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  • wraggster

    by Published on March 31st, 2008 16:25

    Via Evildragon

    Here is some small video I rendered... keep in mind that it's still preview, it's not the actual model (and the keyboard is just a preview and doesn't have anything to do with the real keyboard )

    Video Via Comments ...
    by Published on March 31st, 2008 16:22

    Today key members of “The iPhone DevTeam” demonstrated the long-awaited software application “Pwnage Tool”. The demonstration took place at the iPhone 3.0 party which brought together hundreds of iPhone hardware and software enthusiasts.

    The software is a self contained application (for MacOS 10.4.x and 10.5.x) that allows all current models of the iPhone device to be “Pwned”. This term (in relation to this software) refers to the patching of the stock bootloader so that it will allow the execution of unsigned code and circumvent code-signing checks. “Pwnage” only needs to be performed once to allow the additional features on the iPhone.
    The application also processes and modifies existing Apple archives so that unique, custom rolled firmware bundles can be installed onto the “Pwned” iPhone directly from iTunes.
    These ”.ipsw” files can be created and patched by the application to allow third-party modifications such as activation, application installation, baseband modification, custom phone graphics etc.
    The tool works automatically on box-fresh (OTB) 1.1.3 and 1.1.4 iPhones and requires minimal interaction from the user.
    The tool also ships with an iPhone application that is automatically installed and run on first boot (if the user requests it) that is called “BootNeuter”, This will enable “Bootneutering” of the iPhone baseband allowing custom firmware to be installed. Arbitrary secpacks and fls files will be accepted when the device is in this state, please refer to the application help file for specific information.

    If the user has access to developer versions of the iPhone software (such as 1.2 or 2.0) provisions have been made to support this software and allow it to be used on any device. This will be useful for legitimate SDK trialists to install their software on more than one device, this should not be used unless you are an official member of the SDK programme.

    http://iphone-dev.org/newswnage_release ...
    by Published on March 30th, 2008 23:49

    Looks like Apple's been passing around a new working version of the iPhone 2.0 beta firmware -- not too many changes since the last release we saw, though. So far, from what we can tell the build is now officially 2.0 (before it was registered as 1.2), the Cisco VPN settings got some tweaks, and the root-level mail / ActiveSync settings have been reshuffled a bit. We'll let you know if anything else pops up.

    http://www.engadget.com/2008/03/30/a...-many-changes/ ...
    by Published on March 30th, 2008 23:32

    Dark Alex has released a new version of Despertar del Cementerio, firstly heres whats new:

    Changes in version 5
    -----------------------

    - Now installs 3.90 M33-3 instead of 3.80 M33-5
    - Integration with timemachine in case it is installed.
    ---

    Installation:

    - Beginning at this version, DC uses same iplloader than timemachine which usually doesn't require to mspformat the memory stick.
    However, in some memory stick it may still be necessary.
    Just run the program and if you find an error, run mspformat and try again.

    - Copy DC5 to PSP/GAME/

    - Download 1.50, 3.40 and 3.90 update eboots and copy them to ms root with
    150.PBP, 340.PBP and 390.PBP names.

    - If you have a PTF custom theme set, quit it before running the program.

    - Use the app under a cfw with 2.x or 3.x kernel (be sure that kernel is
    selected on recovery to the correct one (2.x or 3.x))

    - IF timemachine is installed in this memory stick, the program will ask you which button(s) you want to boot DC5, otherwise no buttons will be necessary.

    - Now you can delete 340 and 150 PBP's, as they won't be used more; but 390.PBP
    will be used for unbricker, so don't delete it.

    - Now you have an universal pandora ms ready to go, and you just need a proper
    battery. If you have 1.50 kernel access, use c+d tool. Otherwise, use corly149 tool.

    Battery and ms will work on all psp and slims to this date.

    Unbricking:

    - Press X to install 3.90M33.

    - Press O to install original 3.90

    - Press [] to dump nand to nand-dump.bin. When done, psp will auto shutdown.

    - Press L+R+HOME+start to restore nand from nand-dump.bin

    This proccess is very dangerous, and you should *just* use it if it's your
    last chance to get it working.

    This is a physical restore process (not a logical one), and will try to make
    a 100% exact clon of the dump.

    If you are working with a dump that isn't yours, you will get either a brick
    or a corrupt idstorage, depending on the firmware.

    If while you are restoring your psp have got any damaged block more than
    when you dumped it, you might also get a brick, depending on what block is it.

    Works for both PSP and PSP Slim.

