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  • wraggster

    by Published on June 20th, 2008 22:24

    News/release from coolguy5678

    This is a game based on the game "four-square" played all over the world. If the ball goes to your square, you have to hit it so it first bounces in your square and then in someone else's. If you make a mistake, you are out, everyone who was in a lower square moves up, and a new person enters the game in the lowest square (on the bottom-left). The highest square (top-left) is the king square, and if you make a mistake here, you only move to the lowest square, instead of going out.

    You are the blue player. You earn points for staying in and playing fast shots. You earn double points when you are in the highest two squares. When you go out, your game ends.

    A note about the rules

    Four-square is played around the world, but the rules vary dramatically depending on where its played - so, don't tell me "the rules are wrong!"


    Controls

    Use the analog/or d-pad to move.
    Hold X to charge up your shot.
    Release X when the ball is near you to hit it.

    The ball is hit outward in the direction of the blue cone on your player. If the ball is far away from you when you release X, the ball will be hit at a shallower trajectory, unless the ball is outside your reach. It takes a while to get used to this, but its easy to play the game once you are used to the feel of the game. Try watching the AI players on the main menu.

    When the bar at the top-right corner of the screen turns compeletely red, you can do a smash. Smashes are much faster and lower when they are completely charged up. To smash the ball, hold circle to charge it up and release it to hit it, like normal shots. Make sure the ball is close to bouncing when you release circle or your shot could go much too far. Also, don't try to smash services because that rarely ends well.

    Download Here and Give Feedback via Comments

    via coolguy5678 ...
    by Published on June 20th, 2008 22:21

    News/release from Homemister

    Hey all,
    LuaPlayerHM7 is now ready for download from the update.lua script or from here. Below is is the new functions of the player.
    This is the functions for LuaPlayerHM7

    %%%%%%%% NEW %%%%%%%%

    Added System.loadPrxKernel(file name) Will load a PRX into the kernel memory. Allows kernel functions to be used.

    Added System.webbrowser(Pathofw ebbrowser.pbp, url) Will load the webbrowser with the url entered. If no url then google will load.
    Eg. System.webbrowser("ms0:/psp/game/LuaPlayerHM6") Will load google.com
    Eg2. System.webbrowser("ms0:/psp/game/LuaPlayerHM6","http://homemister.axspace.com/") Will load homemister.axspace.com

    Fixed System.runeboot() now can run Eboots in 1.50 kernel. (PSP PHAT ONLY, You must boot the LuaPlayerHM in 1.50 Kernal)

    Added System.getFileSize() Gets the file size in bytes. Eg size = System.getFileSize("ms0:/helloworld.txt")

    Added System.getDirSize() Gets the Directory size in bytes. Eg size = System.getFileSize("ms0:/PSP")

    Fixed USB not working on 1.50 Kernel.

    Added System.autoCpu() This will automaticaly change the cpu speed to meet the needed cpu requirment. If pluged into power will defult to 300mhz
    It also returns the speed of the script cycle. ####Use only once in a loop. Look in the LuaPlayerHM tester under system2.lua.

    Download Here and Give Feedback via Comments ...
    by Published on June 20th, 2008 22:10

    News/release from Sleepy and Flatmush

    funcLib is a function library for the PSP, designed to help programmers program a little more easily and a bit more efficiently. It shortens programming time for pros, and also makes it simpler for the newer members of the scene to join in.

    funcLib is currently an arrangement of files containing functions which are seperated and commented to make it easier for you to search through them. We're hoping to make it interactive in the future, but don't hold your breath.

