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    by Published on July 3rd, 2012 00:26
    1. Categories:
    2. PS3 News
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    Microsoft doesn't necessarily need to respond to Sony's $380m acquisition of Gaikai, analyst Michael Pachter has said.
    According to the Wedbush analyst, Sony's proposed purchase of the cloud gaming firm is likely more related to pushing Sony TVs than traditional game products, as well as a strategic move to keep the cloud tech away from its rivals."I think that this is more related to Sony's integrated strategy, and ties into their hopes of selling more televisions. I know that Gaikai was purchased by Sony Computer Entertainment, but essentially, they provide a solution to play games without a console, so they make a lot of sense if built into Sony TVs," he told CVG.
    "This could be both a strategic move to sell more TVs and a pre-emptive move to keep others from using the service. It's actually a very interesting deal, and the price is reasonable if it gives Sony an advantage over other television manufacturers while keeping the technology off the market so that others can't eliminate the need for a console."
    Pachter said he's not sure Microsoft needs to respond to the deal because "they are making the [Xbox] console integral to the delivery of television content, so they have a different approach."
    For in-depth analysis of Sony's Gaikai acquisition - and what it could mean for the next-generation of games consoles - read Dan Dawkins' Sony Gaikai dissection.

    http://www.computerandvideogames.com...-says-pachter/
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    by Published on July 3rd, 2012 00:25
    1. Categories:
    2. PS3 News
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    Development on the next-generation PlayStation 4 was fully underway by August 2010.
    That's according to the Linkedin CV of a former SCEA R&D director Attila Vass. According to Vass' list of 'projects', he was working on the 'Graphics Library' and 'Security' for the "Next Generation PlayStation" from August 2010 to April 2012.With his work on Vita listed separately, it would seem that he's referring to the as yet unannounced PlayStation 4 console.
    "I worked on graphics ( COLLADA, PSGL ) and a lot of network related technologies ( advertising, telemetry, PVRs ) for the Playstation2-x, PSP, Vita and Next Generation platforms," said a now-removed summary statement on Vass' CV.
    Sony UK has declined to comment.
    Sony has said it's not prepared to reveal its PlayStation 4 console until the system can demonstrate 'a significant leap' in technology.

    http://www.computerandvideogames.com...d-2010-dev-cv/
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    by Published on July 3rd, 2012 00:15
    1. Categories:
    2. PC News
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    If you saw Microsoft unveil Windows Phone 8 and were disappointed that it only had a handful of conspicuous new features to show, such as that new Start screen and NFC support, don't worry: that's just the tip of the iceberg. Senior product manager Greg Sullivan (not pictured here) tells Pocket-lint that much of the information provided so far had to be revealed early to please developers and IT managers, many of whom can't wait until the last minute. Unlike a certain rival in Cupertino, Microsoft has a range of partners to work with and can't just be ready to go "hours after" the OS is announced, like those that control both the hardware and the software. That split is good news to us, as it sounds like there's a raft of public-facing Windows Phone 8 features waiting to surface between now and the end of the year -- whatever impressions we had in June may have been conservative.

    http://www.engadget.com/2012/07/02/m...-wp8-features/
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    by Published on July 2nd, 2012 21:54
    1. Categories:
    2. PC News
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    Windows 8 may be on the horizon with a fall 2012 release, but Microsoft's current OS, Win 7, just became the world's most prolific PC operating system, passing the 50-percent threshold last month. According to StatCounter, Windows 7, which overtook XP around the time of its golden anniversary last fall, has made its way onto 50.2 percent of the world's computers, compared to 29.9 percent for Microsoft's eXPerience during the same period. Launched in 2001, XP remains in the runner-up position, but shows a steady decline along with Vista, which never had much of a share to begin with. Oddly enough, iOS also appears as a modest portion of StatCounter's chart, which we presume represents iPads, which in this case fall within the same category (the company tracks mobile operating systems separately, where Android has ticked slightly ahead). If you own a PC running Windows 7, you can rest assured knowing that you're in good company. And we imagine that an even greater number of those current XP users will depart come 2014, when Microsoft has pledged to discontinue support of the aging millennial. Hit up our source link below for all of StatCounter's charts.

