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  • wraggster

    by Published on June 1st, 2008 10:47

    News/release from Squidman:

    Touhou Fangame is a homemade version of Touhou for the Wii. It is written from scratch with images from the internet, GRRLIB, and Wiiuse.

    Touhou is a danmaku shooter praised for being difficult, beautiful, and a one-man project. This attempts to replicate all those things. The first release is out! Enjoy the beautiful danmaku-ness of the Touhou Fangame!

    Latest download is always here: http://otokoyariika.vectorfive.net/wii/Touhou.zip If you are looking for a specific release, check the releases section.

    That zip contains 2 more zips, one for the HBC, and one with the source.

    Well, I would greatly appreciate if someone could make a new level 1 background, preferably a very tall one so I don't have to use this crappy, half-ass scrolling of mine. Also, if anybody can, I would like some boss chat pictures (anybody who has played Touhou will know what I am talking about) for the following characters: Eirin, Shinki, Reisen, Alice, Marisa, and Reimu.

    More requests will come later. Please post all submissions in the talk page.

    Download Above and Give Feedback Via Comments ...

    boot0 

    by Published on June 1st, 2008 10:41

    Article from bushing;

    This post is part of a several-part series on fixing a “bricked“ Wii:

    UnBrickMii - Introduction, explanation of a 4-part plan to unbrick any Wii
    amoxiflash - Part 1, a way to modify the NAND Flash of a bricked Wii
    Mario-Kart Autopsy 1 and 2 - Part 2, a (partial) analysis of what happens to the filesystem of a Wii to make it “brick”
    (tbd) - Part 3, a way to recover the necessary per-console unique keys (NAND AES, NAND HMAC) using a hacked boot2 on a bricked Wii
    (tbd) - Part 4, software to modify the contents of the Wii’s filesystem on a host computer, making use of those two NAND keys.
    I’ve focused my recent energy and time into Part 4. It’s turned out to be more difficult than I’d feared. In order to modify the filesystem to unbrick a Wii, we need to do the following things:

    Isolate an existing file in the NAND dump (done)
    Decrypt it using the proper AES key, modify it, and then encrypt it again using the same key (done, doable, and straightforward)
    Sign each 0×4000-byte block using the correct HMAC key, so that the Wii will recognize it as valid.
    The HMAC has proven to be the most difficult part. HMAC is a standard algorithm, and I know the HMAC key for my Wii, but I can’t get my calculated HMAC to match the Wii’s stored HMAC. This means I can’t modify the filesystem, which is a fairly serious obstacle.

    I’ve spent weeks staring at the disassembly of boot2 — the first piece of code that performs the HMAC check — and I can’t figure out what it’s doing by pure static analysis. Unfortunately, we don’t have any (useful) debug facilities.

    It’s time to fall back to first principles. Marcan and I have been working on modifying SkyEye to emulate the Starlet core. It’s a very frustrating and tedious process, because we have no documentation for how most of this works, so we’re guessing and seeing how well code ends up running. I don’t think it is something that will ever be useful for, say, a Wii emulator — there are far easier ways to emulate IOS — but I’m hoping I will be able to use it to debug the HMAC algorithm, and also perhaps firmware patches.

    boot0 is the first part of the Starlet boot chain. It is hardcoded in mask rom in every Hollywood chip; it will never change. It is designed to be small and simple, because it’s impossible to fix any bugs that are found there. I’ve chosen to start there in trying to emulate the chip — although it is only about 1300 bytes of code, it manages to talk to:

    OTP storage area (to retrieve a hash to compare boot1 against
    NAND Flash controller (to read the encrypted boot1)
    SRAM (to store the decrypted boot1)
    AES engine (to decrypt boot1)
    SHA engine (to authenticate boot1)
    I don’t expect this to be of much use to people, but if you’re curious, take a look at my analysis of boot0. If you see anything i missed, please let me know!

    Future articles will discuss boot1 and boot2.

    http://hackmii.com/2008/05/boot0/ ...
    by Published on June 1st, 2008 10:37



    Video game collectors have just been given a golden opportunity (and another thorn in their significant others' side). Nintendo of Canada is cleaning out their warehouse and is auctioning their collection of brand new, sealed retro games, with all proceeds going to United Way charity. The auctions, totaling 421 games in 24 different auctions, break down as follows:


    70 NES games over 4 lots
    169 SNES games over 13 lots
    182 GameBoy games over 7 lots
    As of this writing, the highest bid in any auctions is US $1,013 for a collection of NES games that includes Mario's Time Machine, Dragon Warrior IV, The Great Waldo Search and – this is the big draw, folks – George Foreman's KO Boxing. There's some great games in the other lots, too, with Addams Family and Lost Vikings activating the most synapses in our nostalgic minds.

    http://www.joystiq.com/2008/05/30/ni...-titles-for-c/ ...
    by Published on June 1st, 2008 10:36

    For some Wii fans, the exercise in Wii Fit has been in running around trying to find one.

