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  • wraggster

    by Published on February 7th, 2008 23:17

    via neoflash

    DLDI Drop for MK-R6 (Mac OS X DLDI app)
    by Jan Kampling (modfied by Sturmen)

    Usage: Drag .nds/gba.nds/.sc.nds file onto the icon. Can also be dragged to icon in the Dock.

    Changelog from 1.52:
    Added NeoFlash MK-R6 driver

    download: http://www.neoflash.com/forum/index.....msg33230.html
    ...
    by Published on February 7th, 2008 23:11



    Frosty Chaotix posted this news/release:

    hello folks

    I'm making a Castlevania 1 Remake (The first NES game and stuff)... it's been some weeks ago.

    I decided to post here so people can comment/suggest on my project, and watch its development.

    I'm also interested in some help, if possible

    Well, the game is about the first duel against Count Dracula, as you play with Simon Belmont. His weapon is the classic whip, and you can use items with Up+Attack (just like in the original game).

    There will also be a "Time" system, the quicker you pass through levels, more points you'll get.

    I'm still finishing the main engine, the only things left to be done are enemies/interactive objects(things you can push,break,etc) and items.

    So, what's already done:
    -Movement (moving,jumping,falling,etc)
    -Attacking
    -Sounds (they're very simple, but I'm really wanting to change them)
    -Life bars/Time counters/Heart counter/stuff like these.
    -A Test Map

    Also... i was thinking of making a 'special move' for simon. Something like Richter's Item Crash, what do you think?

    DIGG THIS



    Screenshots:




    The commands are: Y attacks, B jumps, and you can move Simon with D-Pad

    Download and Give Feedback Via Comments ...
    by Published on February 7th, 2008 22:28

    via rudolph blog

    That only built to patch things up had shown reluctance to change their situation in reversal.. .. .
    Have no principles at all. Have no principles at all.
    And the translation of "3 in1 ExpPack Tool" substantially remodeling it. And the translation of "3 in1 ExpPack Tool" substantially remodeling it.
    The name "GBA ExpLoader." The name "GBA ExpLoader." What's the secret?-Exp (false). What is the secret for several Exp (false).. .. .
    After all, part of the screen and GUI弄れません. After all, part of the screen and GUI弄れません. Therefore, the apparent "3 in1 ExpPack Tool" exactly the same. Therefore, the apparent "3 in1 ExpPack Tool" exactly the same.. .. . Myself in a totally different thing going. Myself in a totally different thing going.


    GBA file, SD where they start to be able to leave. GBA file, SD where they start to be able to leave.
    SAV files, multiple Slot-1 card expansion pack consideration of the use of leave has been fixed folder, the folder is "GBA_SAVE" change. SAV files, multiple Slot-1 card expansion pack consideration of the use of leave has been fixed folder, the folder is "GBA_SAVE" change.
    Devkitpro from R19 to R21 in one sitting, libfat to respond to SJIS. Devkitpro from R19 to R21 in one sitting, libfat to respond to SJIS.
    SAV GBA also file does not exist, create a file with the same name as. SAV GBA also file does not exist, create a file with the same name as.
    SRAM automatic patches and visceral, boot from the second, "GBA_SIGN" SGN folder created by the contents of the file as a patch. SRAM automatic patches and visceral, boot from the second, "GBA_SIGN" SGN folder created by the contents of the file as a patch.
    Slot-2 PASS support boot (BIN file is not a patch). Slot-2 PASS support boot (BIN file is not a patch).

    "GBA_ExpLoader_00" Ver0.0 prototype version of "GBA_ExpLoader_00" prototype version Ver0.0

    In the meantime, EEPROM / FLASH system unless you know all about the response to it. In the meantime, EEPROM / FLASH system unless you know all about the response to it.
    However, the number of samples tested was very low because of the same type but not work correctly if SAVE might have. However, the number of samples tested was very low because of the same type but not work correctly if SAVE might have.
    SRAM is not a patch on the system. SRAM is not a patch on the system. Addition, the analysis is not impotent ROM and ROM also SAVE The analysis is not impotent ROM and ROM also SAVE
    SRAM for processing. SRAM for processing.
    SAV files and the size of the adjustment according to the type of SAVE, it is the size and type EEPROM is difficult to determine how big it was created to 8 KB. SAV files and the size of the adjustment according to the type of SAVE, it is the size and type EEPROM is difficult to determine how big it was created to 8 KB.
    If the type of SRAM, 32 KB and unconditionally. If the type of SRAM, 32 KB and unconditionally.