    Features List


    BMP Loading, TGA Loading/Saving, PCX Loading, RAW Loading/Saving
    Full texture support with swizzling, mipmap and palette support aswell as vmem.
    Easy and extendable graphics API with support for perspective and ortho modes aswell as vsync, Show FPS, etc.
    Memory allocation module, with vmem allocation included aswell as a simple paging mechanism, memory pooling, scratchpad usage, stride allocation and much more.
    File wrapper that allows loading of files from memory aswell as from the memorystick and from a pbp-plus file aswell as additional functions.
    Fullscreen effects Invert, Grayscale, Sepia, Night Vision, Thermal Vision, Monochrome, Di-Chrome, Light Enhance, Color Enhance
    2d graphics module capable of drawing ellipses, quads, triangles, lines, outlines, shaded ellipsoids, textures (strip blitted), etc.
    3d graphics module capable of many primatives, textured or otherwise at fast speeds.
    Sprite module capable of drawing rotated and scaled sprites aswell as handling animations and a few other things.
    Math module with fast vfpu maths to speed up your maths heavy programs aswell as 3 types of random number generation.
    2d Collision module supporting closestLine, line-line, circle-circle, line-circle, rect-rect.
    Input module for polling input and retrieving the state of buttons (e.g JUST_UP, STILL_UP, etc.)
    Callbacks sorted out (aswell as power callbacks).
    Complex debugging module that logs errors, screenshots them and shows a warning (all configurable).
    Font module which can draw most types of font, and also converts the debug font into a swizzled clut4 texture in vram for faster rendering.
    Timer module, for timing oddly enough
    A collection of samples of how to use different features, including 2 full games (flAstro and flMineSweeper).
    Color manipulation module for graphical programs and random color generation.
    A 3d camera class that allows all views and is easy to use.
    Thousands of defines, types, etc. which should come in handy (e.g SCREEN_GAMMA, MATH_PI, etc.)

    http://funclib.juliusparishy.com/ ...
    by Published on June 20th, 2008 22:07

    News/release from animefreak345

    Its been awhile since my last release but its finally here.
    it has a BIG change log of coarse. its becoming more like a shell with a nice media player now.

    installation:

    copy all contents of the .rar archive into the ms_root. the game has to be in ms0:/PSP/GAME or else it will not work properly.



    IMPORTANT: you must have at least on image in ms0:/PICTURE/covers/ folder to run the coverflow or else it will not work.
    and you must have your music under ms0:/MUSIC



    !!!!!!!!!!!!TO GET COMPATIBLE ALBUM ART:!!!!!!!!!!!!!

    you may get album art images from amazon.com and search for your album of the song of you want. then save the bigger image of it, which should 240x240 in size. NOT the small thumbnails.

    or you MUST have .jpg or png images with the size 240x240 for it to look nice or else its all glitchy.


    your album art MUST be the same name as your .mp3 file. (eg. test.jpg for your image if your song is test.mp3)



    NEW FEATURES:

    GRAPHICS
    - changed a bit
    -cleaned up side menu some
    -Visualizer
    -progress bar
    -customizable config file that can customize just about everything that has a color to it.
    -or use internal theme/config generater under settings
    -battery percent instead of bar
    -several psp style system messages have been added. makes it look cool.
    CODE
    - recoded it all and compacted it =]
    --faster loading speeds for everything!!!
    --almost 3000 total lines of code
    MUSIC
    -CoverFLow slightly improved
    -music browser has directory support
    -SMART next/previous song switcher (music browser)
    -supports /MUSIC folder and /PSP/MUSIC folders
    -ID3 support under music browser now, appears only while mp3 playing.
    -timer and song time
    -visalizer
    -progress bar
    -if you press select under the coverflow media player switches music info modes (its pretty cool)
    -shuffle mode can be activated by square and play the next song with r (not in the coverflow player mode)
    Photo
    -its finally implemented.
    -if image too large it will tell you ( so use resize to 480*272 mode, press triangle.)
    -if image displayed press select to exit the image
    FILE BROWSER
    -with music and photo support.
    -launch lua files
    -will add launching of pbp,iso,psx soon.
    USB
    -added that mode
    -mem stick, UMD, flash1-3
    -if no umd switches to memstick
    -flash support disable. (dont want you bricking ;p) will enable soon for you.
    SETTINGS
    -system info
    --displays your psp information
    -theme/config generator, customize and make themes.

    --and a LOT more i cant remember or forgot to list.