    That was the case for Dhruv Thukral, a 25-year-old from Santa Monica who raced from store to store the day Nintendo Co.'s fitness game came out May 19.


    Spielberg , Electronic Arts take aim with Boom Blox wii"It's sold out everywhere," the USC computer science graduate student said.

    Wii Fit is the latest title for Nintendo's Wii game console. Shortages have become a chronic condition for Nintendo, beginning with the Wii, which is still in short supply a year-and-a-half after the $250 console was introduced.

    The new game, which retails for $90, offers more than 40 activities that challenge players in areas such as yoga, aerobics, strength training and balance. It comes with a motion sensor platform that resembles a large bathroom scale, which users stand on, and requires a Wii console to play.

    At GameStop, a chain that specializes in video games, the first shipment sold out days before it arrived as shoppers plunked down cash to pre-order the game.

    On Friday, Circuit City's website had the game in stock at 8:50 a.m., but was sold out 10 minutes later, according to NowInStock.net, a website that tracks online stores for hard-to-find items.

    On EBay, Wii Fit has been auctioned for as much as $150, a 66% markup.

    Some who managed to find Wii Fit had to go to considerable lengths.

    Chris Pereira, a 19-year-old video-game journalist from Rocky Hill, Conn., tried to pre-order a copy before the game was released but was told that all units of the game had already been reserved.

    Pereira, an editor for Ziff Davis Media Inc., hit up Best Buy and GameStop without success. At the local Circuit City, a salesperson said the game was available, but when she turned around to grab a box, she came up empty-handed.

    "They had apparently sold out minutes before," he said.

    He then scoured several stores before finding a copy at a GameStop store.

    "The consumer response to Wii Fit was exceptional," said Denise Kaigler, a Nintendo spokeswoman. "We are working as hard as we can to replenish the stock."

    She declined, however, to divulge how many copies of the game the company has sold. Nintendo had said Wii Fit already sold 2 million units in Japan, where it launched in December.

    Analysts say part of the problem stems from Nintendo's conservative approach in making hardware. Stung by the failure of its last console, the GameCube, the Japanese company resists building up too much factory resources for its products.

    It also is shrewdly maximizing its profit by sending four times as many units to Europe, reaping the benefits of the strong euro, said Michael Pachter, an analyst with Wedbush Morgan Securities.

    Pachter estimated that Nintendo shipped just 500,000 copies of the game in North America but as many as 2 million units to Europe.

    "The shortage demonstrates one consequence of the weak dollar. We're seeing companies ignore their largest market simply because they can make a greater profit elsewhere," Pachter said.

    "They know that Americans will be just as fat a few months from now" when Nintendo will have more units available, he said.

    But the Wii's runaway success could backfire if Nintendo is unable to manage consumer expectations, said Billy Pidgeon, an analyst with research firm IDC.

    "That's a tough line to tread," Pidgeon said. "When does the consumer get frustrated and move on?

    "So far, the Wii still has cachet," he said. "But the fact that consumers can't finda Wii or a Wii Fit is definitely a missed opportunity."

    http://www.latimes.com/technology/co...,5309739.story ...
    by Published on June 1st, 2008 10:35

    Nullex has released a variant of the gameboy emulator for the Nintendo Wii, heres the details:

    Well, I'm working on remaking a little color gameboy emulator, rinwii.

    It is necessary that your sd creeis in a directory called "/ Roma / GB" to store the roms and other "/ Savefile / GB". Failure to boot possibly Peter.

    The news is that it uses the libraries of the future libogc, and the advantages of the Wiimote stable access to data by libfat ... It also has a new system of rendering GRRLIB using the library, a new system of menus manageable with the Wiimote, etc. ... Anyone who has tried the earlier version, the 9 candidate, I think it will be pleasantly surprised.

    comes with sources and compiled a version in English, Spanish, video and auto PAL60. Already I contareis rulings that have gone home by removing him ...

    Let's see if anyone I can spend some graphic PNG to set menus

    Sources at the earliest most beautiful and clean code, possibly in the next release ...

