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  • wraggster

    by Published on May 3rd, 2008 20:43

    Zodttd has acquired a developers version of the Pandora and posted this on his blog:

    Today I am working with a very cool upcoming gaming handheld. It will run all the emulators you see here and much much more. It should be capable of fullspeed Sony Playstation 1, with the ability to beat out the PSP in performance of emulators such as N64. It's a beast, and best of all it's 100% homebrew friendly. No jailbreaking needed, no unlocking, no fuss.

    Here's its specs:

    ARM® Cortex™-A8 600Mhz+ CPU running Linux
    430-MHz TMS320C64x+™ DSP Core
    PowerVR SGX OpenGL 2.0 ES compliant 3D hardware
    800x480 4.3" 16.7 million colours touchscreen LCD
    Wifi 802.11b/g & High Speed USB Host
    Dual SDHC card slots & SVideo TV output
    Dual Analogue and Digital gaming controls
    43 button QWERTY and numeric keypad
    Around 10+ Hours battery life

    Yes, that means a bigger and better screen, wifi, faster video chipset, faster processor, upgradable storage, and analog and digital controls with a full keyboard. The possibilities are endless.

    With this beast is in my hands, good things are to come. More information as things develop.
    ZodTTD

    The Pandora Dream is getting closer ...
    by Published on May 3rd, 2008 20:43

    Zodttd has acquired a developers version of the Pandora and posted this on his blog:

    Today I am working with a very cool upcoming gaming handheld. It will run all the emulators you see here and much much more. It should be capable of fullspeed Sony Playstation 1, with the ability to beat out the PSP in performance of emulators such as N64. It's a beast, and best of all it's 100% homebrew friendly. No jailbreaking needed, no unlocking, no fuss.

    Here's its specs:

    ARM® Cortex™-A8 600Mhz+ CPU running Linux
    430-MHz TMS320C64x+™ DSP Core
    PowerVR SGX OpenGL 2.0 ES compliant 3D hardware
    800x480 4.3" 16.7 million colours touchscreen LCD
    Wifi 802.11b/g & High Speed USB Host
    Dual SDHC card slots & SVideo TV output
    Dual Analogue and Digital gaming controls
    43 button QWERTY and numeric keypad
    Around 10+ Hours battery life

    Yes, that means a bigger and better screen, wifi, faster video chipset, faster processor, upgradable storage, and analog and digital controls with a full keyboard. The possibilities are endless.

    With this beast is in my hands, good things are to come. More information as things develop.
    ZodTTD

    The Pandora Dream is getting closer ...
    by Published on May 3rd, 2008 11:53

    News/release from pronto

    Hello,

    We (joshi and I) both at pspsource.de Registered publish our first joint project: PMS PSP-MESSAGE SERVICE v.0.1

    Ad_hoc a messenger, whenever it receives a new message is a window.
    In addition, you the Popular Sony OSK available to:

    Since the Homebrew currently still in the 0.1 version is unfortunately it has not yet special functions. You can write and receive messages. And the last message forward. It is not excluded that pms Soon via the internet running. We keep you on our homebrew in the loop.

    Download and Give Feedback Via Comments ...
    by Published on May 3rd, 2008 11:50

    News/release from DAanDASja

    Joa had again boredom, and this is it. Not just useful but wers needs: Oo:.
    In any event, here are the features (lol):

    -- You can generate different patterns 3'486'784'401.
    -- You can see the pattern as a screenshot save.

    The first of the PN me by screenshots of all 3.4 billion patterns sends gets a biscuit!
    I just hope you have fun out as long as I used to have to write it (5min?).

    Download: bottom

    Regards
    DAan

    Download and Give Feedback Via Comments ...
    by Published on May 3rd, 2008 11:46

    No surprises here! None at all! Japan's Dengeki Online polled a few of its readers, asking "Which video game do you want remade?" The results are:

    1. Final Fantasty VII

    2. Xenogears

    3. Seiken Densetsu 3

    4. Romancing Saga 3

    5. Tactics Ogre

    Holy shit! Japanese people really like FF VII. Did not know that. Hit the jump for the rest, along with other thrilling data.

    6. Megami Ibunroku Perusona

    7. Final Fantasy IX

    8. Romancing SaGa 3

    9. Saga Frontier

    10. Wild Arms 2

    Which platforms do they want the remakes to appear on? In order of popularity: PSP, PS3, PS2, DS, Wii and Xbox 360.

    The biggest factor polled Dengeki readers would take into account was "improved graphics." That's usually how they do it!

    http://kotaku.com/386399/what-games-...le-want-remade ...
    by Published on May 3rd, 2008 11:41

    Sony Corp's operating profit likely jumped more than fivefold to 380 billion yen on strong sales of digital cameras in the year just ended, but it missed the company's forecast by 30 billion yen, the Nikkei business daily reported.
    That would also be below a consensus estimate of 393.6 billion yen in a poll of 17 analysts by Reuters Estimates.

    Sony's videogame division saw its operating loss shrink by about 100 billion yen in the year ended March 2008, helping boost overall profitability, the Nikkei said.

    The game unit posted an operating loss of 232 billion yen in the year ended March 2007 due to hefty start-up costs for its PlayStation 3 game console.


    http://www.reuters.com/article/busin...080502?sp=true ...
    by Published on May 3rd, 2008 11:29

    Suloku has posted a new test release of the Nes Emulator for the Wii, heres whats new:

    This is a new version, using nullex modified code.