    FUTURE
    -save themes/config as a save data
    -launch pbp, iso, psx
    -improve coverflow
    -improve visualizer
    -improve media player
    -improve more stuff
    -if you have wifi you can download album art
    -game support
    -internet browser
    -more file browser options, copy, devices, rename, delete, etc
    -many more

    i need your suggestions


    theme configs are shareable amongst others so go ahead and create and share themes.

    THANKS:
    to homemister and pickdat for there luaplayerhm and they're great work in it. and to sony psp player for the original concept of the coverflow in lua.
    and to yongobongo's id3lib for the album art and his help.

    Download Via Comments and Give Feedback

    via animefreak345 ...
    by Published on June 20th, 2008 22:03

    via acidmods

    Check out this for a killer PSP Hardware Mod:

    ...
    by Published on June 20th, 2008 22:00

    News/release from wbb

    Hello

    Supported formats
    Trackers: 669, IT, MED, MOD, MTM, S3M, STM and XM module format.
    C64: SID and MUS
    Atari ST: YM, SNDH and SC68
    Others:
    SPC (Snes)
    GYM & VGMz (Sega Master System / Sega Genesis aka Mega Drive / some derivats)
    GBS (Gameboy)
    NSF & NSFe (Nes)
    AY (Spectrum / Amstrad CPC)
    SAP (Atari XL)
    Modern: Vorbis/Ogg and MP3

    [[Update - June 16, 2008]]
    Upgraded to libmpg123 1.4.3. Fixes crash because of invalid ID3 tags
    Fixed volume boost. First boost level did nothing.
    Improved MED playback. Instrument transpose value taken into account.
    Added option to enable shuffle at startup. See included file modo.cfg.example.

    Download Via Comments and Give Feedback

    via wbb ...
    by Published on June 20th, 2008 21:56

    News/release from Mr305

    This is an Alarm application which utilizes the PSP's Hardware Capabilities to set an Alarm that will wake up the PSP from either Sleep Mode or Powered Off (standby) mode. It is compatible with ALL PSP's including Slim & Light. Comes with an Easy to Use and Intuitive GUI design.

    Personally, I donot have a PSP SLIM to test but theoretically should work 100% unless there's a hardware change. (CONFIRMED WORKING)(Check the debug text)

    TO Stop Alarm when woken up from Sleep Mode: Press CIRCLE
    TO Stop Alarm when woken up from Poweroff Mode: Press SQUARE in XMB

    Main Features:

    + Runs on both 1.xx & 3.xx Kernels - Compatible with both PSP 2000(Slim & Light) & PSP 1000(Classic)
    (No need for 1.5 Kernel addon or 1.5 Fw (but also works in that)(The main purpose this was coded in 1 week)
    + Sleep Mode Alarm with support for custom MP3 Audio file.
    + Power Off Mode Alarm that plays sound in XMB. (Plugin Required - Seperate Package)
    + Uses 12 Hour Time system (AM/PM), no more Confusing time conversions
    + Display's Hour's and Minutes remaining as the Alarm time is being set; updated in real time.
    + Alarm can be set up to 23 hours 59 minutes in future, Check for (Invalid - Readjust message).
    + Alarm Accurate to the Second.

    Features for Usability:

    + Shows Seconds & Milliseconds
    + Aligned Time Display (Constant Length) Everything remains in place :P
    + Checks to make sure if an alarm was already set last time, if so, sets the alarm to that time. (Applies to Power Off Mode Alarm) - Reads time from ms0:/seplugins/HAPoweroffSupport.305 if it exists

    !!!3.95 Compatibility NOTE!!!:

    Due to NID resolver not working or some other Problem in 3.95 GEN-2... Sleep mode alarm works but Poweroff Alarm DOESNOT work, works perfectly in all other CFW (also tested on 3.40 OE-A Timemachine). It might be due to a change in 3.95 FW itself; can't tell.

    1) Try Pressing Left Arrow and Report back the two values what it says in 3.95 GEN or GEN-2.

    Because I switched back to 3.90 M33-2, I never had a chance to check the return code.

