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  • wraggster

    by Published on January 23rd, 2008 21:07

    Sephiroth_FF7 has updated his version of Tetris for the Nintendo DS.



    - Code for online ranking. The page where you can enter and where you will see the high scores can be found here
    Advanced-Gravity
    - Rotation random triominos in 3D
    - Mirror of pentaminos in 3D

    Download and Give Feedback Via Comments ...
    by Published on January 23rd, 2008 21:07

    Sephiroth_FF7 has updated his version of Tetris for the Nintendo DS.



    - Code for online ranking. The page where you can enter and where you will see the high scores can be found here
    Advanced-Gravity
    - Rotation random triominos in 3D
    - Mirror of pentaminos in 3D

    Download and Give Feedback Via Comments ...
    by Published on January 23rd, 2008 21:03

    Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:



    Wow! Five years and 100 releases!

    For those expecting massive changes on the 100th release, I am sorry to disappoint you. Massive changes implies massive instability, so I have acted cautiously in preparation for this milestone.


    Remove flash when clicking on inventory items. (Richard Quirk)
    Properly remove base item from inventory during drag. (Richard Quirk)
    Creatures have only 30% chance of doing a last-ditch self-poly rather than always doing so. A bit less optimal from their point of view, but more playable from our point.
    Dequipping items using drag-and-drop leaves the cursor at the source position, not the end position, as the end position isn't where the item ends up anyways.
    Verb List in the Command Menu now named Command Menu to be more clear. (Grothias)
    Keybinding for the Command Menu, 'V', added, so you can restore your Command Menu if you drag it off without doing a full reset. (Grothias)
    ActionBar settings should now be properly reset on every version upgrade, avoiding the embarassing bad settings seen in the 098->099 upgrade. (Richard Quirk)
    FullScreen option changes to Windowed when you are already in Full Screen. (Kantaphon Tongmee)
    Identify spell allows you to use the stylus to select an item.
    Top row of ActionBar is mapped to F1-F15 on SDL platforms. (I don't have a machine with F13-F15, so can't confirm if they work) (David Damerell)
    Top action bar shows up when in cast or command menu mode even if action bar is disabled. This is because it allows you to assign your F1-F15 keys.
    Pressing F1-F15 during Command Menu or Zap screens will bind your current command/spell to the relevant slot, so there is no need to invoke your mouse.
    Soul Suckers will properly target you when you are more than one square away.
    When you look around with the stylus you will no longer replicate your original overlay icon. (Richard Quirk)
    [DS] When I made [X] and [Y] remappable, I also accidentally swapped their meaning. Since the swap was done in the last month while the original meaning was around for 10 months, I've decided to swap them back. This means [X] is now Verb List, or [Start] equivalent, and [Y] is Inventory or [Select] alias. The rational is that the relative location of [X] and [Y] line up with [Start] and [Select] If you grew used to the swapped version, remember that you can remap them back by hitting [Select] in the Command Menu. (Matthew Rollins)
    The Dip and Identify menus require you to chose a Checkbox or X button rather than just picking what you click on first. This allows you to explore your items with the stylus to figure out what you want to act on.
    Moved the help icon to the top left which, thanks to the keyboard shortcuts, means hitting F1 gives you help.
    Having a custom tileset will no longer cause you to revert to the classic tileset after ever load. (Matthew Rollins)
    One new room.
    Linux .tar.gz extracts into a powderXYZ directory rather than to the current directory, better matching the expectations of people on that platform.
    Windows, DS, and GBA users now have a .zip format since .tar.gz can be hard to figure out on Windows platforms.


    Leech the right version:

    Gameboy Advance .
    Nintendo DS .

    Download Above and Give Feedback Via Comments ...
    by Published on January 23rd, 2008 20:58

    The Ceramic White PS3 unit is currently only available in Japan, having been released in the region on November 11, 2007, although filings submitted with the Federal Communications Commission indicate that is soon to change.

    Sony Computer Entertainment America told Next-Gen via email that it was happy with the existing PS3 models on the market.
    "As you may know, there are many FCC filings like this each year. We haven't made any announcements about upcoming PS3 plans, but are comfortable with our current two sku strategy."

    However, the statement went on to add, "We are continually evaluating the market trends and consumer input to determine the appropriate PS3 models for our territory."

    http://www.next-gen.biz/index.php?op...=8758&Itemid=2 ...
    by Published on January 23rd, 2008 20:53

    Art has again updated Time Baby the Alarm Clock and More for the PSP.

    Hi Guys,
    This is Time Baby V10c, with World Moonrise / Moonset Time Calculator.

    V10c (23/01/08):
    - Fixed bug in Moonrise / Moonset implementation discovered by nicodemus82.
    Timezone parameter for moon time routine is read directly from PSP system settings rather
    than being calculated by comparing UTC and local times. Sun time routine remains unchanged.
    - Introduction of debug mode for program testing in various parts of the world.
    - Fix to prevent the Heart Rate Monitor from announcing "zero" when the sensor is not plugged in.
    - Sound effect is now made when the saved location fly over feature reaches it's destination.