    Anyway, "EZ4 Client" patch, No No! Anyway, "EZ4 Client" patch, No No!
    This time, not only seriously FLASH_V121 figure out FLASH_V120 also not moving at all? This time, not only seriously FLASH_V121 figure out FLASH_V120 also not moving at all?
    Also, about FLASH1M_V102/V103 PSRAM / NOR mode which can be used to patch them. Also, about FLASH1M_V102/V103 PSRAM / NOR mode which can be used to patch them.

    This has changed in many ways, the large number of bugs that are inherent to the point I am careful to please. This has changed in many ways, the large number of bugs that are inherent to the point I am careful to please.
    In addition, the SRAM management table "3 in1 ExpPack Tool" in different styles. In addition, the SRAM management table "3 in1 ExpPack Tool" in different styles.
    Other tools used in the "expansion packs" to use the SRAM will be changed prior to use backups please. Other tools used in the "expansion packs" to use the SRAM will be changed prior to use backups please.
    Similarly, when you start YSMENU GBA in the same (yasu he managed to combine his address tables, clean disappears). Similarly, when you start YSMENU GBA in the same (yasu he managed to combine his address tables, clean disappears).

    "EZ4 Client" and "GBATA", the GBA Per SRAM patches, please do not use the files. "EZ4 Client" and "GBATA", the GBA Per SRAM patches, please do not use the files.
    SAVE type is properly detected. SAVE type is properly detected. Always, clean, please use ROM. Always, clean, please use ROM.

    Download and Give Feedback Via Comments ...

    Soduky 

    by Published on February 7th, 2008 22:24

    News/release from Bobiwan :

    Oyo,

    Voila long as I wanted to do when even a test of the bete.
    Tonight I had the force:

    Here version 1 of soduky, rapid sudoku solver.
    It solves any sudoku grid possible, and in case of multiple solution takes a solution to the hazard.

    Here is the bete:

    A remark your question:

    Download and Give Feedback Via Comments ...
    by Published on February 7th, 2008 22:16

    via podcast network

    The PSP Show #67 - Gradius Collections (MP3 6.7 mb 9 minutes 42 seconds)
    DOWNLOAD the podcast by right clicking on this link or press play and listen in your browser.

    Carrying on with the classic titles from last year (and beyond, by the looks of it) is another ‘Arcade Collection,’ this time focussed on a specific genre (the horizontal shooter) and a specific brand - Gradius. How does this make the transition from arcade cabinet to portable powerhouse? I’ll give you a hint, slightly better than Atari Classics… but only slightly. ...
    by Published on February 7th, 2008 22:04

    Via psphacks

    Developer brk3 has shared with us LED Control — a simple yet effective PRX plugin used for enabling/disabling the PSP LED’s. Not only that, included is the source for those who wish to enter the development game and represent their own virtual concrete. So download it, try it out, and why not learn something new while you’re at it.

    Hold L-Trigger + the Music Note button to turn off LED’s; press again to turn them back on. Copy LEDControl.prx to your SEPLUGINS directory and add the appropriate line to game.txt and/or vsh.txt — just like any other plugin. Enjoy!

    Download and Give Feedback Via Comments ...
    by Published on February 7th, 2008 21:59

    m@x has updated his JavaME implementation for the PSP, heres the full details:

    pspME v0.2.1
    8 Feb. 2008
    Author: M@x
    --------------------------------
    General information
    --------------------------------
    This software is a PSP porting of SUN open-source JavaME implementation: phoneME. The words below is copied from phoneME's website to describe the project:

    The objective of the phoneME project is to further expand the usage of Java? Platform, Micro Edition (Java ME platform) technology in the mobile handset market. The project scope includes a focus on the mainstream feature phone segment with phoneME Feature software, and the emerging advanced phone segment with phoneME Advanced software. Our goal in making these technologies available to the Mobile & Embedded Community is to reduce implementation variation, increase the rate of innovation and enable new devices to leverage the power of the Java ME platform.

