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  • wraggster

    by Published on May 11th, 2008 19:37

    Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:

    My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn't prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32x32 tileset that you can find in the artpack thanks to Ibson the Grey.


    [All but GBA]: When you load a game, the fact you have loaded it is immediately saved. This means you can no longer power down before you die to avoid save scumming. (Eilu, Zach Firth)
    Familiars always leave corpses to facillitate their resurrection.
    Petrified creatures count to your kill total
    You are only punished for the death of a familiar when the death becomes irrevocable.
    The party guilty for creating traps, lava, etc, is now tracked so proper responsibility can be assigned. (Andrew Poandl)
    Dodge Skill's "foes" properly 'ified. (David Damerell)
    Extra flavour text from Eilu.
    Ricochet skill for arrows. (Furrot)
    You can climb trees. (Adam Boyd)
    When a bitmap has to many colours, it now fails more gracefully. (Ibson the Grey)
    An embarassing mistake in combat calcs has been fixed. It is now the attacker's skill, not the defender's, used to roll attack bonus. This will mean weapon skills are more necessary and make monsters more threatening since they always default to 2 stars.
    Jumping out of a pit only moves you one square. (Irashtar)
    Incorrect there in helm of draining description (Mark Rushakoff)
    Adjusted some monster sizes to better reflect how I envision them. Hopefully this doesn't affect food nutrition balance too much. (David Damerell)
    When you die your options are saved even if you don't make the high score table. (Zappa Penguin)
    Knock no longer closes the door if an item or creature blocks it.
    Knock cast on doors with creatures on them will knock them back and damage them slightly. (Lim-Dul)
    Light radius for creatures on fire increased to 2 from 1 to make it a bit less subtle. (R. Dan Henry)
    [Start] and [Select] can be used to enter and shift respectively on the on-screen keyboard. (Zappa Penguin)
    You can eat water elementals, but be warned there might still be some life in them. (Eilu)
    Polying into or polying back into gargantuan forms will crush any walls that would entrap you. (Korgoth)
    Flaming swords slightly nerfed to 1d3 fire damage to prevent them from being such an obvious weapon choice.
    New item: lightning rapier. (Terje)
    New item: ice mace.
    Imps summoned by demons that you summon will no longer attack you provided the demon stil lives.
    Monsters should now open doors if they are smart enough. (Derek Ray)
    New monster: Kobold Thief.
    You can now wish to learn a skill directly rather than having to acquire the specific book.
    "wizard's hands" in chilling touch description, "an uber-storm" for a living frost, along with an extra hyphen in that description. Description of Pax clarified to resolve amiguous sentence and disarm skill description has an s returned to it. Finally, another lost s added to the flesh golem description. (R. Dan Henry)
    "You gain insight into the nature of foo." now has a full stop. (David Damerell)
    Ibson the Grey has produced a new 32x32 tileset based on the rltiles to give you some high resolution POWDER experience. Since this isn't the 16x16 res, it doesn't come packaged with POWDER but has to be installed manually from the artpack.

    Gameboy Advance [502k].
    Nintendo DS [926k].
    Playstation Portable SDL [832k].

    Download Above and Give Feedback Via Comments ...
    by Published on May 11th, 2008 19:37

    Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:

    My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn't prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32x32 tileset that you can find in the artpack thanks to Ibson the Grey.


