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  • wraggster

    by Published on February 23rd, 2008 01:05

    Way back, one of our readers begged for an iPhone LoJack solution. He wanted his iPhone to "call home" regularly in case of loss or, let's be more realistic, theft. Over the past week, I finally had a chance to give this request some time, and I put together findme. It's a command-line program that returns the location of the cell phone tower nearest to your iPhone. When run, it tells you the tower id, plus its latitude and longitude courtesy of Google Maps.

    Still, how to get the location report to a place you can get it... but nobody else can... and without receiving a zillion SMSes? For this part of the puzzle, enter Twitter. Twitter dev Britt Selvitelle helped walk me through the setup for a private account that allows your iPhone to phone home but keeps the location data relatively secure.

    To do this, create a new Twitter account just for your iPhone (it will need its own unique email address, separate from your main account, so have one handy). Open the Settings panel, and look for the "Protect My Updates" checkbox. It's towards the bottom of the page, just above the Save button. Check this and click Save. With protected updates, only the Twitter users you approve will see the updates for this iPhone-only account (just you? you + spouse? spouse, kids, and "special friends?" Up to you).


    After creating your phone's Twitter account, you're ready to set up your iPhone to tweet in on a regular basis. Here's how.

    1. Install findme Add findme to your local binaries folder. Under 1.1.3, I've been using /var/root/bin for my utilities. If you use another location, substitute that path for mine. Make sure to chmod 755 findme so that it can be executed.

    2. Make sure you have curl It's a standard part of the BSD distribution, if memory serves. You'll need it to contact Twitter. Your iPhone will only be able to call in via curl and Twitter if it has Internet access, through EDGE or WiFi.

    3. Create a tweet shell script Copy the following text into a new text file, and add it to your binaries folder.

    #! /bin/sh curl --basic --user usernameassword \ --data status="`/var/root/bin/findme`" \ http://twitter.com/statuses/update.xmlUse the proper path to findme and substitute your actual username and password. Make the file executable, i.e.

    chmod 755 tweet
    4. Create a launch daemon In /System/Library/LaunchDaemons, you'll find a simple daemon that runs once a day, called com.apple.daily.plist. Copy this to com.sadun.tweet.plist, and edit it as follows:

    Update the Label to com.sadun.tweet.
    Kill the two lines that relate to "nice". You don't want your lojack to be usurped by other processes.
    Change the program arguments to /var/root/bin/tweet.
    Change the start interval from 86400, according to your needs. 86400 is once a day (60 seconds * 60 minute * 24 hours). Right now, I have mine running every ten minutes (600) because I needed to check that the LaunchDaemon was functioning properly.
    Label com.sadun.tweet ProgramArguments /var/root/bin/tweet StartInterval 600 5. Reboot. This allows our iPhone to restart, loading your new launch daemon.

    The findme software was written around material orginated by the iPhone dev team and by Hisper of the Google Maps online developer forum, and was helped by Saurik -- because the iPhone's built in host name resolution is horrible. Thanks also to aCujo for his help. The Twitter curl calls are courtesy of Britt's brilliant assistance. You can drop him a note to say thank you. Thanks also go to Mike Rose, whose idea it was to use Twitter instead of SMS.


    Tip: If you find that your tweets are full of "Location Not Found" messages, edit the tweet shell script and duplicate the curl call. This runs the call twice. Usually the "Location Not Found" message goes away the second time.

    Another Tip: If you're traveling across the country, change your start interval to 15 minutes or a half hour and use a public Twitter account. (Remember to reboot after making changes to the Launch Daemon). Your friends will be able to track your progress using the Google Maps URL that's tinyURL'ed into each tweet.

    Enjoy your newfound location awareness!

    http://www.tuaw.com/2008/02/21/tuaw-...iphone-lojack/ ...
    by Published on February 23rd, 2008 01:02

    Following the presentation about Final Fantasy Crystal Chronicles: My Life as a King, an attendee asked the speakers, producer Toshiro Tsuchida and lead programmer Fumiaki Shiraishi, the question that most Wii Final Fantasy fans have had on their minds: does the new Wii Ware project mean the end of the retail Crystal Chronicles game, The Crystal Bearers?