    ----

    Note: If you are gonna use the memory stick to restore a psp other than the one that created it,
    check if the file /TM/DC5/registry/act.dat exists in the ms. If it exists, remove it, otherwise the restored psp may not be able
    to buy psn games until the user doesn't delete from flash2 the act.dat of the other psp. (act.dat files are unique for each psp).

    Note that act.dat will be restored to the moment of the MS creation.
    If you have bought other PSN game later, the act.dat file may have changed and if you restore the old one, you may loose the latest bought game.
    Backup flash2:/act.dat each time after you buy something from the PSN!

    Download and Give Feedback Via Comments ...
    by Published on March 30th, 2008 21:14

    The internet was buzzing the other day with news that Sony had a graphic of Sony 3000 on the website. Its no surprise that Sony are working on this, the worldwide success of the PSP Slim which is now available in a mass of colours and the beating of Nintendo in Japan points to the fact that Sony are now on the ball with the PSP Slim, the addition of the Camera and the GPS Addon and Skype add more to what is a very capable console. Sony have really now managed to do what the Gizmondo failed so badly at, infact for me the best part about the Gizmondo was the rather brilliant satnav program. If Sony can rival that and even be as good as tom toms etc then the PSP can move into markets that can extend the reach of the PSP even further.

    Saying that what can Sony do in a new revision of the console, for me a touchscreen and Keyboard would be a welcome addon, soon the PSP will be able to have 16gb of additional space with new memcards from Sony. One addition i would also like to see is a virtual console for the PSP with not just PS1 Games but Genesis, MegaCD, Colecovision etc (obviously nintendo games wont be doable)

    OK ive had my say, what would you like to see in a new revision of the PSP ? ...
    by Published on March 30th, 2008 20:29

    News/release from braveknight:

    DIR-to-XML Tool enables PSP users to make their MP3 collections into an RSS/XML feed so they can stream their whole collections from their PC to their console.

    WHY ANOTHER README?
    -------------------

    Due to some requests for a better readme, I have prepared a step-by-step and simpler guide on how to make DIR-to-XML Tool work.

    INSTALLATION and CONFIGURATION
    ------------------------------

    1. Download DIR-to-XML Tool from http://bravekn1ght.blinkedph.com/

    2. Download HFS from http://www.rejetto.com/hfs/

    3. Extract DIR-to-XML_Tool_102.rar to a directory of your choice

    4. Proceed to the directory where you saved HFS and double-click hfs.exe

    5. When prompted to install "HFS shell context menu" click "yes". Leave hfs running

    6. Create a directory of your choice where you want the XML files to be located. (e.g. C:\RSS)

    7. Under STEP 1, choose your MP3 directory you want to index as XML (e.g. C:\MP3)

    8. Under STEP 2, choose the directory that you created for the XML files

    9. Click on the ACTIONS menu and click on "GENERATE" or simply press CTRL+G to generate the XML files

    10. Browse to the XML directory, right-click the folder icon and choose "Add to HFS"

    11. Do the same with your MP3 directory.

    12. On your PSP, point your web browser to the URL displayed on the STEP 3 section of DIR-to-XML (unless you changed it) and add the folder name of your XML. (e.g. http://192.168.0.1/RSS)

    13. Select the album/directory of your choice and choose "YES" when prompted to add to the RSS Links.

    14. Exit the web browser and proceed to the RSS menu. Choose the album/directory and enjoy your music!

    Download and Give Feedback Via Comments ...
    by Published on March 30th, 2008 20:25

    News/release from Edepot:

    In Agenaworld 1.6, the major fixes are double buffered FULL 720x480 24bit color output to the TV (when run on your slim). Note that this release requires that your set up the game folder to be running the firmware 3.x homebrew code (as opposed to firmware 1.5). It should run fine on both the fat and slim versions of the PSP.

    Another update is the ability to output proportional fonts! What this means is that character sizes are not fixed width (like in Agenaworld 1.5). If you press the left trigger or right trigger button, you should get a screenful of text that shows off how nice it looks in proportional font. You will notice this for words that contain wide and narrow characters (characters "i" and "w" are at the extreme points of narrow and wide characters).

    Also, this version fixes the problem people may have reaching earth if you are running on Slim output to the TV (the spacegate cube was off screen).
    This version moves many gates on the maps. The algorithm for calculating the location of the gates so they are fixed at the same place whatever the screen size will be fixed in the next version, but basically, in this version you should be able to reach every place in every galaxy. Also the starting point is now at Earth, this way you can see familiar planets before venturing out into the different galaxies.

    I tidied up the code, and the game resembles more and more like a game engine rather than a game. Soon, it will be able to load in a file with all the map and gate info. Gates are like teleporters to different places on the same map or to different maps when you press the Triangle button when touching them. You enter one gate and exit another gate (looks like cubes on the map). In the future it should be easy for people to place gates on their own custom maps.

