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  • wraggster

    by Published on June 21st, 2008 13:40

    The WintenDOS shell that looks like Windows XP for the DS has been updated:

    Improving the fluidity of the cursor, réaparition sound start, double-clicks are easier, the deminer now has 120 cases ... no new software from cons.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 13:36

    News/release from Keda



    Moves to Zippo is a small application for the Nintendo DS that allows us to move Zippo by the touchscreen, either with or crosshead with the stylus (if made from mouse emulator).

    Download and give feedback via comments ...
    by Published on June 21st, 2008 13:31

    News/release from ANTONIOND:

    Good morning.

    Well, this is the game that I'm working. If everything goes as it should, become a game between tamagochi and Nintendogs, jeje. So far I have prepared the 3D graphics engine, you can tell the character where you have to go and the camera follows him. You can see an example that can load normal objects (a gift box very cumbersome and a refrigerator). Besides ... can be updated from the same game online. Still, a very comfortable way, if I add files and folders to the game what you have to do manually, but the best.

    Finally, I leave you here. Parcheadlo with DLDI and put the folder anywhere on the card (up to 6 subdirectories, I think). Works with emulators that support FAT, as the idea.

    Controls:
    - A: changing mood (test).
    - Pad: Move the selected object.
    - L: Turning lights.
    - L / R: Rotate selected object.
    Touching a hole-free map of the bottom of the screen: The character "go" wherever he has said.
    - L + R: Update.
    - Start: Select another object.

    In this version Blobb looks upwards as they for, and I have solved the problems that made sometimes leave the scene.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 13:15

    Stravingo posted this on his blog

    Motion Twin officially released two weeks ago his new game, Hordes. It is played entirely in a browser, not bother to download anything. While there is no 3D animations or breathtaking, but the atmosphere is very active. It is a game rather strategic, social, where everything depends on the relationship that you establish with other players.

    In a few words, Hordes is a game of survival in a world community twilight invaded dead alive. By registering, you join a town of 40 people, all players like you. Your goal is to take your city as long as possible, constructing various buildings and defenses to deal with attacks that have killed living place every night at midnight.

    Attention is a game to the morbid atmosphere, with very adult, but it is counterbalanced by a very black humour, very cynical, which gives the cocktail a final taste quite original and really taking. I said that gambling is prohibited under 13 years!

    Having had the chance to participate in the beta test stage (thank you again for any team Motion Twin!), I embarked on the development of Hordes Survival Device, a tool for Nintendo DS for displaying information from Thursday

    I tried to give him a military origin with a look consistent with the mood of the game, worn, dirty, tried blood. To strengthen the atmosphere, flies attracted by the dead live putrefaction just walking on the device, but can be hunted in their blowing. You can find more details about my software on this page.

    http://stravingo.over-blog.fr/article-20611076.html ...
    by Published on June 21st, 2008 13:08

    News from Littlevish:

    What is PSP Phonebook? Well, as the name says, it is a "phonebook" for your PSP. You can search for your friends and find their contact info like Skype and Go! Messenger, as well as AIM and MSN. You can even submit* yourself to the phonebook so others can find you. I saw all the threads on PSU like "Post Your Skype Username Here" etc. and thought this would be really useful.

    Right now it's not very pretty looking as it's just text, but I plan to make some sort of interface. I will try to make it look good yet still load quick, but I will still have an option for a "lite" (no images) version.

    Keep in mind this is still a beta, and there may be small bugs here and there, or things that will be changed later.

    Enjoy

    [Click here to visit]

    *When submitting it asks for your PSU username, but if you don't have one you can just put whatever your usual username is

    via littlevish ...
    by Published on June 21st, 2008 13:06

    via pdroms



    Traumwerk is a Playstation Portable demo coded by Immersion. It ranked #9th place at the Icons 2008 demoparty, in the category "Combined Demo Competition".

    Download and give feedback via comments ...
    by Published on June 21st, 2008 12:59

    News/release from Lordvisaris:

    Hello everyone! The GGC in parallel with RPG creator you presente GEOMATH v0.1 that allows a bit like utility geogebra on pc create done geometrically.

