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  • wraggster

    by Published on February 5th, 2008 17:29

    Pjeff has released a new version of Super Mario Toy:



    Heres whats new:

    Starts a Day 03 February 2008:

    - A timing was a set up for rain followed by the sun 
    - Management of the Mist in the 2nd map Change
    - Improvement of the dialogue box to the RPG (re)
    - Adding an animation in the main menu.
    - Adding an Intro in the game (not yet sound and not 100% complete).
    Add-in cards Animations (flower, water… ..)
    - Adding effect when you walk on the grass
    - Adding new character in the map 2
    - Changing dialogues for the characters and the creation of an early history.
    - Fixed various bugs in the game
    - Adding birds in map 1.
    - Correction of the animation of the main character and he can walk diagonally.
    - Correcting some little thing and animation in the 1st mini games.
    - Adding a Start Menu in the RPG with a list of inventories Win or Buy.
    - Adding medal won in the mini games.
    - In a house can now buy certain object (for the moment we can not use them when you have).



    The former put a Day:
    - Management of rain in the first card
    - Management of the Mist in the 2nd map (while waiting to make an automated system for day, night, rain ...)
    - Improvement of the dialogue box to the RPG
    - Fixed many bugs for the menu and use of Fade In and Out.
    - Adding a virtual keyboard to request the name early in games only if no backup record.
    - Adding a Pseudo Artificial intelligence for Peros 2 of the First map but this crazy moves without specific goal is better than nothing.
    NPJ-set when we come back in the first map, it has come back to their seats.

    Can be accessed at 1 Mini games (Mario corner) talking with Zelda but not the departure must follow the story

    Download and Give Feedback Via Comments ...
    by Published on February 5th, 2008 17:15

    You might think of crash test dummies as big floppy replica people with no feelings. Er, because they are. But imagine a dummy who is given emotions so that he can go off and save the dummy daughter of his creator (it's a complex story).

    All of a sudden it seems a bit cruel to go smashing the poor sod through car windscreens, but sadly this is the fate of CID, the character in a new game called CID the Dummy.

    The game's been announced by Oxygen Interactive and is coming to PSP and DS (as well as PS2, Wii and PC). It's primarily a platform game with CID able to climb, swing, bounce and even headbutt his way through and past a whole range of obstacles. The game's environments promise to be highly interactive, so smashing through walls and burning down barrels are just some of CID's skills.

    Bizarrely, he also comes armed with a bazooka. One which can fire freeze, flame or rubber bullets, depending on the enemy you're trying to take down.

    Unfortunately, being on a mission to save a beautiful crash test dummy lady doesn't excuse him from his day job, so CID must also take part in various Crash Test levels. One of which has you driving a super-modded vintage Italian car at top speed through solid walls for extra bonuses (which, for a crash test dummy, is probably the equivalent of going into work and being told you have to give a presentation to the bosses).

    First screenshots of the PSP version in action are above and the game is down for a 'second quarter of 2008' release date.

    http://www.pocketgamer.co.uk/r/PSP/C...ews.asp?c=5634 ...
    by Published on February 5th, 2008 17:15

    You might think of crash test dummies as big floppy replica people with no feelings. Er, because they are. But imagine a dummy who is given emotions so that he can go off and save the dummy daughter of his creator (it's a complex story).

    All of a sudden it seems a bit cruel to go smashing the poor sod through car windscreens, but sadly this is the fate of CID, the character in a new game called CID the Dummy.

    The game's been announced by Oxygen Interactive and is coming to PSP and DS (as well as PS2, Wii and PC). It's primarily a platform game with CID able to climb, swing, bounce and even headbutt his way through and past a whole range of obstacles. The game's environments promise to be highly interactive, so smashing through walls and burning down barrels are just some of CID's skills.

    Bizarrely, he also comes armed with a bazooka. One which can fire freeze, flame or rubber bullets, depending on the enemy you're trying to take down.