    The Square Enix staffers demurred in response to this question, saying only that we should "wait for a press release" to tell us about that situation. Does that mean that The Crystal Bearers is definitely canceled for real? No, just that those two developers wisely didn't want to reveal Square Enix's internal plans. Still, it's not terribly encouraging, given rumors of its shaky status.

    http://www.joystiq.com/2008/02/22/gd...ystal-bearers/ ...
    by Published on February 23rd, 2008 01:01

    After developing Contra 4 (the first 'real' series sequel since, um, Contra III), you'd think WayForward would be fine leaving behind the memory of its sassy, half-genie Shantae. Alas, it's just too damn hard to let go of the ones who got away (that Shantae sequel never did make it to GBA, did it?). WayForward founder Voldi Way told Siliconera that a long-awaited Shantae follow-up is being considered for Wii. When asked if WiiWare was a possible means for distribution, Way replied, "That's the plan."

    http://www.joystiq.com/2008/02/22/gd...d-for-wiiware/ ...
    by Published on February 23rd, 2008 00:57

    At a surprisingly sparsely attended Friday morning session (relatively speaking), Masahiro Sakurai detailed the development processes behind upcoming super smash hit, Super Smash Bros. Brawl. First, he apologized for the game's North American delay, saying "Reggie said he would make a whole lot of extra copies to make up for that." Well, thanks ... we guess?

    First, he explained the construction of the team, saying they were "structured like mercenary horde." Since Sakurai works as a freelance designer (his company is really just two employees, including himself) he assembled the 100+ person team for Smash for this project, and not everyone was full-time. Moving onto the most obvious topic: character selection. With Smash's extensive roster, Sakurai said most of the characters were "finalized in planning documents" before production even began. One of the few exceptions was Sonic, says Sakurai. "To tell you the truth, the decision to include Sonic was not made until 2007." Apparently, even some Nintendo characters could not be included because of "rights issues" -- we're not sure which characters he may be referring to.

    http://www.joystiq.com/2008/02/22/gd...l-development/ ...
    by Published on February 23rd, 2008 00:56

    Nintendo's Takashi Aoyama took the stage this morning in front of an enormous crowd to talk about the development of the Wii Menu interface, and the concurrent development of the system's features. The major news at this presentation is branding and confirmation of some pay content online (including, possibly, fee-based online play), video of a WiiWare game, and confirmation that the Everybody's Nintendo Channel (which offers videos, screenshots, and also DS demo downloads) is still planned for release in the U.S. and Europe for an unspecified time. Unfortunately, photography was not allowed, so here's a screen of the highlighted WiiWare game from developer Frontier's homepage.

    The WiiWare game is called LostWinds and is a side-scroller controlled by the Nunchuk. The Wiimote pointer controls gusts of wind that can affect the character, enemies, and onscreen items. The visual style is very green and sort of Crystal-Chronicles-like. No information about release date or cost was given, but a video was shown.

    The Everybody's Nintendo Channel "assists in finding software suited to the user's unique taste and/or play style" by allowing people who have played games for at least an hour to vote, and also providing information, screens, and videos about new games. This information will also be available with WiiWare. Aoyama said that the service is indeed planned for the U.S. and Europe, but didn't say when. He demonstrated the channel with a video showing a Wii Fit trailer.

    The Nintendo Wi-Fi Connection "Pay&Play" content will include games that are not free to play online. The icon is the same, but orange and surrounded with a rectangle with a "Pay&Play" label. This content would use Wii Points and would include both WiiWare and disc games. No specifics (of course!) but Guitar Hero III DLC seems like a possibility.

    http://www.joystiq.com/2008/02/22/gd...wii-menu-talk/ ...
    by Published on February 23rd, 2008 00:55

    Even the most diehard PC gamer has to admit that their console gaming brethren get the better end of the deal as far as costs are concerned. But exactly how much does a console gamer save over the system'ss lifespan? A poster over at TechConsumer crunched the numbers and found that, when everything is added up, the savings aren't necessarily that great.

    When all is said and done, the full Xbox 360 gaming setup (including TV, accessories and Xbox Live subscription) costs $3,152 over six years, about $350 less than a basic gaming PC for the same period. Of course that cost includes a 42" 1080p TV, while the comparable PC uses a relatively paltry 22 inch display. When a comparable screen is used on the PC, the savings on the console side balloon to near $1,200.