    Almost all working:
    -No turbo
    -No psoreload (working) combo
    -Added classic controller stick and nunchuk+wiimote configuration (realy amusing controlling mario with two different pads at the same time lol)

    Download and Give Feedback Via Comments ...
    by Published on May 3rd, 2008 11:24

    Sven another of the icons of the Wii Scene has started his own blog, heres his rather great article:

    The Wii's security has been broken a few month ago by Team Twiizers and we are now able to run our self-written code on it. However, the IOS running on the co-processor Starlet currently still limits our abilities because it provides wrapper functions around most of the new hardware like the internal SD card slot, the disc drive and the USB ports.
    Bushing and marcan figured out how to access the internal SD slot and I re-reverse enegineered it (basically to finally have a reason to learn some powerpc assembler) from the twilight hack and released some source code to do the required IOS calls.

    So we're able to read data from the SD slot now but there is still more hardware that could be used to read data: The disc drive.
    It can already be used to read data from any DVD when using a modchip in the Gamecube compatibility mode. So why isn't this possible in Wii mode right now?
    The problem is that only Starlet has access to the DVD drive and provides a compatibility layer
    in Gamecube mode (aka MIOS running on Starlet) that allows to read any data from the disc. They had to allow this because Gamecube games are - just like default DVDs - neither signed nor encrypted.
    Wii discs however are encrypted with AES and signed with RSA so Starlet doesn't necessarily have to provide a similar layer - and it does not. It only provides a device node that allows unencrypted reads up to a certain offset (somewhere after the partition table). All data beyond this offset is encrypted and signed and can only be read after the signature check is passed. This signature check will defiantly fail on normal DVDs and we are therefore currently unable to read any data from a disc.
    We sure could create a disc, encrypt it, calculate all needed hashes and the sign it by exploiting a bug - but that is a really nasty and annoying solution. DVDs are therefore a no-go unless we are able to run code on Starlet or find a function that allows raw reading of the whole DVD (ioctl code 0x8E is a candidate for this but I never looked at it and I'm not really interested in looking at it because it could also lead to piracy :/).

    But if we need to have more data available on the Wii? If you for example want a media center for the Wii you defiantly don't want to copy your music (well... maybe that would be possible) and movies to SD cards and swap them around when you want to listen or watch something else. A possible solution would be to use the integrated wireless network card and stream the content from your PC but I don't want to boot my PC (no, I don't have a media server in my network :P) just to listen to some music or watch a movie.

    Thankfully the Wii also has two USB slots that are ideal for this purpose: USB hard discs are really cheap today and can be used to store really much data. Libogc already has support for raw USB messages - the mass storage driver is the only thing missing.
    There's one catch though why all those piracy kids can now stop reading and visit some other site: Only USB 1.1 is supported by the hardware so you're not going to be able to load your warez copies legal backups from the HDD. It's never going to be fast enough

    The USB mass storage protocol itself is not very complicated after all once you understood it. The device basically provides two bulk endpoints through which it transfers all data. One of them is for receiving data from the host (i.e. the Wii) and the other one for sending data to it.
    The protocol itself does however not specify how to tell the device what sector you want to read. It's just a wrapper around the real protocol implemented by most devices: SCSI multimedia commands.
    To send a command to the device you have to go through the following procedure once it is in configured state:


    Write a "Command Block Wrapper" (CBW) which contains the SCSI command and informations about the length of the data you want to transfer/receive to the OUT endpoint.
    Read requested data from the IN endpoint, write the data to the OUT endpoint or do nothing here if no data except for the SCSI command is needed
    Read a "Command Status Wrapper" (CSW) which tells you if you command succeeded from the IN endpoint.
    Looks really simple, doesn't it?
    To just read and/or write data you'll also only need three SCSI commands: One to read the capacity and sector size of the drive (READ_CAPACITY), one to read data (READ_10) and one to write data (WRITE_10).
    Writing code to do this was not really difficult as you probably can imagine.
    It only took me about one week because I though that the IOS did less than it actually does. Once a USB device gets connected to a host it normally starts the so-called enumeration process and should put the device in addressed state afterwards. Once a driver is selected for it then the driver reads all descriptors which contains informations about what protocols are supported. USB devices have support for more than
    ...
    by Published on May 3rd, 2008 11:20

    Lino has updated his DS Emulator for WIndows:

    heres whats new:

    Fixed a bug in POWCNT1 register.
    Fixed a bug in BLX opcode.
    Fixed a bug in Character Base Block.
    Fixed a bug in Textures Management.
    Fixed a bug in 0xE AR opcode.
    Fixed a bug in LDRH Post Index Opcodes.
    Fixed a bug in free textures.
    Fixed a bug in Alpha Blending Effects.
    Fixed a bug in bind textures.
    Fixed a bug in Texture Coordinates Transformation.
    Fixed a bug in Textures Blending.
    Added advanced Textures Management.
    Added support for GdiPlus for scaling operations.


    Download and Give Feedback and Compatability Reports via Comments ...
    by Published on May 3rd, 2008 11:10

    Newly released today



    A great pinball game should not only be amazing from the start, but should continue to be entertaining every time you play it. This was the thinking behind the development of the newest pinball sensation - Dream Pinball 3D - with its’ 6 cutting edge tables that are beckoning you to try your luck.

    We did not skimp on the technology with this game as there are six different style balls, made of different materials, that not only look different, but whose ballistic characteristics will affect the very rolling behaviour of each one of them. Add to that incredible acoustics, state of the art particle technology, HDRI and multilayer 3D sound, realistic tilt function and motion blur effects, and you have the best pinball experience available.

    http://www.play-asia.com/SOap-23-83-...j-70-2hkf.html ...
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