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  • wraggster

    by Published on April 14th, 2008 21:25

    A french quartet of young coders have released WintenDos, heres the translated info:

    WintenDoS is a Homebrew for Nintendo DS developed by 4 enthusiasts 14-15 years. It incorporates the principles of windows XP on DS, and will allow guests to use as Internet Explorer logitiel for DS, or PC.Attention games, it is not possible to run simple programs. Exe edited to windows. The programs will come from WintenDoS updates from us after we have some software adapted to the capabilities of the Nintendo DS.

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    by Published on April 14th, 2008 21:15

    The N-Gage application finally came out of beta testing recently and has officially launched for the N81, N95 and N82. The application is free to download from the official N-Gage site, which also has instructions on how to install it, and in the near future it will be built into the firmware of compatible phones.

    The public beta testing of the N-Gage app took place earlier this year under the name of "First Access", and it worked surprisingly well for a beta version. There were problems, bugs and various odd design decisions but those were understandable in what was an unfinished product. However, the N-Gage app which is now available is being touted as a finished product, so we are entitled be a little more harsh about any shortcomings it may have.

    Hopefully this article will provide some constructive criticism on how to improve what is the gateway to the new N-Gage platform. The software is generally very well designed and has a lot of potential, but it needs some fixing and polishing to convince people that the N-Gage brand stands for quality. The original gen N-Gage did serious damage to the N-Gage name's reputation, so the new generation N-Gage platform has to try extra-hard to make up for that.

    Some of the following problems are more serious than others, but they all contribute to the feeling that the N-Gage app isn't working 100% properly. In no particular order:

    1) Where are my games, exactly?

    One of the big challenges to any online service which sells downloads is how to convince people that their purchase is safe and easily accessible. Purchasers of downloads are often very uneasy about paying for something that doesn't physically exist, so it's very important that they can easily see where their purchases are and how to access them.

    The "My Games" section shows which games you have purchased. If you select a game's "Remove" option, for example if you need space on the phone's memory card, the game leaves behind a ghostly version of its icon. When you click on this ghostly version you'd expect it to offer to reinstall the game, but it actually offers to delete all your scores in that game, and there's no option for restoring the game at all. The only way to get the game back is to go to the showroom section and click on the "Download Demo" option, which isn't exactly the most intuitive way of doing things.

    Once you've bought a game, it ought to appear on a list of your purchased titles which you'd see every time you log in with your N-Gage username. Clicking on a game's icon in the "My Games" section should automatically launch it if it's installed on the device, or install it if it isn't. It shouldn't be any more complicated than this.

    2) Error messages and other bugs

    Almost inevitably when you launch a new application or online service you're going to see error messages pop up now and then, but they seem particularly common on the N-Gage application compared to other phone software. This reviewer has had three separate error messages since installing the release version of the N-Gage app a few days ago.

    While reviewing Asphalt 3, the rankings board doesn't seem to exist at all, yet the game and the N-Gage app give you the option of viewing the rankings. Not an awful problem, but yet another feature that doesn't work properly.

    Incidentally, if you run into a technical problem on N-Gage, the best thing to do is write down exactly what it says and post about it on the official N-Gage support forums. The people who run N-Gage do read those forums, so that's the most direct way of letting them know about problems.

    3) The "Oh no is it about to crash?!" transition screens

    One of the most messy-looking things about the new N-Gage app is the way it transitions from the app itself into the game. It rapidly flickers between the phone's wallpaper and the app itself in various screen orientations, then finally manages to calm down and bring up the actual game. It looks very cheap and makes the software feel like it's unfinished and unstable.

    This happens every single time we've tried to load a game or visit the app from the game, and the problem was present on the beta version of the N-Gage app many months ago. Quite why this hasn't been fixed yet is unclear. S60 games launch without this problem, and N-Gage games are technically just S60 games, so this shouldn't be difficult to fix.

    4) Has it started yet?

    Launching the N-Gage app is a slow process, it takes several seconds to actually launch which is taken up by the phone's blank wallpaper. It might be nicer to have it display the N-Gage logo during the start-up, as the blank wallpaper hints at some kind of instability or crash.

    This isn't a big problem at all in itself, but together with all the other glitches it adds to the feeling of "is this really going to work?"

    5) Where do I log in?