    2) If anything is displayed in the 2nd line on the top left, After waking up from sleep mode. Please report it.


    Custom Sleep Mode Alarm Sounds:

    -> Just place your favorite mp3 sound file as Alarm.mp3 in the folder.


    How to use/Controls:

    LTRIGGER - Time Display mode
    RTRIGGER - Alarm Set mode

    CIRCLE - Set alarm
    UP / DOWN - Change alarm time
    TRIANGLE - Slows down alarm time setting.
    SQUARE - Set current time +1 minutes.

    Start - Sleep Mode alarm (MP3)(if Alarm Set)
    Select - Poweroff Alarm (if Alarm Set)


    Last minute Notes:

    -> Anything I might have forgotten will we updated in the Release thread.
    -> Complete Source Code along with Alarm library will be released soon.
    -> I ended up doing ICON0.png myself, also the background file of the app.


    Hardware Alarm Power Off Alarm Support Plugin v1.0.11

    The way this works is checks to make sure, the current time matches the alarm time in ms0:\seplugins\HAPowerOff Support.305, which gets set by Hardware Alarm Interface main.

    Built with the same CORE as TimeBaby Alarm Helper plugin -- Hence looks similar


    Installation Notes:

    1) Copy included files to seplugins or the entire seplugins folder to Memory Stick Root.

    2) Enable in Recovery under plugins.


    Uses intraFont by Benhur (psp-programming.com/benhur) - A great font system!
    Uses pgeWav by Insomniac197 (http://insomniac.0x89.org/)


    -Enjoy.

    Download Via Comments and Give Feedback

    via mr305 ...
    by Published on June 20th, 2008 21:53

    News/release from pspflashsystem

    Hi everyone,
    Here it's a demo of my future game named Bleach Adventure. I say nothing about other one apart than I hope to have comments about this demo (if it's good or bad ).



    Download Here and Leave feedback Via Comments ...
    by Published on June 20th, 2008 21:49

    News/release from red squirrel:

    System Info Manager by Red Squirrel
    http://redsquirrel.forumitalian.com
    http://redsquirrel.pspgen.com
    http://www.psp-ita.com
    ---------------------------------------------------

    What's it?
    It's a simple VSH plugin with which you can "obscure" the system info (Firmware version and MAC Address), changing them with your custom settings.
    All can be customized by editing the conf_SIM.txt.

    Note: all changes will be ONLY in System Info page, so they are NOT real but only visual.


    Features
    -Possibility to change Firmware Version visible in System Info
    -Possibility to change MAC Address visible in System Info
    -Compatible ONLY with CF 3.95GEN (for other CFs use M33xEver v3!).

    How to install
    Copy the SEPLUGINS folder in the ROOT of Memory Stick and activate the plugin from Recovery Menù.

    Thanks
    To all people that ask me it.
    To Miriam for his big help with MAC adress and Firmware Version patch code and for his CF 3.95GEN!
    To my girlfriend for her patience.

    Download Via Comments and Give Feedback ...
    by Published on June 20th, 2008 21:40

    ChillyWilly who is also known as JLF65 here at DCEmu has released an update to Deniska`s version of the port of Rise of the Triad, heres the release details:

    This is my update to Deniska's Rise of the Triad for the PSP. I rewrote the video to support SDL and used my new SDL with TV support, so now you can play this on the TV. Since it uses my new SDL, it also has the proper pitch on sounds effects. I changed two controls to make them useful (one wasn't useful at all, and the other did nothing). Be sure to read the readme for all the controls.

    This comes with the shareware files and mini-instruments I used with Duke3D. Note that the shareware and registered versions are DIFFERENT EBOOTs! One executable doesn't handle both like with many other games (Doom or Duke3D for instance).

    Many thanks to Deniska for his work in getting it converted.

    EDIT: You need to replace the sawwave.pat file in the mini directory with the one in the archive. Although they are the same size, the one in the game archive slows the system down when playing. The replacement instrument does not.

    Download Here and Give Feedback Here --> http://www.dcemu.co.uk/vbulletin/sho...=116921&page=2 ...
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