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  • wraggster

    by Published on April 20th, 2008 20:24

    Eke-Eke is on a roll today with the release of SmsPlus, Genesis Plus and Hugo here comes the release of the Emuloader for the Nintendo Wii and Gamecube.

    This is a program that enables you to load emulators on your Nintendo Gamecube/Wii, using a nice graphical interface:

    Current supported emulators are:

    - Genesis Plus (Sega Megadrive)
    - SMS Plus (Sega Master System & Game Gear)
    - FCEuGC (Nintendo Entertainment System)
    - GnuboyGX (Gameboy & Gameboy Color)
    - Snes9xGX (Super Nintendo)
    - HugoGC (NEC Pc-Engine)
    - NeoPop (SNK NeoGeo Pocket)
    - Neo-CD Redux (SNK NeoGeo CD)

    The emulators are NOT provided with the loader.

    This project is now splitted in two separated applications:

    1) emuloader.dol is running in GC mode, it needs to be packed with a 7zip archive containing the emulators you want to use, see the [GAMECUBE Version] section below and follow the installation steps.

    2) emuloader_wii.elf, emuloader_wii_pal60.elf are running in Wii mode. You can directly boot the appropriate version with your favorite elf loader. DOLS version are also provided. See the [WII] section below to know how to use the application.

    WII Version =-

    This is just another basic Front SD elf/dol loader that looks for known emulators.
    To use it, simply follow the steps below:

    1/ create a directory at the root the SDCARD (FAT16 format only) and named it "emuloader" (without the quotes)

    2/ place any supported .dol or .elf emulators you want in this directory:

    - Do NOT modify the original emulator filename, the loader is looking for specific strings inside filenames in order to detect which emulator is present or not:

    - Genesis Plus ---> genplus
    - SMS Plus ---> smsplus
    - FCEuGC ---> fceugc
    - GnuboyGX ---> gnuboy
    - Snes9xGX ---> snes9x
    - HugoGC ---> hugo

    - Obviously, only use "wii mode" versions of these emulators, GC versions won't work properly in Wii mode !


    3/ launch emuloader_wii*.elf or.dol with the method of your choice (for example, using TP Hack). In the menu, the following keys are used (Note that you still need a Gamecube controller):

    . Button A: lauch the selected emulator
    . Analog Stick, Left/right button: select another emulator
    . Z Trigger: Reboot TP loader

    NOTE: if you have a PAL Wii, always use the PAL60 version.

    GAMECUBE Version =-


    This is mostly designed for modchip users to be used as bootloader DOL on a Selbooting DVD but
    you can also simply load&run emupack.dol with the method of your choice.
    See "Usage" section on how to generate emupack.dol and eventually a selbooting DVD.

    Features
    --------
    * Nice GUI (I hope ) which let you choose the console system to play
    * "All-in-1" DOL which directly includes all the supported emulators executables
    * LZMA (7Zip) support for emulator package in order to reduce the final dol's size
    * automatic bootable DVD iso generation (batch file and all needed tools included)

    Requirements
    ------------
    * a chip-modded Gamecube/Wii or a way to boot homebrew
    * the main program, emuloader.dol (precompiled and included)
    * a 7zip archive containing the emulators dols (not included)
    * Modchip and/or SoftMod
    * 7zip (http://www.7-zip.org/) to create the emulators package

    Usage
    -----
    You can not directly use the provided emuloader.dol: it need first to be packed with a 7zip archive
    containing all the supported emulators (gamecube .dol files only) you want to use.
    As a result, you will eventually get a new file, called emupack.dol which contain everything and can
    now be used as any other dols !