    The real killer for the PC, of course, is the upgrades (estimated in this study at $250 every other year) and recommended full-on replacements (every three years) that come much more frequently than the console equivalents (one replacement every six years). So, PC gamers, is it worth the extra money?

    http://www.joystiq.com/2008/02/22/fi...console-costs/ ...
    by Published on February 23rd, 2008 00:53

    Infinity Ward's Robert Bowling gets it. He knows that even though similar levels in a game like Call of Duty 4 are an important part of creating a coherent world, people want something different in a pack of downloadable content. And that's exactly what they'll be getting, with an upcoming pack of three maps. But as to what, exactly, that means, Bowling still isn't saying.

    What he will say is that those who've been clamoring for new content may already have a good idea of what's on the way. "It's a lot of community feedback, they want bigger maps, more buildings, more close quarters fighting. It's going to be really evident that it's stuff that they asked for," Bowling said. "People in the community should have a good idea of what to expect."

    The maps are now in the playtesting phase, so hopefully even us non-forum goers will know what Infinity Ward has cooking soon.

    http://www.joystiq.com/2008/02/22/gd...-be-different/ ...
    by Published on February 23rd, 2008 00:49



    This here S5 doesn't really have much in the specs department that isn't inside of every single wholesale PMP to come out of China in the past year, but with emulators for NES, Sega and even SNES (a rarity for these things) built in, we'd certainly give it a second look where it to ever show up Stateside. Outside of the gaming you're looking at a 2.4-inch LCD, and some decent codec support, including Flash video. No word on price or when this thing will be hitting obscure Chinese retailers in limited quantities.

    http://china-ilife.en.alibaba.com/of...r/showimg.html

    http://www.engadget.com/2008/02/21/i...g-except-true/ ...
    by Published on February 23rd, 2008 00:42

    Officials from the U.S. and European Union gave themselves a big pat on the back today, announcing that a joint operation of theirs recently netted over 360,000 fake computer components over a two week period, a haul that they say rang up to some $1.3 billion. That apparently included both counterfeit integrated circuits and various computer parts, which were branded with over forty different trademarks including Intel, Cisco and Philips, to name a few. Needless to say, the officials are now apparently feeling a little buoyed by their success, with them vowing to crack down on computer counterfeiters the world over, and " take up the matter" with China, which is where most of the seized products apparently came from.

    http://www.engadget.com/2008/02/22/e...er-parts-plan/ ...
    by Published on February 22nd, 2008 19:29

    Software update for G6/M3 flash cart owners:

    1. Virtual CLEAN ROM drive F-Real system upgrades (new six kinds of intelligent judge rules), to further improve the compatibility and stability of the game;
    2. That "0346 - days of Mojing 2 DS (Japan)," Dead of titles, the game can now be normal operation;
    3. That "1566 - DS knowledge Korea (South Korea)" NDSL running on the mainframe topic is always the same, the game can now be normal random topics;
    4. That "1837 - Lost in the big blue island secret! (Japan)" in the caves of the Dead, the game can now be normal operation;
    5. Resolved "1946 - Mario & Suonike in the Beijing Olympic Games ()" can not be soft reset problem can now use the soft reset normal game;
    6. Resolved "1969 - Mario & Suonike in the Beijing Olympic Games (United States)" can not be soft reset problem can now use the soft reset normal game;
    7. Resolved "1979 - survival game The Sims 2 ()" can not be soft reset problem can now use the soft reset normal game;
    8. Resolved "1986 - Super Lite 2500 thrilling collision balls ()" can not be soft reset problem can now use the soft reset normal game;
    9. Resolved "1993 - fantasy wizard Bang, You're Dead (the United States)" can not be soft reset problem can now use the soft reset normal game;
    10. Resolved "1997 - Mario & Suonike in the Beijing Olympic Games (EU)" can not be soft reset problem can now use the soft reset normal game;
    11. Resolved "2000 - dog park (the United States)" can not run the problem can now start the game;
    12. Automatic Chinese name to the control of DS support to the 2037 games ROM.

    http://gbatemp.net/index.php?download=1856 ...
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