    Download and Give Feedback Via Comments ...
    by Published on January 23rd, 2008 20:39

    Pjeff has released an awesome looking Mario Game for the PSP, check out this screen:



    Heres the translated info:

    Hello, I just give you my project

    Starts a Day of January 20, 2007:

    - Management of rain in the first card
    - Management of the Mist in the 2nd map (while waiting to make a automatic system for day, night, rain ...)
    - Improvement from the window of dialogue for the RPG
    - Fixed many bugs for the menu and use of Fade In and Out.
    - Adding a virtual keyboard to ask for the names beginning to play only if no backup record.
    - Adding a Pseudo Artificial intelligence for 2 Persos of first card but this crazy moves without precit but it is better than nothing.
    NPJ-sets when we revert to the first map, it has come back to their seats.

    The former put a Day:
    Correction-collisions with all types of Sprite manage map included
    - Improvement of managing evennement usable for all kinds of games
    - Management of the party with RPG NPJ
    Management of the conversation with NPJ
    - Management "TELEPORTEUR" to enter homes
    - Editing plusieur thing for the mini games Mario Coin and optimization of the same and different Adding monster


    It can be accessed at 1 Mini games (mario corner) talking with Zelda

    Prevision Near:

    - Many things:


    - Rearrange or organize code facon clearer and more straightforward.
    IMAGE-show with ARE YOU ON VOULLOIR QUIT?
    - Add a lot of special effects
    - Facilitate the flower or other door in the map RPG ......
    - Adding bird in the map that will be present when the weather is nice
    - How different temperature, rain, sunshine, with mist ... why not appear to temporarily empleintes if not it rains (a few seconds)
    - Making a Start menu in the RPG with the management of the objects.
    Make-gestions Objects (heart, safe, key pieces ...) with a special annimation
    - More Artificial Intelligence for NPJ present in the map (running everywhere, stops are certainne thing ......)
    - Make a annimation startside games.


    Prevision warning:
    Make a 20-ene mini games
    - How the games platform has mario
    - FINALLY CREATE A HISTORY because there are not at all

    - APPLICATION OF THE AID OF A GRAPHIC TILES FOR THE MAPS ...

    - APPLICATION OF AID FOR AN ENCODER programmetion Help me in the mini games and special effects.
    Games coding in C with OSLIB

    How to play

    O courrir
    X for Sauter
    START Display the menu in the games (in the mini games only)

    J'espaire have any reaction on this games and have comments or ideas for improvement are
    GAMES THIS IS NOT WITHOUT BUG, indicate he will correct me!

    Done at my e-mail and [email protected] with any questions or for proposesitions in case some person would be interested

    Download and Give Feedback Via Comments ...
    by Published on January 23rd, 2008 20:24

    News/release from Hellin:

    Quick Flasher is a simple application for Fat an Slims PSPs with custom firmware 3.71m33 and 3.80m33.
    This application gives you the possibility of keeping 5 themes in your memory stick and flash them wherever you want simply and confortably. Remember that this software touches files in flash0,
    USE IT UNDER YOUR RESPONSABILITY.

    Instalation and Use

    Before starting you should know that Quick Flasher can only be playen in a Custom Firmware 3.71 M33 instaled from "Despertar del cementerio v.3" or Custom Firmware 3.80 M33 instaled from "Despertar del cementerio v.4" from Dark_Alex

    For instaling Quick Flasher extrack all the content of the .RAR archive and copie it in the folder MsRoot in
    the root of yous memory stick

    Using Quick Flasher is very simple, use the direction pad and select one of the options by pressing the X buttom.

    Note: The application will show a warning for 10 seconds when it is started, you can pass this warning by pressing O

    The files or themes for flashing in your Fat or Slim PSP should go inside the folder PSP/THEME/Xmb0x

    Important: Before flashing any theme, be sure you have the required space in the flash

    Download and Give Feedback Via Comments ...
    by Published on January 23rd, 2008 20:16

    Ubisoft revealed in its quarterly financial statement that a new Prince of Persia game was coming in its fiscal year 2008-2009. That would land a new Prince title sometime between April of this year and March of '09.

    The financials do not state what platforms will be home to the new Prince of Persia. The team that created the critically acclaimed Prince of Persia: Sands of Time worked on Assassin's Creed. It's unknown which of Ubisoft's development studios is working on the new Prince title.

    Ubisoft declined to expand on the sleight-of-hand Prince of Persia announcement.

    http://uk.psp.ign.com/articles/847/847116p1.html ...
    by Published on January 23rd, 2008 20:14

    Microsoft Ireland Entertainment and Devices Division manager Orla Sheridan reportedly told Silicon Republic that the platform holder had "imminent" plans to 'boost the number of movies available for download on its Xbox Live Marketplace for Ireland from the present 30 or 40 films to up to 400 movies, in line with the US.'

    However, in an email to Next-Gen, Microsoft UK said that talk of a major increase in the number of movies available over the European 360 Video Store any time soon was premature, although the spokesperson did add that a less dramatic wave of new content would be made available across Europe in the very near future.

    http://www.next-gen.biz/index.php?op...=8761&Itemid=2 ...
    by Published on January 23rd, 2008 20:14

    Cause when you're on the go and you just need to know what your total ranked kills are in Halo 3, you don't want to futz around Bungie.net on your gimped mobile browser. Nope, you can bust out your iPhone, load up www.ihalostats.com and lust over the number porn that Bungie's collecting from each and every match in a specially formatted web-app.

    http://www.joystiq.com/2008/01/22/ih...r-your-iphone/ ...
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