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  • wraggster

    by Published on January 24th, 2008 21:54

    News/release from Mollusk:

    Skinz Sudoku Update !!

    Here are the changes...
    - No more invalid grids generated

    http://www.xflib.net/index.php?topic=32.0 ...
    by Published on January 24th, 2008 21:49

    Jonz has released a new version of his Nes Emulator for the iPhone:

    NES.app lets you play Nintendo games on your iPhone. It is a fully functional, feature-rich Nintendo emulator.

    NES.app uses an emulator core we call NESCore, which we've forked from pNESx and InfoNES and re-engineered as a highly-portable and high-performance Nintendo emulator core.

    In order to use NES.app, you will need ROM images of Nintendo games. ROM images are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM imageof any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.

    Features
    Multitouch: Use the directional pad + A + B, or other combinations
    Landscape Mode: Turn the iPhone counter-clockwise to play in landscape mode
    Zapper Tap: Tap objects on the screen to shoot them
    Full Screen: Enlarge your NES picture to the max possible
    Save State: Save an instant snapshot of your game and come back to it later
    Game Genie: Use Game Genie cheat codes
    ... and many more
    NES.app is not iPhoneNES!
    NES.app started as a fork of iPhoneNES v0.01, but has been completely rewritten to run very fast, and with many additional features including sound, multitouch support, full-screen, landscape mode, game genie codes, saved games and much more. It now contains zero code from the original iPhoneNES project.

    2.0.4 [jonz] Updated for 1.1.3 (runs under 'mobile' user)
    Everything is now under /var/mobile

    Download Here ...
    by Published on January 24th, 2008 21:47

    YouTube has announced an official mobile client application for a number of handsets including several S60 phones. The application allows you to watch any YouTube video and offers browsing by popular videos (most viewed, top rated, featured), related videos or keyword search. You are able to sign into your YouTube account and access your own videos, subscriptions and favourites. The application also allows you to upload video from your phone to YouTube directly.

    The application allows you to browse through the massive number of videos on YouTube. Browsing is via video lists which are accessed via keyword search or by the popular video lists (as found on the mobile and PC sites). Video lists are shown in a carousel list similar to that used in S60's Gallery application. Each video is presented with a small thumbnail and related descriptive information.

    The client application provides an impressively rich experience and a good effort has been made to retain the look and feel of the website version - the same terminology, and graphics are used. If you use YouTube.com regularly you should feel right at home. The client application is written in Java which may not give the same performance as a native application (I noticed a few slow downs in my initial tests) and has a non-standard UI (like Google's GMail client application) which is not ideal in terms of providing a consistent experience across the phone.

    Because the application is obviously heavily reliant on a data connection you should be wary of using it unless you are on a flat rate data tariff (video streaming can add up to a lot of data very quickly). You will also get the best performance in areas with 3G coverage.

    The client uses RealPlayer internals to do the video streaming (you may need to set up your access point settings in RealPlayer to get streaming to work). The video is in .3gp format and is lower quality that the video you get through the website. You'll get a better video quality if you use one of the third party YouTube clients such as emTube.

    The client application may also work on other phones, but there are no guarantees. Stefan an IntoMobile notes you can use this link for a direct download (N95 version, should work with most recent S60 phones). Officially supported phones are Nokia's N73, N95, E65, 6110, 6120 and Sony Ericsson's K800 and W880.

    http://www.allaboutsymbian.com/news/...ile_Client.php ...
    by Published on January 24th, 2008 21:47

    Ah, never mind the official Java YouTube streamer, emTube is still streets ahead, and pulling further away all the time. The author has quietly sneaked a big update, v1.0.10, online in the last couple of days. This includes lots of tweaks and fixes, plus a new 'Sort by' option and way of scanning your disks for flash video files. See below for the link and the changelog.

    emTube is here, at http://www.emtube.yoyo.pl/


    Changelog:
    Fixed the infamous 404 error.
    New: emTube searches now include restricted content.
    New: added Spanish, Bulgarian and Hebrew translations.
    New: added "sort by" option to the search view, also available as an settings option.
    Fixed problems with playback of FLV files generated by SUPER conversion program.
    Fixed: download percentage on the navigation pane wasn't updated in some circumstances.
    New: Saved clips view now includes an option to scan your phone memory / memory card for flash video files.
    Fixed: A lot of bug fixes and small changes suggested by users to improve usability.

    http://www.allaboutsymbian.com/news/..._to_follow.php ...
    by Published on January 24th, 2008 21:39

    PS3 installed base in PAL territories will eclipse Microsoft's Xbox 360 by the end of the summer, Sony has claimed.