    Unfortunately, being on a mission to save a beautiful crash test dummy lady doesn't excuse him from his day job, so CID must also take part in various Crash Test levels. One of which has you driving a super-modded vintage Italian car at top speed through solid walls for extra bonuses (which, for a crash test dummy, is probably the equivalent of going into work and being told you have to give a presentation to the bosses).

    First screenshots of the PSP version in action are above and the game is down for a 'second quarter of 2008' release date.

    http://www.pocketgamer.co.uk/r/PSP/C...ews.asp?c=5634 ...
    by Published on February 5th, 2008 17:13

    Today Konami confirmed to IGN that the franchise formerly titled Winning Eleven Soccer in the United States will now be known as Pro Evolution Soccer 2008. This in no way affects the title in Europe where it will stay known as Pro Evolution Soccer.

    While we lament North America's loss of the Winning Eleven brand name (especially this year, of all years -- if Konami had stuck with the name, the game could have been called "Winning Eleven 11", and now the world will never know how awesome the world's greatest game name could have been), the change does make the series easier to talk about. Winning Eleven has always been known as "Pro Evolution Soccer (PES)" in Europe for years, while the US branch of Konami struggled with a number of names for the soccer series. Finally with the 2007 edition, Konami set up this change-over with the first step of a hybrid name, "Winning Eleven: Pro Evolution Soccer." Having both names in the game was a bold, pan-global compromise uniting all PES/W11 fans under one banner in the great land of America, but it was also an unwieldy name sure to collapse under the weight of two titanic titles clashing as one. This year, there is no conciliation in the name -- outside of Japan, Winning Eleven will now only be known as Pro Evolution Soccer. A sad day for fans of the "Winning Eleven" denomination dynasty? Perhaps. But with the grand "Pro Evolution Soccer" monogram emblazoned across the newly-christened package, Konami's winning eleventh soccer game promises to take the series to new heights of glory.

    Pro Evolution Soccer 2008 is scheduled to ship on March 11, 2008.

    http://uk.psp.ign.com/articles/849/849378p1.html ...
    by Published on February 5th, 2008 17:12

    The ultimate digital mapping software has just been announced for the PSP over in Japan. Zenrin announced today an update to its Minna no Chizu series of GPS-ready mapping titles.

    Minna no Chizu 3, the third entry in the series, is so big that Zenrin is included two UMD discs! The first disc has regional maps for all of Japan along with detailed maps and information on 200 cities. The second disc has the regional maps along with detailed maps of 1,100 cities.

    The second disc is meant to be copied over to a Memory Stick so that you'll only have to carry one disc with you. While this procedure will take over 2 gigabytes of Memory Stick space, you will be able to scroll through the detailed maps at twice the speed of Minna no Chizu 2.

    Besides the added map content, Zenrin is updating all areas of the game. You now have more search options for finding places around town. GPS updates can be set to take place every 1, 10, 20 or 30 seconds, giving you greater flexibility over the fixed 1 second update phase of the past titles.

    Those wanting the ultimate digital Japanese map should check with importers about Minna no Chizu 3 when it sees release on April 24.

    http://uk.psp.ign.com/articles/849/849269p1.html ...
    by Published on February 5th, 2008 17:02

    via pdroms

    iCallBR allows you to clear any call, one by one, from your recent calls history.
    http://modmyifone.com/forums/showthread.php?t=28935 ...
    by Published on February 5th, 2008 17:01

    via pdroms

    Release notes:

    Enjoy - more information coming soon!
    Vonage SimulRing and Voicemail Utility. Updates your SimulRing phone number, and allows toggle on/off. Allows you to view your voicemails details (new and old).

    To Install on JB iPhones:
    Add Source to Installer:
    http://www.vonagent.com/repo

    And then install under Vonagent in Installer

    http://www.vonagent.com/ ...
    by Published on February 5th, 2008 16:58

    via pdroms

    Take back control of your device with Pointui Home. No need to fumble for a stylus anymore as Home is designed with generously sized controls.

