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  • wraggster

    by Published on April 28th, 2008 22:28

    Homemister has released a new version of his Lua Player for the PSP:

    heres whats new:

    Hey all here is the next update to the LuaPlayerHM.
    It is now 6.5 and look at the new functions.
    This is the functions for LuaPlayerHM6

    %%%%%%%% NEW %%%%%%%%

    &&&&&& New updater.lua script *Look in the readme* &&&&&&&&&

    &&&&&& LuaPlayerHM Web Browser Eboot included. Now you can browse the web. Read the readme *A must* &&&&&&&

    &&&&&& Fixed Mp3 and Ogg not playing &&&&&&&

    &&&&&& Fixed Irda in 3.xx kernel now working &&&&&&&

    &&&&&& ADDED string of number return to some functions *It was requested*&&&&&&&

    UMD.ripISO() needs a path and file name Eg UMD.ripISO("ms0:/ISO/Game.ISO")

    UMD.getSize() Gets size of the UMD in bytes Eg. UMDSize = UMD.getSize()

    System.getDate() Only 1 Time call expected Eg year = 1,month = 2 or day = 3 Eg. year = System.getDate(1) Returns the year.

    System.getTime() Only 1 Time call expected Eg hour = 1,minutes = 2 or seconds = 3 and microseconds = 4 and pm or am = 5.
    Eg hour = System.getTime(1) Returns the hour. uses the psp clock.

    System.startUpdate() Runs an update.pbp file Almost working. Should alow for m33 updates to run.

    System.getDevSize() Device name needed Eg. ms0: or flash0: Returns the size of the device in bytes

    System.usbState() USBstate calls. Eg isactive 1 or isconnected 2 , isestablished. 3 Reterns what the state is. Doesn't need
    usb active. Use 1 to return string "Connected" or 0 to return number "0". Eg data = System.usbState(1,1) returns
    Active Where data = System.usbState(1,0) returns 1
    Mp3me.artist()
    Mp3me.title()
    Mp3me.album()
    Mp3me.genre()
    Mp3me.year()
    Mp3me.trackNumber()
    Mp3me.layer()
    Mp3me.kbit()
    Mp3me.mode()

    Aa3me.songTime()
    Aa3me.artist()
    Aa3me.title()
    Aa3me.album()
    Aa3me.genre()
    Aa3me.year()
    Aa3me.trackNumber()
    Aa3me.layer()
    Aa3me.kbit()
    Aa3me.mode()

    Mp3.songTime()
    Mp3.artist()
    Mp3.title()
    Mp3.album()
    Mp3.genre()
    Mp3.year()
    Mp3.trackNumber()
    Mp3.layer()
    Mp3.kbit()
    Mp3.mode()

    Ogg.songTime()
    Ogg.artist()
    Ogg.title()
    Ogg.album()
    Ogg.genre()
    Ogg.year()
    Ogg.trackNumber()
    Ogg.layer()
    Ogg.kbit()
    Ogg.mode()

    Socket.isconnected() now can terminate the wlan and socket function by turning the Wlan switch to off.

    %%%%%%%% Updated %%%%%%%%

    System.getFreeMemory() Shows heap memory + extra ram (Phat ~= 20 Mb Slim ~= 45 Mb)

    System.madeby() to 6.5

    System.cfwVersion() Shows m33 at end of Fw Version Eg 3.90m33

    System.playerVer() To 6.5

    if you are a LuaPlayerHM user just run the update.lua sript for luaplayerHM6.


    PS.. The functions list has an error.
    Mp3me.volume() and Mp3me.mute()
    The functions have been removed from LuaPlayerHM6.5 but i forgot to remove them from the functions list.
    They will be implemented later on. Just fixing some bug
    Sorry

    For all my work visit http://luaplayerhm.xtreemhost.com/

    Download and Give Feedback Via Comments
    ...
    by Published on April 28th, 2008 22:20

    Sierra Entertainment, a division of Vivendi Games, today announced the upcoming return of everyone's favorite marsupial hero, Crash Bandicoot, in Crash Bandicoot: Mind over Mutant, the latest installment of the best-selling Crash Bandicoot video game franchise. Developed by Radical Entertainment, a Sierra Entertainment studio, Crash Bandicoot: Mind over Mutant is scheduled for release this fall on the Wii home video game system, Xbox 360 video game and entertainment system, PlayStation 2 computer entertainment system, Nintendo DS and PSP (PlayStation Portable) system.

    In Crash Bandicoot: Mind over Mutant, a rejuvenated Neo Cortex is taking over the world one brain at a time! Cortex and N. Brio devise a new kind of evil – a text-messaging, do-anything device which controls both mutant and bandicoot minds. Armed with his quick-wits and lightening agility, Crash must free his friends, the titans and save the day!