    [All but GBA]: When you load a game, the fact you have loaded it is immediately saved. This means you can no longer power down before you die to avoid save scumming. (Eilu, Zach Firth)
    Familiars always leave corpses to facillitate their resurrection.
    Petrified creatures count to your kill total
    You are only punished for the death of a familiar when the death becomes irrevocable.
    The party guilty for creating traps, lava, etc, is now tracked so proper responsibility can be assigned. (Andrew Poandl)
    Dodge Skill's "foes" properly 'ified. (David Damerell)
    Extra flavour text from Eilu.
    Ricochet skill for arrows. (Furrot)
    You can climb trees. (Adam Boyd)
    When a bitmap has to many colours, it now fails more gracefully. (Ibson the Grey)
    An embarassing mistake in combat calcs has been fixed. It is now the attacker's skill, not the defender's, used to roll attack bonus. This will mean weapon skills are more necessary and make monsters more threatening since they always default to 2 stars.
    Jumping out of a pit only moves you one square. (Irashtar)
    Incorrect there in helm of draining description (Mark Rushakoff)
    Adjusted some monster sizes to better reflect how I envision them. Hopefully this doesn't affect food nutrition balance too much. (David Damerell)
    When you die your options are saved even if you don't make the high score table. (Zappa Penguin)
    Knock no longer closes the door if an item or creature blocks it.
    Knock cast on doors with creatures on them will knock them back and damage them slightly. (Lim-Dul)
    Light radius for creatures on fire increased to 2 from 1 to make it a bit less subtle. (R. Dan Henry)
    [Start] and [Select] can be used to enter and shift respectively on the on-screen keyboard. (Zappa Penguin)
    You can eat water elementals, but be warned there might still be some life in them. (Eilu)
    Polying into or polying back into gargantuan forms will crush any walls that would entrap you. (Korgoth)
    Flaming swords slightly nerfed to 1d3 fire damage to prevent them from being such an obvious weapon choice.
    New item: lightning rapier. (Terje)
    New item: ice mace.
    Imps summoned by demons that you summon will no longer attack you provided the demon stil lives.
    Monsters should now open doors if they are smart enough. (Derek Ray)
    New monster: Kobold Thief.
    You can now wish to learn a skill directly rather than having to acquire the specific book.
    "wizard's hands" in chilling touch description, "an uber-storm" for a living frost, along with an extra hyphen in that description. Description of Pax clarified to resolve amiguous sentence and disarm skill description has an s returned to it. Finally, another lost s added to the flesh golem description. (R. Dan Henry)
    "You gain insight into the nature of foo." now has a full stop. (David Damerell)
    Ibson the Grey has produced a new 32x32 tileset based on the rltiles to give you some high resolution POWDER experience. Since this isn't the 16x16 res, it doesn't come packaged with POWDER but has to be installed manually from the artpack.

    Gameboy Advance [502k].
    Nintendo DS [926k].
    Playstation Portable SDL [832k].

    Download Above and Give Feedback Via Comments ...
    by Published on May 11th, 2008 19:37

    Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:

    My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn't prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32x32 tileset that you can find in the artpack thanks to Ibson the Grey.


    [All but GBA]: When you load a game, the fact you have loaded it is immediately saved. This means you can no longer power down before you die to avoid save scumming. (Eilu, Zach Firth)
    Familiars always leave corpses to facillitate their resurrection.
    Petrified creatures count to your kill total
    You are only punished for the death of a familiar when the death becomes irrevocable.
    The party guilty for creating traps, lava, etc, is now tracked so proper responsibility can be assigned. (Andrew Poandl)
    Dodge Skill's "foes" properly 'ified. (David Damerell)
    Extra flavour text from Eilu.
    Ricochet skill for arrows. (Furrot)
    You can climb trees. (Adam Boyd)
    When a bitmap has to many colours, it now fails more gracefully. (Ibson the Grey)
    An embarassing mistake in combat calcs has been fixed. It is now the attacker's skill, not the defender's, used to roll attack bonus. This will mean weapon skills are more necessary and make monsters more threatening since they always default to 2 stars.
    Jumping out of a pit only moves you one square. (Irashtar)
    Incorrect there in helm of draining description (Mark Rushakoff)
    Adjusted some monster sizes to better reflect how I envision them. Hopefully this doesn't affect food nutrition balance too much. (David Damerell)
    When you die your options are saved even if you don't make the high score table. (Zappa Penguin)
    Knock no longer closes the door if an item or creature blocks it.
    Knock cast on doors with creatures on them will knock them back and damage them slightly. (Lim-Dul)
    Light radius for creatures on fire increased to 2 from 1 to make it a bit less subtle. (R. Dan Henry)
    [Start] and [Select] can be used to enter and shift respectively on the on-screen keyboard. (Zappa Penguin)
    You can eat water elementals, but be warned there might still be some life in them. (Eilu)
    Polying into or polying back into gargantuan forms will crush any walls that would entrap you. (Korgoth)
    Flaming swords slightly nerfed to 1d3 fire damage to prevent them from being such an obvious weapon choice.
    New item: lightning rapier. (Terje)
    New item: ice mace.
    Imps summoned by demons that you summon will no longer attack you provided the demon stil lives.
    Monsters should now open doors if they are smart enough. (Derek Ray)
    New monster: Kobold Thief.
    You can now wish to learn a skill directly rather than having to acquire the specific book.
    "wizard's hands" in chilling touch description, "an uber-storm" for a living frost, along with an extra hyphen in that description. Description of Pax clarified to resolve amiguous sentence and disarm skill description has an s returned to it. Finally, another lost s added to the flesh golem description. (R. Dan Henry)
    "You gain insight into the nature of foo." now has a full stop. (David Damerell)
    Ibson the Grey has produced a new 32x32 tileset based on the rltiles to give you some high resolution POWDER experience. Since this isn't the 16x16 res, it doesn't come packaged with POWDER but has to be installed manually from the artpack.

