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  • wraggster

    by Published on March 5th, 2008 19:11

    Im a few weeks late with this but im stunned to hear the very sad news that Heliophobe who was one of the nicest and most talented coders to hit the Dreamcast scene died a few weeks ago.

    Heres the post from the SMS Power forums:

    We regret to inform you, that
    Nick Warren, aka Heliophobe, long time member and supporter of our community, passed away on thursday, january 29 at the age of 29.
    Despite being active here, Nick was sick since a few months, and went to the hospital in january. You'll probably remember him for the quality, intelligence and sense of humor in his contributions. Additionnally, it isn't a well known fact but Nick generously handled hosting fees of the site for many years, which permitted our community to stay alive all this time.

    More important parts of Nick's life are unknown to us, and I'm certain that his friends and family have more and better reasons to miss him. Our sincere thoughts goes to them.

    His close friend Genevieve has setup a simple remembrance page here (page closed by Genevieve since then).

    Shall I add some of the things that he created:
    Nine Pixels (2006),
    SMS Power 7 (2004),
    Copyright Violation (2002),
    SMEG (SMS Emulator for Dreamcast) (2001) + Interview,
    Damiana (Y2Kode 2001 competition),
    Tetracycline (2000),
    Good Advice (2000),
    Sprite (2000).

    RIP.

    This is very sad news for the Whole Homebrew Community and my tears go out to his friends and family. To die at such a young age is heartbreaking.

    RIP ...
    by Published on March 4th, 2008 21:33

    New from SuccessHK



    Army of Two throws gamers into hot spots ripped from current day headlines where they will utilize unique two-man strategies and tactics while seamlessly transitioning between playing with intelligent Partner AI (PAI) and a live player. When one man is not enough, it will take an army of two to fight through war, political turmoil and a conspiracy so vast it threatens the entire world. ...
    by Published on March 4th, 2008 21:30

    New from SuccessHK



    Welcome to my dojo. You have come to learn the way of the Martial Arts. If your heart and mind are open, I will pass these lessons on to you. Here, you will learn to move like the tiger and strike like the dragon! See if you have what it takes to become a Ninja! ...
    by Published on March 4th, 2008 21:30

    New from SuccessHK



    Welcome to my dojo. You have come to learn the way of the Martial Arts. If your heart and mind are open, I will pass these lessons on to you. Here, you will learn to move like the tiger and strike like the dragon! See if you have what it takes to become a Ninja! ...
    by Published on March 4th, 2008 21:27

    New from SuccessHK



    Welcome to my dojo. You have come to learn the way of the Martial Arts. If your heart and mind are open, I will pass these lessons on to you. Here, you will learn to move like the tiger and strike like the dragon! See if you have what it takes to become a Ninja! ...
    by Published on March 4th, 2008 21:19

    Strong debuts from four new releases have failed to shift Sega's Mario & Sonic at the Olympic Games from the top of the Chart Track All Formats top ten.

    Ubisoft's Lost: The Videogame enters the top ten at three, just ahead of THQ's first-person shooter Frontlines: Fuel of War at four.

    Microsoft's long-awaited Xbox 360 RPG Lost Odyssey breaks into the charts at six, while Electronic Arts' mega-franchise The Sims hits the number ten spot with the latest expansion pack, The Sims 2: Freetime.

    DS Lite hardware sales were also up this week by 24 per cent, thanks to a boost from the white DS bundled with Nintendo's Brain Training software, with the original Dr Kawashima's Brain Training sitting at the top of the DS charts for the 41st time since release.

    The full top ten follows:

    1. Mario & Sonic at the Olympic Games
    2. Dr Kawashima's Brain Training
    3. Lost: The Videogame
    4. Frontlines: Fuel of War
    5. Call of Duty 4: Modern Warfare
    6. Lost Odyssey
    7. More Brain Training from Dr Kawashima
    8. FIFA Street 3
    9. Pro Evolution Soccer 2008
    10. The Sims 2: Freetime

    http://www.gamesindustry.biz/content_page.php?aid=33715 ...
    by Published on March 4th, 2008 21:17



    So we finally had the chance to lay palms to Meizu's M8 prototype. Better yet, we set it up side by side with it's muse, the Apple iPhone. Let's be clear, the prototype is not functional by any stretch of the imagination. It simply turns on and then slaps up one of three images representing the home screen, dialer, or media player depending upon which of the three physical buttons you press along the bottom of the main display. The capacitive touch panel does not work at all. While the physical components may or may not be in place, this is clearly a very early engineering sample. Having said that, Meizu claims that the hardware is complete and final -- they are only working on their Meizu OS tweaks to the Windows CE 6.0 base. However, the GUI and icon designs are pretty much locked in at this point with only minor changes expected before this hits China this August for a to be determined price. Unfortunately, Meizu is still working on their international deployment strategy (duh, they're looking to sign up distributors at CeBIT) so they are not willing to commit to any dates or prices. Gotta say, for all our justifiable M8 bashing, the mini One felt good in the hand and the additional hard buttons, 720 x 480 pixel display, 3 megapixel camera and likely el cheapo price tag have once again perked our interests. Still, it's a long way from it's original 3G HSDPA and kitchen-sink roots and a bit too late (GSM/EDGE in 6 months, Puh-leeze) at this point to be anything more than a novelty outside of China. Nevertheless, the development lifecycle has been fun to watch.