    "In terms of installed base in some of our major markets, such as France, Spain, Germany, Italy, plus some distributor territories in smaller markets like Switzerland, our current cumulative installed base is now higher than that of the Xbox 360, " said Reeves. But what of PAL territories as a whole?

    According to Reeves Sony expects "to overtake installed base of Xbox 360 across PAL territories in late summer." To add some weight to Sony's belief, Reeves added that "last week we outsold Xbox 360 in PAL territories by a ratio of 3:1."

    http://www.videogamer.com/news/24-01-2008-7337.html ...
    by Published on January 24th, 2008 21:33

    Hmm heres a release that we will post as unconfirmed or rumour for now

    Team Wab (previously worked on PSP Scene) have released a Tetris Clone for the Nintendo Wii, heres the details:

    WE ARE BACK ON WII
    Wab is really proud to bring you the first and only Real WII Homebrew.
    This release is called WABTRIS, a small tetris cover, WIIMOTE powered !!!
    Stay tunned for the soon coming source code of it...

    you just have to decompress, burn the iso, and boot it with ANY modchiped WII, and follow the instructions.
    remember this is an "autobootable" dvd image, so you won't go to channel menu !



    Download (not working at time of posting)

    Remember at the moment this is unconfirmed but interesting, more news as we find out more ...
    by Published on January 24th, 2008 20:29

    News/release from Red Squirrel

    RS Psar Dumper is a "derivated" from classical Psar Dumper (last version of which was released by HelldashX).
    Its functions are the same of classical Psar Dumper (so dump Firmware from an Official Udpater Eboot), but it's more! Infact this version has a user interface full of colors, more interactive and especially it has the new important function to make a dump of Firmware directly on PC, without using Memory Stick!
    Infact this Homebrew has a USBHostfs connection function with a PC, so the program can read eboot directly from Hard Disk (that is a good profit because new Sony Updater Eboots weigh also more than 20Mb!) and it can also dump the Firmware directly on PC, so Memory Stick is NEVER used during the process!

    Attention: HelldashX prxs violate Sony Copyright, so they are deleted from my homebrew (that now uses old prxs by M33).
    To make RSPsar Dumper compatible with 3.80 Eboot you have to use HelldashX's prxs (take libpsardumper.prx and pspdecrypt.prx from HelldashX's 3.80 Psar Dumper release and put them in RS Folder overwriting existing lib.prx and pspdecrypt.prx).
    Note: If you use HX prxs, you have to be conscious that you're violating Sony Copytights!!!


    What is the effective profit?
    1. Well, first of all homebrew does not require free space on Memory Stick (that can be full too!)
    2. You spare time because you do not need to copy files betwenn PC and Memory Stick!
    3. Extracting and Dumping process require a very smaller time!
    An example? Look to this my little "experiment":

    Process:
    3.71 firmware dumping from the Official Updater Eboot

    Technical data:
    Eboot of 22,5Mb (biggest released from Sony!).
    Memory Stick used: Sony Memory Stick Pro Duo 2GB (that released with PSP pack!).
    Process used: the most "onerous", so PSAR loading with extraction e decrompression of the Firmware (SQUARE key in the homebrew)

    Result:
    -"Classical" process executed on Memory Stick: about 90 seconds of waiting...
    -"New" process executed on PC Hard Disk through USBHOSTFS: about 25 seconds of waiting...

    Conclusions:
    Using new USBHOSTFS function you can gain more than one minute!
    And then I do not calculate great times necessary to copy eboot from PC to Memory Stick, times that with USBHOSTFS are void!

    Features
    v2.1
    -Fixed all license violation of the release
    -Added source code to respect GPL license
    -Deleted HelldashX prxs that violated Sony Copyrights

    v2.0
    -Possibility to extract and decrypt files from the 3.80 Officiale Updater Eboot.
    -Added an exe file to make easier installing the homebrew on PSP with CF 3.80M33

    Procedure WITHOUT using USBHOSTFS
    Insert eboot.pbp to decompress in the root of Memory Stick.
    Insert homebrew folder RSPsarDumper in the PSP directory: /PSP/GAME37x
    Insert folder called RS in the root of MemroY Stick
    Make sure from Recovery mode that kernel is 3.xx
    Start the homebrew from PSP under the menù Game -> Memory Stick

    Procedure USING USBHOSTFS
    Insert eboot.pbp to decompress in the same folder where Usbhostfs.exe is
    Insert homebrew folder RSPsarDumper in the PSP directory: /PSP/GAME37x
    Insert folder called RS in the root of MemroY Stick
    Make sure from Recovery mode that kernel is 3.xx
    Start the homebrew from PSP under the menù Game -> Memory Stick

    In both the cases will be created a folder called DUMP in the same directory where the Eboot (to decompress) is.
    When process will end, in DUMP folder you will can find Firmware files extracted from the Offical Updater Eboot chosen.

