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  • wraggster

    by Published on January 30th, 2008 21:20

    VUI Data lets you view your Nintendo Wii Saved Game files on your mobile phone.

    VUI Data for Nokia
    ------------------

    Introduction
    "VUI Data" is a mobile phone software from Tea Vui Huang for use with Wii-compatible SD Cards.
    On Nokia mobile phones, you need to switch the SD Card between WII MODE and MOBILE MODE.
    You must first copy at least one saved game data to the SD Card before you can use it with VUI Data.

    Install "VUIData.jar" on the Nokia Phone
    - Using PC Suite or
    - Copying to the SD card and launching it fffrom the file explorer
    - Sending it to the phone via bluetooth anddd opening it in the SMS inbox

    To use with mobile
    1. Take SD Card out from the Wii
    2. Insert SD Card into notebook or SD card reader
    3. Run "PrepForMobile" on the notebook
    4. SD Card will now be in Mobile Mode. It is ready for use with VUI Data, but will not be recognised by Wii
    5. Take SD Card out from the notebook or SD card reader
    6. (optional) Take the microSD/miniSD card out of the SD card adapter if needed
    7. Insert SD Card into the mobile phone
    8. You can now view the Wii Saved Game data on the SD Card with VUI data

    To use with Wii
    1. Take SD Card out from the mobile phone
    2. (optional) Put the microSD/miniSD card into a SD card adapter if needed
    3. Insert SD Card into the notebook or SD card reader
    4. Run "PrepForWii" on the notebook
    5. SD Card will now be in WII Mode. It is ready for use with Wii, but it will not be recognised by VUI Data
    6. Insert into Wii and use as normal

    Created by Tea Vui Huang
    http://teavuihuang.com/vuidata ...
    by Published on January 30th, 2008 21:18

    via tehskeen

    I_Am_Ghost has released an unofficial build of BathDPG a tool to create DPG format movies for the homebrew MoonShell multimedia player for the Nintendo DS. He's added a more refined GUI, drag & drop support along with Language settings via an INI file.

    Download and Give Feedback Via Comments ...
    by Published on January 30th, 2008 21:18

    via tehskeen

    I_Am_Ghost has released an unofficial build of BathDPG a tool to create DPG format movies for the homebrew MoonShell multimedia player for the Nintendo DS. He's added a more refined GUI, drag & drop support along with Language settings via an INI file.

    Download and Give Feedback Via Comments ...
    by Published on January 30th, 2008 21:08

    News from TmbInc:

    After bushing had shown the first homebrew exploit, a lot of stuff has happened in the Wii-world. The exploit was based on a hole in the disc hashing&verification, but the original finder (segher) decided that he doesn’t want the bug to be published. While this caused some controversy, the reason behind this was that the hole could be patched very easily in a future firmware version, as no original function relies on it. The next goal was to find a bug which could not be patched so easily, for example a savegame exploit. Patching such game exploits is considerable harder. Of course you could patch the game code when it is loaded (like some gamecube games are fixed in compatibility mode by the “gamecube compatibility IPL”), but we could just move on to another game. We wouldn’t lose that much power if a game bug is fixed, vs. a critical system bug. I can totally understand that people are annoyed by us not doing full disclosure. Nevertheless we try our best to balance our different interests. It’s not always easy, even inside a team. Still, the rule is: If you find a bug, it’s your choice what you do with it. If you don’t like that, find your own bug.

    I’ve concentrated less on the high-level things, I’m generally more interested in the system design and security architecture. So I’ve digged into the bootloader.

    What we knew before was that there is a fixed block of code called “boot1″, which is supposed to be the first code executed from flash. It’s ARM (”Starlet”) code, btw, the powerpc (Broadway) is booted much later. We didn’t knew how boot1 is encrypted (rumours ranged from an LFSR-based streamcipher to AES), nor if and how it was hashed. But what we had was a program called “BC” (title id: 1-100), extracted out of a system update. We are absolutely not sure why BC does even exist (it might be used to return from GC mode to Wii mode, but why would you want to do so?), but what BC is doing matches what boot1 could be doing: Reading a bunch of sectors from flash, decrypting them, and checking a signature against a previously decoded cert chain, then jumping there. Once we re-coded the algorithm, it was clear that this in fact decrypts boot2. Encrypting a new boot2 requires signing the new hash. Now it turned out that “BC” also contains “the bug” (well, a similar one), so chances were big that boot1 also does. But flashing a new boot2 is dangerous if you have no return - there is a backup mechanism to boot another copy of boot2, but we cannot count on that for several reasons (for example, if our new boot2 code hangs, the backup would not be tried, as boot1 thinks that everything is right).

    It also became clear that once we are able to execute starlet code, it will be a lot of trial&error. So what I did was to revive my old FPGA-based NAND flash emulator, which I once built for the Xbox 360. I wired the Wii’s flash pins to the FPGA. Now the Wii flash has different properties (large block, larger size, different ECC algorithm used), but I could adapt it in a matter of hours. I had to fix the RESET handling (the Wii is waiting for R/#B to go low for a short moment of time), and some minor things, but then it worked! I could boot from my FPGA instead of the original Flashrom. So I could do code changes in a matter of seconds, instead of always reprogramming the flashrom (potentially external). Because my FPGA board has “only” 512MB of RAM, I couldn’t fit the whole flash contents into the RAM. As part of the NAND emulation happens on the embedded PowerPC core in the FPGA (a Virtex 2 Pro), I just added an ethernet MAC, and used lwip to fetch the flash pages from a TCP server. That made the development cycle even easier, as I could now just modify the virtual NAND content on my PC!




    bushing prepared a fixed boot2 for me (he just changed a dummy byte), and hey, it worked! I could now run code on the Starlet! First thing would obviously a “hello world”, but where to output? I’ve wanted a software UART, like I had done in GC mode before using the EXI_CS line, but I wasn’t be able to find any useful GPIO. Finally I was able to blink the sensorbar!Unfortunately, all those IOs aren’t TTL, and I didn’t wanted any level shifting.