    When this writer installed the N-Gage application and tried to log in with an existing username and password... it just wasn't possible. There's no obvious login screen or login option anywhere in the app. N-Gage is an online service now, so there needs ...
    by Published on April 14th, 2008 21:11

    Willems Soft / Joyrider Released a new version of his puzzle game blockdude. For those that don't know yet, Blockdude is a puzzle game where you need to be able to reach the exit by moving boxes, it's as simple as that. It is a remake of the Blockman Game from Soleau Software and the TI 83 Blockdude game by brandon sterner. There are 23 levels included. 21 Levels from the orginal blockman game and 2 levels created by me. The game has a built in level editor so you can create new levels on your own and release them as levelpacks. You can also play upto 25 of your own ogg/mod music files, there is skin support and lastly you can reconfigure your external joysticks button mappings !

    This is whats new:
    - Added support for external joysticks on the cradle
    - Added an option to remap the external joystick's button function.
    - Added fusion's powers FP_default2 skin

    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,25,2151 ...
    by Published on April 14th, 2008 21:03

    Online play in Mario Kart Wii is smooth. Only a tiny bit of lag effects twelve player races. However, the world ranking system has issues. A glitch allows players to drive a single lap then wait by the finish line while sitting in reverse. Glancing through the rankings, it looks like Nintendo is actively removing these times off the leaderboards, but you can see the glitch in the video below.



    http://www.siliconera.com/2008/04/13...tch-in-action/ ...
    by Published on April 14th, 2008 17:25

    Seems like everyone is releasing Snes Emulators these days, today sees the release of a new version of the Snes Emulator sourced from the recent release by Askot and DS Bomb and features saving to the front SD Card.

    The author is at present an unknown japanese coder, as soon as i have more details i will update with his name.

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    ...
    by Published on April 14th, 2008 16:14

    This is what the Wiimote was made for although younger DCEmu members should stay clear of this, heres the read me:

    We are happy yo bring you the
    ==-- GRRLIB Move The Boobs Demo -- ==


    Coded by : NoNameNo
    Using GRRLIB
    info : http://wiibrew.org/index.php?title=Homebrew_apps/GRRLIB

    Thx to :
    - Rhy for the wiiuse porting attempt (dont give up dude !! we need IR also
    - Uschghost, dhewg for their GRRLIB particiption

    Contact us #GRRLIB on efnet

    How it work ?
    run the elf, then pres "1&2" once to sync your remote
    wait the rumble (or the first led) that will tell you that the wiimote is synced.
    then now press "1" once and shake your wiimote

    http://www.youtube.com/watch?v=fxcoMmT08QY

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    by Published on April 14th, 2008 16:01

    im very wary of posting anything about new hacks for the PS3 because of so many fakes, apparently the following videos show games being playable for the PS3 Hard Drive, will this translate to cracks for homebrew usage, well lets hope so.





    give your verdicts via comments ...
    by Published on April 14th, 2008 15:55

    Nyagosu has released a new version of his Msx emulator for the Nintendo DS

    04/14 1:15 Script Changed.
    fmsx core update ver.3.5.
    Added Mouse Emulation.
    and more....

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    by Published on April 14th, 2008 06:46

    IT had to happen didnt it and the after effects will really harm all the good work done by the homebrew community, the cracking of the Virtual Console means that Nintendo will go after holes and exploits until we are left with nothing, anyway heres what one of the Wii scenes finest says about this sad news:

    I’ve ranted a bit about how we need to be responsible as coders and consider the effects that releasing software will have on the community — in terms of hardware damage. I didn’t think that I had to also point out the need to consider broader, longer-term effects.

    Several people have send me links to a recent release — the first pirated VC game. No, I’m not posting any links, and please don’t post any in comments — it’s easy enough to find anyway, if you really care. It’s currently the raw decrypted files, and not yet in a form suitable to be installed on a Wii, but I give that another 24 hours.

    This is a direct result of Waninkoko’s release of his NAND FS Dumper. This is not the same as his “NAND Dumper” that he released a few days ago, which dumped the raw, encrypted contents of NAND to an SD card. (That’s pretty easy to do — just do some reads from /dev/flash — and is based on like 6 lines of code that I gave him. It’s also mostly harmless.)

    No, this uses a exploit in the NAND FS permission system on the Wii that lets it read all of the contents of all titles on the Wii — including decrypted VC games and anything else.

    For what it’s worth, this is the reason we never released any tools or code after the 24c3 hack. Segher asked that we not, in the fear that this moment would come. So, we didn’t, and sure enough it happened anyway, although it took perhaps four months longer than it would have. There is only so much we can do.