    To do this, after extracting the content of the archive somewhere on your hard disc, simply follow the steps below:

    1) Using 7zip, create a "emupack.7z" archive with all the needed emulators dols (be careful not to use compressed/dollzed)
    and place this file in the same directory as "emuloader.dol"
    You have to use LZMA method for compressing, as well as the best compression level (ULTRA)

    Important: Don't modify the original emulator filename, the loader is looking for specific strings
    inside filenames in order to detect which emulator is present or not:

    - Genesis Plus ---> genplus
    - SMS Plus ---> smsplus
    - FCEuGC ---> fceugc
    - GnuboyGX ---> gnuboy
    - Snes9xGX ---> snes9x
    - HugoGC ---> hugo
    - NeoPop ---> neopop
    - Neo-CD Redux ---> redux

    2) Double-click on emupack.bat: this will create the file "emupack.dol"

    You can now directly load/run emupack.dol with the method of your choice (SDLoad,...) if you want but the best way
    is to create a GC-Linux bootable DVD with all your roms and use emupack.dol as the bootdol.

    For more infos about how to create a GC-Linux bootable DVD, you may want to read this:
    http://www.gc-linux.org/wiki/Building_a_Bootable_Disc

    Actually, the /pcutils folder contains everything you need to create the bootable DVD image, including automatic
    batch files to generate your bootable DVD ISO file in a simple&quick way

    3) First, put all the roms you want for each systems in their respective /bootdisc subfolders
    You may want to create more subdirectories
    ...
    by Published on April 20th, 2008 20:06

    Eke-Eke has released a new version of the PC Engine Emulator for the Nintendo Wii and Gamecube

    Heres whats new:

    Here is time for a new release: nothing has been done regarding emulation (there are still some games not working properly and still no CD image support) but I added emulation for the original video mode (240i) as well as progressive mode support (480p) for Wii users.

    Otherwise, this port now benefits of the same features than the other ones on tehskeen, so consider this as a little but necessary update

    Here is full changelog:


    Quote:
    - added Wii mode support (including front SD rom loading with LFN, TP reload, ...)
    - added 4.7GB DVD support for chip-modded WII (GC mode only)
    - removed MPAL TV mode, added EURGB60 TV mode support: fix display problem for Wii users (GC&Wii mode)
    - added original rendering mode support (240i), like on real hardware
    - added 480p (progressive) rendering mode support (not supported by the PAL60 version, use the other one !)
    - added Console Reboot option in main menu (System Reboot)
    - WRAM files can now be saved/loaded to/from SDCARD: located in /hugo/saves from the root of your SDCARD (no Wii front SD support)
    - changed initial ROMS directory for SDCARD user: now looking for /hugo/roms from the root of your SDCARD
    - fixed broken MCARD support
    - modified controls when going into the rom selection menu (DVD or SDCARD), like other current emulators:
    . use B button to go up one directory
    . use Z button to quit the file selection menu
    . use L/R triggers to go down/up one full page
    . use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
    - various menu rearrangment, minor bugfixes & sourcecode cleanup

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on April 20th, 2008 20:03

    Eke-Eke has released a new version of the Genesis/Megadrive/SegaCD Emulator for the Nintendo Wii and Gamecube

    Heres whats new:

    This is quick "fix" update that fix some bugs existing in the previous version.
    It also add progressive mode support (480p) in Wii mode and definitely fixe the "red screen" problem with PAL wii in EURGB60 mode (there was a tiny bug in libogc that makes the video hardware sometime output a wrong video signal, not RGB compatible)


    here is the full changelog:


    Quote:
    [Genesis]
    - modified VINT timings a little bit: fix lockup during Desert Strike's intro
    - corrected 68k interrupts handling: fix graphic glitches in Darius II/Sagaia

    [NGC/Wii]
    - fixed 60Hz "Bilinear" rendering mode (was broken in last release)
    - fixed issue with the 1st file when browsing SDCARD through SD-Gekko
    - fixed GX initialization: fix "freeze" issue that occured sometime when starting a game
    - added "Wii Reboot" option
    - added PAL 50hz support in menu (black borders)
    - added progressive rendering mode support (480p) in Wii mode (not supported by the PAL60 version, use the other one !)
    - compiled with a modified libogc: should definitely fix the PAL "red screen" issue for RGB-cable users (still use the PAL60 version !)