    Download and Give Feedback Via Comments ...
    by Published on June 1st, 2008 10:29

    LoPsT has released an updated version of his port of Snes9x to the Nintendo Wii, heres whats new:

    This version includes:

    -- Support for 2 Wiimote (fast connection).
    -- Support Command classic.
    -- Support Nunchuk (run the diagonals).
    -- Support SD Front (to load roms and savegames).
    -- Support savegame direct gcram (now whether to leave the emulator saves).
    -- Support for long file name.
    -- Support for compressed files in ZIP.
    -- Support exit to the menu of Homebrew Channel.
    -- Support for consoles with RGB cable PAL60 (finally!).
    -- Support for commanders Game Cube (not) xD
    -- Automatically detects the video mode of the TV (PAL60, 480p, ...)

    Download and Give Feedback Via Comments ...
    by Published on June 1st, 2008 10:26

    The port of Quake to the Nintendo Wii has been updated, heres whats new:

    Changes from the last WIP:
    -Fix the reset buton mistake.
    -Fix off-screen-wiimote aiming issues.
    -Exiting the game wii now return to the loader.
    -Reenable game and config saving/loading.
    -Fixed bug when a wiimote disconnects during the game, better wiimote connection handling overall.
    -Metroid Prime 3-style aiming and shooting.

    Known bugs: The nunchuk isn't detected/used when loading from the homebrew channel (possibly other loaders as well.) To fix this, just disconnect and reconnect the nunchuk (or resync the wiimote, but it takes longer.) The nunchuk is detected fine if you sync the wiimote in-game or quit to the homebrew channel and reload the game.

    Download and Give Feedback Via Comments ...
    by Published on June 1st, 2008 10:17

    News/release from Kouky:

    Lets describe Pikix as a "Littlegptracker" for video footage.
    It's a software to mix video on live events (concerts, festivals, clubs...)

    What's new in v8:
    New codec: Kouky 2x v15 (better compression of videos).
    Limitations of the codec are now less frustrating
    Support of the GP2X F200 model
    As there's no stick click one the F200, this input is replaced by pressing the top left corner of the screen.
    Video scratch function for the F200 model
    While mixing, thouch the lower part of the screen to scratch the video
    New video filter: Game Boy green colors
    Enable it by using this combo: R + X + stick click
    Playlists editing feature
    You can now edit your playlists within Pikix! No more need to manually edit the XML data.
    Masking feature
    Pretty usefull when mixing on non regular shaped screens. The mask is a .bmp file located into the "mask folder". Enable the mask function by pressing A on the decks screen.
    Pikix key features:
    all needed hardware fits into your pocket
    runs under windows XP and the GP2X console (F100 and F200)
    uses a prioritary video format specialy designed for the GP2X (kouky2x)
    up to 20 tracks per playlist
    up to 50 playlists
    edit playlists within the software
    video scratch via touchscreen
    support 2 simultaneous video layers
    overlay modes : mix, add, black chroma key
    some video filters
    ajustable playback speed
    masking feature

    download and enjoy it from here:
    http://www.pikilipita.com/vj/pikix

    Pikix is still suffering from the crap TV-out you get from the menu of the GP2X, all suggestions to make the video-out better looking are highly welcomed!

    http://www.gp32x.com/board/index.php...5&#entry614055 ...
    by Published on June 1st, 2008 10:16

    termula2x 0.2.0 "ayar"

    GP2X button remapping feature is added in this first release of the 0.2 branch.

    so what is termula2x?

    * Full terminal features, including the vi text editor.
    * USB keyboard and GP2X F-200 touchscreen support.
    * Customizable interface.

    if you want to listen to your MP3s in the background while enjoying your terminal, simply type:

    madplay .mp3 &

    and hit enter.

    if you create the shell script of your dreams to run on termula2x let the community know and use it;

    please read the README first and then examine the configuration file "termula2x.ini" carefully.

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,1893 ...
    by Published on June 1st, 2008 10:14

    this from gbadev

    Looking for a Nintendo DS programmer (C# / C++)

    We are a young development studio for computer games and interactive installations. For the development of a computer game for a leading international games publisher, we are currently looking for a programmer. We are licensed Nintendo developers. For more information about our company, please write to [email protected]

    Requirements:
    - good experiences in C# and C++
    - project experience
    - desirable: experiences with the Nintendo DS
    - reliability and ability to work in a team

    We offer
    - a fair remuneration
    - a job in Berlin :-) – Europe’s number 1 lifestyle city
    - the entrance in a (still) small, but increasingly growing team
    - the chance to co-create a game for a renowned international publisher
    - an agreeable working atmosphere in the heart of Berlin, close to Alexanderplatz

    Please send your application including CV and working experiences to [email protected]

    http://www.gbadev.org/index.php?showinfo=1362 ...
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