    Installation:
    Place the file in PSP / GAME /

    Keys:
    - Navigate in the top menu with r and then to use ROSTER top and bottom
    - Apply selection with cross
    - Browse the various points with high and low, square to get the details
    - To draw lines (bug yet), the first selection point with O and the second with Triangle.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 12:55

    Daniel Chan has released a new PSP Homebrew called cWatch, heres the full details from Daniel himself:

    cWatch is a portable speedsolving timer (the goal of speedsolving is to solve a Rubik's cube or similar puzzle as fast as you can). With cWatch you can practice or exhibit your speedsolving skills anywhere and everywhere. Not only does cWatch allow you to simply time yourself but it also allows you to save your best times and switch between three different speedsolving categories. So, for example, if you wanted to do a one-handed solve, then you just switch to cWatch's one-handed mode and you will be able to save and see your best time for solving a puzzle one-handed.

    Why Should I Use cWatch?

    Well, as far as I know, cWatch is the only speedsolving timer ever developed for the PSP. Another thing is that cWatch is just as good as any physical timer such as the popular StackMat Competition Timer. cWatch actually mimics the way the StackMat Competition Timer is started by making you have to press both the L and R shoulder buttons at the same time which ensures that both hands are not touching the puzzle before the solve is started as per the World Cube Association's regulations (it too, stops when the timer reaches ten minutes just like the StackMat Competition Timer). cWatch is also better than the StackMat Competition Timer because it allows you to save your best time for three different categories of solving. In the StackMat Competition Timer, you can save your best time but it does not tell you whether the best time was for, say, a blindfolded solve. Finally, cWatch allows you to stop carrying around that StackMat timer like a dork!

    Download and give feedback via comments ...
    by Published on June 21st, 2008 12:50

    Mathieulh posted some info on the upcoming Utopia Project:

    The public release of utopia has been decided and will take effect as soon as I find time to setup the svn and forum sections.

    - Despite the project going public, the project is not done yet, thus you cannot (yet) compile a whole kernel from the soon to be supplied sources. We are looking forward seeing people contributing to complete the utopia project.

    What we do not know about yet is if utopia will use GPL license or BSD but it is likely to be BSD.

    The svn will be readable by everyone but only a few trusted people will be able to update it (so people do not start messing up with the svn by deleting changes or adding irreveliant ones). If you want to contribute to the utopia project you will have to send your code to the forums where it will be added by the staff to the svn later. People who often contribute to utopia will be granted write access to the svn as well.

    About the utopia project, for people who do not know about it yet, it is to be an open source kernel for psp, dedicaced and optimised to homebrews. development. (the kernel is planned to use a little more than 1MB or ram, 2MB maximum)
    The kernel is to be fully documented as well and is planned to be divided in 2 parts, one for developers (featuring tools for debugging and development purposes as well as an sdk) and one for homebrewers to run homebrews.

    What Utopia wont do/wont feature:

    - Utopia is not meant to run Sony's code, thus current homebrews or games wont run on it.
    - Utopia will not feature UMD drive support of any kind.
    - Utopia will not feature any kind of DRM functionalities (at least this is not planned)
    - Utopia will most likely not feature any kirk engine support.
    - Wlan is planned but not a priority at this point.
    - No vsh or graphic interface of any kind is to be included in utopia or officially supported by the utopia project. Utopia is ONLY the kernel,
    if you want to code your own shell on top of it, feel free to do so.

    The utopia kernel is NOT based on Linux, freebsd or any other opensource project (unlike uClinux for exemple) , it is based on the 3.71 IPL reverse engeneering. (and later on existing kernel modules reverse)

    Once completed and stable the utopia kernel is to be implemented as a new operative mode in future custom firmwares.

    Cheers

    Ok What are your thoughts on such a project ?

    via lanst ...
    by Published on June 20th, 2008 23:40

    The Fusa team, the ones creating the software to run games on PSP 2000s on any cable and any tv have posted this:

    As you know, OldPrisoneR is on his vacation at present time, however he continues work on FuSa SD.
    I've just received message from him...he is unstoppable!
    He managed to add PS1 (POPS) games support for FuSa SD!
    OldPrisoneR has also said that at this moment he is working on new SpeeD BoosteR, which must avoid any slowdown.

    You, probably, have one question now: "When will be update?"
    I can say just one thing:
    There will be no update untill John (OldPrisoneR) returns.
    (he will return after fortnight. So, probably, update will be in July)

    http://foosa.do.am/news/2008-06-20-16 ...
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