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  • wraggster

    by Published on March 1st, 2008 01:16

    News/release from the ScummVM Site:

    ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

    As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

    We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

    As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Heres whats new:

    Ports:
    - Revived the PS2 port.
    - Revived the BeOS port.

    SCUMM:
    - Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
    - Fixes for cursors in HE games.

    AGI:
    - Fix for zombies in King's Quest 4.
    - Fix for changing palettes in fanmade games using AGIPAL.

    Lure:
    - Fixed some conversation crashes in the German version.
    - Fixed operation of the optional copy protection dialog in the German version.
    - Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
    - Fixed glitch that could cause transformation sparkle to happen a second time.
    - Fixed behavior of Goewin when you rejoin her after meeting the dragon.

    SAGA:
    - Fix for rat maze bug in Inherit the Earth which made game not completable.
    - Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
    - Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
    - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
    - Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

    Download the DS Version and Give Feedback Via Comments ...
    by Published on March 1st, 2008 01:03

    News/release from the ScummVM Site:

    ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

    As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

    We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

    As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Heres whats new:

    Ports:
    - Revived the PS2 port.
    - Revived the BeOS port.

    SCUMM:
    - Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
    - Fixes for cursors in HE games.

    AGI:
    - Fix for zombies in King's Quest 4.
    - Fix for changing palettes in fanmade games using AGIPAL.

    Lure:
    - Fixed some conversation crashes in the German version.
    - Fixed operation of the optional copy protection dialog in the German version.
    - Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
    - Fixed glitch that could cause transformation sparkle to happen a second time.
    - Fixed behavior of Goewin when you rejoin her after meeting the dragon.

    SAGA:
    - Fix for rat maze bug in Inherit the Earth which made game not completable.
    - Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
    - Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
    - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
    - Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

    Download the PS2 Version and Give Feedback Via Comments ...
    by Published on March 1st, 2008 00:54

    News/release from Nherve:

    Hi,

    I've decided to start modding DesMuMe. I release here my first mod. It does not improve game compatibility but it has more features. It is only for Win32 users.
    -First, I've added joystick support through SDL. That was easy.
    -Next, I've added support for SDL sound core under Win32. That was easy too, the SDL sound core was here already.
    -Added Vertical resize option. It was harder, I spent some time to add this. When activated, the window can be resized only vertically, the screens keep their size and the gap between the screens will be filled with your favourite colour (approximative). This allows users to set a gap depending on the game to get better gameplay.

    Enjoy !!! Mod 2 is out with some fixes !!!
    -New GUI, added a toolbar and a statusbar to make it more user-friendly.
    -Fixed LDR and LDM** opcodes, now opcodes are 100% correct.
    -Fixed Frame limitation when frameskip is 0
    -Fixed some opcodes which prevented the emu to continue execution
    -Fixed a stupid bug in the 3D core, this fixes Rayman Raving Rabbids 2, this should fix all other games that send unpacked commands to GXFIFO with reversed byte order (ie 0x1b000000)
    -Added Wireframe 3D
    -Fixed New Super Mario Bros minigames, thanks to Shash
    -Added Video Capture option (sound & compress don't work yet)
    -Started implementation of RTC (doesn't work yet)
    -Started a new 2D core (doesn't work yet, this version uses old 2D core)
    -Added Fold/Unfold option (doesn't work as expected)
    -Fixed ITCM (hope it won't break anything)

    Download and Give Feedback Via Comments ...
    by Published on March 1st, 2008 00:47

    We should all know by now that rent-to-own plans are nothing short of vicious wallet rape for the mentally and creditally challenged, but just in case the lesson hasn't quite sunk in yet, observe this ad from renter-retailer Kelly's. After a mere 12 monthly payments of $79, you could own a $250 Nintendo Wii! Given that 12 x $79 = $948, the sad populace who takes advantage of such a "deal" will find themselves out $698 in games, accessories and pride.


    http://kotaku.com/362387/rent+to+own...i-for-just-948 ...
    by Published on March 1st, 2008 00:46

    Petroglyph's Creative Director Adam Isgreen is an RTS veteran, having worked on loads of Command & Conquers and, more recently, Universe at War. But he isn't worried that RTS titles making their way to consoles will in some way dilute the experience. In fact, he believes just the opposite:

    ...you could look at the transition of RTS from PC to console as "dumbing down" of the genre, but really that's completely inaccurate. The evolution of RTS from PC to console is all about re-discovering the core fun of the genre while stripping away the redundancy, over-complication, and bloat that has been attaching itself to RTS games over the years.
    He continues:

    If anything, I'm glad that console is becoming dominant for gaming because it's going to force some evolution on a genre that has been fairly static for quite some time. We need to grow the RTS market and bring in new players, not isolate it further into eventual niche obscurity.
    The only problem is that while all of that sounds great in theory, the practice of running an RTS without a mouse a keyboard hasn't worked out so great yet.

    Which is exactly why we all need Halo Wars to be really, really good.

    http://kotaku.com/362466/console-rts...-for-the-genre ...
    by Published on March 1st, 2008 00:44

    When SCEA released God of War II last year, the game's instruction manual teased the soon to be released PSP entry, God of War: Chains of Olympus. Now it's the PSP's turn to toy with your emotions, as the manual for the on-the-go Kratos quest fires back with a tease of the PlayStation 3 chapter. IGN has photographic evidence of the PS3 sequel teaser ad which opts not to put a release window on the thing, merely announcing that it's "coming soon."