    http://www.engadget.com/2008/03/04/m...-iphone-fight/ ...
    by Published on March 4th, 2008 21:14



    For Wii owners not located in Japan, get ready to weep. Why? Because users in the aforementioned nation now have access to an incredibly fascinating new channel and you, well, don't. Details on the TV Guide Channel are still a bit fuzzy (read: lost in machine translation), but based on what we've pieced together, users can surf through shows on the EPG, share their favorites with friends, see how popular a program is (using demographic data, too) and even receive an e-mail / SMS alert 30 minutes prior to a flagged show's start time. Best of all, however, is the ability to use your Wiimote as a television remote. You heard right -- owners can use their Wii controller (via the sensor bar) to dictate volume, switch channels and flip back and forth between their shows and the TV Guide Channel. Now, how long must the rest of the free world wait?

    http://www.engadget.com/2008/03/04/n...es-wiimote-to/ ...
    by Published on March 4th, 2008 20:36

    Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:



    Much thanks go to Marvin Sanchez who has ported POWDER to the PSP so you don't need to run the GBA version inside an emulator any more. This initial release is still Alpha - I don't have a PSP to check directly with, so any problems are thanks to my meddling, not Marvin.

    A large assortment of polish issues and minor bug fixes. The biggest change will be for GBA users that now have a way to enter their name that doesn't require a few days of research to understand.

    * Fixed the word-wrap code so you will not see commas at the start of new lines. (Elias Erkamo)
    * When you die the inventory cursor is reset to the first item so new games will see it in a reasonable starting location. (Colin Pritchard)
    * When ><0|V| polymorphs your equipped weapon, no longer destroy the weapon if it is polymorph resistant (ie, artifact, unchanging, quest item) (sparrowhawc)
    * Gifted items now appear BY your feet, rather than skipping the preposition. (Michael Brough)
    * Stoned characters no longer report a depth of 255 in the character dump. (Michael Brough)
    * When charging a stack of items, the new charges are split among the items in the stack, meaning there is no longer a significant advantage to charging a stack versus individual items.
    * KnownItems in the Option menu will give you a list of everything you have identified this game, similar to \ in Nethack. (conkstah)
    * Can no longer swap places when either part is submerged or in a pit (Irashtar)
    * "Prove your worth in my combat arena!" now has sufficient prepositions. (Michael Brough)
    * "Suits of plate" rather than "Suites of plate". (Zach Firth)
    * A wand of dig will make a pit in undiggable levels. (Zach Firth)
    * A bit of spell rebalancing. Sticky flames increased to 10 MP to better reflect its utility. Sunfire significantly boosted as it is supposed to be more overpowered. Create Pit's cost reduced a bit making it a comparable root attack to force bolt.
    * New spell, Flash, that takes Sticky Flame's spot in the spell pre-req chain. (Irashtar)
    * Character dumps to .TXT files have line wrap set to 72 columns rather than 30 so posts of winning characters will be better formated.
    * The input line now has a cursor showing where you are currently typing.
    * A sad day indeed! The nifty mini-game to enter your name on the GBA has been removed in favour of a mundane and boring on screen keyboard! (Zappa Penguin)
    * Text input area has been doubled in size to make it easier to type your name without precision stylus placement. (David Hong, Zappa Penguin)
    * A cursor has been added to the text input to make it clear when space is hit.
    * Your health and mana is now colour coded if it is not at maximum. Yes, David, I have already added a note that some people may want an option to disable this.
    * Successfully compiled on a 64bit Linux machine, so hopefully all of my evil pointer casts have been dealt with.
    * Throwing a -2 mithril chainmail in the air will no longer heal you.
    * Belweir's library now also has scrolls. (Brog)
    * Adjusted inventory wrapping again. Horizontal movement will only move which column you are in and no longer adjust your row. Vertical movement will stay inside the equipped item list if you start there, otherwise loop over all of your unequiped items. This better matches the logical separation of these two lists. (Irashtar)
    * Finger of Death description adds some text to clarify it is a ray spell and accidents occur due to reflections. (Irashtar)
    * Flails wildly replaced by Completely misses which is a bit less confusing about the origin of the text. (Irashtar)
    * I normally document every small grammar fix that occurs, but then someone gives me a few pages of corrections. Numerous fixes thanks to R. Dan Henry.
    * SDL port to the PSP. (Marvin Sanchez)

    Download Above and Give Feedback Via Comments ...
    by Published on March 4th, 2008 20:12

    Ant512 posted this release:

    I had an entry on the go, but I've given up. I've run out of motivation to get it finished, and it's not in a state where I consider it worthy of submission to the contest. Instead, I'm just going to release what I've got so far outside of the contest (so at least it's not time completely wasted). Here's what would have been my entry, a shoot-em-up for the GP2x:

    Download and Give Feedback Via Comments ...
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