    http://www.engadget.com/2012/07/02/s...dows-7-top-OS/
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    by Published on July 2nd, 2012 21:53
    1. Categories:
    2. Android News,
    3. Apple iPhone
    Article Preview

    Ready for some hardcore smartphone market share numbers? ComScore's got 'em for the three-month period ending in May 2012, and you probably won't be terribly surprised by the outcome. First, let's tackle smartphone platforms: Apple and Google posted minor increase month-over-month at 0.5 and 0.1 percent, respectively (1.7 and 0.8 over a three-month span). Microsoft (consisting of Windows Phoneand Windows Mobile) didn't budge between April and May, though it nudged up a tenth of a percentage point since February. RIM dropped 0.2 percent over one month, but it already experienced a much more painful sting -- 2.0 percent -- during the three-month period. Symbian also went through similar concerns, going down 0.2 percent month-over-month and 0.4 percent since February.
    As for specific manufacturers, Apple once again comes out on top, adding 1.5 percent to its customer base over the last three months for a total of 15 percent share. Samsung, still leading the pack in total market share at 25.7 percent, only grew by 0.1. Given the OEM's success in deploying the Galaxy S III to every major US carrier, we suspect that number will spurt up even higher over the next quarter. Among the companies losing share: LG, Motorola and HTC, losing 0.3, 0.8 and 0.2 percent, respectively.

    http://www.engadget.com/2012/07/02/c...12-smartphone/
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    by Published on July 2nd, 2012 21:51
    1. Categories:
    2. PC News
    Article Preview

    Microsoft has already detailed the Windows 8 upgrade route for those buying a new computer, and it's now finally confirmed what everyone else will be paying when they upgrade their existing PC. Those running Windows XP, Windows Vista, or Windows 7 will able to download a Windows 8 Pro upgrade for just $39.99. That's a far cry from the company's earlier upgrade prices, which as recently as Windows 7 ran $50 and $99 for Home Premium and Pro upgrades, respectively. You will have to pay a bit more if you want packaged DVD version of the upgrade, though, with it running $69.99 at retail -- it also sounds like both of those prices will be going up when the promotion ends on January 31st of next year. Not surprisingly, the upgrade process will vary depending on the OS you're currently using. Those making the jump all the way from Windows XP will only able to bring their personal files with them, while those on Vista will be able to bring their personal files and Windows settings, but no applications. And, if you're wondering about Media Center, it will be available as a free option once the upgrade is finished.

    http://www.engadget.com/2012/07/02/m...ffer-for-most/
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    by Published on July 2nd, 2012 21:47
    1. Categories:
    2. Xbox 360 News

    Microsoft doesn't appear to be too concerned by Sony's big acquisition today

    Microsoft

    www.microsoft.com

    Sony made a huge splash in the games business today, picking up cloud gaming firm Gaikai for a cool $380 million. Rival Microsoft isn't sitting idly by, however. When GamesIndustry International asked for reaction to the Sony news, a spokesperson noted that the cloud will continue to be hugely important for Microsoft.
    "The cloud has been a key component of our strategy and a big area of investment with Xbox for many years. Through Xbox LIVE we're serving up gaming and entertainment in the cloud to more than 40 million people," a spokesperson remarked.
    "We're committed to delivering extraordinary entertainment experiences across devices in a uniquely connected way through Xbox, Windows Phone, Windows 8 and other popular devices, and we're looking forward to continuing to innovate in this space in the future."
    There's been a lot of speculation that Microsoft could buy OnLive, but others think that Microsoft will simply continue to invest and improve its own technology. Cloud gaming is certainly rising in importance, and Microsoft isn't about to let Sony gain the upper hand. We'll keep you posted on any new developments.


    http://www.gamesindustry.biz/article...tment-for-xbox


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    by Published on July 2nd, 2012 21:45
    1. Categories:
    2. PS3 News

    What has Sony bought for its $380 million, and what does it mean for its competitors?

    Gaikai Inc.