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on April 20th, 2008 19:48

    Eke-Eke has released a new version of the GameGear and Sega Master System Emulator for the Nintendo Wii and Gamecube

    Heres whats new:

    Ok, it's here:

    lot of modifications since the last release, the most interesting for people here should be the Wii mode version (no Front-Sd save support though, still working on proper LFN support) and the support for 480p progressive mode, along with the support of PAL wii modes: PAL 50 hz and EURGB60 (finally, no more red screen or "sound-only" during gameplay).

    here's the full changelog:


    Quote:
    [SMS, GG]
    - fixed VDP init when loading savestate: fix graphics in games using TMS9918 mode
    - added port $3E emulation and full SMS BIOS support (see user notes)
    - implemented SMS1 VDP "tilemap mirroring" bug: fix Y's (J) status bar when running in SMS1 mode
    - updated Z80 core to last version (fix some undocumented behaviour): fix Rambo 3 "Game Over" screen & Robocop 3 "pause" bug
    - corrected PAL CPU clock value
    - modified FM Unit detection: fix FM music in many japanese games
    - added full overscan emulation: when enabled, aspect ratio is exactly like on original hardware, including borders (horizontal borders
    are generally completely hidden under TV edges)
    - corrected Game Gear VDP handlers in SMS mode: fix colors in GG-MS mode
    - improved Codemasters Mapper emulation: fix Excellent Dizzy Collection & Ernie Els Golf
    - added Korean Mapper emulation: fix Sangokushi III & Dodgeball King
    - adjusted SMS color palette values (compared side by side with a real PAL SMS 2)
    - fixed Hcounter table (thanks to FluBBa)

    [NGC/Wii]
    - added support for original video mode (240p/288p): this makes games looking exactly like on original hardware (including scanlines)
    - added "Aspect" option to switch between Original (correct aspect ratio with borders) and Fit Screen (full screen) display modes
    - added "Xshift" & "Yshift" settings to let you adjust display area while keeping the original aspect ratio
    - added "Border" option to enable/disable borders color emulation
    - added "Palette" option to let you choose the Brightness level: RVB (darkest), Normal , Bright
    - added Wii mode support (including front SD rom loading with LFN, TP reload, ...)
    - added EURGB60 & PAL 50hz TV modes support
    - added 480p (progressive) rendering mode support in Wii mode (not supported by the PAL60 version, use the other one !)

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on April 20th, 2008 19:40

    Lopst has released a version of Snes9x the Snes emulator for Nintendo Wii with Classic Controller and WiiMote Support and also 2 player support.

    Only downer is that its a Spanish version

    Download and Give Feedback Via Comments ...
    by Published on April 20th, 2008 19:10

    In an interview with IGN Saturday at the New York Comic-Con, the Epic Games president Mike Capps lays down the law: No Wii game is ever forthcoming from his company. The reason? "We go forward, not back." Apparently the Wii is not next-gen to him.

    I'm not gonna poke the snake of what-is and what-ain't next-gen. Let Capps do that for himself:

    It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. Obviously there's a class of people who really love it and enjoy it and are getting into the games but I'm still waiting for that one game that makes me play it.
    Now, granted, the Wii comes in for cutesy-poo abuse from hardcore gamers as the day is long. And from the tone of the titles and the console, it's hard to imagine Gears of War sequel using the Wiimote (I own neither, just assuming). But it's not like Wii titles put up marginal sales figures. That doesn't mean every developer has to start building a title, pronto. But neither does it mandate a developer totally shut the door on the industry's top-selling console if he's not. Just sayin'.

    http://kotaku.com/381844/epics-mike-...es-hate-on-wii ...
    by Published on April 20th, 2008 19:08

    Since McWhertor whiffed on "What Are You Playing," and Bash didn't do a TUD post either, and it's a slow news day, I'm bringing out the Giraffe to ask a question that, by its nature, you wouldn't want to answer.

