program's source code. Lua can be told to load a file and execute functions from that file to create a dynamic program flow. Being extensible, Lua allows the programmer to define new functions for use in the script files they create.

    The source code comes with a functioning example. To use the example, you need to copy the 'test.lua' to the root of your SD card, then run the lua.elf, either from Wiiload, the HBC menu, or (possibly- not tested yet) any other homebrew bootloader.

    Reasons To Use Lua
    To poke at a few popular uses of Lua; Lua was used in World of Warcraft for the GUI, in Farcry for the console system and all of the programmed user materials in Gmod(the famous retail HL2 sandbox mod) are made with it. It's been used in a bunch of open source game engines because it is simple to use and pretty versatile.

    Bugs
    FAT system needs to be initialised by the user before calling any file loading functions (such as luaL_dofile(...)).

    Download and give feedback via comments ...
    by Published on June 21st, 2008 20:28

    WiiPy by tehpola, comex, heres the release info:

    Pronounced "weepy".

    PyOGC is an OGC wrapper for Python written in Pyrex (a hybrid Python-C language designed for extension development). The author, tehpola, made a working demo, but the demo itself was made in Pyrex, not real Python. I (comex) hacked Python a little so the interpreter as well would run, and you can run .py files.

    Aside from Python being an awesome language, I think Python on Wii might eventually make it much easier for GUI applications to be developed on the Wii, or really anything.

    Right now, however, it does not have any GUI, and PyOGC itself is incomplete-- this is really just a demo. The finished version might have have a file selector and maybe a GUI and all that fancy stuff.

    Usage
    To use, download wiipy.elf, run it by the method of your choice, and put a file called "run.py" on your SD card root containing whatever Python code you want to run.

    Besides the modules in PyOGC (the documentation for this is nonexistent, but you can look in the source) you have some basic modules (math, sys), and the standard open() function will open files on the SD card. However, notably, time is presently not available, nor is os and maybe other things.

    Alpha 2: Network is available, do this:

    import net, _socket as socket
    net.init()
    Then use the socket functions, but there are some bugs:

    socket.accept won't actually tell you the IP address which connected
    You must receive and send data in small chunks. 1024 works, 8192 doesn't (you get a socket error). This is a limitation of the net functions, but future version will deal with this more smartly (chunk data up for you).
    Bugs
    For some reason, this app seems to fail in weird and wacky ways when launched over the network from HBC. I've only gotten it to work when launched from the SD card. I haven't tested with any additional loaders or the Twilight Hack. YMMV.
    If the script crashes, you will not get a delay before an immediate return to the loader. This is because traceback (which would be required to print the stack trace without exiting python) wants to import os for some reason. This is fixable.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 20:22

    News/release from foxysofts:

    This time I decided to change his platform and I started to conquer the Wii.
    It is therefore with the first port to test the beast that I come back and run the court homebrew

    For the moment it is a beta that I made a 2-day history of the test kit and my utilities conversion of images.

    To install, it is best to go through the chain homebrew, the launch from TP Hack also should work in theory.
    In short, it's playing the wiimote, the DPad to move and B to jump.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 20:20

    Simon by teknecal is now at v0.3:

    Simon, everyone's favourite memory game makes it to the Nintendo Wii.

    5 June 2008 (v0.3) - Now uses the Wiimote

    3 June 2008 (v0.2) - Added graphics and sound

    30 May 2008 (v0.1) - Initial Release

    Download and give feedback via comments ...
    by Published on June 21st, 2008 20:08

    Cboomf, Felix123 have released a simple web-server for the Wii.

    Changelog
    alpha v0.4

    Front SD html only, loading support XD (finally !!)
    alpha v0.31

    Favicon added
    alpha v0.3

    Added wiimote support
    Added image support
    Added /img image test link
    alpha v0.24b

    Bug fixes for 0.24a
    //a is now back to /a, but //quit is still there for other reasons
    alpha v0.24a

    Fixed the main page hyperlink to //a
    alpha v0.24

    Changed /a to //a and /quit to //quit to avoid conflicts
    Request parser rewritten, now quicker and more streamlined
    alpha v0.23

    Now doesn't have to restart the server to serve more than one page (i.e presseing B then A)
    Quitting the server is from a server path of "/quit"
    alpha v0.22

    Handles links
    alpha v0.21

    Now detects the HTTP/1.x version as requested by the browser
    alpha v0.2 - First fully web-page serving release

    Now serves a built in test page
    No longer needs telnet
    Forced use of HTTP/1.1
    alpha v0.11

    Serves html to telnet (don't know why)
    Can accept multiple connections (not at once)
    alpha v0.1

    Added Gamecube control menu control
    Added GRRLIB logo
    Added return to loader
    Opens port 80
    Opens a socket and allows for connection
    Accepts connection on open socket at port 80

    Download and give feedback via comments
    ...
  • Search DCEmu

  • Advert 3