    Gameboy Advance [502k].
    Nintendo DS [926k].
    Playstation Portable SDL [832k].

    Download Above and Give Feedback Via Comments ...
    by Published on May 11th, 2008 19:21

    Gmu 0.6.1 released!

    Release highlights:

    * Improved GP2X-F200 compatibility: Backlight power-off now works on the F200 as well
    * Improved recursive directory add: Gmu's user interface is no longer blocked while adding large directories
    * Increased maximum playlist length from 999 entries to 9999 entries
    * Seeking for Ogg Vorbis, Musepack (MPC) and FLAC

    As usual, besides these changes there are some other minor changes and bugfixes.

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,6,1857 ...
    by Published on May 11th, 2008 18:58

    Sven one of the most active Wii Hackers has posted this on his site:

    I'm currently working on USB mass storage support for the Wii and just wanted to give you an update of my current status.
    I've released (again) two or three semi-public betas in #wiidev to be able to test the code with a few more devices and already fixed a few compatibility issues. Most storage devices seems to be working now and there are only a few that fail at the initialization that I still got to fix.
    It also looks like I originally just messed up the set configuration request code - even that is now working without any problems.
    But there are also some really strange sticks where a mass storage reset request just returns the error code -7004 but still seems to be working. I think that this might be related to some timeout being reached because the following code is working when I add a short delay. This is not a really clean solution but it's working(tm).
    The writing part of the code has also been tested and fixed by me and there are only a few minor issues left. However, this update has not been pushed into my git yet but I'll promise that the code will be available soon.
    But I think that the code is stable enough now for a really public beta test. I wrote this small application that looks for any USB mass storage devices connected to your Wii and tries to display a file listing of the root folder and creates a file called testtest.txt with the content 'test' there. This code is based on chishm's libfat and wintermute's port to the Wii which does currently not check if the device really contains a FAT filesystems - this means that the usage of ANY DEVICE THAT HAS NOT A FAT FILESYSTEM ON IT WILL RESULT IN DATA CORRUPTION. I'd also recommend you to create a full backup of your data even if you're sure that a FAT filesystem is used because this code is still very untested and might easily corrupt your data. (This did not happen yet but don't say that you haven't been warned by me.)
    Even though the application tells you to press A on your Gamecube controller a Wiimote should also worked - but that code is even more untested by me
    Please report any error codes here if your device is not working. It would be great if you are able to create a usb log of the device connection on your PC as this would really help me to fix the problems with your stick.
    Download usbmss2.elf
    Update: The following version probably fixes some devices that were previously hanging after "LUN #0".
    Download usbmss3.elf

    Download Above and Give Feedback Via Comments ...
    by Published on May 11th, 2008 18:52

    via elation

    After who knows how many years, I’ve finally finished a new translation for Tomorrow’s Joe (Ashita No Joe), a semi-awful boxing game based on the famous boxing manga released in the 1970’s. The patch is 99% complete; the only untranslated bit is the scrolling title text that shows up when you first turn on the game. Everything else is finished. Be sure to use a rom with a header!