    Sony Computer Entertainment

    Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...

    www.playstation.com


    Sony's $380 million acquisition of cloud gaming platform Gaikai is big news, but it will surprise very few people within the industry. Rumours of the tie-up have been circulating since before E3, and many people expected it to be announced in Los Angeles last month; instead, somewhat unconvincing denials were trotted out, along with the news that Gaikai had struck a deal to build its technology into Samsung TVs. An acquisition deal was always inevitable, though, and it's taken less than a month after the show for one to materialise.
    Why inevitable? Because that's what Gaikai was built for. There are start-up companies which are designed for the long haul, with a long-term business plan and perhaps even the chance of an IPO down the line, but Gaikai was not one of those companies. Rather, it fell into a second category - the sort of start-up which is designed to rise fast and far off the back of great technology and intense self-promotion, to garner as much attention as possible, and ultimately to be acquired by a larger firm as close to the top of the trajectory as possible. If it hits that target, everyone makes millions - think Instagram, or Draw Something. If it misses, though, it crashes back to earth with absolute finality, because there's no real business plan for the long term - no way to make money as a standalone enterprise.
    "There's no question that cloud gaming companies today exist to be acquired. There's no real market for their products yet"

    Gaikai's founders might deny belonging in that category (they would have yesterday; they might not today), and OnLive's certainly would, but there's no question but that cloud gaming companies today exist to be acquired. There's a simple reason for that - there's no real market for their products yet. There will be; everyone knows that. But right now, the technology platforms they're espousing are running ahead of market realities by a matter of years rather than months. The world isn't ready for cloud gaming, which means that standalone firm providing a cloud gaming platform to consumers has little chance of commercial survival - but platform holders have to start preparing for the day when the world's network infrastructure catches up with the potential of the technology, so the acquisition exit is wide open.
    A number of obvious questions arise from the Sony/Gaikai deal. Some of them are strategic - what will Sony do with Gaikai and its technology? How will Microsoft react? What happens to OnLive now? Other questions are purely financial in nature, most specifically, was $380 million a reasonable price and what does it mean for the valuation of Gaikai's competitors?
    From a strategic standpoint, there's an expectation in some quarters that streaming technology will eventually replace client-side gaming entirely, with Sony's Gaikai acquisition already being trumpeted as proof of this "inevitable" market movement. The reality in the short- to medium-term will be much less dramatic. PlayStation 4 is not about to become a $99 thin client for cloud gaming; it will be a powerful client-side gaming console with lots of storage for digitally distributed titles and a Blu-ray drive for boxed titles. It will also, however, use Gaikai technology, not to replace the existing functionality of game consoles but to supplement it.
    What Gaikai promises, rather than an alternative path forward for high-end gaming, is a variety of new opportunities at the low- and mid-range of the market. It's a fantastic option for selling access to a back catalogue, for example, and should provide Sony with many new opportunities to monetise the impressive back catalogue of PlayStation, PS2, PSP and PS3 titles. Those opportunities are not merely technical (although this should, in theory, eliminate some of the barriers to making legacy titles available on new systems), but also commercial. Subscription business models or the ability to use back catalogue access as a sweetener for other subscription products are also opened up by Gaikai - and Sony has already demonstrated an affinity for that kind of proposition with PlayStation Plus, which makes an increasingly impressive library of software available to customers for the duration of their subscription.
    Gaikai is also, as its founder Dave Perry has been keen to emphasise from the outset, a great marketing tool. As game demos have grown in size, now often clocking in at multiple gigabytes, they've become less and less appealing to consumers - many of whom, especially in the United States, face tough bandwidth caps from their ISPs. Streaming offers a chance to let players try a game instantly without the inconvenience of a large download. It's a lot less appealing for a full game (the visual quality and input lag will be worse, while streaming a full game would probably
    ...
    by Published on July 2nd, 2012 21:40
    1. Categories:
    2. PC News

