• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on January 26th, 2008 23:17

    Rhythm fans might just have a new reason to celebrate the upcoming release of Patapon. Recently, the title's price was reduced to $19.99 (a price typically reserved for Sony's Greatest Hits series) to highlight its unique gameplay. Today, this news was followed up with an announcement on the Playstation Blog of a unique demo with exclusive content for the final title.

    Currently available at any Gamestop for players that pre-order the title, the Patapon trial will include a few levels of the game and a demo-only weapon for the diminutive Patapons known as The Spear of Protection. What makes the demo special is that players will be able to save their progress from the demo and transfer their progress to the final retail product with the exclusive Spear of Protection along with any stats they've received. This will give players an edge with the retail version, instead of having to start from the beginning without anything. We'll have more on the upcoming rhythm title soon.

    Update: Shortly after we posted our piece on the Patapon Demo, we were contacted by a Sony representative, who informed us that the demo will be available at Gamestops "within a week or two."

    http://uk.psp.ign.com/articles/847/847775p1.html ...
    by Published on January 26th, 2008 23:15

    * How is PlayStation Network doing in PAL territories?
    * One thing that has surprised us is in network purchases and the level of interest that has been shown around the network business. We've gone from zero to almost double digit millions in terms of what people have purchased in euros. And we're obviously very happy about this. I suppose you might ask whether the retail trade would be worried about it. But what we're seeing is that most of these purchases are incremental.
    And we're working very closely with the retail trade, particularly countries like France, where Carrefour has its own online retail programme. Even in emerging markets some of the trade are already looking to work with us on joint marketing programmes.
    We've now got about two million PlayStation Network registrations. That's about 40 per cent of users who are registering. We've also had about 33m downloads which is a huge, huge number. And we've got 25 stores up and running across the PAL territories. That, of course, is one of the reasons why it's sometimes slow to get some of the uploads onto the European PlayStation store; we have so many stores.

    * What everyone is interested in, of course, are the top line numbers...
    * Well, Sony Corporation will be announcing the full numbers shortly, so we have to steer away from installed base. But I can give you some figures...
    I would call December something of a trinity, because we sold just over a million PlayStation 3s during the month. That's across all PAL territories and that's a sell-through figure.
    About 20 to 22 per cent of that figure was sold in the UK alone; we're very happy with our performance in the UK.

    http://www.mcvuk.com/interviews ...
    by Published on January 26th, 2008 23:14

    GameDaily BIZ has heard from a corporate retail source - not from Best Buy, but at another major retailer - that something is definitely "afoot" but he "can't really comment (until the 80GBs are gone.)" [parentheses statement added by source, not us - Ed].

    Moreover, we spoke with Janco Partners analyst Mike Hickey who told us, "Sony is likely dumping the 80GB version because it has failed to meet internal sales projections."

    UPDATE2: Well, this is interesting. We just heard from The NPD Group who told us, "In the last quarter (when both were on the market), the 80GB sold more units than the 40GB." When pressed for a more exact breakdown of the sales data between the two SKUs, NPD said they could not provide that. It's certainly a surprise to us, however, that the more expensive 80GB would have sold more than 40GB, which many have attributed the PS3 sales spike to.

    http://www.gamedaily.com/articles/ne...st/19208/?biz= ...
    by Published on January 26th, 2008 23:13

    I got a region A (American) copy of Shoot 'Em Up which is region locked (which i did'nt know about at the time).

    After i put it into my UK PS3 and clicked onto the filmes icon (BDMV), the machine thought about it and a message came up in big letters saying REGION INCOMBATIBILITY. Then it goes back to the PS3 menues

    Tried it a few times and it done the same over and over again.
    So on the last try when the "region incombatibility" message came up i pressed the triangle on the controller, which brings up the pop-up menu and clicked on "TOP MENU" then BINGO the films menu came on .

    Everything on the film works OK and the film plays all the way through.

    I dont know if this would work on other titles?. But it works on this one

    Other reported region A(region locked) titles that also work are (Which are all from New Line):
    Hairspray
    Mr woodcock
    Rush Hour 3

    http://www.avforums.com/forums/showthread.php?t=687303 ...
    by Published on January 26th, 2008 23:09

    PocketCM is a finger friendly contact application for PDA phone, it will allow you to scroll to you list of contacts, call them and edit them.
    Actually it's the rewrite in native of ContactManager, a .NET version of a finger friendly contact.

    What's different from other contact application:
    It can be used with fingers, no need to get your stylus. Finding contact with your finger is really easy, it's different than other software: if you press you finger on the left or right border of the screen it will allow you to select the letter you're searching for, release the finger, it will show you the contact starting with this letter. Why does it work? Human being cannot point directly to the right letter on a small screen, however human are very precise while moving their finger. So you press the screen, see the feedback, adjust the position to the right letter... and you're done!
    It's animated: the list scroll with your finger in a natural movement, the transition between contact detail and contact list are animated.
    You can set contact as favorites, they will appear in the favorite list, perfect to get a quicklist of contacts under the finger.
    You can edit your contact picture from the software, simply tap on the contact picture.
    You can customize about everything by changing the setting.ini: color, font, background image, etc...