    Download And Feedback Via Comments ...
    by Published on January 24th, 2008 19:47

    via psphacks

    Those who enjoy the simpler things will definitely have use for Reineborn’s PSP SaveGame Utility…

    Manage your PSP save games in an easy way. Plug in your PSP to the PC or use a memory stick reader. Start the program and it will find the savegames automatically. You can backup selected or all your savegames to your PC. You can delete them in a fast way compared with the XMB.

    There is no installation program — just download and unrar to your choice of folder.

    And that’s that. Enjoy it.

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2008 19:43

    Auraomega posted details of whats to come in the next release due today? of his Project 4 application for the PSP.

    A lot of people are asking what functions are going to be in the second release, and when it will be released, some basics have been posted on a French forum after they interviewed me (link here).

    All changes made will be going here, and when a suitable release date is decided that too will go here.

    ETA - 24/1/08

    Updates:

    -=29/12/07=-
    Added a basic screenshot function for theme previews, turn the hold switch on then off and a screenshot will be taken and saved to ms0:/screenShot.png, please bare in mind that this is basic at the moment and will likely crash the PSP if the memory stick is not inserted.
    Completely removed pspdebug font and replaced it with intraFont, there may be some graphical errors, but we are trying hard to get them all ironed out before release.
    eBook reader has been removed for now in order to add intraFont support.
    New loading option for games, it is tagged as experimental, but it loads usermode games and apps while keeping Project4 running in the background, this will be used in order to play music and games (much like iRShell I guess).
    2 new options in the config menu, 1 to reflect the above change, and the other to give more flexibility - a new option called Request will bring up a screen asking how you want to load a game, the options are the same as those in the config menu, so you can select as you load a game if you wish.

    -=30/12/07=-
    Revamped the config, it now controls the folder location that each icon goes to, and controls the icons locations, its a bit complex at the moment, but in the future I plan on adding a graphical flasher.
    Added a new menu thread, pressing start brings up the menu, it gives you the ability to take screenshots.
    Changed the screenshot function so save files to ms0:/screenShot[x].png where [x] is a number, it also determines the next available file. This works up to ms0:/sceenShot999.png.
    Fixed a bug in the file browser which now auto-determines the position in the folder you are, and will allow you to view the next set of files, instead of having to press select and up or down to view the rest of the content of a folder.
    Found a new, quick, universal patch that will not interfere with the loading of Sony games (as the "Dirty Hack" did).

    -=31/12/07=-
    Fixed a bug in loading homebrew, was unsuseptible when testing with PSPLink, only happened when flashed, this problem has now been solved.

    -=2/1/08=-
    Fixed a bug in the menu system and screenshot functions that caused it to revert to the previous frame, this error is now fixed.
    Added a new function, sysDump, which dumps all the Project4 system variables in case of a BSoD, it has also been added to the Project4 Main Options. The dump is pointless unless you are specifically looking for bugs.

    -=3/1/08=-
    Fixed another bug in the browser, this time linked with entering a folder with a . in it, a check is now proformed to see if its a folder or a file you are attempting to open, and acts accordingly.

    -=4/1/08=-
    Changed the default config written if one is missing.
    Fixed a bug in the browser I introduced which meant that files not in the root would not be executed.
    Fixed a bug in the main options which made the option go off screen.
    Updated the default config, if the config.ini is missing this file will now be written containing the updated data.
    Fixed a bug with the alpha layer in screenshots, this caused the screenshots to sometimes contain nothing but a white random mess.

    -=6/1/08=-
    No updates yesterday for a good reason, because today I have PSX games loading

    -=16/1/08=-
    Fixed a bug with a module replacement which could cause certain offical Sony games to not load savegames correctly.

    -Aura
    ...
    by Published on January 24th, 2008 19:40



    March sees the release of God Of War: Chains Of Olympus on PSP, and we’ve been given an exclusive peek at the never-before-seen European packshot for the title.

    Developed from the outset as the prequel to the award-winning God Of War on PlayStation 2, this brand new title will see anti-hero Kratos journeying to lands that no mortal has ever walked upon. With the world plunged into eternal darkness and the Gods rendered powerless, Kratos will face some of the most feared creatures from Greek Mythology, and ultimately be forced to choose between his own redemption and saving the world from certain destruction.

    God Of War: Chains Of Olympus keeps true to the God Of War ethos with epic set pieces, dramatic camera angles, highly detailed graphics, incredible animation detail and the entire heritage of the series.

    http://threespeech.com/blog/?p=830 ...
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