    "The Crash Bandicoot franchise has built a wide audience of loyal fans, appealing to both male and female gamers of all ages," said Al Simone, senior vice president, Global Marketing for Sierra Entertainment. "The Crash series remains one of the most recognizable franchises in our industry and we're excited to make this year's family-friendly title appear at the top of every gamer's wish list this holiday."

    Key features in Crash Bandicoot: Mind over Mutant include:

    Mutant in your Pocket! - Not only does Crash gain the ability to control his enemies when he jacks them – now he can store his favorite monsters in his pocket, upgrade them and utilize their powers when they are most advantageous

    "Free-Romping" World Design - Wumpa Island becomes a "free-romping" environment, allowing players to travel and explore through intersecting worlds, with different gameplay options available depending on what creature you've brought along for the ride

    Girl Power! - Your co-op partner is Crash's sister, Coco, playable for the first time in the cooperative mode. Not only does Coco make the game that much more inviting for girls to pick up and play, she also brings with her a new tactile "treasure hunt" ability

    New Abilities

    Roll and Counter Combat System - Crash will have a fun, agile dodge move and "counter" move which will inflict extra damage on his enemies

    Digging - Crash can now dig underground as real-life bandicoots really do; this will allow for Crash to unlock bonus items

    Climbing - Crash can climb vertical surfaces and jump side-to-side to connected areas and dodge hazards

    Crash Bandicoot: Mind over Mutant is being developed by Radical Entertainment and will be available this fall at retail stores worldwide on Wii, Nintendo DS, Xbox 360, PlayStation 2 system and PSP system. For more information, please visit www.crashbandicoot.com. ...
    by Published on April 28th, 2008 22:16

    Refraction posted this news today:

    I tried to think of a flashy title for this, but i couldn't, so I thought I'd just blurt it out!

    Yes the IPU (video side of PCSX2) has been updated by none other than Saqib! You might be asking what this will bring to the table? Well im sure as many of you know, videos in PCSX2 suffered from Macroblocking (Corrupt squares appearing all over the place) or videos freezing randomly. Well thanks to Saqib for his marvelous work, many games no longer suffer from these symptoms. Here is a quick rundown of some of the games fixed.

    Atelier Iris - Grand Phantasm
    Ayumi Hamasaki - A Visual Mix
    Bully
    Graffiti Kingdom
    Many Growlanser games
    Monster Hunter
    Resident Evil 4
    Simple Series Videos
    Soul Calibur 3
    The Simpsons
    Many more!

    In light of these changes a lot of games have been improved to a playable status or had their stability increased!

    The code is in SVN, do NOT ask for help on the forums. If you guys are lucky, i might be nice enough to compile a new beta very soon

    Discussion of whats fixed can be found on the Official forums

    -Refraction

    http://www.pcsx2.net/ ...
    by Published on April 28th, 2008 22:14

    iAmGhost has has released a new version of BatchDPG which is a video encoder for the Nintendo DS:

    Heres whats new

    BatchDPG 1.56
    Removed Force to 256*192 option(Why i made this?)
    Added "Keep Aspect Ratio" option
    Copy avs file automatically when error occurs(Saved at ErrorLog\ dir)
    Removed delay when select media file
    Config, Saved List, Langauge files are stored at Settings\ dir
    Restricted file extensions for clean view, can add extensions manually by edit Settings\BatchDPG.ini
    Show Subtitle file exists at Job List

    Download Here and Give Feedback Via Comments ...
    by Published on April 28th, 2008 22:14

    iAmGhost has has released a new version of BatchDPG which is a video encoder for the Nintendo DS:

    Heres whats new

    BatchDPG 1.56
    Removed Force to 256*192 option(Why i made this?)
    Added "Keep Aspect Ratio" option
    Copy avs file automatically when error occurs(Saved at ErrorLog\ dir)
    Removed delay when select media file
    Config, Saved List, Langauge files are stored at Settings\ dir
    Restricted file extensions for clean view, can add extensions manually by edit Settings\BatchDPG.ini
    Show Subtitle file exists at Job List

    Download Here and Give Feedback Via Comments ...
    by Published on April 28th, 2008 22:04

    Michoko has released a new version of LoneWolfDS - Flight From The Dark, heres the release notes:

    Hi everybody!

    I'm pleased to announce a new release of LoneWolfDS v1.4. And the biggest addition is nothing less than a Spanish version!