    Considering rumors are pointing to a 2009 ship date for God of War III and Sony has a habit of showing these games a year (or more) in advance, we'd say that if you want a Kratos fix in 2008, it's probably going to be on UMD.

    http://kotaku.com/362534/sony-says-g...-playstation-3 ...
    by Published on March 1st, 2008 00:42

    It's only fair to ask Nokia whether Sony's rumoured PlayStation phone is a threat to N-Gage, and Nokia games boss Jaakko Kaidesoja dealt with the issue head-on today, at an N-Gage press event in Lapland.

    "I'm not scared about anybody," he said. "The real question is how do they [Sony Ericsson] do it? Can they create a link between the PSP games and a phone? Can they do the multiplayer and online stuff? We've been doing this for two years and it hasn't been easy."

    In a candid briefing, Kaidesoja also addessed the issue of the N-Gage First Access being hacked to work on other handsets. You might think Nokia would be unhappy about it, but you'd be wrong.

    "We knew people would crack it," says Kaidesoja. "Cracking a sisx file isn't that hard, so of course we expected it. And it's good to get feedback on the First Access application even from people with other handsets."

    The UK is one of the top two or three countries in terms of people downloading the First Access application, apparently. Good work, fellow Brits!

    As we reported last week, the full commercial launch of N-Gage is still set for the coming weeks. Kaidesoja says there'll be 6-8 games at launch, meaning there'll hopefully be two additional titles to the six already released for First Access.

    That's if they make it through Nokia's certification process in time, though: "It may be that we launch with six titles, and then two more come the week after, and two more the week after that," he says.

    The N82 and both N95 handsets will be next in line for the commercial launch, but bad news N73 owners: you're going to have to wait a while.

    "We promised the N73 earlier, but we found some memory issues, as it has a lower memory spec than other devices," says Kaidesoja. "That gives some headaches, but we'll deal with that, and will release for the device during the second quarter."

    Kaidesoja addressed head-on the issue of whether the launch titles from third-party publishers are ambitious enough – Tetris, Block Breaker Deluxe and World Series of Poker: Pro Challenge are hardly making the most of the platform, for all their charms.

    "Whenever you have a new platform, you don't fully show its qualities," he says. "When you look at the EA stuff and Block Breaker Deluxe, it's not fully exploiting the SDK and all the capabilities it has to offer. But we are developing the SDK all the time, and during the second quarter we will see more innovative stuff."

    So, will there be a dedicated N-Gage games handset? "There are no plans to release, but no plans not to release," said Kaidesoja, hedging his bets expertly.

    "Broadening the device base is an obvious choice. We have tried with the N81 to have some ergonomics for gaming, and I don't think we are perfect yet. We haven't ruled it out, but we are not planning it either."

    However, Nokia is working on making N-Gage games work with touchscreen handsets – Nokia will release several this year.

    "We are working with the application to make it adaptable for the touchscreen environment," said Kaidesoja.

    "There will need to be games that support touchscreens. They won't necessarily be there on day one [when the touchscreen handsets launch], since you have to have nine months development time, and it has to be in the SDK. But we will get there."

    http://www.pocketgamer.co.uk/r/N-Gag...ews.asp?c=5917 ...
    by Published on March 1st, 2008 00:37

    Heres the list of whats new:

    30 Days of Night (~Josh Hartnett, Melissa George, ...) US US$ 38.96
    Dragon Tiger Gate (~Donnie Yen, Nicolas Tse, ...) HK US$ 27.90
    Ice Age HK US$ 27.90
    Independence Day (~Bill Pullman, Jeff Goldblum, ...) HK US$ 31.90
    Initial D (~Jay Chou, Anthony Wong, ...) US US$ 29.95
    Perfect Blue Blu-Ray (~Junko Iwao, Rika Matsumoto, ...) JPN US$ 56.90
    Perfect Blue Blu-Ray [Limited Edition] (~Junko Iwao, Rika Matsumoto, ...) JPN US$ 84.90
    Sakura No Michi JPN US$ 37.90
    The Rundown (~The Rock, Seann William Scott, ...) HK US$ 27.90
    To Kill A King (~Tim Roth, Dougray Scott, ...) US US$ 29.98
    Tsai Chin In Concert Hong Kong 2007 Karaoke (~Tsai Chin) HK US$ 39.90

    http://www.play-asia.com/SOap-23-83-...9-en-84-n.html ...
    by Published on March 1st, 2008 00:36

    News from Play Asia

    Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 440 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.

    This week BoA released her sixth original album The Face, the CD+DVD version and the Limited Edition. The young singer is known not only for her beauty and vocal skills, but also for her exciting dance routines. This album features her with other established singers and demonstrates her own growth as an artist.

    News, one of Johnny Entertainment's boy bands released their newest single Taiyo No Namida and the Limited Edition. The style of its title track is exotic and bound to inspire people to fantasize about the passionate South America.

    Other interesting products include Devil May Cry 4 Original Soundtrack and Super Mario Galaxy Original Soundtrack.

    Here's a summary of all new releases that were published between Saturday, February 23rd and Friday, February 29th. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.

    http://www.play-asia.com/SOap-23-83-...9-en-84-n.html ...
    by Published on March 1st, 2008 00:34

    Newly released today:



    features
    Official Japan Yujin and Nintendo Gashapon
    6 different kinds
    Shipped randomly
    Size: approx. 60mm
    Limited avalibility

    http://www.play-asia.com/SOap-23-83-...j-70-2m03.html ...
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