    Download

    http://www.edepot.com/agenaworld.rar

    Download above and Give Feedback Via Comments ...
    by Published on March 30th, 2008 20:21

    News/release from albandu51

    Website of the team: http://pxlteam.idoo.com/

    The Pxl_Team You presente: Pxl_Installer.

    Pxl_installer can download and install themes official (format ptf!)
    And also themes unofficial ctf therefore there is no risk of brick in the flash0.

    Pxl_installer can also download wallapapers who s'installerons directly in the file Picture,
    And it may also download and install the plug cxmb! Without going through the pc as it adds the line of prx in vsh.txt without erasing other (Thanks PSPFlashsystem)!




    What is there again?

    There are:
    -48 PTF's themes
    -12 CBC's themes
    - Choice of wireless connection (such as xmb!)
    - Installation of automatic plugin cxmb including in the file vhs.txt
    - Redesign of the GUI total!
    - Correction of multiple bug!
    - When we chose a theme during unofficial preview can move on the information panel installation with the jostick! (Comme çà if you do not see an icon! You can move the information panel!)
    - Remodeling of source code

    What is there in the next release?

    There will be:
    - A 100ène theme of ptf
    - A 50ène theme ctf
    - Addition of must-have in homebrew in the various downloaded! !
    - Display percentage downloaded!

    Credits:
    Albandu51 (Dev & Graph & herbergeur of themes)
    Enjoy (GFX)
    Zixed (GFX)
    Marc86 (Creator themes)
    Redbull-80 (Editor, Tester, Aideur, Finder wall and themes)
    PSP-Slym (responsible for Recrutage, Project Leader)

    Thank you for a PSPGen screen's themes!
    Thanks to Xtreamlua.

    Thank's a Special:
    PSPFlashsystem, Poison, Dridri85, Yan2Yan, Shadow77340, Benja32, Emeric, Peb, And all developers!

    Download and Give Feedback Via Comments ...
    by Published on March 30th, 2008 20:16

    News from Slynet


    Hey, made this for the people that use Cheatmaster to make codes and like to use NitePR to use them. Very simple and easy to use as you can see.

    [Screen Shot]


    Download Link:
    http://www.sendspace.com/file/2yzthr

    Enjoy!

    via slynet ...
    by Published on March 30th, 2008 20:01

    UPDATE

    1.40a Released with some config fixes

    Notaz is back and with the killer release Virtua Racing now supported on the GP2x. awesome news

    There are two major features in this release:

    1. SVP (Sega Virtua Processor) support for Virtua Racing at playable speeds (often fullspeed).



    2. Greatly improved streaming for Sega CD games. Read-ahead buffer must be disabled for this to work.

    Other then that, some other things were fixed or improved.
    More detailed changelog below:
    Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing, wrote ARM recompiler and some HLE code for VR. Credits to Exophase and Rokas for various ideas.
    Changed config file format, files are now human-readable. Game specific configs are now held in single file (but old game config files are still read when new one is missing).
    Fixed a bug where some key combos didn't work as expected.
    Fixed a regression in renderer (some graphic glitches in rare cases).
    Adjusted fast renderer to work with more games, including VR.
    Fixed a problem where SegaCD RAM cart data was getting lost on reset.
    Greatly reduced SegaCD FMV game slowdowns by disabling read-ahead in the Linux kernel and C library (thanks to Rokas and Exophase for ideas again). Be sure to keep "ReadAhead buffer" OFF to avoid slowdowns.
    PicoDrive now comes with a game config file for some games which need special settings, so they should now work out-of-the-box. More games will be added with later updates.
    Files now can be deleted by pressing A+SELECT in the file browser.
    download here
    source code is still being prepared..

    ________

    Note that Virtua Racing needs some special settings to run well, but the new config system should handle all that for you. In case it doesn't, switch renderer to "8bit fast", disable "accurate timing", and enable "SVP dynarec" in advanced options. You will also need to overclock a bit.

    The majority bug reports I get are actually configuration issues (people mess up their configs), there are far too many options in PD. To solve that, I could simply remove most options and force them to accuracy mode. But that is not a good idea, because those opts allow doing things like extreme underclocking for some games, and I know some people do that (I will probably do that for Pandora, though). So I decided making a single file for game configs, and ship PD with that file. The file contains special settings for some games which need them, so those games work out-of-the-box. I haven't prepared it for every game out there though (that would need far too much time), so users can update and share it. The games are detected using headers, so there is no need to worry about filenames differing.

    Download and Give Feedback Via Comments ...
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