    You can also refer to the original website from here: https://phoneme.dev.java.net/

    The goal of pspME is porting phoneME to Sony PSP game console. As the first step, my goal is a phoneMEFeature PSP implementation, which can enable user to run JavaME application on CLDC. In future, if time permit, I'll try to porting phoneMEAdvanced as well.

    --------------------------------
    Fetures
    --------------------------------
    - Java AMS with MVM supporting
    - Several input methods: QWERTY/Abc/Symbol/...
    - Install application from local JAR file
    - Jpeg support
    - MIDI support

    --------------------------------
    TODO
    --------------------------------
    - Play sample audio (High)
    - User configurable key map (High)
    - Networking (Medium)
    - Graphic optimization (Medium)
    - JSR184 (Low)
    - MIPS JIT compiler and Interpreter generator (Low)

    --------------------------------
    Bugs and known issues
    --------------------------------
    - sceIoRename, which is used in javacall_file_rename(), doesn't work properly somehow
    - javacall_file_truncate doesn't ported, so some file truncating operation, such as some RMS operations, may not work as expected

    --------------------------------
    Run from binary bundle
    --------------------------------
    1. Download pspME-bin-x.x.x.zip
    2. Extract the zip to PSP's /PSP/GAME or /PSP/GAME150
    3. If you want MIDI support, download midi_res.zip and extract it to PSP's /PSP/GAME/PSPME or /PSP/GAME150/PSPME
    4. Here we go!

    --------------------------------
    Building instructions
    --------------------------------
    0. You have to prepare the building enviroment for phoneME at first. Please refer the document from here: https://phoneme.dev.java.net/content...html#win_setup

    Now assume you have installed the building environment by following the above instruction. In Cygwin:
    1. unzip the source bundle to a directory
    2. cd ${your_source_dir}
    3. export JDK_DIR=${your_jdk_dir} (example: export JDK_DIR=c:/j2sdk1.4.2_16)
    4. ./build-psp-cldc.sh
    5. cd psp
    Now you should see the success message of phoneME libs building.
    6. make kxploit
    You should get PSPME and PSPME% directories in this directory, just copy them to your PSP's /PSP/GAME or /PSP/GAME150 directory.
    7. Copy "lib" and "appdb" directory from ${your_source_dir}/midp/build/javacall_psp/output/ into PSP's /PSP/GAME/PSPME or /PSP/GAME150/PSPME
    8. unzip midi_res.zip to PSP's /PSP/GAME/PSPME or /PSP/GAME150/PSPME (If you need MIDI support)

    Requirement:
    SDL_mixer
    libvorbis
    libogg

    --------------------------------
    Running tips
    --------------------------------
    - Install MIDlet from JAR file:
    1) Copy the JAR file to memory stick
    2) In AMS, select the first item "Install Application"
    3) Input the full path name of the JAR file. For example: ms0:/abc.jar, means to install MIDlet from abc.jar which is copied to root directory of memory stick
    4) Click Right Soft-button and select "2 Go to" from the popup menu, then follow the steps on screen

    - Input text:
    You can't use Qwerty input method on PSP since it's lack of standard keyboard, but there's still other input methods available. In any text input sence, you can popup the menu by Right Soft-button, and change to another input method. I'd suggest to use "abc" to input alphabetics, just like you've done on your phone, input english characters by 0~9,#,* keypad.