    But I'm gonna do it anyway because we're big boys and girls and can confess our secrets, and besides, only a complete imbecile would create a commenter account in his full legal name. So it's time to spill the beans. The TUD Giraffe demands:


    What game — any console, any title, any era — are you most ashamed of playing?
    Ideally, I'm talking about a game you would hide even if gamer friends came over. But it can be any game that just embarrasses you to say you played it. Bonus points if you still own it.

    I'll admit mine here: I got "Playboy: The Mansion" from GameFly about three years ago, just because, hey, it was anonymous and no one would know, and I was lonely. What a crap game. The Sims with boobs, and little else. I think I got a U.S. senator to pose nude for one of my editions though, and got it on with her on top of a pinball machine. Oh Lord, now I'm thinking about Elizabeth Dole ... make it stop ...

    So tell us, dammit! In the comments.

    http://kotaku.com/381811/what-game-a...med-you-played ...
    by Published on April 20th, 2008 12:24

    Updated release from Dopefish:

    This is a Sudoku game for the Nintendo DS. My wife plays a lot of Brain Age sudoku, but she gets frustrated when she gets penalized for mistakes due to the handwriting recognition. So, obsessive homebrew coder that I am, I decided to write my own version (taking the easy route by using touchscreen buttons for the numbers, rather than handwriting recognition). This is not the most polished game, but it serves its purpose for my wife and I anyway.

    Download and Give Feedback Via Comments ...
    by Published on April 20th, 2008 12:21

    News/release from Stravingo

    Miniville and Myminicity are addictive online games by Motion Twin where you have to grow a virtual city. I created Miniville DS Manager to help you manage on Nintendo DS your virtual city. You can now easily manage your city anywhere, in the street, at school, at a restaurant, as long as there is WiFi.
    See www.miniville.fr or www.myminicity.com for explanations about the game.
    The changes in this version 0.2 are the following:

    Multilingual version: English, French, Spanish.
    Management of Minivilles (original french version) and Minicities (International version).
    You can read the latest news about a city.
    Favourite cities are now displayed in alphabetical order.
    Some minor graphical modifications.
    nds file size is reduced by 30%.

    Download and Give Feedback Via Comments ...
    by Published on April 20th, 2008 12:16

    News/release from luccax

    I’d like to thank everyone that sent me e-mails and posted comments here, for all the help, the feedback and for using JoyDS! Users from all over the world, speaking various languages, the posts in so many forums, I loved this experience. So, it’s time for a new version, right? ;D JoyDS Version 0.2 is a great improvement based on the feedback of every user that made contact with me. The main improvements are: a better error handling, the way the user connects in the client, support for M3 Real, multi-language system and profiles. I made a better and updated readme in this version, if you have time, read it ^^ You can view the Changelog and download the new version below.

    Version 0.2

    -- Server

    * Removed unused references and images (smaller app)
    * Removed PPJoyWrapper, the server has now its own wrapper (based on PPJoyWrapper)
    * .NET Framework 3.5 can be necessary now
    * Improved error handling
    * Added Multi-Language System
    * Added Portuguese BR support
    * Better Joystick Buttons and Analog Layout
    * Reduced flickering when painting the Layout
    * Combo Window is now inside Main Window as a Panel
    * Improved Multiple Consoles
    * Minor bugfix when setting a Combo
    * Added a button to cancel editing a Combo
    * Better way to insert an Interval
    * Some errors now act like a warning
    * Added Profile System, now you can save your combos and settings
    * Minor bugfix when activating server from tray

    -- Client

    * Removed Sound (No more problems with M3 Real)
    * Now user can choose the AP to connect in a list (WEP not supported)
    * Option to use WFC Configuration (Supports WEP)
    * Instead of freezing, JoyDS shows when the connection could not be made
    * Added ability to try to connect again

    Download and Give Feedback Via Comments ...
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