    Release notes:

    New Features
    * Smartphone support
    * PDA's (without phone) support
    * Voice mail count is now displayed under the missed call count for those with phone networks supporting this feature.
    * Lock screen will fade back to Home screen to allow you to see all of the status information even when device is locked.
    * Translation support - see the forums for more information.
    * New customise option: can choose digital or analog clock.
    * New customise option: Lock Device, Show Home, or Show Home Screen when device is switched on.
    * New customise option: automatically switch bluetooth on only during phone calls and switch off at the end of the call (not supported on all devices). The idea behind this is that if you only use bluetooth during phonecalls for headset etc and don't need it on all the time, then this option could be useful to you. It will turn bluetooth on as soon as an incoming/outgoing call is detected, and turn it off when you hang up.
    * New customise option: can choose to use Home's comm manager or system default if supported.
    * New customise option: can choose to not show screenshots in Currently Running screen (if your device has issues showing the screenshots).
    * New customise option: can choose to Show Home, Show Call Summary Screen, or Do Nothing when call is finished.
    * New customise option: can choose to use Home's task bar or standard system task bar.
    * The list of applications now merges the list of favorites so you can view the entire list together
    * Call summary screen added to display who was called and how long call lasted for at end of call.
    * Lock screen can now be used on smartphones - you press up then down on dpad.
    * You now have an additional option to "Lock Device" on power on.
    * Battery saving - now only uses marginally more battery power than normal - smartphone users should notice a big difference (of course this is dependent on how excessive you are with using it).

    Changes
    * Taskbar in all other standard apps is no longer changed except for the Start button area which still takes you to Home's Task Menu.
    * Windows Media icon has been replaced with Favorites.
    * Appointments summary shows only the next 7 days of appointments.
    * Tasks summary no longer shows completed tasks.
    * Force close now returns focus back to Home.
    * Ringer volume and profile button on sound screen for non-phone devices are no longer displayed.
    * Appointments now display all day events in bold and should not display events that have been completed for the day.
    * "Today" and "Tomorrow" in appointments also now show the date after them
    * Smartphones no longer have a Windows Mobile section as it's not relevant.
    * Shortcut no longer includes "." at start which was causing issues for button mapping.
    * Soft key on Today screen no longer overridden. (NOTE: you will need to reset it back to what it was manually if you have a previous version installed).

    Bug Fixes
    * Many bugs fixed!
    * Memory leak issues fixed.
    * Lock screen locks keys as well, and when orientation changed while locked the keys remain locked.
    * Recurring appointments now displayed.
    * Hardware buttons now working.
    * Volume controls now working.
    * Volume controls support stereo.
    * Control panel applets have had a number of bug fixes. They still are only categorised correctly for English ROMS unless you use a translated terms file as described in the forums.
    * Battery shouldn't show 255% any more but some devices for some reason do not report the correct % when asked and can take a while before they report it successfully.
    * The speed that tasks load has been improved and should no longer cause freezes.
    * Currently Running screen causing device to freeze has been fixed on most devices, but still is problematic with some devices in which case you need to switch off the screenshots option.
    * Closing home sometimes caused it to freeze needing soft reset issue has been fixed.

    Known Issues
    * See the forums for more details.

    http://www.pointui.com/Home.aspx ...
    by Published on February 5th, 2008 06:47

    M@x posted this news/release:

    Hi,
    I just setup a new open source project to porting SUN's phoneME implementation to PSP. The first step is phoneMEFeature, and the future may come with phoneMEAdvanced. Please go to my project to have a look (http://sourceforge.net/projects/pspme/ ), I need many helps in term of suggesting and testing.
    Now you can download the beginning version release from the project site, in both source and binary, please help to test with MIDlets, any advice, bug report or feature request is welcome. The current version doesn't support networking, nor do sounds and music. However, I've tested several MIDP applications which I can found and most of them are running well. Please also notice the Bugs & Issues report in the ReleaseNotes, thanks!

    M@x

    Heres a further description of the release:

    A PSP porting of phoneME project, to enable MIDP/JavaME applications running on PSP. First comes a phoneMEFeature porting, and expecting phoneMEAdvanced in future. For more phoneME information, please refer to this URL: https://phoneme.dev.java.net/

    Download and Give Feedback Via Comments ...
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