    - Key map:
    Currently, key map is hardcoded and you've to change source code to alter it. By default, the key assignment is blow:
    Left Trigger : Left Soft-button
    Right Trigger: Right Soft-button
    Up/Down/Left/Right: Up/Down/Left/Right
    Select: *
    Start : #
    Triangle: CLEAR
    Circle : SELECT
    Analog Joy Stick:
    UP-LEFT 1
    UP 2
    UP-RIGHT 3
    LEFT 4
    RIGHT 6
    DOWN-LEFT 7
    DOWN 8
    DOWN-RIGHT 9
    CROSS : 5
    SQUARE : 0
    Left Trigger + Right Trigger: Multi-tasking key (Click to return AMS and put MIDlet to background)

    - Multi tasking
    In and application, press Left Trigger + Right Trigger will put current running MIDlet to
    ...
    by Published on February 7th, 2008 21:47

    Microsoft is getting ready to celebrate the Chinese New Year by releasing a new Halo 3 Xbox 360 bundle in China.

    The new bundle Microsoft is putting out for the Chinese New Year includes a 20GB Xbox 360 Pro console. The bundle will also have two wireless controllers packed in, as well as Halo 3.

    The total price point in China comes out to $430 roughly in American dollars.
    It should be interesting to see how well this bundle performs in China.

    http://www.dbtechno.com/gaming/2008/...nese-new-year/ ...
    by Published on February 7th, 2008 20:17



    For those who feel more comfortable, at home even, with the PlayStation controller, take heart. Kyoto online retailer Vis-a-Vis has you covered. It's got a "Flexible Hand Grip Pad Advance" for the Slim & Lite PSP. (There's a model for the original PSP as well!) The add-on is only ¥980 (US $9.20) and perfect for people with gianormous hands.

    http://kotaku.com/353635/morph-psp-s...ion-controller ...
    by Published on February 7th, 2008 20:12

    News from Play Asia:

    Welcome to this week's Games & Toys update, our weekly summary featuring all new product arrivals from the last seven days.

    It's been a bit calmer in terms of new releases compared to previous week. Nevertheless, we've got a couple of highlights worth checking out. Please be reminded that Play-Asia.com is closed from February 7th until February 10th due to Chinese New Year holidays. Some preorders will ship late when we reopen on Monday, February 11th.

    Popular new arrivals have been the US Xbox360™ version of Devil May Cry 4, Disney's Turok (PlayStation3™ / Xbox360™) and Oneechanbara Revolution for next gen consoles.

    Interesting handheld releases have been L: The Prologue to Death Note - Rasen no Wana for Nintendo DS™ and Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui (Asia / Japanese / Special Pack) for PSP™.

    Here is a summary of all new releases from this week, followed by a quick preview of what is expected to be hot next week.


    Xbox360™:
    Battlestations: Midway JPN US$ 64.90
    Devil May Cry 4 US US$ 59.90
    Tom Clancy's Rainbow Six: Vegas (Platinum Hits) ASIA US$ 29.90
    Turok US US$ 64.90

    PlayStation3™:
    Transformers: The Game JPN US$ 64.90
    Turok US US$ 64.90

    Nintendo Wii™:
    BomberMan Land US US$ 34.90
    Major Wii Nagero! Gyroball JPN US$ 64.90
    Oneechanbara Revolution JPN US$ 59.90

    PlayStation2™:
    Choro Q HG 3 (Atlus Best Collection) JPN US$ 19.90
    Dengeki SP: Shakugan no Shana JPN US$ 29.90
    Momotarou Densetsu 15 (PlayStation2 the Best) JPN US$ 39.90
    NBA Live 07 (EA Best Hits) JPN US$ 34.90
    Princess Maker 5 JPN US$ 64.90
    Princess Maker 5 [Limited Edition] JPN US$ 89.90
    Sanyo Pachinko Paradise 13 (Irem Collection) JPN US$ 19.90
    Transformers: The Game JPN US$ 64.90
    Zettai Zetsumei Toshi 2: Itetsuita Kioku Tachi (Irem Collection) JPN US$ 34.90