    An hour later I finally got the idea which I should have got in the first minute: Using the already existing NAND interface. I would just issue a non-standard command (the Starlet NAND controller is simple enough to be able to issue any command), and use the address bytes as payload. I’ve added the proper code on the FPGA side (luckily I hadn’t even to change my VHDL code…) to output the address bytes of the private command to the FPGA’s UART.

    Some hours later I’ve dumped boot1 (it still was in memory), and some hour later I’ve dumped a new piece of code, which turned out to be decrypting something from the beginning of the NAND flash into memory, then calculating a SHA-1 hash over it, and compares that to a hash read from some “internal memory” (which we believe is an OTP area). It
    ...
    by Published on January 30th, 2008 21:06

    Enhanced version from Drill2x Final

    1.0.3
    -fix F200 compatibility by adding samplerate option in drill.ini
    SAMPLERATE F100 F200
    11025 YES YES
    22100 YES NO
    44100 (default) YES YES
    -chg cpu speed from 60MHz to 66MHz by default du to samplerate increasing
    but F100 owners can reduce samplerate to 22100 and cpu to 60MHz by drill.ini editing

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2206 ...
    by Published on January 30th, 2008 21:04

    Gets videos from YouTube and transcodes them to GP2X compatible video files. Also supports PornoTube, RedTube, Veoh, and XTube. Includes an experimental GUI module (youtubed-2x_gui.py).

    Usage: youtubed-2x.py [options] URL(s)
    Example: youtubed-2x.py http://www.youtube.com/watch?v=EjI4e3QEoPQ

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,17,2284 ...
    by Published on January 30th, 2008 21:01

    Google has launched a revamped version of its mobile search for select markets. The service is available in the UK, USA, France, Germany and Canada. The new system offers blended results and has a stronger location-based element. Blended results mix in local and news search results with web search results. In practice this means that Google shows the result type that it thinks is most relevant first. Read on for more and lots of screenshot examples.

    The new version also features a redesign which gives the service a cleaner look and feel and closer association with the PC version.

    A single search box replaces the previous search box with radio option (for search type).

    The results that appear depend on the keywords used. Many results will be pure search results, as shown in the N82 example above. However other results will blend in other information. For example a search for arsenal will bring up information about the last match that Arsenal Football Club played, then some related news (second screenshot below) and finally some pure web search results. Similarly a search for darling news will feature recent news stories about the UK Chancellor Alistair Darling first and then present general search results.

    http://www.allaboutsymbian.com/news/...ile_search.php ...
    by Published on January 30th, 2008 21:00

    The phone games website ProjectNeXt has posted an unconfirmed video of what seems to be Worms for Next Gen N-Gage. Again, this is totally unconfirmed, but ProjectNeXt were the first to unofficially reveal the Star Wars N-Gage trailer video so they have something of a track record in this field.


    THQ have already declared that they will release games for Next Gen N-Gage, and though they hadn't mentioned Worms so far it would make a lot of sense as the game was one of the most successful on the original gen N-Gage.

    Worms was incidentally also the most voted-for third party game in AAS's poll to find out which original gen games should come back for the Next Gen.

    http://www.allaboutngage.com/news/it..._Gen_N-Gag.php ...
    by Published on January 30th, 2008 20:56

    News from Keripo:

    I did a simple cross-compile with a few modifications See below for the wiki page and a pre-compiled pz2 module. Select a supported file (see xmp's official page) via file browser and xmp will be launched as an external application (requires a nightly pz2 build from the Downloads page). The command-line xmp binary can also be launched via loader2 or a script file.

    During playback, use the iPod's forward/rewind buttons to skip patterns. Press the play/pause button to pause/resume playback and the menu button to exit xmp. Playlist support has not yet been added here and neither has volume control (5/5.5g owners, beware and Protect Your Ears), though it should not be hard to implement that (will just make scroll-wheel change volume). I'll probably be doing a proper port (i.e. porting it into an actual pz2 module, most likely using a mpdc and mikmod borrowed interface/code) later (after which I'll add a pz2 module page).

    Try the module with various different supported files. It should be able to play just about all of mikmod's supported formats and much more (no APUN, DSM or UNI, but almost 70 more formats), though I've only tested it with a few. You can find hundreds of free files at The Mod Archive; download some and test them with the above archive. Also try testing different formats (you'll need to find other sites) that the official site has listed. Please post your results and feedback here. Thanks!


    Wiki page: http://ipodlinux.org/xmp (needs cleaning up)
    PZ2 module: http://ipodlinux.org/Image:Xmp-1.0.tar.gz
    (need a nightly pz2 build and file browser module)

    Formats confirmed to work (to be updated):
    xm, s3m, it, mod

    ~Keripo
    ...
    by Published on January 30th, 2008 20:36

    News/release from Montspy:

    Ultra-FastReflexes is a game of ... Reflexes (bravo!) For DS

    History:
    [V 0.1] Discover this game on PSP
    [V 0.1] Adaptation on DS

    How to play:
    When you press "Start", the game starts
    Images each has a corresponding button on the DS or stylus appear, hold down the right button as soon as possible
    Be careful not to make a mistake, otherwise it's lost!

    Download and Give Feedback Via Comments
    ...
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