    http://www.pocketcm.com/index.php ...
    by Published on January 26th, 2008 23:00

    The port of Open Transport Tycoon Deluxe to the Nintendo DS has been updated, heres whats new:

    Changelog for Alpha 4:
    * based on r11899
    * added a start icon and description
    * the random seed works
    * loading original TTD saves disabled (256x256 too big for DS)
    * press A anytime (even after crashes) to toggle the console
    * Fix: trains can load and unload now
    * Fix: road depot window (and similar) doesn't crash any more
    * Fix: YAPF is completely disabled now. If the player enables it or it is enabled in a savegame, an error message is displayed and it is turned off
    * Fix: saving games with bigger maps is now possible. Due to this savegames have to be uncompressed. Still 256x128 maps is the biggest possible due to memory limitations.
    * Reduced viewport memory. crashes due to not enough memory available shouldn't happen so often any more.
    * The game bow the start menu at the beginning
    * Added a 128x64 version of the title screen savegame
    * Added a key combination for the cheat menu
    * Some bugs not mentioned should be fixed due to general improvements

    Known bugs:
    * graphical glitches (mostly during scrolling) because the nds blitter needs to be rewritten
    * minimap glitches
    * trying to create mäps bigger than 256x128 crashes
    * the screen resolution is too small making it impossible to click some windows
    * ships make the game crash (unconfirmed)

    Download and Give Feedback Via Comments ...
    by Published on January 26th, 2008 23:00

    The port of Open Transport Tycoon Deluxe to the Nintendo DS has been updated, heres whats new:

    Changelog for Alpha 4:
    * based on r11899
    * added a start icon and description
    * the random seed works
    * loading original TTD saves disabled (256x256 too big for DS)
    * press A anytime (even after crashes) to toggle the console
    * Fix: trains can load and unload now
    * Fix: road depot window (and similar) doesn't crash any more
    * Fix: YAPF is completely disabled now. If the player enables it or it is enabled in a savegame, an error message is displayed and it is turned off
    * Fix: saving games with bigger maps is now possible. Due to this savegames have to be uncompressed. Still 256x128 maps is the biggest possible due to memory limitations.
    * Reduced viewport memory. crashes due to not enough memory available shouldn't happen so often any more.
    * The game bow the start menu at the beginning
    * Added a 128x64 version of the title screen savegame
    * Added a key combination for the cheat menu
    * Some bugs not mentioned should be fixed due to general improvements

    Known bugs:
    * graphical glitches (mostly during scrolling) because the nds blitter needs to be rewritten
    * minimap glitches
    * trying to create mäps bigger than 256x128 crashes
    * the screen resolution is too small making it impossible to click some windows
    * ships make the game crash (unconfirmed)

    Download and Give Feedback Via Comments ...
    by Published on January 26th, 2008 22:56

    DekuTree64 has released a new version of Animanatee for the Nintendo DS:

    Heres the release details:

    Yet another little art program for DS.

    The controls are explained in the program, but here are the basic features:
    - 2 layers ("BG" and "frame"). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
    - 60 color palette, which can all be modified.
    - 4 brush sizes
    - Up to 10000 frames, or until memory runs out.
    - Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
    - Onion skinning (sort of, only shows one previous frame).

    Experimental version 1.3a for those who are still getting corrupted saves. In daninski's files, it seemed to be writing out the correct number of bytes, but just big spans of zeroes in a couple of frames. I don't know if any DLDI drivers are using DMA or anything, but missing data seems suspiciously like a cache coherency problem, so I added a cache flush before saving.


    NEW in v1.3
    - Error checking on file access.
    - Changed export format to .avi instead of .flc.
    - Added a button so you can save without exporting, since it takes a while.
    - Added a progress bar when saving.

    Things I'd like to add:
    - Better onion skinning.
    - Better save system. At the very least, thumbnails or something.
    - Offsetting (like to scroll the background a few pixels per frame).
    - Less stylus jumping.
    - A Mario Paint style music sequencer.
    - Playing a wav/mp3/etc. file along with the animation.
    - Recording a sound track with the microphone.

    Feel free to add to the list, or to vote for which of the ones on there that you'd like to see first.

    Cheers!

    Download and Give Feedback Via Comments ...
    by Published on January 26th, 2008 22:53

    Sephiroth_FF7 has updated his release of TrailBlazer3D, heres the release info:



    One of 3Disation TrailBlazer.

    26/1/07 Version 0.3
    - Adding a level
    - Addition of 2 players.

    How to play:
    Use the stylus to move.
    Let the stylus to slow.
    Effects of cubes:
    - Green: Slowing
    - Yellow: Accelerate
    - Purple: Stopping

    Download and Give Feedback Via Comments ...
    by Published on January 26th, 2008 22:53

    Sephiroth_FF7 has updated his release of TrailBlazer3D, heres the release info:



    One of 3Disation TrailBlazer.

    26/1/07 Version 0.3
    - Adding a level
    - Addition of 2 players.

    How to play:
    Use the stylus to move.
    Let the stylus to slow.
    Effects of cubes:
    - Green: Slowing
    - Yellow: Accelerate
    - Purple: Stopping

    Download and Give Feedback Via Comments ...
  • Search DCEmu

  • Advert 3