    Nintendo DS™:
    Assassin's Creed: Altair's Chronicles ASIA US$ 32.90
    BomberMan Land Touch! 2 US US$ 34.90
    L: The Prologue to Death Note - Rasen no Wana JPN US$ 48.90
    L: The Prologue to Death Note - Rasen no Wana (Konamistyle Special Edition) JPN US$ 89.90
    My French Coach Level 2: Intermediate ASIA N/A
    Patto Tokueru: Indo Suugaku Drill JPN US$ 39.90
    Touch! Bomberman Land (Hudson the Best) JPN US$ 29.90

    Sony PSP™:
    BomberMan Land US US$ 34.90
    Bomberman Land Portable (Hudson the Best) JPN US$ 29.90
    Capcom Classics Collection Remixed (Reprint) ASIA US$ 14.90
    Coded Soul: Uke Keigareshi Idea JPN US$ 48.90
    Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui JPN US$ 58.90
    Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui ASIA US$ 54.90
    Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui (Special Packing w/ PSP-2000 Console) JPN US$ 389.90
    NBA Live 07 (EA Best Hits) JPN US$ 29.90
    No Reservations JPN US$ 14.90

    PC Games:
    SEGA Rally Revo JPN US$ 64.90

    Game Guides:
    Devil May Cry 4: Prima Official Game Guide US US$ 19.90
    Turok Official Strategy Guide US US$ 16.90

    Toys & More:
    C.I. Boys Chinese Horoscope Racing Team ASIA US$ 4.90
    Dragon Ball Z DX Vol.3 Pre-Painted Figure: Super Saiyan Gokou JPN US$ 19.90
    Dragon Ball Z DX Vol.3 Pre-Painted Figure: Super Saiyan Vegeta JPN US$ 19.90
    Fate/hollow ataraxia Collection Vol.1 Non Scale Pre-Painted PVC Trading Figure JPN US$ 4.90
    Fraulein Revoltech Series No. 002 - Fate/Hollow Ataraxia Pre-Painted Figure: Rin Tohsaka JPN US$ 24.90
    Infinity Blade Sexy Girl Pre-Painted Polystone Figure: Mahosenshi Ruru JPN US$ 144.90
    Magic the Gathering Morningtide Booster Pack JPN US$ 5.49
    Magic the Gathering Morningtide Theme Deck JPN US$ 14.90
    One Piece Neo-3 - Portraits of Pirates P.O.P. Excellent Model 1/8 Scale Pre-Painted PVC Figure: Mr.2 Bon Kurei JPN US$ 49.90
    One Piece Neo-3 - Portraits of Pirates P.O.P. Excellent Model 1/8 Scale Pre-Painted PVC Figure: Roronoa Zoro JPN N/A
    SIF EX Pia Carrot Go 1/6 Scale Pre-Painted PVC Figure: Kinoshita Rumi (Devil Type) JPN US$ 59.90
    Samurai Showdown 1/4 Scale Pre-Painted PVC Figure: Majikina Mina (White Skin Version) JPN N/A
    Screen Battles SB-01 Transformers Movie First Encounter Figure set JPN US$ 29.90
    Screen Battles SB-02 Transformers Movie Final Stand Figure set JPN US$ 29.90
    Shakugan no Shana 2 1/8 Scale Pre-Painted PVC Figure: Shana (Candy Bikini Version) JPN N/A
    Shin Getter Robo Non Scale Pre-Painted Figure: Neo Getter (Black Version) JPN N/A
    The Movie All Spark Power - Transformers Pre-Painted Figure: MA-19 Landmine JPN US$ 24.90
    The Movie All Spark Power - Transformers Pre-Painted Figure: MD-22 Incinerator JPN N/A
    Xenosaga 3 1/8 Scale Pre-Painted PVC Figure: T-elos JPN N/A
    Yamadaya 1/6 Scale Pre-Painted PVC Figure: Kenshi san JPN US$ 74.90
    ef - a fairy tale of the two Non Scale Pre-Painted PVC Figure: Miyamura Miyako JPN US$ 59.90

    Video Game Soundtracks:
    Halo 3 Original Soundtrack (Import Version) JPN US$ 22.90
    Muchi Muchi Pork Original Soundtrack JPN US$ 39.90
    ...
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