    There may be some graphic glitches in the endings; they might be related to savestates, but I couldn’t verify it at this time. If you have any issues, be sure to contact me at my website.

    http://www.foxhack.net/ ...
    by Published on May 11th, 2008 18:47

    Notes:
    The jar archive contains the compiled code of the Android C64 project.

    This release is only for usage on Android-based mobile devices. Use the latest JSwingC64 release for a version that can be used on a PC or the latest JME C64 release for a version that can be used on J2ME-based devices.

    After uploading the apk file to your mobile device, you should be able to run the emulator. In order to run C64 programs it is necessary to copy such programs onto your mobile device. You can then use the emulator to browse your mobile devices file system and load the program.

    The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.

    changes:
    1.0.4 (based on SVN rev. 613)
    - first release

    http://sourceforge.net/project/shown...ease_id=598227 ...
    by Published on May 11th, 2008 18:44

    Ron of Dreamcast ES - The Spanish Hub of the Dreamcast Scene has today released PentagoDC, heres the details:

    Pentago is an abstract strategy game created by Tomas Flodén and marketed by the Swedish company Mindtwister.

    The pentago is played on a 6x6 board divided into four parts of 3x3. Each player, in turn, should put one of its chips in an empty box and then turn 90 degrees one of the quadrants.

    He earns the player who manages to align five of its chips (diagonally, vertically or horizontally), whether he succeeds before or after the rotation.

    If you come to occupy the entire board without having achieved the goal, the game is on tables. It handles with PAD. Experimentally works in FULL PAL resolution to 768 * 572 pixels.

    You can download it from the download section.

    http://www.dreamcast.es/news.php?readmore=51

    Download and Give Feedback Via Comments ...
    by Published on May 11th, 2008 18:29

    There aren't many gamers who don't harbor fond memories associated with the Nintendo 64's classic adventure (and to many, the greatest installment in the Hyrulian franchise), Legend of Zelda: Ocarina of Time. In addition to its beloved story and incredible visuals, it was a groundbreaking third-person adventure through an intricately detailed fantasy world -- but would we (and Game Rankings) still hold the triforce-hunting adventure in such high regard if we had experienced Hyrule directly through the point-eared protagonist's eyes?

    In a recent discussion between Nintendo president Satoru Iwata and revolutionary game developer (and Time's most influential person of 2008) Shigeru Miyamoto, it was outed that Shiggy secretly possesses a penchant for first-person shooters (notably, Rare's seminal N64 shooter Goldeneye), and that he'd considered creating Ocarina of Time using an Oblivion-esque first-person perspective. We're not quite sure how this would have affected the title -- but we're certainly terrified of the prospect of witnessing Darunia's sexy dance of seduction first-hand.

    http://www.joystiq.com/2008/05/11/sh...erson-perspec/ ...
    by Published on May 11th, 2008 18:27

    You'll never believe this, but it looks like Cupertino might be getting ready to drop a bomb this summer -- a 3G bomb, in fact! The latest beta release of firmware 2.0 for the iPhone has apparently revealed a preference screen that allows users of the new model to disable the 3G radio and fall back to GPRS / EDGE because the faster service "decreases battery life." Gotta pay to play, as they say. The ability to disable 3G service in favor of improved standby performance is a pretty common one in modern phones, so we're not surprised to see it here -- just a little disappointed that Apple hasn't incorporated enough fairy dust to magically make the problem go away.

    http://www.engadget.com/2008/05/10/n...be-working-on/ ...
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