    Yeah, I know, I had said that I would not do any translated version yet, but a guy called NewKuato contacted me some weeks ago, by providing all the book texts already translated. Moreover I must admit I was a bit euphoric because of the LoneWolfDS first place at the NEO compo, so I thought it would be worth a try.
    My original concern was that it may take a lot of time to make a localized version, and hell, I was right! Without the amazing help from NewKuato and Urbatain El Clérigo, this project would have never seen the light. Those guys spent hours and hours testing the new translated engine, and I'm still impressed by the huge efforts they put into providing all translations and test reports. With such a great support, this translation has been really a positive experience!

    But the second most important aspect is that with all those tests, a lot of bugs and events errors were detected and fixed, both in the Spanish and English version. Hence the new releases in both languages. Moreover, it has also helped stabilizing the engine for the second book (I've already started working on volume 2 too).

    So here is the changelog:
    Code:
    2008/04/27: version 1.4 (Recommended update!)
    - Fixed a memory leak during random rolls, making the numbers disappear after many rolls.
    - Fixed some vicious inventory bugs.
    - Fixed many sections.
    - Updated the events handling engine so future books will be easier to port.
    - Spanish version! (thanks A LOT to NewKuato and El Clérigo Urbatain!!!)


    Before I get spammed with translations requests in all the languages of the world, let me say that I WON'T do any other language adaptations right now! It requires too much work and I prefer focusing on the second book now (so many things to do, so little time). Moreover, only the english and spanish versions are available for free on the net, so I'll stick to them right now.

    Have fun!!
    Michoko

    PS: Please, don't upload the ROM files on any other site, since the Project Aon license requires me to host all projects based on their work on the Project Aon site itself. So please give the following download URL instead: http://www.projectaon.org/staff/frederic/index.php
    Thank you!

    Ouch, I just found a rather fatal bug in the latest builds (both English and Spanish). I just posted a hotfix on the site.

    Code:
    Changelog:
    2008/04/28: version 1.41 English/1.01 Spanish
    - Hotfix which fixes a bug when saving a game without having the weaponskill discipline.


    Sorry for the inconvenience, now it should work fine :blush:

    Download at the Link Above ...
    by Published on April 28th, 2008 22:01

    anomalous_underdog has again updated his Text Editor for the Nintendo DS:

    revision 97 released!

    nds file:
    http://dl.sharesource.org/blarghtext...or.nds.r97.zip

    source code:
    http://dl.sharesource.org/blarghtext...or.src.r97.zip

    notes: .

    a few bugfixes, although there are still a handful of bugs

    after typing an amount of text, press the bottom-left hex. it'll print some info about the lines of text currently displayed. those are the line data. I'm about to refactor some of the text editing code to make use of that data

    Give Feedback Here --> http://nintendo-ds.dcemu.co.uk/nds-b...or-103250.html ...
    by Published on April 28th, 2008 21:57

    Schyzophrenic has posted a new release of Mad City for the DS:

    Hello everyone!

    This is my first project that I DS you book: Mad City

    It is based on the famous (well for me) game "The city hellish" on CPC6128 in 1985 (ca ne nous rejuvenates not all that!)

    The goal is to cross a city from south to north in your car. Of course, this is a town unknown and you do not have any plan or GPS!

    At each trip, your car consumes gasoline, will therefore stop regularly in petrol stations that run your way. But it will of course pay ... So you stop at banks to withdraw money.
    There are other surprises that I let you discover for yourself!

    Regarding orders, you use the PAD to choose your direction (Left, Right or Top). And you use for a stop in a building.

    I wish you good luck in your quest for exit

    Updated 28/04/2008 (evening)
    Online version 0.9.1:
    -- Fixed display instructions in the wrong language
    -- Fixed a memory leak
    -- Establishment of the leaderboard real

    Updated 28/04/2008 (early)
    Well, small wolves I decided (may be with the fatigue you're lucky) releaser of this release.
    There were a lot of changes with the previous version, the most obvious is the graphics

    In reality, music has to be redone, but in the meantime I leave you this version so you can make the hand over and possibly reassemble bugs me that I could not see!

    If you have any comments, please. Once the music added, and all the bugs fixed I libèrerai sources!

    Fun (I hope!)

    Download and Give Feedback Via Comments ...
    by Published on April 28th, 2008 21:41

    Lopst and Falco have released new versions of the Snes and Genesis Emulators for the Nintendo Wii with Wiimote and new for this version Nunchuck support. So now you can use both Wiimote and Nunchuck for Snes and Genesis Games on your Nintendo Wii.

    Download and Give Feedback and Compatability reports via Comments

    Let us know how you get on with using both the wiimote and nunchuck. ...
    by Published on April 28th, 2008 21:33

    The port of ScummVM for the Nintendo Wii has been updated with support for the Nintendo Wiimote.

    For those of you who dont know what ScummVM is heres a description

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Download and Give Feedback Via Comments ...
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