    The PC doesn’t matter at E3… if you’re looking for razzmatazz, that is.
    For an audience of online fans the show business begins on Monday when Microsoft takes to the stage, and ends on Tuesday when Nintendo finishes at the Nokia Theater.
    But when the press conferences close, and you enter the LA Convention Center, it’s clear as day: the PC owns E3. And it’s delivering more innovation, driving new business and creating hot stories – hotter than, say, adding a second screen or getting Netflix on a new device. The PC is showcasing stunning, better-than-next-gen games.
    PC hardware innovation was all over E3; whether it’s the latest chipsets, or new advances in streaming. Nvidia showcased both: the Tegra chipset for portable PCs, plus a demo of the gorgeous Hawken, streamed from its new cloud grid. Razer’s Blade laptop demonstrated a portable with specs that will make next-gen consoles blush.
    You could have been fooled that Alienware was powering E3: so many games publishers were demoing their games on its laptops, desktops and X51 machines. Of course the PC will lead the way in hardware specs so late in the console cycle. But we’re seeing leaps in graphical complexity, even before the new hardware from Microsoft and Sony gets out of the starting blocks.
    But nothing came close to John Carmack’s tech, virtual reality googles built with PalmerTech. His VR headset was the surprise story of the show, running a hacked Doom 3 to promote the BFG edition in full immersive 3D, with almost zero latency. Scoreline: SmartGlass 0: John Carmack’s amazing holodeck: 1.
    Free-to-play has always felt like the underdog at E3; but in 2012, the play now, pay later games were easily the match of big boxed products. Hawken is going to create a massive crater in PC gamer’s wallets.Planetside 2 is staggering, offering FPS sci-fi warfare on a 1,000+ player scale. Wargaming.net’s confidence inWorld of Warplanes is clear: its travelling roadshow and rammed stand was an impressive statement of intent.
    Subscription MMOs like Bethesda’s Elder Scrolls Online show that there’s still appetite within the industry for taking on WoW. Despite rumours, Star Wars: The Old Republic is still pushing the subscription model. Square Enix’s belief in Final Fantasy XIV is clear: an ambitious reboot aims to bring their aging MMO up to modern quality standards.
    PC UNDEREXPOSED AT E3
    But generally, in most E3 game of the show lists you won’t find SimCity, or ARMA III, or Planetside 2 – because the media has a blindspot when it comes to even going to see new PC games. In those game of the show lists, though, there’s a hint of the PC’s dominance: many winning titles were demonstrated on PC (but with Xbox 360 controllers) and will hit PC.
    The PC is in a frustrating spot. Fighting for share of voice, with no one to fight for it, confronted with amedia focused on the yearly console war. The value chain on PC is simply not reflected by shouty game trailers, dancing men on stage and a focus on physical retail. On the PC, big media is Reddit and your conversation with a retailer doesn’t involve selling boxes into Walmart.
    You can tell the problems E3’s format faces for PC by counting the absentees. Blizzard and NCSoft’s Guild Wars missed the show. Valve booked a tiny set of meeting rooms and ended up under siege. Microsoft mentioned Windows 8 in passing, but didn’t explain its vision for games on Windows 8. Or if it has one.
    E3 is a great show for retailers, for distributors, and for big media. But how good is it to get the message out to PC gamers? SOE and Paradox brought some of the most popular YouTube and Twitch.TV and allowed them to livestream directly. The exposure levels wereextraordinary: views in excess of any previews the major sites will carry.
    E3 isn’t about to change any time soon, especially with more new consoles on the way. But engagement on the PC is constant and social. Smart PC publishers talk to their consumers every day… so perhaps E3 doesn’t matter to them after all.

    http://www.mcvuk.com/news/read/the-p...-missed/098855
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    by Published on July 2nd, 2012 21:35
    1. Categories:
    2. Xbox 360 News

    Microsoft intentionally let the Kinect controller take a backseat at E3.
    With its strategy this year being about core games, entertainment services and SmartGlass, the format holder seemed happy to only demo Kinect voice functions in new blockbusters.
    And that was the point, Microsoft Studios boss Phil Spencer told MCV, because the firm wants voice to be a persistent part of games.
    “That was conscious,” he said of E3’s showings for voice controls in FIFA and Splinter Cell.
    “Early on with Kinect we obviously wanted to challenge ourselves and say ‘what would it mean to make a Kinect-only experience?’ We achieved that with some franchises that have hit scale and are selling millions of units.
    “Now what you see is Kinect just shows up. It’s going to become a part of everything we do. It’s not that every game we do won’t have a controller but simple things, like in Splinter Cell distracting characters with your voice, is just a better way to do it, it’s more immersive.
    “They’ve found the sweet spot, where we ask players to do what they would naturally do and the game responds, as opposed to you having to learn the controls. Voice has to be a persistent part forever more.”
    But don’t think the firm is turning its back on camera-controller experiences.
    “Wreckateer wouldn’t be as fun with a controller. It’s just fun if you stand up and do that with gestures. Those experiences are very compelling and social.”

    http://www.mcvuk.com/news/read/consc...t-at-e3/098860
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