    Anyway, Waninkoko’s code is almost exactly the same as some code that dhewg released months ago — the Wiifuse server. What’s the difference? Dhewg didn’t want to enable this, so he left it to the end user to provide the authentication credentials that Wiifuse uses to read the contents of the NAND. Waninkoko’s program does the same thing, but it comes with a hacked TMD that enables “root access” (more or less).

    Why is this a problem? Remember what happened when Datel released their Freeloader?

    Piracy is morally wrong — developers need to eat, too. However, I don’t expect this to persuade everyone, so I will also offer a more pragmatic reason. Nintendo’s primary motive in patching security holes is strictly financial — in the same way that releasing firmware patches is dangerous for us because it requires careful testing, releasing firmware patches is expensive for Nintendo because it requires careful testing on their part, too. Consequently, they will not bother to fix bugs until they cause specific, identifiable monetary loss on their part.

    We saw this with IOS37, which I believe was a reaction to Datel’s Freeloader. However, Nintendo has never bothered to activate IOS37 — why? I think it’s because they were specifically trying to prevent / discourage Datel from pressing discs for US and Japanese Wiis. All of the PAL discs have already been made, and Datel has already spent all of the money they need to spend to sell those discs. At this point, they will continue to sell the discs they made because they have nothing to lose by doing so — and when IOS37 comes, they will try to deal with it however they can.

    On the other hand, they have not yet spent the money to make USA and NTSC/J discs. They now know there is a very real possibility their current software will stop working on updated Wiis at some future date, so they now have to sit and wait for that “shoe to drop” before proceeding. Nintendo released IOS37 to stall Datel.

    Now, Nintendo needs to keep people from copying VC games. So what will they do? They have to patch all of the things that could enable this. So, they will now go ahead and patch all of the old versions of IOS, and they will probably go ahead and patch BOOT2.

    I know that Waninkoko is not a bad guy — he and I have chatted a fair bit on IRC — but I think he is reckless and does not think through the consequences of his actions.

    Oh, and another thing — people keep asking me “Will there be some way to downgrade our consoles once IOS37 has been released?” I hate that question. Why?

    The answer will always be “Probably, but it will require finding a security hole which Nintendo hasn’t patched.” That’s why I don’t like to answer the question — because if I start talking about all of the security holes that could be used to downgrade a Wii, then they will get patched before we have a chance to use them.

    Guess what? The hole that Waninkoko is using to read VC games out of the NAND FS is the same hole that I was planning on using (first) to be able to downgrade versions of IOS. So, when it takes another few months to be able to downgrade a Wii, you
    ...
    by Published on April 14th, 2008 00:58



    A feature i did a few years ago and one im going to repeat now is the DCEmu Interview, a unique idea in which questions are asked by me to the Whole DCEmu Community its a way to learn more about each others and find out what our interests are and much more

    Todays Question is What Would Make the Perfect Homebrew Console? you can answer with designs/specs too, handheld and normal consoles too.

    Give your Answer via Comments.

    Remember to check out our DCEmu Interview Site to catch up on previous DCEmu Interview Questions

    The DCEmu Interview - Question 1 - What Consoles Do You Own ?
    The DCEmu Interview - Question 2 - Whats Your Favourite Console Of All Time
    The DCEmu Interview - Question 3 - Whats Your New Years Resolution ?
    The DCEmu Interview - Question 4 - What Got you Interested in Homebrew/Emulation ?
    The DCEmu Interview - Question 5 - Whats the greatest Game Ever ?
    The DCEmu Interview - Question 6 - Whats the Greatest Homebrew Console?
    The DCEmu Interview - Question 7 - Whats the Greatest Homebrew Handheld?
    The DCEmu Interview - Question 8 - Whos the Greatest Homebrew Hacker/Coder and Why ?
    The DCEmu Interview - Question 9 - Whats the Greatest Emulator Released?
    The DCEmu Interview - Question 10 - What Game(S) Would you like to see Remade ?
    The DCEmu Interview - Question 11 - Whats the Greatest Platform Game Released ?
    The DCEmu Interview - Question 12 - Whats the Greatest FPS Game Released ?
    The DCEmu Interview - Question 13 - Whats the Greatest Sports Game Released ?
    The DCEmu Interview - Question 14 - How Excited Are You In Todays Homebrew Scene ?
    The DCEmu Interview - Question 15 - Whats the Greatest RTS Game Released ? ...
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